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		<title>Gary P Hayes - User contributions [en]</title>
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		<updated>2026-06-14T04:47:52Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=99</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=99"/>
				<updated>2008-10-08T12:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
'''EMERGING MEDIA STATS, BUSINESS AND STRATEGY'''&lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]]&lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
'''AFTRS LAMP'''&lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[LIVE UPDATES FROM RESIDENTIAL LABS]]&lt;br /&gt;
&lt;br /&gt;
[[RESIDENTIAL FAQ AND BIBLE]]&lt;br /&gt;
&lt;br /&gt;
[[FRIDAY FUTURES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR WEB UNIVERSES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
[[TICKER QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
'''Pages to be Rationalised'''&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;br /&gt;
&lt;br /&gt;
[[OPEN SOURCE COURSE]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=MY_PAGE&amp;diff=98</id>
		<title>MY PAGE</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=MY_PAGE&amp;diff=98"/>
				<updated>2008-10-08T12:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: asdlfjalsjdf   asdfasdf asdf asdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;asdlfjalsjdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
asdfasdf&lt;br /&gt;
asdf&lt;br /&gt;
asdf&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=97</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=97"/>
				<updated>2008-10-08T12:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
'''EMERGING MEDIA STATS, BUSINESS AND STRATEGY'''&lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
[[MY PAGE]]&lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
'''AFTRS LAMP'''&lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[LIVE UPDATES FROM RESIDENTIAL LABS]]&lt;br /&gt;
&lt;br /&gt;
[[RESIDENTIAL FAQ AND BIBLE]]&lt;br /&gt;
&lt;br /&gt;
[[FRIDAY FUTURES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR WEB UNIVERSES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
[[TICKER QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
'''Pages to be Rationalised'''&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_Alternate_Reality_Games&amp;diff=96</id>
		<title>LAMP Alternate Reality Games</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_Alternate_Reality_Games&amp;diff=96"/>
				<updated>2008-09-26T06:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Chapter 1 Once Upon A Time and all that Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mini Alternate Reality Games (mARGs), collaborative play and quests as part of LAMP residentials or AFTRS inductions. Please note all games are Copyright.&lt;br /&gt;
&lt;br /&gt;
=NON-RESIDENTIAL GAMES=&lt;br /&gt;
&lt;br /&gt;
== AFTRS INDUCTION Jan 2006 - THE CURSE OF AFTRS ==&lt;br /&gt;
&lt;br /&gt;
=== INTRODUCTION ===&lt;br /&gt;
Created by [http://www.cross-mediaentertainment.com Christy Dena], [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] and [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2006&lt;br /&gt;
&lt;br /&gt;
...for 50 new students as part of a 'working together' induction. This was specifically developed to encourage collaboration in and between teams, as well as learning by doing such concepts as distributed narrative, locative gaming and user journey.&lt;br /&gt;
&lt;br /&gt;
[[image:curse_people05.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== BACK STORY ===&lt;br /&gt;
In late 2005, a grad dip doco student, Christine Greeves, is filming in and around the school when she notices a shadowy figure in her view finder. Convinced the school is haunted, Christine starts to research the AFTRS past and discovers a group of rejected applicants have placed a curse on the school. Christine is shaken by the intensity of their vitriol but she resolves to find the spell and overturn the curse. She confides in her boyfriend, Roger telling him she has found the spell to reverse the curse, but he wants no part in it. That night Christine goes alone to the school to do the spell and is never seen again. Guilt stricken, Roger is desperate to find out what happened to her but has been banned from entering the school, for some reason, by its directors. He has to work remotely and manages to hack into an induction student group who are taking part in a Working Together digital media exercise - using computers to research the school. He secretly appeals to the fifty students for their help in finding Christine and finally ridding the school of the evil curse.&lt;br /&gt;
&lt;br /&gt;
=== WALK THROUGH ===&lt;br /&gt;
All students were sent an SMS the night before &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I'm Roger. A student is missing, you're my only hope to find her. AFTRS is hiding it. Secretly go to www.roger-that.info at tomorrow morning's event. Dont reply &amp;quot;''&lt;br /&gt;
&lt;br /&gt;
They were given a bogus assignment (to look for dramatic stories in blogs) by presenter Gary Hayes, in the morning. They were then set-up in random teams by drawing coloured 'quote' wrist bands from a hat. They were then distributed around the school to specific locations with computers on wireless internet where they eventually logged onto http://www.roger-that.info - if you go there you will get an idea of how things started out.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-08.jpg]]&lt;br /&gt;
&lt;br /&gt;
From this initial site they then got more back story from Roger with clues that he has not yet fully investigated &lt;br /&gt;
&lt;br /&gt;
[[image:picture-09.jpg]]&lt;br /&gt;
&lt;br /&gt;
To back up the story other sites were created to provide context and more sense of realism a news site was set -up at http://www.australiannewsonline.com/454454523h345uh_article.html&lt;br /&gt;
&lt;br /&gt;
[[image:picture-10.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:picture-11.jpg]]&lt;br /&gt;
&lt;br /&gt;
On the site were three videos that showed Christine in varying states of panic having discovered something ' evil'.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-12.jpg]]&lt;br /&gt;
&lt;br /&gt;
Here is a still from the final sequence from the 3rd film&lt;br /&gt;
&lt;br /&gt;
[[image:picture-13.jpg]]&lt;br /&gt;
&lt;br /&gt;
At a point where all participants had explored the sites they were sent an &amp;quot;IP detect notice and told immediately to go to the attached wiki - this important backbone exchange can be followed on [http://www.roger-that.info/wiki/ http://www.roger-that.info/wiki/]&lt;br /&gt;
&lt;br /&gt;
From the wiki they were sent to 6 locations to discover more - this included a place where a radio recording where Christine, on a talk show hears that something is very wrong with the school, a real interview with the director of the school, various physical clues in offices and studios as well as a blog [http://aftrssucks.blogspot.com/ http://aftrssucks.blogspot.com/] &lt;br /&gt;
&lt;br /&gt;
[[image:picture-23.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is a link to a clone of the WIKI chat, remember this was used dynamically as the central backbone of most of the investigative element of this ARF [[The AFTRS Curse wiki page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:picture-14.jpg]]&lt;br /&gt;
&lt;br /&gt;
From the clues and various locative arts hunting around for rune symbols  the whole thing ended in a curse removing ceremony in the Studio 1 dictated by another site we set-up [http://www.cursecleanse.com/ http://www.cursecleanse.com/] - follow the building/unsolved/australia/aftrs route to get to the conclusion ceremony.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-15.jpg]]&lt;br /&gt;
&lt;br /&gt;
A list of unsolved building curses&lt;br /&gt;
&lt;br /&gt;
[[image:picture-16.jpg]]&lt;br /&gt;
&lt;br /&gt;
The beginnings of the ceremony.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-17.jpg]]&lt;br /&gt;
&lt;br /&gt;
Here they finally are able to match the rune shapes that they recovered around the building with the ingredients they need for the curse removal ceremony. One was the Lucky Charm that a security guard at the school, Taska mailed around earlier in the week&lt;br /&gt;
&lt;br /&gt;
[[image:curse_people03.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:picture-18.jpg]]&lt;br /&gt;
&lt;br /&gt;
The step by step guide to completing the ceremony - by this time all 50 participants were gathered around a podium marked with a hexagon, chanting etc&lt;br /&gt;
&lt;br /&gt;
[[image:curse_people04.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:picture-19.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:picture-20.jpg]]&lt;br /&gt;
&lt;br /&gt;
A surprise final element came midway through the ceremony - a mask needed to be destroyed, smashed but where was it. A mask that hung in the foyer for the last two weeks was indicated on this pop-up&lt;br /&gt;
&lt;br /&gt;
[[image:picture-21.jpg]]&lt;br /&gt;
&lt;br /&gt;
After the ceremony was repeated, the mask was smashed and of course the sudden re-emergence of Christine who in keeping with a theme that ran through the whole week as dragged off by a gorilla - you don't want to know more than that!.&lt;br /&gt;
&lt;br /&gt;
[[image:curse_people02.jpg]]&lt;br /&gt;
&lt;br /&gt;
We would have used more cross-media elements (portable media devices, mobiles etc) but creating 'alternate reality' takes time! &lt;br /&gt;
&lt;br /&gt;
[[image:picture-22.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=LAMP RESIDENTIAL GAMES (REVERSE CHRONOLOGY)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential VIII Marysville, Victoria feb 08 - OLD FOREST==&lt;br /&gt;
Conceived and produced by Gary Hayes with writing support from Matt Costello&lt;br /&gt;
&lt;br /&gt;
A video was made of some of the experience on YouTube called [http://uk.youtube.com/watch?v=300YjIyeRLc Second Life - Mixed Reality Game 'OLD FOREST']&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands01.jpg]]&lt;br /&gt;
&lt;br /&gt;
===1 Introduction and Backstory - In Development ===&lt;br /&gt;
&lt;br /&gt;
A Mixed-Media, Cross-Reality Game &amp;quot;The Old Forest&amp;quot; is set in Marylands, a large old house and grounds hidden from time in the 'Mystic Mountains', part of the heavily forested Yarra Range and Great Dividing Range, Victoria, Australia. The story begins with one of the first settlers in 1875 Mary Baxter who was banned from England as a teenager for witchcraft and forced into the mountains by a nervous Melbourne Major (she was suspected of starting the Fire of London). Mary protested her innocence but, as in the frenzy of all such witch hunts, to no avail.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mary_Baxter.jpg]]&lt;br /&gt;
&lt;br /&gt;
''Image of Mary Baxter aged 23 in 1895 (actually Emily Ada Sparke from 1895 (taken in the town) the second wife of Thomas Barton one of the first settlers of Marysville)''&lt;br /&gt;
&lt;br /&gt;
Soon there were rumors in the valleys -- already steeed in superstition that blended the legends of the Aboriginal Dreamtime with the more gothic fears of the Europeans -- that Mary had  brought her White Witch Coven practices to the area. Someone said that had they had even seen her carrying an infamous ancient spell book known as 'Old Forest' (a rough translation from the Slovakian) itself a copy of a papyrus manuscript that predated the birth of Christ. This had come into Mary's possession when she was in Eastern Europe, on a family trip in 1882 (aged 10) - an old lady in a decrepit hotel insisted the family look after it for her. &lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands01.jpg]]&lt;br /&gt;
&lt;br /&gt;
To the man who spotted the book. Soon after making the charge, that man disappeared returning home one night from a local Inn.&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands02.jpg]]&lt;br /&gt;
&lt;br /&gt;
After years of taunting the locals, who soon grew to fear and respect Mary, she died in very suspicious circumstances when the fires of 1939 surrounded Maryland's House just before the Second World war. The supposed book vanished with her. There was actual incriminating evidence, documented by the locals, who claimed that she was casting grand spells that were partly causing global unrest, of course nonsense. &lt;br /&gt;
&lt;br /&gt;
But that nonsense was seemingly supported by images and maps, pictures of historical figures and places of the time, now covered with arcane symbols and words from no language known to anyone. &lt;br /&gt;
&lt;br /&gt;
During the war Maryland's was used by Melbourne Girl's Grammar school as an evacuation centre. Their arrival was deeply troubling. Missing their parents, the place had very dirty living standards and very dubious characters in the local area and some of the reject teaching staff. The girls soon bonded together in the face of weird teachers and the odd, superstitious locals. They soon realized they might be in greater danger here than in their former homes. The social fabric of the once prim and proper school broke down when one of the girls discovered the book 'Old Forest' hidden in the grounds scrubland.  Some of this book was in an English, but many pages were filled with disturbing images and words that themselves made gooseflesh rise on the arm. Worlds like ‘Ry’leh…Soggoth…Fhtagn’. &lt;br /&gt;
&lt;br /&gt;
[[Image:marylands_first_school.jpg]]&lt;br /&gt;
&lt;br /&gt;
There was a fight for ownership and one evening the books pages were ripped out as the girls fought for it. After this they broke into groups which became tribes, each with particular spell pages. Soon each ‘tribe’ of girls began to have vivid dreams, seemingly explaining and instructing them in the power of their pages.&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands03.jpg]]&lt;br /&gt;
&lt;br /&gt;
One group had power of distant communication, one of travel across time, one had curses to hex people and places and the final group had a set of spells to morph and change things. The rest of the hundreds of spells, including many of the antidote spells, were torn to shreds in the chaos and buried later in different places in the grounds by one of the caretakers who discovered the mess in one of the dorms late that same night. He feared for the house being known as a Coven, but he feared even more the repercussions of destroying such powerful pages.&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands03.jpg]]&lt;br /&gt;
&lt;br /&gt;
Each of the girl tribes was transformed from a clique of young girls into something stranger, now driven, each with an acknowledged leader, each tribe with its rank of followers,,,,The tribes set about doing endless supernatural experiments, trying to contact parents in the war, putting curses on dastardly teachers and so on. Any attempt to do ‘good’ resulted in even more terrible things occurring. In the end, the tribes submitted to this, recognizing that the power they had was indeed dark. &lt;br /&gt;
&lt;br /&gt;
Things deteriorated into pure anarchy as each tribe moved to take control and their frustrations spilled over into mystic fights against each other. Over several weeks, girls were banished into the future (only to communicate through paintings on the wall), some were made dumb and had to write their communication on cards, others turned into plants and statues, and in desperation one tribe placed a large curse on the entire grounds and building. Over several weeks the place became silent in the day, but unlivable in the evenings, as countless invisible portals to some other evil universe opened.  No one could sleep due to the endless visitations, strange smells, lights, creaking walls and muffled screaming. &lt;br /&gt;
&lt;br /&gt;
When finally nervous authorities arrived to investigate the strange occurrences at Marysville, the school children were eventually discovered by the teachers and authorities as being, not victims of what was happening, but the cause of the breakdown. Many were missing or deranged. The original pages were confiscated and burnt and the ashes all taken to a new temporary school nearer to Melbourne. &lt;br /&gt;
&lt;br /&gt;
As to those who attempted to destroy the tribes’ pages, nothing in known. But the locals say each and everyone came to terrible and grisly ends. &lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands06.jpg]]&lt;br /&gt;
&lt;br /&gt;
But the legacy remains. The ill doings of that time, several mysterious murders and scandalous events have occurred since, quickly laid to blame for either the pages buried, or even the ashes—since some say the cursed book can never really be destroyed, at least in a conventional way.&lt;br /&gt;
&lt;br /&gt;
If it’s ever to end, something more than mere buuning will be needed if anyone should ever rest in this valley in peace, to have dreamless nights free of the horror. The terrified locals know that only when the truth is  found can the curses uncovered and reversed?&lt;br /&gt;
&lt;br /&gt;
As time has shown us, there never seems to be a shortage of those who seem to think…they can end a centuries old curse and stop evil. &lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands07.jpg]]&lt;br /&gt;
&lt;br /&gt;
And for them, Maryville awaits.&lt;br /&gt;
&lt;br /&gt;
===On-going running order and dev of game play===&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands05.jpg]]&lt;br /&gt;
&lt;br /&gt;
RW = Real World VW= Virtual World&lt;br /&gt;
&lt;br /&gt;
# A taste of the back story. Read out - the set up. &lt;br /&gt;
# Gary does the local myths, Matt done the ‘research’ at the esteemed Arkham University (or perhaps Miskatonic U.) before flying to Oz.&lt;br /&gt;
# A random allocation of teams. Teams based on the original girl tribes. So each person draws out of a hat - a random 'rip' of paper (6 pieces from 4 spell/graphic pages). &lt;br /&gt;
# Instructions on the back of the spell page allows them to track down the first 'soul card' (we choose the Croquet Lawn). The overall team goal is &amp;quot;find out what happened to your named girl in your team, 6 of them? In doing so you will discover something much more sinister - which you will share with the rest of us later. But you must work in your teams. The Gorgons, etc:&lt;br /&gt;
# RW: On the back of this first card it mentions the 1st Croft of Hay a room with special powers. This is the SL room&lt;br /&gt;
# VW: Various too and fros with puzzles, images and ghost whisperer objects pointing at locations where they can find the soul cards. &lt;br /&gt;
# RW: The photograph contains a hidden mobile number where they can speak to one of the girls on the other side.&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands04.jpg]]&lt;br /&gt;
&lt;br /&gt;
# RW - One of the 2,3 or 4th cards will have a clue that says &amp;quot;You need 4 cards before you go to the Frozen Garden. But there is a photograph of me in the old part of the building. Hidden in there is a number only you can call and I will tell you about the Frozen Garden&amp;quot;. Each team calls that number to talk to the girl trapped in the house 'who wants to come home'. This girl mentions something about a curse, and needing to break it. She tells them about Bruno's Garden, where many girls are hidden. The girl on the phone tells them about two of her friends - &amp;quot;Susan was turned into a goat holding a beer glass and Gemma a Eagles Spirit. Don't believe Bruno, he is a Wizard and keeps the secret safe&amp;quot;&lt;br /&gt;
# RW - So after much going between RW and VW getting another 3 cards, they can then go to the Frozen Garden for numbers 5 and 6 AS a team. &lt;br /&gt;
# On both of the cards placed near the statues it says - &amp;quot;return with all the girls soul cards to the MystiScope Hall and perform the Cleansing - (to be worked out)&amp;quot; - but when they start the ceremony a part says &amp;quot;Take the fragments of pages and hold them to the sky&amp;quot; - of course a 'what pages emanates'. The reveal of where the treasure chests are to be revealed.&lt;br /&gt;
##If based on the suggested story-secret, it could involve something as simple as locking the pages away together and restoring Mary’s reputation (a gravestone, a marker, flowers, a poem composed in her honor, etc?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands06.jpg]]&lt;br /&gt;
&lt;br /&gt;
To incorporate some props for rituals etc: and a few more artifacts. At some point in the structure the existing fake websites Gary set up will be modified and used - Curse Cleanse and Australia News Online&lt;br /&gt;
http://cursecleanse.com/build_australia.html&lt;br /&gt;
http://www.australiannewsonline.com/454454523h345uh_article.html&lt;br /&gt;
&lt;br /&gt;
The panorama I took below shows the conference wing on the left, the restaurant and bridge linking middle and main building reception and public rooms on right. A super high rez 10 000 pixel wide image is [http://www.lamp.edu.au/media/Marylands_Pan_Big.jpg here]&lt;br /&gt;
&lt;br /&gt;
[[Image:Marylands_Pan.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Cards ===&lt;br /&gt;
&lt;br /&gt;
Team slips - Four different location puzzles to take them to their first card 1-4&lt;br /&gt;
&lt;br /&gt;
#Cards - all will have a picture of a girl on the front, a symbol and on the back a short narrative&lt;br /&gt;
#Cards 1-4 - Four girls who discovered the MystiScope (a device to see the parallel universe) - so something like &amp;quot;secretly I spent many hours in Haycroft 1 and used my scope to uncover all that was happening around me, as it was happening. The majesty, terror and power of it all&amp;quot; &lt;br /&gt;
#Cards 5-13 - Found cards around the grounds. So 8 short backstories, again voices from the past. Bits about Mary the witch, the pages, the curse etc&lt;br /&gt;
#Cards 14-17 - A card that talks about being able to communicate with those 'behind the curtain' - it mentions find my photograph, I will hide a telephone number to call&lt;br /&gt;
#- tel: diversion. A short script to now guide the teams to the Sculpture Garden. This will be a live call&lt;br /&gt;
#Cards 18-24 - Two sets of cards. One will be about how to remove the curse, one about being frozen in time.&lt;br /&gt;
&lt;br /&gt;
But thoughts on the card collecting gameplay - each card having to be earnt. From a team perspective they all work together to find the cards (representing the living souls of the 'parallel universe' kids)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Teams and Name Sequence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Kronons' Time Traveller Spell Clic&lt;br /&gt;
#Ruth Gould - in croquet leads to SL room&lt;br /&gt;
#Lucy Ross - Backstory about fire&lt;br /&gt;
#Louise Gould - Backstory about pages&lt;br /&gt;
#Janet Frecheville - picture in SL and house&lt;br /&gt;
#Maria Chester - turned into first statue&lt;br /&gt;
#Mary Jane Yates - second statue&lt;br /&gt;
&lt;br /&gt;
The 'Mercs' Communicate across distance and time spell clic&lt;br /&gt;
#Marlene Fiske - &lt;br /&gt;
#Mary Davis - back story about tribes and screaming&lt;br /&gt;
#Ruth Creer - back story about Mary Baxter history&lt;br /&gt;
#Mary Hossick - picture in SL and house&lt;br /&gt;
#Clara Sparke - first statue&lt;br /&gt;
#Bridget Roche - second statue&lt;br /&gt;
&lt;br /&gt;
The 'Gorgons' Change things and people spell clic &lt;br /&gt;
#Mary Kenealy&lt;br /&gt;
#Annie Gould - bs about book&lt;br /&gt;
#Marlene Halliday - bs about tribes fighting&lt;br /&gt;
#Rosemary Wright - picture frame&lt;br /&gt;
#Alice Dix - 1st statue&lt;br /&gt;
#Margaret Passing - 2nd statue&lt;br /&gt;
&lt;br /&gt;
The 'Ravens' clic who had the hex powers, long time curses&lt;br /&gt;
#Olive Oxlee&lt;br /&gt;
#Marjorie Cromie - bs about teachers and dark words&lt;br /&gt;
#Jean Dolan - about the book and Mary Baxter&lt;br /&gt;
#Helen Jennings - picture frame girl&lt;br /&gt;
#Alice Hodson - 1st statue&lt;br /&gt;
#Emma Walker - 2nd statue&lt;br /&gt;
&lt;br /&gt;
===Writing on the back of the cards===&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands02.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''GAME PART A&lt;br /&gt;
Four cards found after the opening puzzle sheets put together - Matt and I will actually do a puzzle on the back before we tear them up'''&lt;br /&gt;
&lt;br /&gt;
Olive Oxlee &lt;br /&gt;
&lt;br /&gt;
I held the pages, and then, in that darkest room of the school the first Croft of Hay, I could see someplace else. Not this world, but something shadowy, teasing in the way it reached out to me. A window to a place of wonders!&lt;br /&gt;
