LAMP INSIGHT SEMINAR SHEET

From Gary P Hayes
Revision as of 01:15, 5 May 2008 by WikiSysop (talk | contribs) (Provisional Schedule)
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HOBART ONE DAY EVENT

Creating Online Buzz and Growing Communities Hobart - 10-May-2008.

  • A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:
  • Identify the strengths and weaknesses of existing social networks
  • Explore the emerging opportunities of online media to enrich creative projects
  • Evaluate tools and techniques for building online communities
  • Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.

Provisional Schedule

9.15 – ARRIVAL AND AD HOC SURVEY, WHY DO YOU DO WHAT YOU DO & YOUR MEDIA HABITS

9.30 – INTRODUCTION TO DAY GH

  • Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers
  • Quick Survey of peoples backgrounds and media usage

10 – SELF PUBLISHING Bmoyle

  • Case study Podcasts, RSS, viral etc: to promote film/tv
  • Overview of (Cool) Shite on the Tube
  • Success from stubonness and consistancy
  • Where we promoted and things that work and didn't work
  • Experiment is the key.
  • Building a community via website, forums, and web 2.0 styled applications (facebook, myspace, last.fm)
  • Expanding into new mediums - youtube & ustream.tv

10.45 MORN TEA

11 – REAL THING: Survey results and demo of uploading

  • More on drawing audiences to your content at 12

11.15 – THE RIPPLE EFFECT: CG

  • Typical user journeys, across screens, mobile/pc/tv etc:
  • Signposts that work and how to connect web 2.0 worlds. viral

12.00 - EXERCISE or Q/A SESSION

12.15 – THE PORTALS: GH

  • YouTube, Flickr, Trigger St. ARG/viral
  • Techniques to draw traffic to demo upload

13 Lunch

14 ANATOMY OF SOCIAL NETWORKS? LP

  • Investigation into the fundamental features of SNs
  • Difference between different types of social media sites

15.00 EXERCISE:

  • Around assessment of Social Network, language or components.

15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION

  • How to use Facebook to promote your property, create a participatory audience.
  • Influencers - how to connect with, Brand evangelists - niche leaders
  • Examples of making money, rev streams, loss leader, brand awareness, viral etc:

16.30 – EPILOGUE Q/A.

  • Summary of day and handouts. How is the real thing doing.

17 Close

TWO DAY EVENTS

DAY ONE

- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage,

9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO & YOUR MEDIA HABITS (survey being developed below)


10.00 - INTRODUCTION OVERVIEW

  • Talk about both days
  • Why is important? What is web 1.0 and web 2.0? Audiences


10.30 - MATRIX OF TOOLS

  • Different purposes for the tools
  • a Creation b Filtering c Transient Conversation


10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul


11.00 Morning tea


11.15 THE RIPPLE EFFECT - CG

  • Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:


11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??

  • Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch,


12.15 - REAL THING PART TWO -


12.30 - EXERCISE - "CREATE A VIRUS"


12.45 - 1.45 PM


1.45 - PRESENT YOUR VIRUS...


2.15 - SELF PUBLISHING - guests Bruce & others plus AFTRS mob...

  • Podcast, Vod cast, RSS, blog, few to few, many to many,
  • An Aspect of the REAL THING here


3.00 EXERCISE - ONOMIES LP

  • Importance of content tagging


3.15 PORTALS PG/GH

  • YouTube, Flickr, Trigger St.
  • Have a look at THE REAL THINGS progress


4.00 FINDABILITY - signposts to your content, RSS - LP


4.10- 5.00 - SOCIAL NETWORK PRIMER

  • Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google
  • Generational stuff, fish and water,
  • Engaging with social networks


DAY TWO

9.30 Intro to the day LP - Acquisition and Retention


9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney


10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP

  • Investigation into the purposes of social networks
  • Difference between a nice community vs personal social network
  • Making money tips, rev streams, loss leader, brand awareness, viral etc:
  • Creating spaces for connections


11.30 WHAT GRABS YOU? & TEA

  • Exercise on community call to action - rating sites, messages etc:


11.45 WHAT GRABBED YOU? LP

  • Feedback from the rating exercise


12.00 ACQUISITION - LP

  • Talk on how to draw them in


1.00 Lunch


AFTERNOON THEME - RETENTION


2.00 EXERCISE - MANAGING THE BASTARDS LP

  • Laurels Yes/No exercise -
  • Role playing difficult community members or psychographic breakdowns


2.30 MODERATION & MANAGEMENT LP

  • Code of conduct
  • Sub-forums
  • Discipline techniques
  • Self support

8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL,


3.30 HOW TO KEEP THEM THERE - LP

  • Events, rituals, tribes


4.30


5.00 END

MORNING SURVEY

Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?

  • Note if you do some things at the same time please write which ones underneath the boxes)
  • This would be in a table print out
  1. Sleep
  2. Eating
  3. Travelling
  4. Reading/writing email
  5. Watching scheduled TV
  6. Listening to on-demand music (cd, mp3)
  7. Watching on-demand video on TV (DVD/cinema/IQ)
  8. Playing console games
  9. Listening to live radio
  10. Using a social network (Facebook, LinkedIn etc:)
  11. Playing Web/Online games
  12. Watching video online (eg: YouTube)
  13. Shopping online, eCommerce
  14. Using Mobile - SMS, talking, games, video etc
  15. Contributing online - blogging, comments, photos/video etc