&lt;br /&gt;
Lucy Ross&lt;br /&gt;
&lt;br /&gt;
In the darkened first Croft of Hay room, as I looked at the images of the pages, I felt a breeze; gooseflesh rose on my arms, and I could see all my friends! We were there together, but it was different somehow, and then, just before that image faded , I saw others circling from the outside. I just knew I wanted to see more.&lt;br /&gt;
&lt;br /&gt;
Mary Kenealy&lt;br /&gt;
&lt;br /&gt;
I didn't tell anyone. But I went to the dark room  the first Croft of Hay, where we hid the torn pages from the book. And suddenly the room became filled with a dark light. I could see the other girls then, even myself, in this other world. Where was it…what did it mean? I had to know more.&lt;br /&gt;
&lt;br /&gt;
Marlene Fiske&lt;br /&gt;
&lt;br /&gt;
Some of the girls were too scared to enter that room the first Croft of Hay. Not me. I walked in and shut the door, alone with the strange pages with the confusing words and images. I closed my eyes. And I saw things, a world like our world but different. But suddenly I felt dizzy, my head spinning. And though I did not tell the others, I felt so scared.&lt;br /&gt;
 &lt;br /&gt;
'''GAME PART B - In haycroft 1 the computers have a simply team label with the note, four souls to find...&lt;br /&gt;
Here they are wondering around second life and it delivers to all teams 3 locations after they do inworld puzzles or stumble across clues. In these two locations are 4 cards each. One location is a picture frame and two are in the grounds close by.'''&lt;br /&gt;
&lt;br /&gt;
Jean Dolan&lt;br /&gt;
&lt;br /&gt;
The others teased me, saying I was scared of her, the one they called the witch from so long ago. But she was real, Mary was real—and then the pages of her book let me see a world where no one would ever tease me again! No one would….dare!&lt;br /&gt;
&lt;br /&gt;
Ruth Gould&lt;br /&gt;
&lt;br /&gt;
One girl said that Mary Baxter was her name, the one they called a witch….they said she had started the Fire of London, and they drove out of Melbourne up to these lonely hills. And they say she started practicing her witchery right here, and the valley was never the same again.&lt;br /&gt;
&lt;br /&gt;
Annie Gould&lt;br /&gt;
&lt;br /&gt;
Such silly girls…that’s what I thought. Simon, the crazy-eyed caretaker told us that this old book, with its twisted images of an Old Forest, was her secret. That inside that book…could be found the source of her power. But we were young and foolish, and the truth was something no own could ever imagine! And one day Simon disappeared never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Ruth Creer&lt;br /&gt;
&lt;br /&gt;
Mary died. Or so they say. No one saw it happen…nobody saw how the flames began that eventually circled the house and finally consumed her. The townspeople thought she was creating the terrors about to engulf the world. They say…she died in that supposedly accidental fire. But did she?&lt;br /&gt;
&lt;br /&gt;
'''NEXT FOUR'''&lt;br /&gt;
&lt;br /&gt;
Marjorie Cromie&lt;br /&gt;
&lt;br /&gt;
We girls had once been together, holding each other close with so many strange teachers and people surrounding our school. But then…one of us found her old book. It was real! There were words in English, frightening words…but also words we had never heard before… Ry’leh…Soggoth…Fhtagn! And once we heard those words, we could not forget them&lt;br /&gt;
&lt;br /&gt;
Louise Gould&lt;br /&gt;
&lt;br /&gt;
I remember the fight, all of the girls fighting over this old book, the pages tearing, ripped out, flying through the air like the dry dead leaves of fall. Some gathered the pages up and hid. And then, for all of us, that's when the dreams came, the nightmare voices that started to explain thing.&lt;br /&gt;
&lt;br /&gt;
Marlene Halliday&lt;br /&gt;
&lt;br /&gt;
We used to be one, all of us standing together. But now, each small group, holding their tattered pages close, became like enemies. And when we found that our pages could show us how to do things, amazing things. We became giddy with the amazing and wonderful  powers. Some could speak across great distances, like a whisper in your ear. Others could move from place to place like the wind. But the group that could curse others, damning them to pain and fear…yes, they soon became the most feared of us. Even the teachers became terrified, knowing who really ran the school now.&lt;br /&gt;
&lt;br /&gt;
Mary Davis&lt;br /&gt;
&lt;br /&gt;
I remember the screams. At night, girls from the different groups, like tribes, waking up, howling, And some of us knew that we didn't really control these things, these powers. They controlled us. So when the town’s authorities surprised us at night, taking the pages form the ancient book and burning them, many of us prayed that they would succeed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands05.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Helen Jennings&lt;br /&gt;
&lt;br /&gt;
Fire is nothing to this other world. But I can help those who reach out to us. So simple….this is my image, of who I once was. Call the number I hide here and I can tell if you really intend to end this…and what you must do. &lt;br /&gt;
&lt;br /&gt;
Janet Frecheville&lt;br /&gt;
&lt;br /&gt;
My picture—who I used tot be—you have found. And found, you can, yes, speak to me though you will not believe how very far away I am. You must call for I will tell you how to end this curse on all of us.&lt;br /&gt;
&lt;br /&gt;
[[Image:JanetFrecheville.jpg]]&lt;br /&gt;
&lt;br /&gt;
Rosemary Wright &lt;br /&gt;
&lt;br /&gt;
You have found my image, you have spoken with me. I told you to enter the frozen garden. But you did so at your own risk. Look not too long at any of these figures.&lt;br /&gt;
&lt;br /&gt;
Mary Hossick &lt;br /&gt;
&lt;br /&gt;
My image, who I once was, must be found. Then you can speak to me by a simple call. I will tell you what you need to know, what your world  must know. Just be sure you have the first four images before entering the cursed world of the frozen  garden.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
GAME PART D - THE FROZEN GARDEN&lt;br /&gt;
The phone call would have sent them to the Bruno Sculpture Garden. The first card will be behind the hidden statue also in the Black and White image. The first four are more about back story BUT contain a clue to the last card behind 4 final statues as added below'''&lt;br /&gt;
&lt;br /&gt;
Alice Hodson&lt;br /&gt;
&lt;br /&gt;
They say the fire that consumed the school was an accident. But you know that isn't the truth., And now, it falls to you to remove the curse on this place. My best friend joined me here, her limbs turned into serpents...&lt;br /&gt;
&lt;br /&gt;
Maria Chester&lt;br /&gt;
&lt;br /&gt;
Never forget…this began with Mary, it will end with Mary, the real Mary. And when the curse is removed from this garden, when my spirit and all the girls spirits are free, that shall be revealed. My dearest friends soul turned into an old lady with a hat, her grandson beneath her &lt;br /&gt;
&lt;br /&gt;
Alice Dix&lt;br /&gt;
&lt;br /&gt;
The pages were brunt; but what matters that to an evil that crosses the universe to touch our world? But that opening can be closed if you remove the curse on me, on the others, on this garden of horrors. I don't want my best friend spending an eternity trapped in her snail shell.&lt;br /&gt;
&lt;br /&gt;
Clara Sparke&lt;br /&gt;
&lt;br /&gt;
If this is to end, if Marysville is ever to sleep in peace, mere burning will not be enough. Only if the curse is reversed, will the evil end. And to do that just look into your heart at what has happened, and all the frozen ones here will be freed. Where is my best friend, musical she was, frozen in time player her long green flute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''BEHIND THE FINAL STATUES'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands04.jpg]]&lt;br /&gt;
&lt;br /&gt;
Emma Walker&lt;br /&gt;
&lt;br /&gt;
The one who free this valley will place our souls together; we will be as one, as we were before the book was found. And when the missing pages are found, they too must be restored to she who how was their guardian. Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Mary Jane Yates &lt;br /&gt;
&lt;br /&gt;
Each girl, each image…must be placed together, as we once were. And only then will the missing pages be found. Then the must be restored to the guardian, she who was so wrongly accused. Only then will the evil sleep move more., Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Margaret Passing&lt;br /&gt;
&lt;br /&gt;
Gather us together, like the school children we once were. Then the way to the missing pages can be found. But do not hesitate…restore them to she who was the guardian against their horrors. Then Marysville will sleep again. Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Bridget Roche&lt;br /&gt;
&lt;br /&gt;
Every girl’s soul must be restored placed with all the others. Then the way to the missing pages will be clear. But do not think to hold them for long. They must be returned to she who was their rightful guardian. Do that, and the nightmares and evil in this valley will end. Go to the place to exchange our souls for the pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Matt Possible Challenges====&lt;br /&gt;
&lt;br /&gt;
So, perhaps the RW locations can be tied to, as mentioned, a differently cursed ‘girl’, and so each curse comes from a different sprit realm. Perhaps one physical, one visual, one mental, one illustrative. (Body, Eyes, Mind, Hand) And each spirit is guarded by a challenge and we make them as tied to the story as possible.&lt;br /&gt;
&lt;br /&gt;
So a physical challenge could be-&lt;br /&gt;
-The Red Knot. Someone in the group must grab a blood red cloth, not let go, and tie it into a knot, without releasing their hands, or having their hands in the knot itself. (An old carny challenge, but do-able.) Clues to doing it could be gotten from the girl-sprit or be found in the VW.&lt;br /&gt;
-Defying gravity. Someone in the group must take a jar with a marble and hold it completely upside down for 13 seconds without the marble falling out. &lt;br /&gt;
&lt;br /&gt;
A mental challenge could be:&lt;br /&gt;
-A variant of the Wolf/Goat/Cabbage problem, where people from the group become the wolf, goat etc ….and someone has to bring them across a divide one a time, but in a  way that those left behind do not eat each other.&lt;br /&gt;
&lt;br /&gt;
Other mental problems can be found in the power point I’m also attaching.&lt;br /&gt;
&lt;br /&gt;
A visual problem would be a riddle or a clue which uses the setting and someone will have to figure out the riddle to determine where to ‘look’ , in sequence, to get their symbol.&lt;br /&gt;
&lt;br /&gt;
An illustrative problem could be a variant of the ‘Missing Alien’ problem I do in my presentation, or – in the attached PP, the last problem slide involving a dog, a tree, a twelve foot leash, and a bowl of food 15 feet away…the solution must be drawn.&lt;br /&gt;
&lt;br /&gt;
Some of the above could of course await in the VW. i.e., you get the symbol in the RW (and some story hint) and go to the VW where more awaits when you have done the challenge.&lt;br /&gt;
&lt;br /&gt;
Oh, re: Lots of nice courtyards to use and very hidden fountains – cute&lt;br /&gt;
Great for a visual challenge, following lines of sight, riddles pointing to certain statue, etc…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How to deliver the challenges, a list, Gary====&lt;br /&gt;
&lt;br /&gt;
Useful to have a list of practical ways of delivering puzzles and messages&lt;br /&gt;
&lt;br /&gt;
Virtual World&lt;br /&gt;
# Can click on pictures or objects - a notecard can pop up, it can talk in chat, a sound byte can play&lt;br /&gt;
# Sensors will trigger an action when the avatar walks past. Again sound, chat, or texture change (eg: an image can morph into something else)&lt;br /&gt;
# Ghostly objects can pass through avatars - floating around the area. As they pass through again short sound byte, chat &lt;br /&gt;
Note: For messages from the other side suggest more flexible is a notecard that pops up as we can change later on. So things like where to go, anagrams etc: Picture clues can be revealed images.&lt;br /&gt;
# We could have say one 'mentor' planted avatar who could be a sort of guide inworld, befriend those who look lost...&lt;br /&gt;
&lt;br /&gt;
Real World&lt;br /&gt;
# Want to have some sound that starts in the VW and then they have to find a tree and hear the rest. Sort of the avatar walks past a 'specific' tree outside the venue &amp;quot;My life is split between here and the real tree, and my time on this earth ended when...&amp;quot; - the player then find the real tree and hears the rest of the message (iPod with speakers on a loop on a branch) Continuous.&lt;br /&gt;
# Parts of spell pages left in several locations. Also riddles that point back to virtual world.&lt;br /&gt;
# Still thinking about the cards - can we get the into story?&lt;br /&gt;
# Several framed pictures (pre-prepared will have embedded clues and answers) - perhaps 8 of these using the old images examples around here&lt;br /&gt;
# We have 4 treasure chests to hide around the grounds. They can contain pages or props for the cleansing&lt;br /&gt;
# In the sculpture garden we could plant clues next to specific statues (so a photo in the virtual world points them at the one in the garden)&lt;br /&gt;
# others to come&lt;br /&gt;
&lt;br /&gt;
===Virtual Marylands Progress===&lt;br /&gt;
&lt;br /&gt;
A quick first build (couple of hours) of the New Wing (where LAMP will be hosted). I am building it at 150m or so and the natural cloud base in SL will make the 'Mystic Viewer' seem more ghostly.&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
The build is accurate and being built on top of the scale plan&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
The interior below will be much more detailed with specific items such as ornaments and precise seating.&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_003.jpg]]&lt;br /&gt;
&lt;br /&gt;
The textures are from images taken at the location&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_004.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Additional Story Sources===&lt;br /&gt;
&lt;br /&gt;
Following a trip I made to Marysville there is a lot more to consider - more than the Grammar School at least. First excerpts from a book I bought called 'The High Way to Heaven' (a lot of OCR work here!)&lt;br /&gt;
&lt;br /&gt;
====Chapter 1 Once Upon A Time and all that Gold====&lt;br /&gt;
&lt;br /&gt;
A little comer of heaven really does exist on earth. Here in our village we are surrounded by incredible beauty and nature's gifts in abundance. This &amp;quot;heavenly piece&amp;quot; of the ranges brings &amp;quot;heavenly peace&amp;quot; to all who come here.&lt;br /&gt;
As all stories used to begin &amp;quot;Once upon a time&amp;quot; so too this story will begin the same way.&lt;br /&gt;
&amp;quot;Once upon a time&amp;quot; - in our story - the mid 1800s, the lure of gold was very strong in Victoria. Men, women and children left their homes, their ships, their mean dwellings to travel vast distances and undergo great hardships, ever hopeful of making their fortunes which would enable them to buy land and make a fresh start. My own forebears were amongst those who left the problems of Ireland and made the epic journey across the oceans and on up to&lt;br /&gt;
&amp;quot;The Blue Jacket&amp;quot; on the Jordan goldfields.&lt;br /&gt;
&lt;br /&gt;
The full story of gold discoveries in Australia is a most exciting and interesting one and in Victoria particularly&lt;br /&gt;
there remains many remnants of this special, adventurous time in our history. Dotted around our state we find cit-&lt;br /&gt;
ies, towns and small villages which owe their existence to gold.’’&lt;br /&gt;
&lt;br /&gt;
Sometimes that gold was found, not by digging in the hard, rocky ground or by panning in icy streams but many&lt;br /&gt;
enterprising persons made their fortunes by supplying the miners and their families with dry goods, meat, cloth-&lt;br /&gt;
ing and also by catering to the need for warm beds, a good ale or whisky and jovial company. Fodder supplies for&lt;br /&gt;
horses and a competent blacksmith were necessities, not luxuries, for those early fossickers.&lt;br /&gt;
&lt;br /&gt;
Such was the story of Marysville!&lt;br /&gt;
&lt;br /&gt;
As the gold tinds increased at the Woods Point, Gaffneys Creek and Jordan goldtields, it was quickly realized that&lt;br /&gt;
the routes being taken to those spots were too long and difficult to be sustained. Miners either alone or with families&lt;br /&gt;
used to set out from Melbourne, travel along &amp;quot;the Sydney Road&amp;quot; to Broadford or Seymour, then veer east to follow&lt;br /&gt;
the Goulbum River towards Manstield. Mansfield was already well established as a sheep farming area. Here they&lt;br /&gt;
could restock supplies and then head off through the mountains to Jamieson where another thriving settlement&lt;br /&gt;
had sprung up. From Jamieson the journey became steeper and more dangerous with numerous river and creek&lt;br /&gt;
crossings. It was an even longer and more arduous journey to return with a cart or wagon laden with gold and so&lt;br /&gt;
the state government of the time (1860) offered a reward for a short cut and easier route to be found. Explorers,&lt;br /&gt;
fortune hunters and adventurers scurried off in all directions across the mountain range. Some came across from&lt;br /&gt;
Gippsland, via Seaton, others found a way from Warburton, through Reefton. One mother sent her two sons to try&lt;br /&gt;
to tind a way from Beaconstield/Berwick area.&lt;br /&gt;
&lt;br /&gt;
====The Yarra Track====&lt;br /&gt;
&lt;br /&gt;
The route which interests us is the one which came to be known as &amp;quot;The Yarra Track&amp;quot;. This went from Melbourne&lt;br /&gt;
out to Heidelberg and on to Eltham, Kangaroo Ground, Christmas Hills and thence to Yaffa Glen where a stop&lt;br /&gt;
could be made at Gulf Station. From there the track went to an area at the back of where Healesville now stands.&lt;br /&gt;
This camp was called &amp;quot;New Chum&amp;quot; - a phrase used for a person who had come from England, Ireland or Scotland.&lt;br /&gt;
Chum Creek village still exists today and is closely linked to Healesville.&lt;br /&gt;
The next stage passed through the valley where Maroondah Dam is today. Imagine traversing those steep slopes.&lt;br /&gt;
The next stops were in the area known as Glen Watts and two more little stopover villages were bom - Maytown&lt;br /&gt;
and Fernshaw. Neither of these exists anymore as they were in the catchment area of the Maroondah Dam. Fern-&lt;br /&gt;
shaw was a pretty little village. It was nestled amongst the tall trees and graceful ferns from which the name was&lt;br /&gt;
derived. The Watts River provided fresh sparkling water and good fishing. Small hotels offered accommodation&lt;br /&gt;
but not of a very high standard. Straw palliases laid side by side on the floor were the order of the day.&lt;br /&gt;
Early foot travellers left Fernshaw via Morley Track but as heavier traffic began to come through, a wider, drier&lt;br /&gt;
road was surveyed and so the next part of the climb followed the spur or ridge to a spot near where Narbethong&lt;br /&gt;
is now. In those days this spot was called Fishers Creek as a gentleman by the name of Fred Fisher established a&lt;br /&gt;
shanty there and ran a pub.&lt;br /&gt;
&lt;br /&gt;
Sometimes that gold was found, not by digging in the hard, rocky ground or by panning in icy streams but many&lt;br /&gt;
enterprising persons made their fortunes by supplying the miners and their families with dry goods, meat, cloth-&lt;br /&gt;
ing and also by catering to the need for warm beds, a good ale or whisky and jovial company. Fodder supplies for&lt;br /&gt;
horses and a competent blacksmith were necessities, not luxuries, for those early fossickers.&lt;br /&gt;
&lt;br /&gt;
One of the first groups to go through had a very experienced bushman with them. His name was Robley and his&lt;br /&gt;
expertise helped them make their way further up the mountains.&lt;br /&gt;
&lt;br /&gt;
As time passed and more travellers came through, more settlements and shanties sprang up in spots which were&lt;br /&gt;
about a day's ride apart. Belle Elle Creek was the site for a shanty run by the Petty Family. Mount Arnold was yet&lt;br /&gt;
another wayside stop where a small hotel was built.&lt;br /&gt;
&lt;br /&gt;
However, we must remember that such resting places only came along later. Those first explorers had to cut their&lt;br /&gt;
way through virgin bush land, previously unexplored either by aborigines or white settlers. It was a long, steep&lt;br /&gt;
and laborious trek but they were climbing to reach &amp;quot;The Promised Land&amp;quot; - hence the names Jordan and Jericho at&lt;br /&gt;
the end of the line.&lt;br /&gt;
&lt;br /&gt;
The old grammatical from with the apostrophe after the &amp;quot;s&amp;quot; meant belonging to the Blacks - a term which would&lt;br /&gt;
certainly not be used nowadays. However, early maps refer only to Black Spur - perhaps a reference to the darkness&lt;br /&gt;
of the area with its giant trees and ferns.&lt;br /&gt;
&lt;br /&gt;
Yet the story persisted. Many old postcards, tourist books and articles featured the name Blacks'Spur. However,&lt;br /&gt;
in time, in typically Aussie fashion, this was shortened to The Black Spur. We'll never know for sure which name&lt;br /&gt;
is correct.&lt;br /&gt;
&lt;br /&gt;
Nor does it matter much, whatever the spelling. It is still a picturesque roadway and nowadays is considered one&lt;br /&gt;
of the most scenic drives in Victoria. Increased traffic in modern times has led to many problems with landslips.&lt;br /&gt;
On going maintenance is required. However our current day difficulties are nothing compared to the hazards and&lt;br /&gt;
problems experienced by those early intrepid travellers. Many of their stories are recorded in local archival mate-&lt;br /&gt;
rial and make fascinating reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine being bogged with a cart, then having to unload, carry supplies across the mud stretch or creek by hand,&lt;br /&gt;
return, unhitch the horses, take them through, tie them up, trudge back through the mud again, drag or push or pull&lt;br /&gt;
the cart or wagon through the mire, repack, rehitch, move forward only to repeat the exercise further along.&lt;br /&gt;
&lt;br /&gt;
One story is told of a traveller who became bogged and was unable to move as it became darker. He held himself&lt;br /&gt;
up by tying his belt to a tree so that he wouldn't slip and stayed like that all night. Help arrived at daylight. How&lt;br /&gt;
terrifying!&lt;br /&gt;
&lt;br /&gt;
At one time the land at Paradise Plains was mooted as a site for a settlement but without water that was totally&lt;br /&gt;
impractical. A new spot with good fresh water needed to be found.&lt;br /&gt;
&lt;br /&gt;
Down into the valley they explored, possibly out beyond where Granton now stands and along to the low hills&lt;br /&gt;
where the cemetery is situated. The land and valley beckoned. Two permanent courses of crystal clear water fed&lt;br /&gt;
this idyllic spot. Paradise Found!&lt;br /&gt;
&lt;br /&gt;
Early travellers came around on a track to the steep pinch where Kings Road is today and then down a path which&lt;br /&gt;
became known as Pack Road. We'll never know how many early travellers carried their packs along that route but&lt;br /&gt;
because of their courage and determination the site for a new village had been discovered.&lt;br /&gt;
&lt;br /&gt;
====More about the war years====&lt;br /&gt;
&lt;br /&gt;
As in towns all over Australia the men of Marysville heeded the call to arms in both world wars. Our RSL display at the Local History Centre remembers these people and there are many photographs and much memorabilia from those trying times.&lt;br /&gt;
&lt;br /&gt;
The effect of the Second World War was felt here in Marysville in a much more unusual way than elsewhere. Dur-&lt;br /&gt;
ing the early war years 1941-1942 soldiers took over many large premises and sites around Melbourne. Schools&lt;br /&gt;
and Racecourses were acquired to house the soldiers. Amongst those taken over were the School for the Deaf in St&lt;br /&gt;
Kilda Road and Merton Hall (Melbourne Church of England Girls' Grammar) School in South Yarra.&lt;br /&gt;
&lt;br /&gt;
The children of these schools were evacuated to Marysville and were billeted at Marylands, Mary-Lyn, Kooringa, Roseleigh and Mountain Lodge. They had a couple of years there and many staff members and children, now adults,&lt;br /&gt;
have returned to recall their stay and tell their stories. Being removed from home created traumatic experiences&lt;br /&gt;
for parents and children. Some were quite tiny three year olds when they arrived here but older students took great&lt;br /&gt;
care of them.&lt;br /&gt;
&lt;br /&gt;
====The Fire Tragedy====&lt;br /&gt;
&lt;br /&gt;
An account of the Narbethong fires when lives were lost was written by Mrs Olive Oxlee who was the local post-&lt;br /&gt;
mistress. Her story is a valuable part of our society archives.&lt;br /&gt;
Newspaper reports from 1939 are also in our files and make frightening reading. A copy of 1983 &amp;quot;Ash Wednesday&amp;quot;&lt;br /&gt;
is also a sad read and can be viewed at the Local History Centre.&lt;br /&gt;
&lt;br /&gt;
These extracts from newspaper articles may give a little more insight into the horrific 1939 fires.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;January 12 1939 - Victoria's Black Week - the worst series of bush fires on record. As well as the&lt;br /&gt;
tragic loss of life, a tremendous amount of damage has been done in the destruction ofproperty and&lt;br /&gt;
to the valuable timber resources of Victoria. Intensely dry conditions have prevailed during the last&lt;br /&gt;
season. It may be said that over half of Victoria is on fire. One of the finest examples of Australian&lt;br /&gt;
timber is to befound at the worldfamous Cumberland Valley near Marysville ... Although the bushfires&lt;br /&gt;
are threatening this beautiful valley it is hoped it may yet escape as thefire has to burn a considerable&lt;br /&gt;
distance before it is reached....&lt;br /&gt;
On reliable authority the writer has heard of a party of men lying on a timber inill cricket pitch with&lt;br /&gt;
flames encircling them, and a near by tin box which contained bread and butter became so hot that&lt;br /&gt;
the bread was burnt black, yet all the party lived through the intense heat..&amp;quot;&lt;br /&gt;
Mr Don Lovett was one of these men. He told how they ran to the centre of the cricket field, each dug a hole for&lt;br /&gt;
his face and then lay face down in the dirt as the fire raced over them. Don carried the scars of that day till he died.&lt;br /&gt;
He actually spent six weeks in hospital after the ordeal.&lt;br /&gt;
&lt;br /&gt;
Another who remembered with terror and horror those terrible days was Claire Keppel. She was visited by a local&lt;br /&gt;
lady Mrs Pam Ellis as she lay dying. Pam asked her what her most vivid memory was from her long life and Claire&lt;br /&gt;
told how her brothers went off fire fighting in 1939 and were not seen again for over a week. The family at home&lt;br /&gt;
in Buxton did not know if they were alive or dead. The anxiety and fear were deeply etched in her memory.&lt;br /&gt;
&lt;br /&gt;
====Heavenly Location====&lt;br /&gt;
&lt;br /&gt;
The upper falls, only reached after a difficult climb, are called Everard Falls, named for a Victorian politician who&lt;br /&gt;
supported the district. Everard Park at Healesville is also named for him. He promoted the opening up of Mount&lt;br /&gt;
Donna Buang.&lt;br /&gt;
The tirst tourist group travelled to the falls in 1866. We are told in reports that the members of the team wrote&lt;br /&gt;
their names on a piece of paper which was put in a bottle and sealed. This was then tied to the upper branches of&lt;br /&gt;
a tree. A photograph of the occasion records the historic moment, however, we don't know which tree or if it even&lt;br /&gt;
survived!&lt;br /&gt;
&lt;br /&gt;
Marion Miller Knowles wrote of the falls and the Steavenson River in her book Fronds Froin the Black Spur.&lt;br /&gt;
&lt;br /&gt;
'''Steavenson River Marysville'''&lt;br /&gt;
&lt;br /&gt;
Singing, ever singing in the rhythm of a hundred rills&lt;br /&gt;
&lt;br /&gt;
I hear a river calling from out the purple hills&lt;br /&gt;
&lt;br /&gt;
The fairies formed its music of laughter and of tears&lt;br /&gt;
&lt;br /&gt;
And my ear keeps time beside it through the marches of the years&lt;br /&gt;
&lt;br /&gt;
The fern and wattle follow in the tracks of its shining thread&lt;br /&gt;
&lt;br /&gt;
And the silver fish leap upward like light from a starry bed&lt;br /&gt;
&lt;br /&gt;
There as whirr of wings in the silence and a sigh from the wind-swept trees&lt;br /&gt;
&lt;br /&gt;
The deep drawn breath of the joy of life that holds God's mysteries&lt;br /&gt;
&lt;br /&gt;
Dipping, ever dipping, their leaves in its cooling waves&lt;br /&gt;
&lt;br /&gt;
The branches answer tenderly in the only words it craves&lt;br /&gt;
&lt;br /&gt;
And the sunlight flecks its shadowed breast with many a tender smile&lt;br /&gt;
&lt;br /&gt;
Pursuing with its golden shafts for many a joyous mile&lt;br /&gt;
&lt;br /&gt;
Now in the darkened hollows, now o'er the mossy stones&lt;br /&gt;
&lt;br /&gt;
Ever the eltin laughter, ever the sadder tones&lt;br /&gt;
&lt;br /&gt;
Telling of love and longing, of mortal weal and woe&lt;br /&gt;
&lt;br /&gt;
But most of the rose-hued days of youth and the kiss of long ago&lt;br /&gt;
&lt;br /&gt;
Changing, ever changing, are the ways of the world and men&lt;br /&gt;
&lt;br /&gt;
But the hill tops keep their purple romance as now as then&lt;br /&gt;
&lt;br /&gt;
When to a lover's whisper, caressing, low and sweet&lt;br /&gt;
&lt;br /&gt;
The heart of the river answered to the throb of our own heartbeat.&lt;br /&gt;
&lt;br /&gt;
And never a wildflower blossoms, never a leaf is stiffed&lt;br /&gt;
&lt;br /&gt;
But the dear and olden story once more in our ears is heard&lt;br /&gt;
&lt;br /&gt;
And never the ripple of water laughs back to the smile of morn&lt;br /&gt;
&lt;br /&gt;
But a thrill of the sweetest day of love again is newly born&lt;br /&gt;
&lt;br /&gt;
They haunt our path forever the echoes from the range&lt;br /&gt;
&lt;br /&gt;
Where our feet stood in a country divinely fair and strange&lt;br /&gt;
&lt;br /&gt;
Where our spirit woke within us and panted for the goal&lt;br /&gt;
&lt;br /&gt;
That cloud on cloud in glorious hues, love painted for the soul&lt;br /&gt;
&lt;br /&gt;
====The Mystical Sculpture Garden by Gary====&lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno01.jpg]] &lt;br /&gt;
&lt;br /&gt;
On my visit to Marysville discovered the amazing Bruno's Sculpture Garden. I took 123 pictures which we can use as a core part of the game. Thoughts include matching the cards (symbols) to many of the statues. So the card with a real person on is now manifest in this frozen otherworldly state. View the images [http://www.flickr.com/photos/garyhayes/sets/72157603916538588/ here]&lt;br /&gt;
&lt;br /&gt;
I think should now be a central part of the game. The broad area we are in is called The Mystic Mountains' and there are some cool spiritual theme'd locations and one is actually 3 minutes walk (tested!) from the venue. Some of the most amazing, carved out-of-nature, life size sculptures I have seen - 130 of them (12 years of work). Amazing detail in every face/body, a story in each one, at times like being in a game &lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno02.jpg]] &lt;br /&gt;
&lt;br /&gt;
Lots of ideas spring to mind - but next Sunday he will give us exclusive access for the teams, and I told him a little about the game theme. So hasn't given them names or labelled them. The garden is pretty big but a statue at every turn (I can see scenes from Good Bad and Ugly - or something more serene!).&lt;br /&gt;
&lt;br /&gt;
So the Old Forest, combined with witchcraft, freezing time and people - its all coming together ;-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno03.jpg]]&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential VII Couran Cove, Queensland Nov 07 - THE COURAN COVE ENIGMA==&lt;br /&gt;
Created by [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] &amp;amp; [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2007&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
A Mixed-Media, Cross-Reality Game &amp;quot;Couran Cove Enigma&amp;quot; at the start of LAMP VII: Story of the Future Game on South Stradbroke Island Nov 6-12 2007. &amp;quot;Welcome to the Hall of Revelations. It's exactly 1000 years in the future. Couran Cove lies completely under water and there isn't a single sign of life. An ancient stone tablet in the shape of a pyramid lies on the sea bed, engraved with 21 cryptic symbols. What do the symbols reveal about what happened here? And how were the people who lived here responsible for this devastating situation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Purpose===&lt;br /&gt;
&lt;br /&gt;
To demonstrate by doing the following (slightly different goals to the last one):&lt;br /&gt;
*Freeform vs structured play design (eg: how teams may dissolve as tasks become more 'wisdom of the crowds'&lt;br /&gt;
*Game navigation and triggers as in or out of story&lt;br /&gt;
*Team bonding&lt;br /&gt;
*New form of mixed reality and locative play&lt;br /&gt;
*Collaboration play&lt;br /&gt;
*To introduce the story of a place through forensic game play&lt;br /&gt;
*Creative writing, ie constructing a story from fragments and game play itself&lt;br /&gt;
*Role play&lt;br /&gt;
&lt;br /&gt;
===Simple Step-through===&lt;br /&gt;
&lt;br /&gt;
Over arching story -  a message from the future warning of our impending doom, floods, warming. Message from a girl originally kidnapped and taken forward in time by aliens.&lt;br /&gt;
&lt;br /&gt;
(t) together  (s) separate&lt;br /&gt;
&lt;br /&gt;
# RW (t): The year 3000, the eco-catastrophe&lt;br /&gt;
# RW (s): Bike to location - redeem&lt;br /&gt;
# VW (s): Graveyard ancestor - redeem&lt;br /&gt;
# RW (s): Descendent actor - redeem &lt;br /&gt;
# VW (t): Specific team character, artefacts and other characters - redeem&lt;br /&gt;
# VW (t): Major flood (countdown to flood) - get into canoes, all head towards the 'large rune thing'&lt;br /&gt;
# VW (t): A large monolith - reveals something portentious and a cipher for the pyramid matrix&lt;br /&gt;
# RW (t): Back to matrix, use cipher to reveal a message from future leads them to time capsule &lt;br /&gt;
# RW (t): Time capsule contains photo and letter of &amp;quot;The One&amp;quot;, instructions to show card to the barperson&lt;br /&gt;
# RW (t): Go to real barman for drinks and receive final instruction&lt;br /&gt;
# RW (s): Trade cards, create story and pres at dinner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
====STEP 1: INTRODUCTION/TEAMS====&lt;br /&gt;
&lt;br /&gt;
Music plays as Jackie sets the scene:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome to the Hall of Revelations. It's exactly 1000 years in the future. Couran Cove lies completely under water and there isn't a single sign of life. An ancient stone tablet in the shape of a pyramid lies on the sea bed, engraved with 21 cryptic symbols. What do the symbols reveal about what happened here? And how were the people who lived here responsible for this devastating situation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Black screen fades up to pyramid on screen, with a countdown that starts from 60:00.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been able to obtain this photograph of the tablet and have shown it to a leading archeologist. She has suggested to us that these symbols conceal a cryptic message about the people who lived here in the past. They hold the key to what happened here. &lt;br /&gt;
&lt;br /&gt;
Luckily for us, today is a very special day. A wrinkle in time will allow us to explore Couran Cove during different times to talk to the inhabitants and uncover all 21 symbols. But we have to be quick, the time portal is only open for the next 60 minutes!&lt;br /&gt;
&lt;br /&gt;
You will need to work together in teams to find the 21 symbols and their associated stories to solve the mystery of what happened here. To begin, please take a number and assemble outside&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Participants take a ticket that reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bike Number #&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 2: ENVIRONMENT CARDS====&lt;br /&gt;
&lt;br /&gt;
Participants go outside to the bike area and find four numbered groups of six bikes. Attached to one of the bikes is the inventory bag with the following instructions:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are the XXX team. Each of you needs to choose one of the following roles, and wear the rrelevant role sticker:&lt;br /&gt;
The Navigator - you are in charge of navigation, use the map and lead the way&lt;br /&gt;
The Notary - you are responsible for logging all that you find, use the notepad and pen&lt;br /&gt;
The Communciator - you are the voice of the team, you are responsible for any interactions&lt;br /&gt;
The Collector - you are the keeper of the cards, a very important role&lt;br /&gt;
The Archeologist - you are in charge of digging up treasures, use your torch if it gets dark&lt;br /&gt;
The Treasurer - you are in charge of any gold coins you find, consider wisely how you spend them&lt;br /&gt;
&lt;br /&gt;
Your first task is to make your way to the XXX area and look for an environment card. X marks the spot and remember - cryptic clue here ???&lt;br /&gt;
&lt;br /&gt;
The teams make their way to the relevant area and find their environment card. On the back is a post it that reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The time travel machine is ready to transport you. Return to the Hall of Revelations and look for the time travel machine marked XXX. And hurry! The portal is only open for a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alternative if can't be at the cliff in SL because of barriers:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The time travel machine is ready to transport you. Return to the Hall of Revelations and look for the time travel machine marked XXX. There you will find a foggy cemetery. Find the name of the person on the back of your environment card and click on it. They have something for you. But hurry! The portal is only open for a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 3: SL ANCESTORS====&lt;br /&gt;
&lt;br /&gt;
Participants find their designated computers (time machines) where they are already logged in as one of GH's avatars. They start off on the cliff and clicking on a sentinel gives them the following notecard:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make your way along the cliff path to the cemetery where you will find the grave of the person mentioned on your environment card. He/she has something to tell you. But make haste. The ancient ones don't like to be kept waiting!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The participants find the grave and once they click on the right one, receive the following notecard:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel very connected to this place but my time here was difficult. But my efforts weren't in vain. I have a long lineage and one of my descendents works in the resort. His/her name is XXXX and you will find her/him in the XXX. Go now and ask him/her &amp;quot;relevant question TBD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 4: DESCENDENT ACTORS====&lt;br /&gt;
&lt;br /&gt;
Participants find the descendent and ask them a question about their ancestor. The actor gives them some information, a character card, and some gold coins. &lt;br /&gt;
&lt;br /&gt;
For example: For Jess Noonuckle&lt;br /&gt;
&lt;br /&gt;
“I come from a long line of Goenpul people. My grandmother tells the story that she was the first girl in our family to have all her fingers. My ancestors had the custom of removing two joints of the little fingers of the girls. But it was only the girls. I don’t know why.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He/she instructs them to return to their time machines and look for XXX - he/she lives in the XXX hut, a post it note on the back of the card also reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Return to your time machines and use the canoe to find XXX at the lagoon. His/her real name is XXX and you will find her/him in the XXX hut. Ask him/her about the &amp;quot;relevent question&amp;quot; TBD. But hurry, a storm is fast approaching&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 5: SL AVATARS====&lt;br /&gt;
&lt;br /&gt;
Canoe sign reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right click and select ride&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Participants get into a canoe and paddle over to the huts where they find the relevant character. They chat with the character who tells something strange is happening, strange objects seem to be stripping the land of the stories. He/she tells them to find the nine symbols before all the stories are disappear! They will act as their &amp;quot;spirit guide&amp;quot; and accompany them. (Need to write this as bullet points for each mentor avatar) The real card is &amp;quot;manifested&amp;quot; and handed to the Collector by the mentor. NB Need to put character names in stories***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 6: SL ARTEFACTS====&lt;br /&gt;
&lt;br /&gt;
Participants walk around looking for nine artefacts that produce notecards (character card text). In addition they might click on gold coins which the team mentors must take note of and redeem for real ones. Once all the artefacts have been found the land floods to knee level and the avatar guides tell the team to go to the lodge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 7: FLOOD/MONOLITH====&lt;br /&gt;
&lt;br /&gt;
Participants make their way to the Lodge guided by their mentor avatars. There they encounter a chatbot barman, who makes the following chitchat, referring to the monolith:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who put that bloody great thing there, that's what I want to know&amp;quot;&lt;br /&gt;
&amp;quot;First it didn't rain for 20 years, not it hasn't stopped for 20&amp;quot;&lt;br /&gt;
&amp;quot;A horse, an irish man and a duck walked into a bar and the barman said, what is this, some kind of joke?&amp;quot;&lt;br /&gt;
&amp;quot;Someone tried to climb it once. Didn't get very far. Broke an arm and both legs in the process&amp;quot;&lt;br /&gt;
&amp;quot;Lovely weather, innit&amp;quot;&lt;br /&gt;
&amp;quot;Psst. You know what rain plus hot temps equals, don't ya? Yep, malaria&amp;quot;&lt;br /&gt;
&amp;quot;Dunno what those lights are. Seems to be sucking stuff in. Maybe it's one of those black hole things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flood rises to the level of the canoe and the mentor avatars suggest they take the canoe (if they haven't thought of it themselves). They padde over to the monolith on which is revealed:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is The One. b:d is the key to finding her&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The countdown for the pyramid now is at 0 and the team must assemble in front of the pyramid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 8: PYRAMID UNLOCKING====&lt;br /&gt;
&lt;br /&gt;
Participants stand in front of the pyramid which now has an unlocking ritual written next to it which reads something along the lines of:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In a circle 4 must stand&lt;br /&gt;
&lt;br /&gt;
Men and women holding hands&lt;br /&gt;
&lt;br /&gt;
Around them 8, on the ground&lt;br /&gt;
&lt;br /&gt;
Chant this note RA!, in a round,&lt;br /&gt;
&lt;br /&gt;
Of the remaining 4 place each card&lt;br /&gt;
&lt;br /&gt;
On the reader, and concentrate hard&lt;br /&gt;
&lt;br /&gt;
To see where the archeologists will go&lt;br /&gt;
&lt;br /&gt;
All four to find what she did know&lt;br /&gt;
&lt;br /&gt;
About the disaster that befell us here&lt;br /&gt;
&lt;br /&gt;
Now begin at once, her message is near!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Participants chant etc and bring their cards up to the &amp;quot;card reader&amp;quot; and as they do each symbol unlocks to reveal a letter underneath. Music builds until all the letters are revealed, with an additional note:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The monolith is the key. My message awaits you. Decipher this and send your four to find the time capsule and bring it back here!&amp;quot; Or is this better as a note inside the time capsule? Bring me back to the group etc - it is clear from the chant that the archeologists are supposed to go, not everyone, but we need them to come back. TBD&lt;br /&gt;
&lt;br /&gt;
Here is the code for underneath the pyramid. The phrase is &amp;quot;find me inside the chapel&amp;quot; which skewed from b:d will read as &amp;quot;hkpf og kpukfg  vjg ejcrgn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The layout of the letter on the pyramid will be:&lt;br /&gt;
&lt;br /&gt;
h&lt;br /&gt;
kp&lt;br /&gt;
fog&lt;br /&gt;
kpuk&lt;br /&gt;
fgvjg&lt;br /&gt;
ejcrgn&lt;br /&gt;
&lt;br /&gt;
The teams then crack the code and the archeologists go and look for the time capsule. They bring it back and, hand out the cards and then read out the following:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings, my fair friends. It has been many thousands of moons since I walked amongst you, but I have been watching. Please take heed - the storms are coming, and the blued eyed one are waiting for the right moment. There is one amongst you who can help. Take my card to the barperson and he/she has something for you. But hurry, time is running out!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 9: BARPERSON====&lt;br /&gt;
&lt;br /&gt;
Participants show their &amp;quot;one&amp;quot; cards to the barman and get a round of drinks that includes a kinder surprise instruction that reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Congratulations, you have made it this far! Now you have one more task to do. Sit down with your team and write your story of the Couran Cove Enigma. It must be no more than 3 minutes long and should be in the form of a first person monologue. Use your character cards to help you, and use your gold coins to purchase cards from other teams or to buy props from the props vendor. The only rule - you must use &amp;quot;The One&amp;quot; somewhere in your story. Be creative - the best team wins a prize! You have until dessert to come up with your story and may the best story win!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===COURAN COVE ENIGMA GAME CARDS===&lt;br /&gt;
&lt;br /&gt;
==== ENVIRONMENT CARDS (4) (with name of ancestor for next step italicised)====&lt;br /&gt;
&lt;br /&gt;
Card #1 - Indigenous Team sent to Rainforest&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Gold&lt;br /&gt;
&lt;br /&gt;
Name:  Rainforest&lt;br /&gt;
&lt;br /&gt;
Ancient &lt;br /&gt;
&lt;br /&gt;
“I am rich and plentiful, being home to the Cabbage Palm, Lillipilli, Tree Fern and the Golden Wallaby. My aboriginal friend, Oodgeroo Noonuckle told me that the local people ground fern root into a flour to make a type of damper. Bandicoots, lizards, and echidnas were also eaten by my indigenous friends who lived here in harmony with me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #2 - Pioneer Team sent to Museum&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  Dunes&lt;br /&gt;
&lt;br /&gt;
Ancient&lt;br /&gt;
&lt;br /&gt;
“I am fragile and ever changing, a victim of the salt-laden winds and the ocean. But the biggest impact has been the arrival of the white man. In 1892 the Cambus Wallace, piloted by Captain James Turner, shipwrecked and its load of dynamite exploded. It weakened my narrow spit and led to the devastating breakthrough which occurred four years later”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #3 - Couran Team sent to Eco Lodges&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Bush&lt;br /&gt;
&lt;br /&gt;
Ancient&lt;br /&gt;
&lt;br /&gt;
“Life has been hard for those who try to live amongst me. Some say I am inhospitable but I like to think of myself as resilient. In 1948 after his crops failed for the fifth year in a row Bob Latter gave up 30 years of toil and left. You can see his crumbling house foundations and old Mango trees in the Couran Cove Chapel”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #4 - Tomorrow Team sent to Helipad&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Broadwater&lt;br /&gt;
&lt;br /&gt;
Ancient&lt;br /&gt;
&lt;br /&gt;
“My waters were once abundant in sea life. Eric Bone told us that dugongs, dolphins, loggerhead turtles and humpback whales were plentiful and the inhabitants fished for food. But those days are long gone. Ever since 2070 when They came and stripped us bare”.&lt;br /&gt;
&lt;br /&gt;
==== ACTOR CARDS (4)====&lt;br /&gt;
&lt;br /&gt;
Card #5 - Indigenous Team sent to Female Worker&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Gold&lt;br /&gt;
&lt;br /&gt;
Name:  Jess Noonuckle&lt;br /&gt;
&lt;br /&gt;
1981 - &lt;br /&gt;
&lt;br /&gt;
“I come from a long line of Goenpul people. My grandmother tells the story that she was the first girl in our family to have all her fingers. My ancestors had the custom of removing two joints of the little fingers of the girls. But it was only the girls. I don’t know why.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #6 - Pioneer Team sent to Male Worker&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  David Turner&lt;br /&gt;
&lt;br /&gt;
1977 -&lt;br /&gt;
&lt;br /&gt;
“My Great Great Grandpa was one of four Roman Catholic missionaries who came in 1831 to convert the local aboriginees. He loved it here and stayed on after the others left but by 1847 he wrote to the police, desperate to get out. I don’t know what changed but he had to get out, he was terrified and in fear for his life.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #7- Couran Team sent to Female Worker&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Sam Latter&lt;br /&gt;
&lt;br /&gt;
1975 - &lt;br /&gt;
&lt;br /&gt;
“I haven’t been working here that long but I do know there was a bit of a cover up. It was trapped in the lagoon, a big bloody brute of a thing, and they had to get it out by chasing it on jet skis. Of course no-one talks about it. We don’t want any JAWS type publicity, do we?”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #8 - Tomorrow Team sent to Male Worker&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  TJ Bone&lt;br /&gt;
&lt;br /&gt;
1978 - &lt;br /&gt;
&lt;br /&gt;
“It was only a simple procedure – day surgery and it really doesn’t bother me. The People communicate to me directly through the chip. I can't say too much other than we need to prepare. And soon, they’re going to be here in 2011.”&lt;br /&gt;
&lt;br /&gt;
====SL AVATAR CHARACTER CARDS (4)====&lt;br /&gt;
&lt;br /&gt;
Card #9 - Indigenous Team sent to The Mangrove Hut on the Lagoon Edge&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Gold&lt;br /&gt;
&lt;br /&gt;
Name:  Mannoo&lt;br /&gt;
&lt;br /&gt;
40,000BC - &lt;br /&gt;
&lt;br /&gt;
“I am Mannoo, the ancient protector of all the plants and animals of the Goombumerri tribe. Look for my face in the night sky. I am there watching over all living creatures. Let this be a warning to anyone who doesn’t respect the ways of the ancestors.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #10 - Pioneer Team sent to Circle of Rocks Hut on the Lagoon Edge&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  William Edwardson&lt;br /&gt;
&lt;br /&gt;
1809 - 1872&lt;br /&gt;
&lt;br /&gt;
“My name is William Edwardson. Oysters are so plentiful here we gather them by the schooner loads. We burn them for lime to make cement and mighty fine lime it is too. Some of our builders prefer live oysters as they claim to give the lime more body, but I’m not sure I agree. In any case there are enough oysters here for one man to make a small fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #11 - Couran Team sent to Tropical Forest Hut on the Lagoon&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Athena Tolhurst&lt;br /&gt;
&lt;br /&gt;
1895 - 1977&lt;br /&gt;
&lt;br /&gt;
“My name is Athena Tollhurst and I purchased a small farm block here in Couran in 1924. People around here may know me by my stage name, Athena Palace. That's the name I use when I tour as a magician and healer. I’m famous now for curing people’s ills but the question is whether or not I can cure my own.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #12 - Tomorrow Team sent to Coastal Hut on the Wild Sea&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Miranda Spry&lt;br /&gt;
&lt;br /&gt;
2020 - 2082&lt;br /&gt;
&lt;br /&gt;
“Miranda Spry here. It's 2082 and the Avian Flu has now almost completely decimated the world. Couran Cove is one of the few places where people can live. Being an island helps and with the immense security system we have in place, it means we’ve been able to keep it at bay. But it’s only a matter of time before a carrier sneaks in.”&lt;br /&gt;
&lt;br /&gt;
====ADDITIONAL SL CHARACTER CARDS (9)====&lt;br /&gt;
&lt;br /&gt;
Card #13 - Located on a Tree in the Rainforest&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Gold&lt;br /&gt;
&lt;br /&gt;
Name:  Graham Dillon&lt;br /&gt;
&lt;br /&gt;
1910 - 1983&lt;br /&gt;
&lt;br /&gt;
“I am Graham Dillon, a local elder and I can tell you lots about this place. Many of the trees still show the marks of our people. There’s a forest red gum near Couran that bears the scar where a huge slab of wood was cut out to make one of our canoes”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #14 - Located on Rocks at the Surf Beach&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  Robert Longhurst&lt;br /&gt;
&lt;br /&gt;
1857 - 1935&lt;br /&gt;
&lt;br /&gt;
“My name is Robert Longhurst. The Mystery - now there was a tragedy. She was shipwrecked in 1897 right off the beach here. They had a lifeboat on board but it was locked and no-one had the key. Many lives were lost that night, there were tens of bodies washed up on the sand.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #15 - Located on a Gondola Under the Lagoon&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Bruce Shaw&lt;br /&gt;
&lt;br /&gt;
1951 - &lt;br /&gt;
&lt;br /&gt;
“Bruce Shaw here. In 1980 I asked council for permission to run a funeral business here on Couran. I was proposing to build a vault under the sea and carry mourners across to the island by Gondola. For some reason council denied me permission. They don't appreciate big ideas, our council”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #16 - Located on the Rocks at the Base of the Cliff&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Janie Longhurst&lt;br /&gt;
&lt;br /&gt;
2933 - 3005&lt;br /&gt;
&lt;br /&gt;
“My name is Janie Longhurst. I’ve always been fascinated by rocks, and I guess it was the summer of 2963 when I found the remains. It certainly gave me my fifteen minutes of fame but in some ways I wished I’d never found them. They were obviously trying to protect themselves from some kind of attack. But from who, or what?”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #17 - Located somewhere on the beach&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  Medou Tiki&lt;br /&gt;
&lt;br /&gt;
1847 - 1929&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One day a group of black men arrived on the beach. They were Kanakas, Pacific Islanders kidnapped to work as slaves in the cane fields. They'd escaped and made their way here by canoe. A “nigger hunt” was launched and they put ‘em all in the Nerang Lock-Up. But one of 'em, Medou Tiki managed to get away. I dunno what happened to him”. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #18 - Located in one of the Huts&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Madeline Martin&lt;br /&gt;
&lt;br /&gt;
2058 - 3007&lt;br /&gt;
&lt;br /&gt;
“My name is Madeline Martin and I'm Eloise's mother. We always knew Eloise was special. When she went missing we thought it must have been someone we knew. How else would they be able to break through our security system? But when I saw the NASA pictures I knew it was something entirely different. I wish they’d bring her back. We miss her so much.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #19 - Located on the Water’s Edge Near the Crocodile&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Rodney Eaton&lt;br /&gt;
&lt;br /&gt;
1925 - 2004&lt;br /&gt;
&lt;br /&gt;
“My name's Rodney Eaton. It was 1963 and the place was over run with feral cattle. The local crocs loved it, they would feed on the calves and they were becoming a real problem as well, especially after they took the Hage boy. So I hunted down all the cattle and the crocs and made a killing selling them for pet food.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #20 - Located On a Dolphin Swimming About&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  Harold Hage&lt;br /&gt;
&lt;br /&gt;
1889 - 1901&lt;br /&gt;
&lt;br /&gt;
“I'm Harold Hage. Dad said there used to be heaps of fish. The old black fella says it’s cause we fish outside the bay. He says his people would wait until the fish were inside the bay so the young fish would learn the way. He also said they also used dolphins to herd the fish into shore. I would have liked to see that!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #21 - Located Somewhere cool!&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Jennifer Shaw&lt;br /&gt;
&lt;br /&gt;
2080 - 3007&lt;br /&gt;
&lt;br /&gt;
“My name is Jennifer Shaw. Last night I saw the lights again. They were flashing in a circle, about 30 metres above the trees. Dad thinks I’m seeing things, he reckons it’s the sickness making me see weird stuff. But I know it wasn’t a hallucination. I reckon it’s someone come to help.”&lt;br /&gt;
&lt;br /&gt;
==== THE ONE CHARACTER CARD (1 x 4 copies)====&lt;br /&gt;
Card #22 - Located in the Time Capsule in the Chapel&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name: Eloise Martin&lt;br /&gt;
&lt;br /&gt;
2088 - &lt;br /&gt;
&lt;br /&gt;
“My name is Eloise Martin but they call me The One. I was taken from my family by the People in 2094. Though I have been treated well I find eternal life tiresome. But the things I have seen - planets born and die, species rise and fall. I have seen the devastating destruction of the human race and I beg you to do something before it is too late. Don’t trust those with Eyes of Blue!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential VI Freycinet, Tasmania May 07 - THE ZANCHETTA BROTHERS==&lt;br /&gt;
Created by [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] &amp;amp; [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2007&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A multi part Italian mystery (similar to the previous on 6 months earlier), quest, mixed reality game which saw participants working together for the first time in an inextricably linked, parallel Second Life plus real life in surrounds around Freycinet Lodge. This included a virtual replica of the lodge itself built by Gary on site. After the usual random puzzle to create the teams we went into a quest for clues and credits (gold coins, codes etc) in both Second Life and a nearby forest so they could continue to part three. The teams talked on walkie talkies as they found locations in Second Life which mirrored hidden clues around the lodge, in the walkways along the coast and the long pier. This finished with an exercise to buy props for a presentation and work together to create a story incorporating as many elements as they could. As many people had been awake since 4am to get flights from other parts of Australia, the game functioned to revitalise people and set the mood for the next five days of the lab. (Catherine Gleeson did film a great edgy, infrared video of this game that lasted about two hours, into the darkness but sadly it was deleted by John Buchanan of Carnegie Mellon during the week!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Virtual_Lodge02.jpg]]&lt;br /&gt;
&lt;br /&gt;
====USER JOURNEY:====&lt;br /&gt;
&lt;br /&gt;
====Level 1 – Introduction====&lt;br /&gt;
Jackie oulined the call to action.&lt;br /&gt;
&lt;br /&gt;
“The Freycinet area has a rich history. Today I’m going to tell you about two Italian brothers who tried to make their fortune here. Their names were Mario and Biagio Zanchetta and in 1933 they applied for a permit to quarry pink granite. For a while their business was successful and the Zanchetta pink granite was highly sought after. If you tour the famous landmarks of Italy you can see examples of the beautiful stone. However October dark night a strange electrical disturbance was recorded in this area and the next day the Zanchettas abruptly closed down their granite business. No-one knows why. Your job today is to work together in teams to explore the Italian Connection to the Freycinet Peninsula and complete the Zanchetta’s mysterious story. To begin, please assemble In Breakout Room #2  where you will be assigned your teams”.&lt;br /&gt;
&lt;br /&gt;
KEY RW=Real World  VW=Virtual World&lt;br /&gt;
&lt;br /&gt;
====Level 1 – Puzzles====&lt;br /&gt;
&lt;br /&gt;
RW: Teams are allocated by puzzle pieces and solve the anagram of the Italian city to find which computer to go to.&lt;br /&gt;
&lt;br /&gt;
Back of the puzzle is text: “We come from a distant city, well known to all. It’s a mixed up kind of place but once you know it, it’s easy to love. Go to the computer with the name of the city“&lt;br /&gt;
&lt;br /&gt;
And one of four city anagrams:&lt;br /&gt;
*Ram Icy Foot (City of Roma)&lt;br /&gt;
*Foamy Tin Coil (City of Milano)&lt;br /&gt;
*Finality Coop (City of Napoli)&lt;br /&gt;
*Yurt Fiction (City of Turin)&lt;br /&gt;
&lt;br /&gt;
====Level 2 – Second Life/Gold Coins====&lt;br /&gt;
&lt;br /&gt;
The teams find the relevant computer and discover they have one avatar in Second Life in a coastal area. &lt;br /&gt;
&lt;br /&gt;
VW: An introduction sentinal directs them on their way through an arch and along a coastal walk across bridges etc:&lt;br /&gt;
&lt;br /&gt;
Once they get to the fourth sentinel they read the following message:&lt;br /&gt;
&lt;br /&gt;
RW: “From here you need to split up. Some of you go to the wooded clearing to find gold coins hidden amongst the trees. Turn left outside this room and walk through the petanque area and along the path to where the Zanchetta grave marker is. Collect as many gold coins as you can in 20 minutes, then come back and join your team. The rest of the group needs to find the resting place of Maria Zanchetta. Be quick – you only have 20 minutes.”&lt;br /&gt;
&lt;br /&gt;
VW: &amp;quot;The Zanchetta Graveyard”&lt;br /&gt;
&lt;br /&gt;
On a 'paper' label on each of the four computer screens is the City Name and the Ancestor Name RIP:&lt;br /&gt;
#Manuela Zanchetta&lt;br /&gt;
#Michelangelo Zanchetta&lt;br /&gt;
#Massimo Zanchetta&lt;br /&gt;
#Maria Zanchetta&lt;br /&gt;
&lt;br /&gt;
[[Image:graves_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
They navigate around a foggy, confused virtual graveyard that they have arrived at in Second Life, looking for their ancestor name and getting another directional clue. This leads them on a long walk around the island to lead them underwater. They open a treasure chest next to a circling shark in Second Life, the directions read: &lt;br /&gt;
&lt;br /&gt;
“CAPO is the nickname I gave Mario – it means Chief. Some of you take this nickname and three of the gold coins to the bar where the bartender has something for you. The rest of you wait underwater for your next instruction”.&lt;br /&gt;
&lt;br /&gt;
====Gatekeeper: Kit from Bartender====&lt;br /&gt;
&lt;br /&gt;
RW: Once they have given the code and gold coins to bartender, he/she gives them a GAME KIT that contains:&lt;br /&gt;
&lt;br /&gt;
Name of the Team in COLOUR code&lt;br /&gt;
&lt;br /&gt;
Torch (1), Set of walkie talkies, Glo necklaces (6), Museli Bars (6)&lt;br /&gt;
&lt;br /&gt;
Instructions that read:&lt;br /&gt;
&lt;br /&gt;
VW: “You are the COLOUR team. Walk up the ramp (In Second Life) into the glass dome and click on the Pink Granite Monolith.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Inventory_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Level 3 – SL/RL Treasure Hunt for Story Fragments====&lt;br /&gt;
&lt;br /&gt;
Clicking on the monolith teleports them to a canyon with another treasure chest in it. Clicking on it reveals the following message&lt;br /&gt;
&lt;br /&gt;
&amp;quot;“Go to the lodge and add up the four pieces of the story to find the three digit number that opens this treasure chest. After you have all four story cards return to the treasure chest. Press chat and  type in the numerical code. Start now, you have 30 minutes to complete this task!”&lt;br /&gt;
&lt;br /&gt;
Hidden around the lodge in Second Life are COLOURED markers that indicate where four COLOURED story cards are hidden in real life. They use the walkie talkies to guide members of your team to the card locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:VIrtual_Lodge01.jpg]]&lt;br /&gt;
&lt;br /&gt;
They don’t yet have the code so make their way to a re-creation of the pier/deck area outside the Lodge. The team on the computer locate the coloured markers in SL and using the walkie talkies direct the team outside to the same spots where a story card is hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:real_Lodge.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RW: The story fragments are parts of a paragraph of four very different stories, in subject and styles. Each one has a number on it and all four stories add up to 739 (treasure chest code). The stories are as follows, each in four line/fragments:&lt;br /&gt;
&lt;br /&gt;
1 – Tragic love&lt;br /&gt;
Biagio had shared everything with his brother but he couldn’t share her. For the first time in their lives they refused to speak to each other. Manuela couldn’t stand the guilt of being the cause of this terrible rift. Mario found her body, her long blonde hair gently waving in the icy current.&lt;br /&gt;
&lt;br /&gt;
2 – Murder&lt;br /&gt;
At 22:14 on the night of October 23rd we received a call from one Mario Zanchetta. When we arrived on the scene, we discovered the body of a 47 year old man, identified as Michelangelo Zanchetta, a granite buyer from France and the Zanchetta’s second cousin. Michelangelo was doing business in the area with another granite supplier but his body was found in the Zanchetta mine. His death is classified as suspicious and Mario and Biagio Zanchetta are now helping us with our investigation.&lt;br /&gt;
&lt;br /&gt;
3 – Aliens&lt;br /&gt;
Dearest Mama, I have terrible news. Biagio has been taken to a psychiatric hospital, suffering from grand delusions. He claims to have been visited by tiny red aliens from a distant planet who have been sent by Uncle Massimo. His electric treatment starts tomorrow and I will write as soon as I know more, your loving son, Mario.&lt;br /&gt;
&lt;br /&gt;
4 – Accident&lt;br /&gt;
The rocks are pink at my house, Mama and Papa dig the rocks out of the ground and sell them.  I like it here but I wish there were other boys to play with, sometimes I get lonely I used to play with my cousin, Maria but she died in the accident. My Uncle and Aunty want to go back to Italy now but Mama says there’s nothing for any of us there.&lt;br /&gt;
&lt;br /&gt;
VW: Once they have entered (by typing in chat to the treasure chest) the right code a notecard pops up:&lt;br /&gt;
&lt;br /&gt;
“Bravo! You’ve done it. Don’t show or tell the other teams! Now take the “code”, to the bartender who will give you your final instruction. Well done, you are very close now!”&lt;br /&gt;
&lt;br /&gt;
Number combinations that add up to 739:&lt;br /&gt;
&lt;br /&gt;
*158 301 150 130&lt;br /&gt;
*76 176 237 250&lt;br /&gt;
*13 100 222 404&lt;br /&gt;
*5 123 125 486&lt;br /&gt;
&lt;br /&gt;
====Gatekeeper: Treasure Chest from Bartender====&lt;br /&gt;
&lt;br /&gt;
RW: Once they have given the password to bartender, he/she gives them a treasure chest that contains:&lt;br /&gt;
&lt;br /&gt;
Three gold coins, Bar chit for a round of drinks, A note – “congratulations, you all deserve a drink!”&lt;br /&gt;
&lt;br /&gt;
Instructions that read:&lt;br /&gt;
&lt;br /&gt;
“Sit down with your team and create the story of what happened to the Zanchetta Brothers. Use your coins to purchase story elements from the props vendor, and if you need more coins, look back out in the clearing. Then, using all the elements of the game - puzzle image, city name, ancestor name, NAME, card story fragments, and props, create the end of the Zanchetta story. Your 3 – 5 minute story will be presented tomorrow morning at 9:00am sharp. Be creative – the best story wins a prize!”&lt;br /&gt;
&lt;br /&gt;
[[Image:Treasure_small_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Level 4 – Story Creation====&lt;br /&gt;
Teams look for gold coins, purchase props (from a table set up with many interesting items, a mentor acts as difficult bartering sales person, each prop has a gold coin value marked on it) and spend half an hour over a drink, and over dinner later, coming up with a 3 minute presentation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Props_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Level 5 – Presentation====&lt;br /&gt;
Team presents stories which are judged by three of the mentors and the best team receives a prize.&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential V Freycinet, Tasmania Oct 06 - THE ITALIAN CONNECTION ==&lt;br /&gt;
Created by Jackie Turnure &amp;amp; [http://www.personalizemedia.com/ Gary Hayes] © 2006&lt;br /&gt;
&lt;br /&gt;
===User Journey: ===&lt;br /&gt;
&lt;br /&gt;
'''Level 1 – Puzzles''' &lt;br /&gt;
Teams are allocated by puzzle pieces and solve the anagram to find which computer to go to.&lt;br /&gt;
&lt;br /&gt;
'''Level 2 – Code Cracking/Coins'''&lt;br /&gt;
Teams read letter then enter second life where they are split in two, half are directed to hunt for gold coins in area with other teams. Others must find the secret code “1892” to get to next level.&lt;br /&gt;
&lt;br /&gt;
'''Level 3 – Treasure Hunt'''&lt;br /&gt;
Teams are given “kit” and directed to one of four rooms that houses a map. Teams split in two and using walkie talkies find a series of cards that give them story fragments and treasure chests that contain the final direction to return to bar.&lt;br /&gt;
&lt;br /&gt;
'''Level 4 – Story Creation'''&lt;br /&gt;
The barman gives each team a drink with directions to create a story utilising all the elements of the game. Teams can purchase story props with gold coins.&lt;br /&gt;
&lt;br /&gt;
'''Level 5 – Presentation'''&lt;br /&gt;
Team presents stories which are voted on and the best one receives a prize.&lt;br /&gt;
&lt;br /&gt;
===Intro:===&lt;br /&gt;
&lt;br /&gt;
“The Freycinet area has a rich history. Today I’m going to tell you about two Italian brothers who tried to make their fortune here. Their names were Mario and Biagio Zanchetta and in 1933 they applied for a permit to quarry pink granite. For a while their business was successful and their granite was used throughout Tasmania and exported to Italy. A photograph of the M. V. Naracoopa (250 tons) used to transport granite is shown in the foyer of this hotel. The Zanchetta pink granite was highly sought after and if you tour the famous landmarks of Italy you can see examples of the beautiful stone. However one night a strange electrical disturbance was recorded in this area and the next day the Zanchettas abruptly closed down their granite business. No-one knows why. Your job today is to work together in teams to explore the Italian Connection to the Freycinet Peninsula and complete the Zanchetta’s mysterious story.”&lt;br /&gt;
&lt;br /&gt;
“To begin, please assemble outside on the deck where you will be assigned your teams”.&lt;br /&gt;
&lt;br /&gt;
===Direction #1: Back of puzzle===&lt;br /&gt;
&lt;br /&gt;
Once they complete and turn over puzzle – The Zanchettas hail from a famous Italian city. It’s a mixed up kind of place. &lt;br /&gt;
&lt;br /&gt;
Anagrams (computer names):&lt;br /&gt;
City of…&lt;br /&gt;
*Ram Icy Foot - Roma	&lt;br /&gt;
*Foamy Tin Coil - Milano&lt;br /&gt;
*Finality Coop - Napoli&lt;br /&gt;
*Yurt Fiction - Turin&lt;br /&gt;
&lt;br /&gt;
Take this message to the breakout rooms to discover more about the famiglia Zanchetta.&lt;br /&gt;
&lt;br /&gt;
===Direction #2: Computer/Second Life===&lt;br /&gt;
&lt;br /&gt;
An envelope message on the computer - &lt;br /&gt;
&lt;br /&gt;
Here you will find the virtual resting place of the&lt;br /&gt;
*Zanchetta’s Great Aunt, Maria Zanchetta. You must traverse this world to find the key to her demise. But be quick – you only have 20 minutes and the first team to finish this task will be rewarded for their effort.&lt;br /&gt;
*Zanchetta’s Grandmother, Manuela Zanchetta. You must traverse this world to find the key to her demise. But be quick – you only have 20 minutes and the first team to finish this task will be rewarded for their effort.&lt;br /&gt;
*Zanchetta’s Great Uncle, Michelangelo Zanchetta. You must traverse this world to find the key to his demise. But be quick – you only have 20 minutes and the first team to finish this task will be rewarded for their effort.&lt;br /&gt;
*Zanchetta’s Grandfather, Massimo Zanchetta. You must traverse this world to find the key to his demise. But be quick – you only have 20 minutes and the first team to finish this task will be rewarded for their effort.&lt;br /&gt;
&lt;br /&gt;
===Directions #3 – In Second Life===&lt;br /&gt;
&lt;br /&gt;
#Benvenuti to the final resting place of the famiglia Zanchetta. To find who you are looking for, make your way to the archway. But please walk lightly on this land. The spirits are weary and do not like to be disturbed.&lt;br /&gt;
#Bravo. Now you must pass through the portal under the divine arch. Follow the path around to the right of the mountain of fire. Make haste, the ancestors are waiting.&lt;br /&gt;
#Fantastico, you have made it this far. Now you must cross the bridge of death. Take care but remember time is of the essence. The ancestors are watching your every move.&lt;br /&gt;
#Auguri, you did it. Now you have reached the point in the quest where the team must break in two. Send two of you to find gold coins in X area. Find as many as you can in 15 minutes and meet back with the team by 6:00pm. The rest of you continue on your ancestral journey. Follow the coastal path to the right around to the Forgotten Forest and the Mists of Time.&lt;br /&gt;
#Attensione. The Mists of Time are here to protect those that rest within. Find the grave of the ancestor you are looking for and click on it. But take care not to click on the wrong grave. The spirits do not take lightly to being awoken before their time.&lt;br /&gt;
#Buongiorno. You have discovered the holy site of my remains. But the key to my death is not found here but in the watery grave where I lost my life. Walk to the sea and turn left. Follow the coastline towards the sun. Tis a long walk so make haste. &lt;br /&gt;
#Bravo. You have done well. Now you must cross the Bridge of Life to where the Lamp Post stands. There you will find a diving board over the water, my secret lies in the treasure chest below. Jump in if you dare, but look out for the cause of my demise. &lt;br /&gt;
#“1892” Auguri, you did it! Take this clue and meet up with your team mates. Give the clue and three of the gold coins to the bar person. She has something for you to help you in the next part of your quest.&lt;br /&gt;
&lt;br /&gt;
===Direction #4: Kit from Bartender===&lt;br /&gt;
&lt;br /&gt;
Once they have given clue and gold coins to bartender - &amp;quot;Here is your game inventory. It contains Health, Communication and Orientation Tools, and a Torch. Take the inventory to room     to find the map and next instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Inventory_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Direction #5: Map===&lt;br /&gt;
&lt;br /&gt;
Once they have gone to the appropriate room – written above map.&lt;br /&gt;
&lt;br /&gt;
Bravo, you have done well to get this far. Now to your next challenge - hidden on the property are five playing cards each with a fragment of the Zanchetta story. Use this map and the directions to find them and you will be close to completing the quest. Split the team into two - half of the team stay here and direct the other half using the walkie talkies. Collect the cards and report back your findings. But do not remove the map or directions from this location. Start now, you must have completed this task by 6:30!&lt;br /&gt;
&lt;br /&gt;
Walkie talkies:&lt;br /&gt;
*Hold down the function key until the light goes on&lt;br /&gt;
*Only one of you press call button to initiate connection.&lt;br /&gt;
*Press black button on side to speak, leave one second at head and tail for clarity.&lt;br /&gt;
&lt;br /&gt;
Compass:&lt;br /&gt;
*Hold level and wait until it “settles” for accurate reading&lt;br /&gt;
&lt;br /&gt;
Directions x four separate sheets:&lt;br /&gt;
*10 Card – walk three paces etc etc, first half of story fragment, fill in second part&lt;br /&gt;
*Jack Card – walk three paces etc etc, first half of story fragment, fill in second part&lt;br /&gt;
*Queen Card – walk three paces etc etc, first half of story fragment, fill in second part&lt;br /&gt;
*King Card - walk three paces etc etc, first half of story fragment, fill in second part&lt;br /&gt;
*Ace card – record the temperature and look under/dig etc for treasure chest holding the last clue&lt;br /&gt;
&lt;br /&gt;
[[Image:Cards_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16 Story Fragments: - 12 english, 4 italian&lt;br /&gt;
&lt;br /&gt;
#Strands of hair gushed like bubbles // as they grew back on her shaved head.&lt;br /&gt;
#He swallowed thirstily, his mouth caked dry, // his tongue swollen and tender.&lt;br /&gt;
#The beautiful glittering name fell // out of the sky like a blue steel feather.&lt;br /&gt;
#It is not that the girl is unfit, // she is not of this world. &lt;br /&gt;
#Pale grew the lighthouse flame // as I watched the shadows draw away and morning break.&lt;br /&gt;
#One night my father tried to steal me // and sell me to a man with one leg.&lt;br /&gt;
#Tired after a bad night, // Chantal left the hotel.&lt;br /&gt;
#He was gripped by an enormous compassion and decided // to write her one last letter.&lt;br /&gt;
#The rise and fall of wind // made the land seem to move in small shudders.&lt;br /&gt;
#When the tired wings // fold, he mumbled.&lt;br /&gt;
#He called me Jess because that is the name // of the hood which restrains the falcon.&lt;br /&gt;
#She is dressed in // the skin of her people.&lt;br /&gt;
#Il bambino // morto  (the dead baby)&lt;br /&gt;
#Una promessa // rotta (a broken promise)&lt;br /&gt;
#La lettera // persa (the lost letter)&lt;br /&gt;
#La tempesta // enorme (the huge storm)&lt;br /&gt;
&lt;br /&gt;
===Direction #6: Ace Card===&lt;br /&gt;
&lt;br /&gt;
Once they have collected all five cards – &amp;quot;Check in with team for instructions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Direction #7: Treasure Chest ===&lt;br /&gt;
&lt;br /&gt;
Once they have opened treasure chest – &amp;quot;Auguri, you did it! Take the Ace card and these coins to the bartender for your final instruction. You are getting very close now!'&lt;br /&gt;
&lt;br /&gt;
[[Image:Treasure_small_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Direction #8: Drink Bubble ===&lt;br /&gt;
&lt;br /&gt;
Once they have given the coins and last card to the bartender –&lt;br /&gt;
&lt;br /&gt;
The Zanchettas were famous for their pink granite but no-one knows why they suddenly abandoned their highly successful business. Did it have something to do with the strange electrical disturbance that descended upon the peninsula? Was there a horrific family scandal? Or was it something else entirely? Using all the elements of the quest; puzzle image, city name, ancestor, date and card story fragments, create the end of the Zanchetta story. You can use any leftover coins to purchase additional story elements from the props vendor. Your 3 – 5 minute story will be presented tomorrow morning at 9:00am sharp. You have until 7:00pm, be creative – the best story wins a very special prize!&lt;br /&gt;
&lt;br /&gt;
[[Image:Props_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential IV Milson Island Jul 06 - VOICES FROM THE PAST ==&lt;br /&gt;
&lt;br /&gt;
Created by [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] &amp;amp; [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] © 2006&lt;br /&gt;
other title - &amp;quot;The Ghosts of Milson's Island&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Summary: ===&lt;br /&gt;
This 1.5 hour exercise is both an ice breaker and an introduction to the Island's history. The game is designed to immediately get the group thinking about the user journey, stories in games, pitching dramatically, and how to collaborate. Building on historical events, the game is made up of a combination of puzzles, riddles, physical tasks, online research and theatrical presentation. Four teams of 6 will solve, research and create a five minute story that they will perform to the group.&lt;br /&gt;
&lt;br /&gt;
===User Journey: ===&lt;br /&gt;
&lt;br /&gt;
====Step 1 - Intro and Teams ====&lt;br /&gt;
After the initial introduction and presentations, Jackie introduces the exercise, explaining that this Island has a rich history and today's exercise will allow the Island to introduce itself. Each participant will then be given a random envelope that contains four jigsaw puzzle pieces. The puzzle pieces make up part of one of four puzzles, each with a different image (Polar Bear, Zebra, Koala and Lion).The teams are also told that they must incorporate this animal in their final story (just before they present).&lt;br /&gt;
&lt;br /&gt;
The participant must find the other puzzle piece holders and join up with them. They are then directed to the outside tables (marked with the corresponding puzzle icon) where they assemble their puzzles.&lt;br /&gt;
&lt;br /&gt;
====Step 2 - Location Riddle ====&lt;br /&gt;
Each of the four teams will work together to put their puzzle together and then must work out how to turn it over so they can read the riddle on the back. Once they do they read a cryptic poem/riddle that reveals there is a map under the table, a clue that once solved corresponds to one of four locations on the map (wharf, mental asylum, oval, campground) The teams are then directed to split into pairs and each pair must find one of three story &amp;quot;seeds&amp;quot; hidden in their location at one of the three icons.&lt;br /&gt;
&lt;br /&gt;
For example, the ferry wharf team:&lt;br /&gt;
Well done, a difficult test&lt;br /&gt;
Now on to the next stage of this quest.&lt;br /&gt;
A map you will find beneath this table&lt;br /&gt;
On it, four places and only one you must travel.&lt;br /&gt;
Where to go? What to do? Heres the clue&lt;br /&gt;
HER WRY RAFF&lt;br /&gt;
Once there in a box coloured red&lt;br /&gt;
Will be three challenges for body and head&lt;br /&gt;
Break into twos, find fragments of story&lt;br /&gt;
Come back, browse the web, tell us all your journey&lt;br /&gt;
&lt;br /&gt;
The four location anagrams are:&lt;br /&gt;
GO RUMP DANCING - camping ground&lt;br /&gt;
PORK LAVA - oval park&lt;br /&gt;
HER WRY RAFF - Ferry Wharf&lt;br /&gt;
MY LLAMA TUNES - Mental Asylum&lt;br /&gt;
&lt;br /&gt;
[[image:milson00.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Step 3 - Story Seed====&lt;br /&gt;
Each pair goes to one of four locations where they find a red box with instructions inside it. They must accomplish a physical task to get the story seed and at the bottom of each story seed is part of a url that once put together reveals a web address. Following are the 12 locations, physical challenges and story seeds.&lt;br /&gt;
&lt;br /&gt;
'''WHARF''' &lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Message in a Bottle&amp;quot; &lt;br /&gt;
The captain of the HMAS Parramatta has written a note and stuck it in a bottle. It's bobbing offshore. The pair is given a Captain's bag that has fishing wire, a stick, hooks etc etc to use to get the bottle.&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Floating in the water is a message in a bottle. Two of you use this fishing bag to retrieve the message.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “June 9, 1934. Thick fog. At 21:38 the HMAS Parramatta struck the mudflat opposite Milson’s Island and now she’s sinking. The radio is dead and the flares won’t be seen in this weather. After a proud history serving in the Dardanelles and PNG now it comes to this. Please send help. Captain Robert Squires.”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note, jar, fishing wire, fishing net, bag, stick, etc.&lt;br /&gt;
&lt;br /&gt;
[[image:milson02.jpg]]&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Buried Treasure&amp;quot; &lt;br /&gt;
A pirate's diary entry is buried under the sand. The pair is given a pirate's map that tells them 4 steps north turn etc etc to reveal the location where to dig. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Here is a pirate’s map. Two of you follow the steps to retrieve a buried message.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “I ain’t seen none of the gold that was sposed to be buried in this god forsaken place but I have seen a lot of bones. I thinks this was a burial ground for the original inhabitants and their spirits still walk the island. They are not happy to be disturbed so let this be a warning to ye.”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Pirate map, box, diary entry&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Out of the Frying Pan…&amp;quot; &lt;br /&gt;
A prisoner tried to escape by leaping off the barge as he was being transported to the island. Hidden on the wharf is an eyewitness account of what happened to the prisoner (a gruesome shark attack). The pair must locate the note hidden under the wharf railing (tbc).&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A tragedy occurred here. Two of you search the wharf for an eyewitness account.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “I, John McIntyre, do solemnly swear that I witnessed Albert Sneed jump off the arrivals barge into the water off Milsons Island. He was a strong swimmer but before he had swum ten yards a massive shark rose up and bit him in two. The water all around turned red, and I lost my stomach. The guards looked mighty queasy too and warned all us other prisoners to watch our step. Feb 14, 1973. ”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note, drawing pins&lt;br /&gt;
&lt;br /&gt;
'''MENTAL ASYLUM'''&lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;A Crazed Poet&amp;quot; &lt;br /&gt;
A nurse has been murdered by a crazed inmate who declared his undying love to her in a poem that he wrote on a piece of wood and threw out the window. The pair must locate the piece of wood/poem on the outskirts of the asylum. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A spurned lover murdered the object of his desires. Two of you search the perimeter of the building for a message he wrote to her on a piece of wood.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “I hate this place – only you make it bearable, my love. The way you look at me, touch me, I know you feel it too. My desire for you burns never brighter than now. I will have you, sweet Nurse Lorraine, for our destinies are forged in a holy smelter and if I cannot have you then no-one will!”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Piece of wood&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Home Sweet Home&amp;quot; &lt;br /&gt;
A prisoner has left a note to his brother hidden in the caves where he used to sleep near the prison. The pair must find it wedged between two rocks in the cave.  &lt;br /&gt;
&lt;br /&gt;
[[image:milson03.jpg]]&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Prisoners used to sleep in the nearby caves. Two of you search the caves for a hidden letter.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Dear Gary, If you get this then Stevo has done his job and I’m on the other side. I paid him the last of the hash money and he’s promised me a ticket out. He’s a good guy – we’ve been hanging out, sleeping in the caves. The dorms are just too bloody noisy. You know how I am with my sleep. Anyhoo, I’ll be at our spot at 8:00pm on Sunday night. Don’t be late! Tell Mum I’ll see her soon, BH”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Lonely at the Top&amp;quot; &lt;br /&gt;
A doctor working at the rehabilitation hospital stuck a message into a tree before he hung himself. The pair must work out how to get it down using some rope and branches. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: The rehab hospital housed many sad people. Two of you search the tree for why a body was found hanging.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Mum, I’m so sorry. I just can’t do it anymore. The soldiers are suffering and there’s nothing I can do for them. They look at me with hope in their eyes but I can’t perform miracles. I wish I still had my faith, but I don’t. I’m sorry if this pains you. Your loving son, Jack. Dec 21, 1914.”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note, branch/pole.&lt;br /&gt;
&lt;br /&gt;
'''OVAL PARK'''&lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Road to Ruin&amp;quot; &lt;br /&gt;
A prisoner grafitti’d a message on a rock to his sweetheart whilst building the road of rubbish. The pair must locate the rock which is facing the other way, through a clue on the map (near a large tree etc). &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Two of you look for a large rock on the rubbish road and you will find a prisoner’s message to his sweetheart.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Janine – Roses are Red, Violets are Blue, if I get ever get out, I will come and find you. Bitch. How could you do that to me?”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Rock carved with message&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;BBQ Mary&amp;quot; &lt;br /&gt;
A mental asylum patient rumoured to be a witch used to dance around the rubbish fires on the oval. She burned to death when she “accidentally” fell in, but not before burying a chant she used to sing. The pair must locate the chant under one of the three rubbish piles. It is black.&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Two of you look for a small box under the rubbish piles. It holds the chant of a mental asylum patient accused of being a witch. She dies when she “accidentally” burned to death.&lt;br /&gt;
Story Fragment: “Miss Mary Mack Mack Mack &lt;br /&gt;
all dressed in black black black &lt;br /&gt;
with silver buttons buttons buttons &lt;br /&gt;
all down her back back back &lt;br /&gt;
She asked her mother mother mother &lt;br /&gt;
for fifty cents cents cents &lt;br /&gt;
to see an elephant elephant elephant &lt;br /&gt;
jump over the fence fence fence &lt;br /&gt;
He jumped so high high high &lt;br /&gt;
he reached the sky sky sky &lt;br /&gt;
and didn't come back back back &lt;br /&gt;
til the fourth of July ly ly”&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
Props Needed: Small box, chant&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Breathless&amp;quot; &lt;br /&gt;
A juvenile delinquent wrote a plea for his release and floated it up high in a balloon which got caught in what is now the flying fox. One of the pair must scale the pole, untangle the balloon and zoom down the flying fox. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A juvenile delinquent desperate to get away used a balloon to get his message out. It never made it as it got caught in the flying fox. Two of you retrieve the letter. &lt;br /&gt;
&lt;br /&gt;
[[image:milson01.jpg]]&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Uncle J, you have to get me out of here. I’m going mad. Mum and Dad won’t talk to me no more. You gotta tell them I won’t do anything bad again. I’ll go straight, I’ll get a job. I’d even go back to school. I can’t stay here, that’s all I know. I’ll die if I stay here! You gotta help me! Matt.&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note, balloon.&lt;br /&gt;
&lt;br /&gt;
'''CAMPING GROUND''' &lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Mixy the rabbit&amp;quot; &lt;br /&gt;
A scientist wrote a report on the myxomatosis testing they were doing on the island but the wind scattered the pages across the campground. The pair must find the pieces and put them together.&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: The island was once a test ground for animal disease. Two of you find the scientists report and discover what the disease was.&lt;br /&gt;
Story Fragment: “It is a dreadful disease that causes immense suffering: affected rabbits can take a fortnight to die and treatment is usually futile, which is why euthanasia is usually recommended. Classic myxomatosis starts with runny eyes and in the very early stages can be confused with other causes of conjunctivitis but in addition, the genitals are also swollen. It rapidly progresses to a severe conjunctivitis which causes blindness and is accompanied by swelling of the head and genital region, plus lumps on the body. Thick pus discharges from the nose and swollen eyes.”&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
Props Needed: Scattered notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Footy Fever&amp;quot; &lt;br /&gt;
The prisoner footy team that got to the finals used to train at the camp ground. One of the footy players wrote the final score on an old training shirt. The pair must find the shirt and fill in the missing letters so that it makes sense.  &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A football team made up of prisoners played in the Central Coast Group 12 competition. Two of you find one of the teams’ discarded shirts to see what they won.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Milson’s Island Prisoners vs Gosford Eagles. Score: 35 – 28. Second Place Overall. Best and Fairest Award!” &lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Shirt.&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Pet Cemetary&amp;quot; &lt;br /&gt;
A nurse from the mental asylum buried her pet dog in the campground with a small cross and a letter to her dog hidden behind it. The pair must find the grave and recover the letter, using clues on the map. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A nurse from the asylum buried her dog in the here. Two of you look for the blue cross to find her message to her pet.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Jethro, you were the best friend I ever had. I will treasure our time together and come here every day to see you. I don’t know how I’m going to survive here without you. You were the only sane one here. But don’t worry, I will never love another. Never! Jess.”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Cross, letter, drawing pins.&lt;br /&gt;
&lt;br /&gt;
====Step 4 - Story Research====&lt;br /&gt;
Once the pairs have their story seed they can go to the computer where they combine the url and type it in. They are sent to one of four web pages that contains an obscure image. On the image is a direction to use the image and then combine it with the rest of the six person group to present a five minute story performance. Part of the challenge will be creating the story bridges between their different story seeds.&lt;br /&gt;
&lt;br /&gt;
====Step 5 - Story Performance====&lt;br /&gt;
Each of the four teams creates and presents a five minute story performance (story, scene, poem, song, etc etc), with all members of the group playing some part. Group critiques and discusses.&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential III Perth May 06 - HUNG LONG ==&lt;br /&gt;
Created by [http://www.cross-mediaentertainment.com Christy Dena] and [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2006&lt;br /&gt;
&lt;br /&gt;
====Backstory====&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
The local wineries in the Swan Valley area are battling claims that they use a controversial technique called ‘hung-long’. They’re losing customers and are struggling to keep their wineries. They’ve formed a coalition, RAC (Residents Action Coalition), to team together and battle the spin, which they feel is a conspiracy to close them down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Local Real Estate company, Vino Resorts Pty Ltd, are offering good prices for the wineries who are facing bankruptcy, claiming that they will keep the staff on once taken-over. Vino Resorts have bought a number of wineries in the region, destroying most of the grapes and turning the wineries into resort/conference centres. Swan Valley was the first winery to be “acquired”. &lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_02.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A local journalist, Bob Richards, has been following the story and employs the assistance of the players to go undercover to research RAC and Vino, and supply information to him. He has organised a secret meeting with the teams in one week, at the Swan Valley Oasis centre where he will be filing a story, live to air. During the course of the week, our teams communicate with Bob but they are also contacted by members of RAC and Vino Resorts, both anxious to tell their side of the story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over this week a scientist investigating the supposed hung-long vines is killed, and is revealed to have been working for Vino Resorts. Vino Resorts is also discovered to be connected to a foreign winery, Chateau Blagé. The local wineries are actually hanging their vines long, but the technique is debatable. What is really going on here?&lt;br /&gt;
&lt;br /&gt;
====ROLLOUT====&lt;br /&gt;
&lt;br /&gt;
1.	Wednesday, May 3: email sent to all participants &amp;amp; mentors from Gary Hayes (Director of LAMP)&lt;br /&gt;
CTA to join game. To join, they need to sign the attached petition from RAC and join the fight against the wineries being closed down.&lt;br /&gt;
&lt;br /&gt;
''Dear LAMP participants,''&lt;br /&gt;
&lt;br /&gt;
''As part of your immersion in the latest uses of new media, we’ve designed a game that will commence today. The game, set in the region you’ll be staying at next week, requires you to look at some websites to follow a story that will unfold on Sunday.''&lt;br /&gt;
&lt;br /&gt;
''To join in, you need to sign-up to the petition that will be sent to you shortly from a group with the following email (fight@resactionco.org). Some spam filters may block this email so make sure you check your junk mail filters if you haven’t received an email today.. We strongly encourage you participate in this experience, which won’t take up much time, as it illustrates some of the design techniques we will be discussing next week.''&lt;br /&gt;
&lt;br /&gt;
''So please participate and enjoy the game!''&lt;br /&gt;
&lt;br /&gt;
''Regards, Gary Hayes''&lt;br /&gt;
&lt;br /&gt;
2.	Thursday May 5: email CTA from journalist to supply information&lt;br /&gt;
Journalist, Bob Richards, emails the teams and tells them he has got hold of the petition. He says he’s doing a story on Sunday from Swan Valley and would like to meet with them beforehand. URL to Australia News Online, article on Hung Long debate.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_03.jpg]]&lt;br /&gt;
&lt;br /&gt;
3.	Thursday May 5: Australian National News newsletter email&lt;br /&gt;
Email newsletter announcing that a scientist that was commissioned to investigate claims of hung-long vines at a winery was found murdered last night… URL to media website &amp;amp; article. &lt;br /&gt;
&lt;br /&gt;
4.	Friday May 6: SMS to participants&lt;br /&gt;
A murder has been committed in Swan Valley. &lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_04.jpg]]&lt;br /&gt;
&lt;br /&gt;
5.	Sunday 7th May:&lt;br /&gt;
&lt;br /&gt;
A.	Our teams arrive and in each room is a gift pack including a bottle of sample wine from Chateau Blagé and a welcome note from Vino Resorts. There are seven different kinds of wine (merlot, pinot etc). Depending on the type of wine received, these are our seven groups. Also in the gift package is a map of the resort with one of seven locations marked, and a note from Bob with a code on it. &lt;br /&gt;
&lt;br /&gt;
B.	5:00 The teams convene in the meeting room where Gary does his intro and then they are put into groups. They are then sent on their mission.&lt;br /&gt;
&lt;br /&gt;
C.	At 6:00 the secret meeting is convened in the bar, and TV crew arrives. The teams offer up what they know and debate whether RAC is at fault or Vino/Chateau Blagé, and the rights/wrongs with hung long.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_05.jpg]]&lt;br /&gt;
&lt;br /&gt;
====USER JOURNEY====&lt;br /&gt;
&lt;br /&gt;
=====Level One - Welcome=====&lt;br /&gt;
&lt;br /&gt;
1.	They are given one of seven types of wine (welcome pack)&lt;br /&gt;
&lt;br /&gt;
2.	There is a note from a journalist called Bob asking them to do some sleuthing on one of seven tasks, using the map. (welcome pack)&lt;br /&gt;
&lt;br /&gt;
3.	There is a map that has been marked with one of seven locations (welcome pack)&lt;br /&gt;
&lt;br /&gt;
4.	There is a meeting at 6:00 with the journalist.&lt;br /&gt;
&lt;br /&gt;
5.	A murder has been committed with much controversy around it. Find out what’s happened and reconvene in the bar.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_06.jpg]]&lt;br /&gt;
&lt;br /&gt;
=====Level Two – Treasure Hunt=====&lt;br /&gt;
&lt;br /&gt;
Merlot Group: CHATEAU BLAGE&lt;br /&gt;
This group Merlot Team discovers information about Chateau Blage, a foreign owned conglomerate winery through the Chateau Blage website, POV of courtcases.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Pinot Group:  COURIER&lt;br /&gt;
This group intercepts a courier carrying documents that include a file on RAC, implicating them as violent professional protesters. CTA to Professional Protester site.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_07.jpg]]&lt;br /&gt;
&lt;br /&gt;
Chardonnay Group: FAXES&lt;br /&gt;
This group finds shredded faxes in the recycling paper bins at reception. The faxes are from Vino Properties to key media companies tipping them off about ‘false’ Hung-Long accusations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shiraz Group: PIERRE MOULIN&lt;br /&gt;
This group interviews Pierre Moulin, a visting Winemaker and determine what he knows about Chateau Blage and the mysterious death of the scientist.&lt;br /&gt;
&lt;br /&gt;
Cab Sav Group: SCIENTIST&lt;br /&gt;
This group searches the Scientists room and finds contract &amp;amp; other documents hidden that reveal she was in danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sauvignon Blanc Group: GARDENER&lt;br /&gt;
This group must track down the gardener who is an undercover RAC member. Team will need to SMS Bob to find out how to prove they are RAC members to the gardener and team needs to record their conversation. &lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_08.jpg]]&lt;br /&gt;
&lt;br /&gt;
Sparkling Group: PAVILION&lt;br /&gt;
This group reads the Scientists blog that sends them to the pavilion where a letter by outlines her fear of life from C.B. and the person she thinks is involved.&lt;br /&gt;
&lt;br /&gt;
=====Level Three: Meeting with Bob=====&lt;br /&gt;
&lt;br /&gt;
Groups meet in bar to discuss what they will present to Bob but he calls in and explains he's had a car accident. He charges the group to write the news story based on their findings and present it to the TV crew. It is determined that Chateau Blage created smear campaign then used Vino to buy up ruined wineries, thereby destroying the competition. &lt;br /&gt;
&lt;br /&gt;
They used a corrupt scientist to falsify reports and then RAC found out and killed the scientist. When the TV crew arrives, they present their version of the story to camera.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_09.jpg]]&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential II Dec 05 - TIME SLICER ==&lt;br /&gt;
&lt;br /&gt;
=== INTRODUCTION ===&lt;br /&gt;
Created by [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] and [http://www.cross-mediaentertainment.com Christy Dena] © 2005 for an ABC TV LAMP residential&lt;br /&gt;
&lt;br /&gt;
=== BACK STORY ===&lt;br /&gt;
The story talks about an experiment that took place at the University to 'relatively' speed time up for the observer, by ‘time-slicing’ – cutting time into segments and getting rid of the ‘boring bits!’ . The story hidden on the itvformats.com site is written in very measured tones, but has an air of paranoia. Johnnie was sworn to secrecy but got caught up in industrial espionage and under the banner of an entertainment, interactive formats site, he was the webmaster passing information about the time slicer to competitors ‘WalMax’ – a company involved in drug trafficking amoungst other things. The WalMax heavies banished Johnnie to Time Sliced hell, he is locked for a lifetime in the AGSM building, a whole life passes in 40 minutes – 6.20 – 7.00pm – he has to be found.&lt;br /&gt;
&lt;br /&gt;
=== WALK THROUGH ===&lt;br /&gt;
All 25 participants (ABC TV professionals) got an sms 2 days before - &amp;quot;You receive a text message – from another dimension, someone is lost in a another time frame, they want you to save them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''“I’m lost in time, there is a window on Sunday when you can save me. You will need this code – REDITV”''&lt;br /&gt;
&lt;br /&gt;
others get REDFORM, REDATS and RED.COM (and various other colour combinations). At the appropriate call to action time (Sunday afternooon at 5.30pm) the participants work out what group they are in by colour and that they need to go to [[http://www.itvformats.com  http://www.itvformats.com]]. Each team is provided with a dedicated computer.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-01.jpg]]&lt;br /&gt;
&lt;br /&gt;
On the website there is a tiny hidden roll over link 'help me'. This links to a tick on screen help text...&lt;br /&gt;
&lt;br /&gt;
[[image:picture-02.jpg]]&lt;br /&gt;
&lt;br /&gt;
:''Great you found the link, you figured it out! Thankyou, thankyou, thankyou! I am stuck in a pocket of time, living life at 1000 times your speed, I am sending this message one letter for every day of my time - and I will die at EST 19.00 on 04/12/2005. You’ve made it here so you definitely are the one(s) that can free me from this time dimension I’m caught in. I don’t have the time (ha!) to tell you all the details, but what I can say is that my name is Johnnie and I used to be the webmaster of this website. I found out about a time-slicer device one day when I was searching through the archives (read the pdf hidden on this page) and…well…ended up lost in time. I’ll tell you how that happened if you save me! To be freed I need the time-slicer device to reverse the process. You need to enter a special code to do this. I cannot trust anyone on the web with this code so I’ve hidden them around a venue in NSW Australia: The Australian Graduate School of Management. I've also created Bob the Bot to issue you with the code. But that comes later. Right now I need you to go to the venue (I hope you’re already there!) and find the paper clues I’ve left in some of the rooms. Since time is running out I need you to go in your teams and find the next clue. I’ve indicated the rooms on a map that is also hidden on this page. Find it now! I’m aging fast!”''&lt;br /&gt;
&lt;br /&gt;
3 - After the message there was both a back story PDF and a map &amp;quot;the map is here link&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-03.jpg]]&lt;br /&gt;
&lt;br /&gt;
4 - The map showed each team where to get a clue. This clue had a code that opened the 'time slicer&lt;br /&gt;
&lt;br /&gt;
[[image:picture-04.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 - Returning to the site they clicked again on the hidden 'time slicer' link - top left. The red team were given BSG for their entry code. This revealed the final panel - which we then put on the screen in the main room&lt;br /&gt;
&lt;br /&gt;
[[image:picture-05.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 - Teams then looked for a hidden telephone number in a picture we printed - the phone number was down the side of a building in a night shot of sydney, very hidden (but all teams got it)&lt;br /&gt;
&lt;br /&gt;
[[image:picture-06.jpg]]&lt;br /&gt;
&lt;br /&gt;
7 - On the other end of the phone was a bot (Christy!) who gave each team (dependent on their colour) a letter.&lt;br /&gt;
8 - Each team returned to the main room and began entering their letters in  the console...all teams needed to get their final letter before the console would reveal the final whereabouts of Johnnie caught in time. You can enter in the word ' alive' into the panel&lt;br /&gt;
&lt;br /&gt;
[[image:picture-07.jpg]]&lt;br /&gt;
&lt;br /&gt;
9 - This revealed a location - the toilet next to the bar. All teams then ran off to look for the protagonist.&lt;br /&gt;
10 - End...&lt;br /&gt;
&lt;br /&gt;
Although the backbone of this was the website - it provided some control, puzzle game play and continuity. As the key elements of hidden links, codewords, hidden locations etc: became a simple methodology for the teams to follow...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LAMP RESIDENTIAL I Oct 05 - &amp;quot;THE LEGEND OF THE AMELIA ROSE&amp;quot; ==&lt;br /&gt;
Created by [http://www.cross-mediaentertainment.com Christy Dena] and [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2005&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Opening Description === &lt;br /&gt;
&lt;br /&gt;
October 9, 1905, Encounter Bay – exactly 100 years ago today! The Whaling Ship, the Amelia Rose, was heading across Encounter Bay towards the point where the Whalers Inn is located. Just off the beach in apparently calm conditions, the ship went down. All 14 members of the crew and Captain William Ackroyd were lost. Shipwrecks were not an uncommon event except for one thing. Not one of the bodies were ever recovered. What happened? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tonight you will be solving the mystery of the Amelia Rose. But you won’t be doing it alone. Take one of these cards and the game begins… &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step One – Team Up === &lt;br /&gt;
&lt;br /&gt;
Each participant randomly takes a piece of playing card from a large bowl. Each piece is a quarter of a playing card. The participant has to work out and find the other three playing cards and this is their team (6 teams of 4). On the back of the card (now put together) is one of six icons. This icon leads them to one of six locations. Each of the six teams of four goes to one of the six locations. Nb These icons will be handwritten on stickers and stuck on the cards/scrolls once we see the location. Locations will be simple icons such as bbq = sausage, tennis court = tennis racket etc etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step Two – Image Scrolls === &lt;br /&gt;
&lt;br /&gt;
At each location is a container holding six scrolls with a sign that says “take one only”. In each location the images are exactly the same. (Nb. There are five images and one line of dialogue to work with). On the bottom of each scroll are five icons, indicating the five other locations where they must look. There is also a stapled or tear off “bar ticket” to be redeemed at the bar. The teams must now go to each of the other locations to find all six scrolls. The images will be provocative and obscure. Images to choose from include a portrait of a young girl, a violin, a large rhinoceros in a museum glass case, a group of men and women in 19th century dress with two women circled, a panel of celtic text (gaelic), a map of portugese shipping routes, a portrait of the Captain and a line of dialogue.&lt;br /&gt;
&lt;br /&gt;
[[image:women.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:Txtfragmt2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:Portrait.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Step Three – The Bar Gatekeeper === &lt;br /&gt;
&lt;br /&gt;
When they have found all the scrolls they go to the bar and redeem their bar tickets. Nb. If they try to go to the bar with less than six bar tickets they will be told they don’t have enough, prompting them to keep looking. Once they hand over all six tickets, the barman will reward them all with a drink and bobbing in one of the drinks is a plastic sphere (a la kinder surprise) with simple instructions inside it.&lt;br /&gt;
&lt;br /&gt;
[[image:drink_icon.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Step Four – Create a Narrative === &lt;br /&gt;
&lt;br /&gt;
The instructions explain that the team must put together the images and text in the order they found them and create a five minute account of what happened to the Amelia Rose and present it to the group the next morning. The most compelling story will win a prize (incentive). Nb. Having the teams tell the story according to the order of the scrolls collected helps illustrate the issue of POE, point-of-entry with cross-works. Mentors/AI can help recall the order the scrolls were found. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step Five – Storytelling === &lt;br /&gt;
&lt;br /&gt;
The next morning each team presents their five minute story to the group. A panel of three mentors judges the stories on a criteria of story strength, innovation, delivery, team work etc. The prizes (Hamlet on the Holodeck) are awarded to the winning team and the other mentors could also give out smaller goofball prizes, eg most bizarre use of the location etc etc. That way everyone is a winner! &lt;br /&gt;
&lt;br /&gt;
We discuss on what they took away from this exercise and how we will build on it over the week. Points to mention: &lt;br /&gt;
&lt;br /&gt;
* How the pathway through a cross-media work affects the experience and perspective of the story&lt;br /&gt;
&lt;br /&gt;
* How stories are co-created by audiences &lt;br /&gt;
&lt;br /&gt;
* How game-play affects immersion &lt;br /&gt;
&lt;br /&gt;
* How motivations &amp;amp; rewards were used &lt;br /&gt;
&lt;br /&gt;
* How non-linear narrative can operate&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=95</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=95"/>
				<updated>2008-09-26T06:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
'''EMERGING MEDIA STATS, BUSINESS AND STRATEGY'''&lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
'''AFTRS LAMP'''&lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[LIVE UPDATES FROM RESIDENTIAL LABS]]&lt;br /&gt;
&lt;br /&gt;
[[RESIDENTIAL FAQ AND BIBLE]]&lt;br /&gt;
&lt;br /&gt;
[[FRIDAY FUTURES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR WEB UNIVERSES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
[[TICKER QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
'''Pages to be Rationalised'''&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=FILM_ON_NEW_SCREENS&amp;diff=94</id>
		<title>FILM ON NEW SCREENS</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=FILM_ON_NEW_SCREENS&amp;diff=94"/>
				<updated>2008-09-26T06:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: akdjshfaklsidf asduhf kajsdhf kajdsf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;akdjshfaklsidf asduhf kajsdhf kajdsf&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=93</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=93"/>
				<updated>2008-09-26T06:45:00Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
'''EMERGING MEDIA STATS, BUSINESS AND STRATEGY'''&lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
'''AFTRS LAMP'''&lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[LIVE UPDATES FROM RESIDENTIAL LABS]]&lt;br /&gt;
&lt;br /&gt;
[[RESIDENTIAL FAQ AND BIBLE]]&lt;br /&gt;
&lt;br /&gt;
[[FRIDAY FUTURES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR WEB UNIVERSES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
[[TICKER QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
'''Pages to be Rationalised'''&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;br /&gt;
&lt;br /&gt;
[[FILM ON NEW SCREENS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=81</id>
		<title>MENTOR WEB UNIVERSES</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=81"/>
				<updated>2008-09-05T03:59:40Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various Blogs and Wikis (emerging media commentary) from past and present LAMP mentors&lt;br /&gt;
&lt;br /&gt;
*'''Personal Media and Virtual Worlds from Gary Hayes'''&lt;br /&gt;
**[http://www.personalizemedia.com Personalize Media Blog]&lt;br /&gt;
**[http://www.personalizemedia.com/wiki/ Personalize Media Wiki]&lt;br /&gt;
**[http://www.justvirtual.com JustVirtual Second Life Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Social Media from Laurel Papworth'''&lt;br /&gt;
**[http://silkcharm.blogspot.com/ Laurel Papworth Social Networks]&lt;br /&gt;
**[http://bloggerati.com.au/ Bloggerati Australia]&lt;br /&gt;
**[http://mobilesocialnetworks.com.au/ Mobile Social Networks]&lt;br /&gt;
&lt;br /&gt;
*'''Internet and Game Culture from Tony Walsh'''&lt;br /&gt;
**[http://www.secretlair.com/index.php?/clickableculture Clickable Culture]&lt;br /&gt;
**[http://www.phantomcompass.com/blog/ Phantom Compass]&lt;br /&gt;
&lt;br /&gt;
*'''Mobile and Virtual Worlds from Keren Flavell'''&lt;br /&gt;
**[http://www.omg.tv/blog/ OMG.TV Blog]&lt;br /&gt;
**[http://starrsonic.com/ Starr Sonic Virtual Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Cross Media from Christy Dena'''&lt;br /&gt;
**[http://universecreation101.com/ Universe Creation 101]&lt;br /&gt;
&lt;br /&gt;
*'''Social Networks from Mark Pesce'''&lt;br /&gt;
**[http://blog.futurestreetconsulting.com/ The Human Network]&lt;br /&gt;
&lt;br /&gt;
*'''Digital Education from Peter Giles'''&lt;br /&gt;
**[http://aftrsmedia.com/digimedia/ The New Black]&lt;br /&gt;
&lt;br /&gt;
*'''Motion Graphics and Emerging Design from Catherine Gleeson'''&lt;br /&gt;
**[http://www.interactive.edu.au/ Interactive Edu]&lt;br /&gt;
&lt;br /&gt;
*'''Interactive Writing by Jackie Turnure'''&lt;br /&gt;
**[http://www.aftrsmedia.com/rockpool/ Rockpool]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=80</id>
		<title>MENTOR WEB UNIVERSES</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=80"/>
				<updated>2008-09-05T03:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various Blogs and Wikis (emerging media commentary) from past and present LAMP mentors&lt;br /&gt;
&lt;br /&gt;
*'''Personal Media and Virtual Worlds from Gary Hayes'''&lt;br /&gt;
**[http://www.personalizemedia.com Personalize Media Blog]&lt;br /&gt;
**[http://www.personalizemedia.com/wiki/ Personalize Media Wiki]&lt;br /&gt;
**[http://www.justvirtual.com JustVirtual Second Life Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Social Media from Laurel Papworth'''&lt;br /&gt;
**[http://silkcharm.blogspot.com/ Laurel Papworth Social Networks]&lt;br /&gt;
**[http://bloggerati.com.au/ Bloggerati Australia]&lt;br /&gt;
**[http://mobilesocialnetworks.com.au/ Mobile Social Networks]&lt;br /&gt;
&lt;br /&gt;
*'''Internet and Game Culture from Tony Walsh'''&lt;br /&gt;
**[http://www.secretlair.com/index.php?/clickableculture Clickable Culture]&lt;br /&gt;
**[http://www.phantomcompass.com/blog/ Phantom Compass]&lt;br /&gt;
&lt;br /&gt;
*'''Mobile and Virtual Worlds from Keren Flavell'''&lt;br /&gt;
**[http://www.omg.tv/blog/ OMG.TV Blog]&lt;br /&gt;
**[http://starrsonic.com/ Starr Sonic Virtual Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Cross Media from Christy Dena'''&lt;br /&gt;
**[http://universecreation101.com/ Universe Creation 101]&lt;br /&gt;
&lt;br /&gt;
*'''Social Networks from Mark Pesce'''&lt;br /&gt;
**[http://blog.futurestreetconsulting.com/ The Human Network]&lt;br /&gt;
&lt;br /&gt;
*'''Digital Education from Peter Giles'''&lt;br /&gt;
**[http://aftrsmedia.com/digimedia/ The New Black]&lt;br /&gt;
&lt;br /&gt;
*'''Motion Graphics and Emerging Design from Catherine Gleeson'''&lt;br /&gt;
**[http://www.interactive.edu.au/ Interactive Edu]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=79</id>
		<title>MENTOR WEB UNIVERSES</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=79"/>
				<updated>2008-09-05T03:45:02Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various Blogs and Wikis (emerging media commentary) from past and present LAMP mentors&lt;br /&gt;
&lt;br /&gt;
*'''Personal Media and Virtual Worlds from Gary Hayes'''&lt;br /&gt;
**[http://www.personalizemedia.com Personalize Media Blog]&lt;br /&gt;
**[http://www.personalizemedia.com/wiki/ Personalize Media Wiki]&lt;br /&gt;
**[http://www.justvirtual.com JustVirtual Second Life Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Social Media from Laurel Papworth'''&lt;br /&gt;
**[http://silkcharm.blogspot.com/ Laurel Papworth Social Networks]&lt;br /&gt;
**[http://bloggerati.com.au/ Bloggerati Australia]&lt;br /&gt;
**[http://mobilesocialnetworks.com.au/ Mobile Social Networks]&lt;br /&gt;
&lt;br /&gt;
*'''Mobile and Virtual Worlds from Keren Flavell'''&lt;br /&gt;
**[http://www.omg.tv/blog/ OMG.TV Blog]&lt;br /&gt;
**[http://starrsonic.com/ Starr Sonic Virtual Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Cross Media from Christy Dena'''&lt;br /&gt;
**[http://universecreation101.com/ Universe Creation 101]&lt;br /&gt;
&lt;br /&gt;
*'''Social Networks from Mark Pesce'''&lt;br /&gt;
**[http://blog.futurestreetconsulting.com/ The Human Network]&lt;br /&gt;
&lt;br /&gt;
*'''Digital Education from Peter Giles'''&lt;br /&gt;
**[http://aftrsmedia.com/digimedia/ The New Black]&lt;br /&gt;
&lt;br /&gt;
*'''Motion Graphics and Emerging Design from Catherine Gleeson'''&lt;br /&gt;
**[http://www.interactive.edu.au/ Interactive Edu]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=78</id>
		<title>MENTOR WEB UNIVERSES</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=78"/>
				<updated>2008-09-05T03:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various Blogs and Wikis (emerging media commentary) from past and present LAMP mentors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Personal Media and Virtual Worlds from Gary Hayes'''&lt;br /&gt;
**[http://www.personalizemedia.com Personalize Media Blog]&lt;br /&gt;
**[http://www.personalizemedia.com/wiki/ Personalize Media Wiki]&lt;br /&gt;
**[http://www.justvirtual.com JustVirtual Second Life Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Social Media from Laurel Papworth'''&lt;br /&gt;
**[http://silkcharm.blogspot.com/ Laurel Papworth Social Networks]&lt;br /&gt;
**[http://bloggerati.com.au/ Bloggerati Australia]&lt;br /&gt;
**[http://mobilesocialnetworks.com.au/ Mobile Social Networks]&lt;br /&gt;
&lt;br /&gt;
*'''Mobile and Virtual Worlds from Keren Flavell'''&lt;br /&gt;
**[http://www.omg.tv/blog/ OMG.TV Blog]&lt;br /&gt;
**[http://starrsonic.com/ Starr Sonic Virtual Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Cross Media from Christy Dena'''&lt;br /&gt;
**[http://universecreation101.com/ Universe Creation 101]&lt;br /&gt;
&lt;br /&gt;
*'''Social Networks from Mark Pesce'''&lt;br /&gt;
**[http://blog.futurestreetconsulting.com/ The Human Network]&lt;br /&gt;
&lt;br /&gt;
*'''Digital Education from Peter Giles'''&lt;br /&gt;
**[http://aftrsmedia.com/digimedia/ The New Black]&lt;br /&gt;
&lt;br /&gt;
*'''Motion Graphics and Emerging Design from Catherine Gleeson'''&lt;br /&gt;
**[http://www.interactive.edu.au/ Interactive Edu]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=77</id>
		<title>MENTOR WEB UNIVERSES</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=77"/>
				<updated>2008-09-05T03:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various Blogs and Wikis (emerging media commentary) from past and present LAMP mentors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Personalize Media and JustVirtual from Gary Hayes'''&lt;br /&gt;
**[http://www.personalizemedia.com Personalize Media Blog]&lt;br /&gt;
**[http://www.personalizemedia.com/wiki/ Personalize Media Wiki]&lt;br /&gt;
**[http://www.justvirtual.com JustVirtual Second Life Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Various Social Media sites from Laurel Papworth'''&lt;br /&gt;
**[http://silkcharm.blogspot.com/ Laurel Papworth Social Networks]&lt;br /&gt;
**[http://bloggerati.com.au/ Bloggerati Australia]&lt;br /&gt;
**[http://mobilesocialnetworks.com.au/ Mobile Social Networks]&lt;br /&gt;
&lt;br /&gt;
*'''Mobile and Virtual Worlds from Keren Flavell'''&lt;br /&gt;
**[http://www.omg.tv/blog/ OMG.TV Blog]&lt;br /&gt;
**[http://starrsonic.com/ Starr Sonic Virtual Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Cross Media from Christy Dena'''&lt;br /&gt;
**[http://universecreation101.com/ Universe Creation 101]&lt;br /&gt;
&lt;br /&gt;
*'''Social Networks from Mark Pesce'''&lt;br /&gt;
**[http://blog.futurestreetconsulting.com/ The Human Network]&lt;br /&gt;
&lt;br /&gt;
*'''The New Black from Peter Giles'''&lt;br /&gt;
**[http://aftrsmedia.com/digimedia/ The New Black]&lt;br /&gt;
&lt;br /&gt;
*'''Motion Graphics and Emerging Design from Catherine Gleeson'''&lt;br /&gt;
**[http://www.interactive.edu.au/ Interactive Edu]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=76</id>
		<title>MENTOR WEB UNIVERSES</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=MENTOR_WEB_UNIVERSES&amp;diff=76"/>
				<updated>2008-09-05T03:38:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various Blogs and Wikis (emerging media commentary) from past and present LAMP mentors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Personalize Media and JustVirtual from Gary Hayes'''&lt;br /&gt;
**[http://www.personalizemedia.com Personalize Media Blog]&lt;br /&gt;
**[http://www.personalizemedia.com/wiki/ Personalize Media Wiki]&lt;br /&gt;
**[http://www.justvirtual.com JustVirtual Second Life Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Various Social Media sites from Laurel Papworth'''&lt;br /&gt;
**[http://silkcharm.blogspot.com/ Laurel Papworth Social Networks]&lt;br /&gt;
**[http://bloggerati.com.au/ Bloggerati Australia]&lt;br /&gt;
**[http://mobilesocialnetworks.com.au/ Mobile Social Networks]&lt;br /&gt;
&lt;br /&gt;
*'''Digital Underwear from Keren Flavell'''&lt;br /&gt;
**[http://www.omg.tv/blog/ OMG.TV Blog]&lt;br /&gt;
**[http://starrsonic.com/ Starr Sonic Virtual Blog]&lt;br /&gt;
&lt;br /&gt;
*'''Cross Media from Christy Dena'''&lt;br /&gt;
**[http://universecreation101.com/ Universe Creation 101]&lt;br /&gt;
&lt;br /&gt;
*'''Hyperpeople from Mark Pesce'''&lt;br /&gt;
**[http://blog.futurestreetconsulting.com/ Hyperpeople Blog]&lt;br /&gt;
&lt;br /&gt;
*'''The New Black from Peter Giles'''&lt;br /&gt;
**[http://aftrsmedia.com/digimedia/ The New Black]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=75</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=75"/>
				<updated>2008-09-05T03:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
'''EMERGING MEDIA STATS, BUSINESS AND STRATEGY'''&lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
'''AFTRS LAMP'''&lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[LIVE UPDATES FROM RESIDENTIAL LABS]]&lt;br /&gt;
&lt;br /&gt;
[[RESIDENTIAL FAQ AND BIBLE]]&lt;br /&gt;
&lt;br /&gt;
[[FRIDAY FUTURES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR WEB UNIVERSES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
[[TICKER QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
'''Pages to be Rationalised'''&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=74</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=74"/>
				<updated>2008-09-05T03:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
'''EMERGING MEDIA STATS, BUSINESS AND STRATEGY'''&lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
'''AFTRS LAMP'''&lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[LIVE UPDATES FROM RESIDENTIAL LABS]]&lt;br /&gt;
&lt;br /&gt;
[[RESIDENTIAL FAQ AND BIBLE]]&lt;br /&gt;
&lt;br /&gt;
[[FRIDAY FUTURES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR WEB UNIVERSES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
[[TICKER QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pages to be Rationalised'''&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=73</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=73"/>
				<updated>2008-09-05T03:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
'''EMERGING MEDIA BUSINESS AND STRATEGY'''&lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
'''AFTRS LAMP'''&lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[LIVE UPDATES FROM RESIDENTIAL LABS]]&lt;br /&gt;
&lt;br /&gt;
[[RESIDENTIAL FAQ AND BIBLE]]&lt;br /&gt;
&lt;br /&gt;
[[FRIDAY FUTURES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR WEB UNIVERSES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
[[TICKER QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pages to be Rationalised'''&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=72</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=72"/>
				<updated>2008-09-05T03:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
'''EMERGING MEDIA BUSINESS AND STRATEGY'''&lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
'''AFTRS LAMP'''&lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[LAMP OR AFTRS SPECIFIC PAGES]] &lt;br /&gt;
&lt;br /&gt;
'''Pages to be Rationalised'''&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=STAFF_SOCIAL_MEDIA_TRAINING&amp;diff=71</id>
		<title>STAFF SOCIAL MEDIA TRAINING</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=STAFF_SOCIAL_MEDIA_TRAINING&amp;diff=71"/>
				<updated>2008-09-05T02:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*http://www.technorati.com/ *&lt;br /&gt;
*http://blogsearch.google.com/&lt;br /&gt;
*http://www.icerocket.com/&lt;br /&gt;
*http://keotag.com/ *&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=STAFF_SOCIAL_MEDIA_TRAINING&amp;diff=70</id>
		<title>STAFF SOCIAL MEDIA TRAINING</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=STAFF_SOCIAL_MEDIA_TRAINING&amp;diff=70"/>
				<updated>2008-09-05T02:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page:   http://www.technorati.com/ * http://blogsearch.google.com/ http://www.icerocket.com/ http://keotag.com/ *&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
http://www.technorati.com/ *&lt;br /&gt;
http://blogsearch.google.com/&lt;br /&gt;
http://www.icerocket.com/&lt;br /&gt;
http://keotag.com/ *&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=69</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=69"/>
				<updated>2008-09-05T02:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[STAFF SOCIAL MEDIA TRAINING]]&lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
[[LAMP OR AFTRS SPECIFIC PAGES]] &lt;br /&gt;
&lt;br /&gt;
Pages to be rationalised&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=68</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=68"/>
				<updated>2008-09-04T10:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
[[LAMP OR AFTRS SPECIFIC PAGES]] &lt;br /&gt;
&lt;br /&gt;
Pages to be rationalised&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_OR_AFTRS_SPECIFIC_PAGES&amp;diff=67</id>
		<title>LAMP OR AFTRS SPECIFIC PAGES</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_OR_AFTRS_SPECIFIC_PAGES&amp;diff=67"/>
				<updated>2008-09-04T10:55:03Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[LIVE UPDATES FROM RESIDENTIAL LABS]]&lt;br /&gt;
&lt;br /&gt;
[[RESIDENTIAL FAQ AND BIBLE]]&lt;br /&gt;
&lt;br /&gt;
[[FRIDAY FUTURES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR WEB UNIVERSES]]&lt;br /&gt;
&lt;br /&gt;
[[MENTOR QUOTATIONS]]&lt;br /&gt;
&lt;br /&gt;
[[TICKER QUOTATIONS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=66</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=66"/>
				<updated>2008-05-08T07:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Provisional Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. &lt;br /&gt;
*A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
====Provisional Schedule====&lt;br /&gt;
&lt;br /&gt;
9.15 – ARRIVAL AND AD HOC SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0, 3.0 and 4.0, the grid/web and spheres of influence, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
*Quick Survey of peoples backgrounds and media usage&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*Case study Podcasts, RSS, viral etc: to promote film/tv &lt;br /&gt;
*Overview of (Cool) Shite on the Tube&lt;br /&gt;
*Success from stubonness and consistancy&lt;br /&gt;
*Where we promoted and things that work and didn't work&lt;br /&gt;
*Experiment is the key. &lt;br /&gt;
*Building a community via website, forums, and web 2.0 styled applications (facebook, myspace, last.fm)&lt;br /&gt;
*Expanding into new mediums - youtube &amp;amp; ustream.tv &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – UPLOAD: &lt;br /&gt;
*Survey results and demo of uploading &lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds. viral&lt;br /&gt;
&lt;br /&gt;
12.00 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Second Life + others&lt;br /&gt;
* Trigger St. Media SN Case Study&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
12.45 - MASHUP EXERCISE&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
13.45 PRESENTATION OF EXERCISE&lt;br /&gt;
&lt;br /&gt;
14.15 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
====DAY ONE====&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DAY TWO====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;br /&gt;
&lt;br /&gt;
===MORNING SURVEY===&lt;br /&gt;
&lt;br /&gt;
Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?&lt;br /&gt;
*Note if you do some things at the same time please write which ones underneath the boxes)&lt;br /&gt;
&lt;br /&gt;
*This would be in a table print out&lt;br /&gt;
#Sleep&lt;br /&gt;
#Eating&lt;br /&gt;
#Travelling&lt;br /&gt;
#Reading/writing email&lt;br /&gt;
#Watching scheduled TV&lt;br /&gt;
#Listening to on-demand music (cd, mp3)&lt;br /&gt;
#Watching on-demand video on TV (DVD/cinema/IQ)&lt;br /&gt;
#Playing console games&lt;br /&gt;
#Listening to live radio&lt;br /&gt;
#Using a social network (Facebook, LinkedIn etc:)&lt;br /&gt;
#Playing Web/Online games&lt;br /&gt;
#Watching video online (eg: YouTube)&lt;br /&gt;
#Shopping online, eCommerce&lt;br /&gt;
#Using Mobile - SMS, talking, games, video etc&lt;br /&gt;
#Contributing online - blogging, comments, photos/video etc&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=65</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=65"/>
				<updated>2008-05-05T01:15:54Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Provisional Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. &lt;br /&gt;
*A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
====Provisional Schedule====&lt;br /&gt;
&lt;br /&gt;
9.15 – ARRIVAL AND AD HOC SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
*Quick Survey of peoples backgrounds and media usage&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*Case study Podcasts, RSS, viral etc: to promote film/tv &lt;br /&gt;
*Overview of (Cool) Shite on the Tube&lt;br /&gt;
*Success from stubonness and consistancy&lt;br /&gt;
*Where we promoted and things that work and didn't work&lt;br /&gt;
*Experiment is the key. &lt;br /&gt;
*Building a community via website, forums, and web 2.0 styled applications (facebook, myspace, last.fm)&lt;br /&gt;
*Expanding into new mediums - youtube &amp;amp; ustream.tv &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – REAL THING: Survey results and demo of uploading &lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds. viral&lt;br /&gt;
&lt;br /&gt;
12.00 - EXERCISE or Q/A SESSION&lt;br /&gt;
&lt;br /&gt;
12.15 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St. ARG/viral&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
====DAY ONE====&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DAY TWO====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;br /&gt;
&lt;br /&gt;
===MORNING SURVEY===&lt;br /&gt;
&lt;br /&gt;
Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?&lt;br /&gt;
*Note if you do some things at the same time please write which ones underneath the boxes)&lt;br /&gt;
&lt;br /&gt;
*This would be in a table print out&lt;br /&gt;
#Sleep&lt;br /&gt;
#Eating&lt;br /&gt;
#Travelling&lt;br /&gt;
#Reading/writing email&lt;br /&gt;
#Watching scheduled TV&lt;br /&gt;
#Listening to on-demand music (cd, mp3)&lt;br /&gt;
#Watching on-demand video on TV (DVD/cinema/IQ)&lt;br /&gt;
#Playing console games&lt;br /&gt;
#Listening to live radio&lt;br /&gt;
#Using a social network (Facebook, LinkedIn etc:)&lt;br /&gt;
#Playing Web/Online games&lt;br /&gt;
#Watching video online (eg: YouTube)&lt;br /&gt;
#Shopping online, eCommerce&lt;br /&gt;
#Using Mobile - SMS, talking, games, video etc&lt;br /&gt;
#Contributing online - blogging, comments, photos/video etc&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=64</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=64"/>
				<updated>2008-05-05T01:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Provisional Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. &lt;br /&gt;
*A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
====Provisional Schedule====&lt;br /&gt;
&lt;br /&gt;
9.15 – ARRIVAL AND AD HOC SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
*Quick Survey of peoples backgrounds and media usage&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*Case study Podcasts, RSS, viral etc: to promote film/tv &lt;br /&gt;
*Overview of (Cool) Shite on the Tube&lt;br /&gt;
*Success from stubonness and consistancy&lt;br /&gt;
*Where we promoted and things that work and didn't work&lt;br /&gt;
*Experiment is the key. &lt;br /&gt;
*Building a community via website, forums, and web 2.0 styled applications (facebook, myspace, last.fm)&lt;br /&gt;
*Expanding into new mediums - youtube &amp;amp; ustream.tv &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – REAL THING: Survey results and demo of uploading &lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds. viral&lt;br /&gt;
&lt;br /&gt;
12.00 - EXERCISE or Q/A SESSION&lt;br /&gt;
&lt;br /&gt;
12.15 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St. ARG/viral&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
====DAY ONE====&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DAY TWO====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;br /&gt;
&lt;br /&gt;
===MORNING SURVEY===&lt;br /&gt;
&lt;br /&gt;
Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?&lt;br /&gt;
*Note if you do some things at the same time please write which ones underneath the boxes)&lt;br /&gt;
&lt;br /&gt;
*This would be in a table print out&lt;br /&gt;
#Sleep&lt;br /&gt;
#Eating&lt;br /&gt;
#Travelling&lt;br /&gt;
#Reading/writing email&lt;br /&gt;
#Watching scheduled TV&lt;br /&gt;
#Listening to on-demand music (cd, mp3)&lt;br /&gt;
#Watching on-demand video on TV (DVD/cinema/IQ)&lt;br /&gt;
#Playing console games&lt;br /&gt;
#Listening to live radio&lt;br /&gt;
#Using a social network (Facebook, LinkedIn etc:)&lt;br /&gt;
#Playing Web/Online games&lt;br /&gt;
#Watching video online (eg: YouTube)&lt;br /&gt;
#Shopping online, eCommerce&lt;br /&gt;
#Using Mobile - SMS, talking, games, video etc&lt;br /&gt;
#Contributing online - blogging, comments, photos/video etc&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Decorative_knowledge&amp;diff=62</id>
		<title>Decorative knowledge</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Decorative_knowledge&amp;diff=62"/>
				<updated>2008-05-02T23:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Decorative knowledge moved to Delete 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Delete 4]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Air-conditioning_knowledge&amp;diff=59</id>
		<title>Air-conditioning knowledge</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Air-conditioning_knowledge&amp;diff=59"/>
				<updated>2008-05-02T23:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Air-conditioning knowledge moved to Delete 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Delete 3]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Cheap_cabal_online_Alz_buy_cheap_cabal_online_Alz_buy_cheap_cabal_guide&amp;diff=56</id>
		<title>Cheap cabal online Alz buy cheap cabal online Alz buy cheap cabal guide</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Cheap_cabal_online_Alz_buy_cheap_cabal_online_Alz_buy_cheap_cabal_guide&amp;diff=56"/>
				<updated>2008-05-02T23:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Cheap cabal online Alz buy cheap cabal online Alz buy cheap cabal guide moved to Delete 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Delete 2]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_Alternate_Reality_Games&amp;diff=50</id>
		<title>LAMP Alternate Reality Games</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_Alternate_Reality_Games&amp;diff=50"/>
				<updated>2008-05-02T21:54:19Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* LAMP Residential VIII Marysville, Victoria feb 08 - OLD FOREST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mini Alternate Reality Games (mARGs), collaborative play and quests as part of LAMP residentials or AFTRS inductions. Please note all games are Copyright.&lt;br /&gt;
&lt;br /&gt;
=NON-RESIDENTIAL GAMES=&lt;br /&gt;
&lt;br /&gt;
== AFTRS INDUCTION Jan 2006 - THE CURSE OF AFTRS ==&lt;br /&gt;
&lt;br /&gt;
=== INTRODUCTION ===&lt;br /&gt;
Created by [http://www.cross-mediaentertainment.com Christy Dena], [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] and [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2006&lt;br /&gt;
&lt;br /&gt;
...for 50 new students as part of a 'working together' induction. This was specifically developed to encourage collaboration in and between teams, as well as learning by doing such concepts as distributed narrative, locative gaming and user journey.&lt;br /&gt;
&lt;br /&gt;
[[image:curse_people05.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== BACK STORY ===&lt;br /&gt;
In late 2005, a grad dip doco student, Christine Greeves, is filming in and around the school when she notices a shadowy figure in her view finder. Convinced the school is haunted, Christine starts to research the AFTRS past and discovers a group of rejected applicants have placed a curse on the school. Christine is shaken by the intensity of their vitriol but she resolves to find the spell and overturn the curse. She confides in her boyfriend, Roger telling him she has found the spell to reverse the curse, but he wants no part in it. That night Christine goes alone to the school to do the spell and is never seen again. Guilt stricken, Roger is desperate to find out what happened to her but has been banned from entering the school, for some reason, by its directors. He has to work remotely and manages to hack into an induction student group who are taking part in a Working Together digital media exercise - using computers to research the school. He secretly appeals to the fifty students for their help in finding Christine and finally ridding the school of the evil curse.&lt;br /&gt;
&lt;br /&gt;
=== WALK THROUGH ===&lt;br /&gt;
All students were sent an SMS the night before &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I'm Roger. A student is missing, you're my only hope to find her. AFTRS is hiding it. Secretly go to www.roger-that.info at tomorrow morning's event. Dont reply &amp;quot;''&lt;br /&gt;
&lt;br /&gt;
They were given a bogus assignment (to look for dramatic stories in blogs) by presenter Gary Hayes, in the morning. They were then set-up in random teams by drawing coloured 'quote' wrist bands from a hat. They were then distributed around the school to specific locations with computers on wireless internet where they eventually logged onto http://www.roger-that.info - if you go there you will get an idea of how things started out.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-08.jpg]]&lt;br /&gt;
&lt;br /&gt;
From this initial site they then got more back story from Roger with clues that he has not yet fully investigated &lt;br /&gt;
&lt;br /&gt;
[[image:picture-09.jpg]]&lt;br /&gt;
&lt;br /&gt;
To back up the story other sites were created to provide context and more sense of realism a news site was set -up at http://www.australiannewsonline.com/454454523h345uh_article.html&lt;br /&gt;
&lt;br /&gt;
[[image:picture-10.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:picture-11.jpg]]&lt;br /&gt;
&lt;br /&gt;
On the site were three videos that showed Christine in varying states of panic having discovered something ' evil'.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-12.jpg]]&lt;br /&gt;
&lt;br /&gt;
Here is a still from the final sequence from the 3rd film&lt;br /&gt;
&lt;br /&gt;
[[image:picture-13.jpg]]&lt;br /&gt;
&lt;br /&gt;
At a point where all participants had explored the sites they were sent an &amp;quot;IP detect notice and told immediately to go to the attached wiki - this important backbone exchange can be followed on [http://www.roger-that.info/wiki/ http://www.roger-that.info/wiki/]&lt;br /&gt;
&lt;br /&gt;
From the wiki they were sent to 6 locations to discover more - this included a place where a radio recording where Christine, on a talk show hears that something is very wrong with the school, a real interview with the director of the school, various physical clues in offices and studios as well as a blog [http://aftrssucks.blogspot.com/ http://aftrssucks.blogspot.com/] &lt;br /&gt;
&lt;br /&gt;
[[image:picture-23.jpg]]&lt;br /&gt;
&lt;br /&gt;
And here is a link to a clone of the WIKI chat, remember this was used dynamically as the central backbone of most of the investigative element of this ARF [[The AFTRS Curse wiki page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:picture-14.jpg]]&lt;br /&gt;
&lt;br /&gt;
From the clues and various locative arts hunting around for rune symbols  the whole thing ended in a curse removing ceremony in the Studio 1 dictated by another site we set-up [http://www.cursecleanse.com/ http://www.cursecleanse.com/] - follow the building/unsolved/australia/aftrs route to get to the conclusion ceremony.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-15.jpg]]&lt;br /&gt;
&lt;br /&gt;
A list of unsolved building curses&lt;br /&gt;
&lt;br /&gt;
[[image:picture-16.jpg]]&lt;br /&gt;
&lt;br /&gt;
The beginnings of the ceremony.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-17.jpg]]&lt;br /&gt;
&lt;br /&gt;
Here they finally are able to match the rune shapes that they recovered around the building with the ingredients they need for the curse removal ceremony. One was the Lucky Charm that a security guard at the school, Taska mailed around earlier in the week&lt;br /&gt;
&lt;br /&gt;
[[image:curse_people03.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:picture-18.jpg]]&lt;br /&gt;
&lt;br /&gt;
The step by step guide to completing the ceremony - by this time all 50 participants were gathered around a podium marked with a hexagon, chanting etc&lt;br /&gt;
&lt;br /&gt;
[[image:curse_people04.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:picture-19.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:picture-20.jpg]]&lt;br /&gt;
&lt;br /&gt;
A surprise final element came midway through the ceremony - a mask needed to be destroyed, smashed but where was it. A mask that hung in the foyer for the last two weeks was indicated on this pop-up&lt;br /&gt;
&lt;br /&gt;
[[image:picture-21.jpg]]&lt;br /&gt;
&lt;br /&gt;
After the ceremony was repeated, the mask was smashed and of course the sudden re-emergence of Christine who in keeping with a theme that ran through the whole week as dragged off by a gorilla - you don't want to know more than that!.&lt;br /&gt;
&lt;br /&gt;
[[image:curse_people02.jpg]]&lt;br /&gt;
&lt;br /&gt;
We would have used more cross-media elements (portable media devices, mobiles etc) but creating 'alternate reality' takes time! &lt;br /&gt;
&lt;br /&gt;
[[image:picture-22.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=LAMP RESIDENTIAL GAMES (REVERSE CHRONOLOGY)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential VIII Marysville, Victoria feb 08 - OLD FOREST==&lt;br /&gt;
Conceived and produced by Gary Hayes with writing support from Matt Costello&lt;br /&gt;
&lt;br /&gt;
A video was made of some of the experience on YouTube called [http://uk.youtube.com/watch?v=300YjIyeRLc Second Life - Mixed Reality Game 'OLD FOREST']&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands01.jpg]]&lt;br /&gt;
&lt;br /&gt;
===1 Introduction and Backstory - In Development ===&lt;br /&gt;
&lt;br /&gt;
A Mixed-Media, Cross-Reality Game &amp;quot;The Old Forest&amp;quot; is set in Marylands, a large old house and grounds hidden from time in the 'Mystic Mountains', part of the heavily forested Yarra Range and Great Dividing Range, Victoria, Australia. The story begins with one of the first settlers in 1875 Mary Baxter who was banned from England as a teenager for witchcraft and forced into the mountains by a nervous Melbourne Major (she was suspected of starting the Fire of London). Mary protested her innocence but, as in the frenzy of all such witch hunts, to no avail.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mary_Baxter.jpg]]&lt;br /&gt;
&lt;br /&gt;
''Image of Mary Baxter aged 23 in 1895 (actually Emily Ada Sparke from 1895 (taken in the town) the second wife of Thomas Barton one of the first settlers of Marysville)''&lt;br /&gt;
&lt;br /&gt;
Soon there were rumors in the valleys -- already steeed in superstition that blended the legends of the Aboriginal Dreamtime with the more gothic fears of the Europeans -- that Mary had  brought her White Witch Coven practices to the area. Someone said that had they had even seen her carrying an infamous ancient spell book known as 'Old Forest' (a rough translation from the Slovakian) itself a copy of a papyrus manuscript that predated the birth of Christ. This had come into Mary's possession when she was in Eastern Europe, on a family trip in 1882 (aged 10) - an old lady in a decrepit hotel insisted the family look after it for her. &lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands01.jpg]]&lt;br /&gt;
&lt;br /&gt;
To the man who spotted the book. Soon after making the charge, that man disappeared returning home one night from a local Inn.&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands02.jpg]]&lt;br /&gt;
&lt;br /&gt;
After years of taunting the locals, who soon grew to fear and respect Mary, she died in very suspicious circumstances when the fires of 1939 surrounded Maryland's House just before the Second World war. The supposed book vanished with her. There was actual incriminating evidence, documented by the locals, who claimed that she was casting grand spells that were partly causing global unrest, of course nonsense. &lt;br /&gt;
&lt;br /&gt;
But that nonsense was seemingly supported by images and maps, pictures of historical figures and places of the time, now covered with arcane symbols and words from no language known to anyone. &lt;br /&gt;
&lt;br /&gt;
During the war Maryland's was used by Melbourne Girl's Grammar school as an evacuation centre. Their arrival was deeply troubling. Missing their parents, the place had very dirty living standards and very dubious characters in the local area and some of the reject teaching staff. The girls soon bonded together in the face of weird teachers and the odd, superstitious locals. They soon realized they might be in greater danger here than in their former homes. The social fabric of the once prim and proper school broke down when one of the girls discovered the book 'Old Forest' hidden in the grounds scrubland.  Some of this book was in an English, but many pages were filled with disturbing images and words that themselves made gooseflesh rise on the arm. Worlds like ‘Ry’leh…Soggoth…Fhtagn’. &lt;br /&gt;
&lt;br /&gt;
[[Image:marylands_first_school.jpg]]&lt;br /&gt;
&lt;br /&gt;
There was a fight for ownership and one evening the books pages were ripped out as the girls fought for it. After this they broke into groups which became tribes, each with particular spell pages. Soon each ‘tribe’ of girls began to have vivid dreams, seemingly explaining and instructing them in the power of their pages.&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands03.jpg]]&lt;br /&gt;
&lt;br /&gt;
One group had power of distant communication, one of travel across time, one had curses to hex people and places and the final group had a set of spells to morph and change things. The rest of the hundreds of spells, including many of the antidote spells, were torn to shreds in the chaos and buried later in different places in the grounds by one of the caretakers who discovered the mess in one of the dorms late that same night. He feared for the house being known as a Coven, but he feared even more the repercussions of destroying such powerful pages.&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands03.jpg]]&lt;br /&gt;
&lt;br /&gt;
Each of the girl tribes was transformed from a clique of young girls into something stranger, now driven, each with an acknowledged leader, each tribe with its rank of followers,,,,The tribes set about doing endless supernatural experiments, trying to contact parents in the war, putting curses on dastardly teachers and so on. Any attempt to do ‘good’ resulted in even more terrible things occurring. In the end, the tribes submitted to this, recognizing that the power they had was indeed dark. &lt;br /&gt;
&lt;br /&gt;
Things deteriorated into pure anarchy as each tribe moved to take control and their frustrations spilled over into mystic fights against each other. Over several weeks, girls were banished into the future (only to communicate through paintings on the wall), some were made dumb and had to write their communication on cards, others turned into plants and statues, and in desperation one tribe placed a large curse on the entire grounds and building. Over several weeks the place became silent in the day, but unlivable in the evenings, as countless invisible portals to some other evil universe opened.  No one could sleep due to the endless visitations, strange smells, lights, creaking walls and muffled screaming. &lt;br /&gt;
&lt;br /&gt;
When finally nervous authorities arrived to investigate the strange occurrences at Marysville, the school children were eventually discovered by the teachers and authorities as being, not victims of what was happening, but the cause of the breakdown. Many were missing or deranged. The original pages were confiscated and burnt and the ashes all taken to a new temporary school nearer to Melbourne. &lt;br /&gt;
&lt;br /&gt;
As to those who attempted to destroy the tribes’ pages, nothing in known. But the locals say each and everyone came to terrible and grisly ends. &lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands06.jpg]]&lt;br /&gt;
&lt;br /&gt;
But the legacy remains. The ill doings of that time, several mysterious murders and scandalous events have occurred since, quickly laid to blame for either the pages buried, or even the ashes—since some say the cursed book can never really be destroyed, at least in a conventional way.&lt;br /&gt;
&lt;br /&gt;
If it’s ever to end, something more than mere buuning will be needed if anyone should ever rest in this valley in peace, to have dreamless nights free of the horror. The terrified locals know that only when the truth is  found can the curses uncovered and reversed?&lt;br /&gt;
&lt;br /&gt;
As time has shown us, there never seems to be a shortage of those who seem to think…they can end a centuries old curse and stop evil. &lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands07.jpg]]&lt;br /&gt;
&lt;br /&gt;
And for them, Maryville awaits.&lt;br /&gt;
&lt;br /&gt;
===On-going running order and dev of game play===&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands05.jpg]]&lt;br /&gt;
&lt;br /&gt;
RW = Real World VW= Virtual World&lt;br /&gt;
&lt;br /&gt;
# A taste of the back story. Read out - the set up. &lt;br /&gt;
# Gary does the local myths, Matt done the ‘research’ at the esteemed Arkham University (or perhaps Miskatonic U.) before flying to Oz.&lt;br /&gt;
# A random allocation of teams. Teams based on the original girl tribes. So each person draws out of a hat - a random 'rip' of paper (6 pieces from 4 spell/graphic pages). &lt;br /&gt;
# Instructions on the back of the spell page allows them to track down the first 'soul card' (we choose the Croquet Lawn). The overall team goal is &amp;quot;find out what happened to your named girl in your team, 6 of them? In doing so you will discover something much more sinister - which you will share with the rest of us later. But you must work in your teams. The Gorgons, etc:&lt;br /&gt;
# RW: On the back of this first card it mentions the 1st Croft of Hay a room with special powers. This is the SL room&lt;br /&gt;
# VW: Various too and fros with puzzles, images and ghost whisperer objects pointing at locations where they can find the soul cards. &lt;br /&gt;
# RW: The photograph contains a hidden mobile number where they can speak to one of the girls on the other side.&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands04.jpg]]&lt;br /&gt;
&lt;br /&gt;
# RW - One of the 2,3 or 4th cards will have a clue that says &amp;quot;You need 4 cards before you go to the Frozen Garden. But there is a photograph of me in the old part of the building. Hidden in there is a number only you can call and I will tell you about the Frozen Garden&amp;quot;. Each team calls that number to talk to the girl trapped in the house 'who wants to come home'. This girl mentions something about a curse, and needing to break it. She tells them about Bruno's Garden, where many girls are hidden. The girl on the phone tells them about two of her friends - &amp;quot;Susan was turned into a goat holding a beer glass and Gemma a Eagles Spirit. Don't believe Bruno, he is a Wizard and keeps the secret safe&amp;quot;&lt;br /&gt;
# RW - So after much going between RW and VW getting another 3 cards, they can then go to the Frozen Garden for numbers 5 and 6 AS a team. &lt;br /&gt;
# On both of the cards placed near the statues it says - &amp;quot;return with all the girls soul cards to the MystiScope Hall and perform the Cleansing - (to be worked out)&amp;quot; - but when they start the ceremony a part says &amp;quot;Take the fragments of pages and hold them to the sky&amp;quot; - of course a 'what pages emanates'. The reveal of where the treasure chests are to be revealed.&lt;br /&gt;
##If based on the suggested story-secret, it could involve something as simple as locking the pages away together and restoring Mary’s reputation (a gravestone, a marker, flowers, a poem composed in her honor, etc?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands06.jpg]]&lt;br /&gt;
&lt;br /&gt;
To incorporate some props for rituals etc: and a few more artifacts. At some point in the structure the existing fake websites Gary set up will be modified and used - Curse Cleanse and Australia News Online&lt;br /&gt;
http://cursecleanse.com/build_australia.html&lt;br /&gt;
http://www.australiannewsonline.com/454454523h345uh_article.html&lt;br /&gt;
&lt;br /&gt;
The panorama I took below shows the conference wing on the left, the restaurant and bridge linking middle and main building reception and public rooms on right. A super high rez 10 000 pixel wide image is [http://www.lamp.edu.au/media/Marylands_Pan_Big.jpg here]&lt;br /&gt;
&lt;br /&gt;
[[Image:Marylands_Pan.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Cards ===&lt;br /&gt;
&lt;br /&gt;
Team slips - Four different location puzzles to take them to their first card 1-4&lt;br /&gt;
&lt;br /&gt;
#Cards - all will have a picture of a girl on the front, a symbol and on the back a short narrative&lt;br /&gt;
#Cards 1-4 - Four girls who discovered the MystiScope (a device to see the parallel universe) - so something like &amp;quot;secretly I spent many hours in Haycroft 1 and used my scope to uncover all that was happening around me, as it was happening. The majesty, terror and power of it all&amp;quot; &lt;br /&gt;
#Cards 5-13 - Found cards around the grounds. So 8 short backstories, again voices from the past. Bits about Mary the witch, the pages, the curse etc&lt;br /&gt;
#Cards 14-17 - A card that talks about being able to communicate with those 'behind the curtain' - it mentions find my photograph, I will hide a telephone number to call&lt;br /&gt;
#- tel: diversion. A short script to now guide the teams to the Sculpture Garden. This will be a live call&lt;br /&gt;
#Cards 18-24 - Two sets of cards. One will be about how to remove the curse, one about being frozen in time.&lt;br /&gt;
&lt;br /&gt;
But thoughts on the card collecting gameplay - each card having to be earnt. From a team perspective they all work together to find the cards (representing the living souls of the 'parallel universe' kids)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Teams and Name Sequence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Kronons' Time Traveller Spell Clic&lt;br /&gt;
#Ruth Gould - in croquet leads to SL room&lt;br /&gt;
#Lucy Ross - Backstory about fire&lt;br /&gt;
#Louise Gould - Backstory about pages&lt;br /&gt;
#Janet Frecheville - picture in SL and house&lt;br /&gt;
#Maria Chester - turned into first statue&lt;br /&gt;
#Mary Jane Yates - second statue&lt;br /&gt;
&lt;br /&gt;
The 'Mercs' Communicate across distance and time spell clic&lt;br /&gt;
#Marlene Fiske - &lt;br /&gt;
#Mary Davis - back story about tribes and screaming&lt;br /&gt;
#Ruth Creer - back story about Mary Baxter history&lt;br /&gt;
#Mary Hossick - picture in SL and house&lt;br /&gt;
#Clara Sparke - first statue&lt;br /&gt;
#Bridget Roche - second statue&lt;br /&gt;
&lt;br /&gt;
The 'Gorgons' Change things and people spell clic &lt;br /&gt;
#Mary Kenealy&lt;br /&gt;
#Annie Gould - bs about book&lt;br /&gt;
#Marlene Halliday - bs about tribes fighting&lt;br /&gt;
#Rosemary Wright - picture frame&lt;br /&gt;
#Alice Dix - 1st statue&lt;br /&gt;
#Margaret Passing - 2nd statue&lt;br /&gt;
&lt;br /&gt;
The 'Ravens' clic who had the hex powers, long time curses&lt;br /&gt;
#Olive Oxlee&lt;br /&gt;
#Marjorie Cromie - bs about teachers and dark words&lt;br /&gt;
#Jean Dolan - about the book and Mary Baxter&lt;br /&gt;
#Helen Jennings - picture frame girl&lt;br /&gt;
#Alice Hodson - 1st statue&lt;br /&gt;
#Emma Walker - 2nd statue&lt;br /&gt;
&lt;br /&gt;
===Writing on the back of the cards===&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands02.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''GAME PART A&lt;br /&gt;
Four cards found after the opening puzzle sheets put together - Matt and I will actually do a puzzle on the back before we tear them up'''&lt;br /&gt;
&lt;br /&gt;
Olive Oxlee &lt;br /&gt;
&lt;br /&gt;
I held the pages, and then, in that darkest room of the school the first Croft of Hay, I could see someplace else. Not this world, but something shadowy, teasing in the way it reached out to me. A window to a place of wonders!&lt;br /&gt;
&lt;br /&gt;
Lucy Ross&lt;br /&gt;
&lt;br /&gt;
In the darkened first Croft of Hay room, as I looked at the images of the pages, I felt a breeze; gooseflesh rose on my arms, and I could see all my friends! We were there together, but it was different somehow, and then, just before that image faded , I saw others circling from the outside. I just knew I wanted to see more.&lt;br /&gt;
&lt;br /&gt;
Mary Kenealy&lt;br /&gt;
&lt;br /&gt;
I didn't tell anyone. But I went to the dark room  the first Croft of Hay, where we hid the torn pages from the book. And suddenly the room became filled with a dark light. I could see the other girls then, even myself, in this other world. Where was it…what did it mean? I had to know more.&lt;br /&gt;
&lt;br /&gt;
Marlene Fiske&lt;br /&gt;
&lt;br /&gt;
Some of the girls were too scared to enter that room the first Croft of Hay. Not me. I walked in and shut the door, alone with the strange pages with the confusing words and images. I closed my eyes. And I saw things, a world like our world but different. But suddenly I felt dizzy, my head spinning. And though I did not tell the others, I felt so scared.&lt;br /&gt;
 &lt;br /&gt;
'''GAME PART B - In haycroft 1 the computers have a simply team label with the note, four souls to find...&lt;br /&gt;
Here they are wondering around second life and it delivers to all teams 3 locations after they do inworld puzzles or stumble across clues. In these two locations are 4 cards each. One location is a picture frame and two are in the grounds close by.'''&lt;br /&gt;
&lt;br /&gt;
Jean Dolan&lt;br /&gt;
&lt;br /&gt;
The others teased me, saying I was scared of her, the one they called the witch from so long ago. But she was real, Mary was real—and then the pages of her book let me see a world where no one would ever tease me again! No one would….dare!&lt;br /&gt;
&lt;br /&gt;
Ruth Gould&lt;br /&gt;
&lt;br /&gt;
One girl said that Mary Baxter was her name, the one they called a witch….they said she had started the Fire of London, and they drove out of Melbourne up to these lonely hills. And they say she started practicing her witchery right here, and the valley was never the same again.&lt;br /&gt;
&lt;br /&gt;
Annie Gould&lt;br /&gt;
&lt;br /&gt;
Such silly girls…that’s what I thought. Simon, the crazy-eyed caretaker told us that this old book, with its twisted images of an Old Forest, was her secret. That inside that book…could be found the source of her power. But we were young and foolish, and the truth was something no own could ever imagine! And one day Simon disappeared never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Ruth Creer&lt;br /&gt;
&lt;br /&gt;
Mary died. Or so they say. No one saw it happen…nobody saw how the flames began that eventually circled the house and finally consumed her. The townspeople thought she was creating the terrors about to engulf the world. They say…she died in that supposedly accidental fire. But did she?&lt;br /&gt;
&lt;br /&gt;
'''NEXT FOUR'''&lt;br /&gt;
&lt;br /&gt;
Marjorie Cromie&lt;br /&gt;
&lt;br /&gt;
We girls had once been together, holding each other close with so many strange teachers and people surrounding our school. But then…one of us found her old book. It was real! There were words in English, frightening words…but also words we had never heard before… Ry’leh…Soggoth…Fhtagn! And once we heard those words, we could not forget them&lt;br /&gt;
&lt;br /&gt;
Louise Gould&lt;br /&gt;
&lt;br /&gt;
I remember the fight, all of the girls fighting over this old book, the pages tearing, ripped out, flying through the air like the dry dead leaves of fall. Some gathered the pages up and hid. And then, for all of us, that's when the dreams came, the nightmare voices that started to explain thing.&lt;br /&gt;
&lt;br /&gt;
Marlene Halliday&lt;br /&gt;
&lt;br /&gt;
We used to be one, all of us standing together. But now, each small group, holding their tattered pages close, became like enemies. And when we found that our pages could show us how to do things, amazing things. We became giddy with the amazing and wonderful  powers. Some could speak across great distances, like a whisper in your ear. Others could move from place to place like the wind. But the group that could curse others, damning them to pain and fear…yes, they soon became the most feared of us. Even the teachers became terrified, knowing who really ran the school now.&lt;br /&gt;
&lt;br /&gt;
Mary Davis&lt;br /&gt;
&lt;br /&gt;
I remember the screams. At night, girls from the different groups, like tribes, waking up, howling, And some of us knew that we didn't really control these things, these powers. They controlled us. So when the town’s authorities surprised us at night, taking the pages form the ancient book and burning them, many of us prayed that they would succeed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands05.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Helen Jennings&lt;br /&gt;
&lt;br /&gt;
Fire is nothing to this other world. But I can help those who reach out to us. So simple….this is my image, of who I once was. Call the number I hide here and I can tell if you really intend to end this…and what you must do. &lt;br /&gt;
&lt;br /&gt;
Janet Frecheville&lt;br /&gt;
&lt;br /&gt;
My picture—who I used tot be—you have found. And found, you can, yes, speak to me though you will not believe how very far away I am. You must call for I will tell you how to end this curse on all of us.&lt;br /&gt;
&lt;br /&gt;
[[Image:JanetFrecheville.jpg]]&lt;br /&gt;
&lt;br /&gt;
Rosemary Wright &lt;br /&gt;
&lt;br /&gt;
You have found my image, you have spoken with me. I told you to enter the frozen garden. But you did so at your own risk. Look not too long at any of these figures.&lt;br /&gt;
&lt;br /&gt;
Mary Hossick &lt;br /&gt;
&lt;br /&gt;
My image, who I once was, must be found. Then you can speak to me by a simple call. I will tell you what you need to know, what your world  must know. Just be sure you have the first four images before entering the cursed world of the frozen  garden.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
GAME PART D - THE FROZEN GARDEN&lt;br /&gt;
The phone call would have sent them to the Bruno Sculpture Garden. The first card will be behind the hidden statue also in the Black and White image. The first four are more about back story BUT contain a clue to the last card behind 4 final statues as added below'''&lt;br /&gt;
&lt;br /&gt;
Alice Hodson&lt;br /&gt;
&lt;br /&gt;
They say the fire that consumed the school was an accident. But you know that isn't the truth., And now, it falls to you to remove the curse on this place. My best friend joined me here, her limbs turned into serpents...&lt;br /&gt;
&lt;br /&gt;
Maria Chester&lt;br /&gt;
&lt;br /&gt;
Never forget…this began with Mary, it will end with Mary, the real Mary. And when the curse is removed from this garden, when my spirit and all the girls spirits are free, that shall be revealed. My dearest friends soul turned into an old lady with a hat, her grandson beneath her &lt;br /&gt;
&lt;br /&gt;
Alice Dix&lt;br /&gt;
&lt;br /&gt;
The pages were brunt; but what matters that to an evil that crosses the universe to touch our world? But that opening can be closed if you remove the curse on me, on the others, on this garden of horrors. I don't want my best friend spending an eternity trapped in her snail shell.&lt;br /&gt;
&lt;br /&gt;
Clara Sparke&lt;br /&gt;
&lt;br /&gt;
If this is to end, if Marysville is ever to sleep in peace, mere burning will not be enough. Only if the curse is reversed, will the evil end. And to do that just look into your heart at what has happened, and all the frozen ones here will be freed. Where is my best friend, musical she was, frozen in time player her long green flute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''BEHIND THE FINAL STATUES'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Slmarylands04.jpg]]&lt;br /&gt;
&lt;br /&gt;
Emma Walker&lt;br /&gt;
&lt;br /&gt;
The one who free this valley will place our souls together; we will be as one, as we were before the book was found. And when the missing pages are found, they too must be restored to she who how was their guardian. Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Mary Jane Yates &lt;br /&gt;
&lt;br /&gt;
Each girl, each image…must be placed together, as we once were. And only then will the missing pages be found. Then the must be restored to the guardian, she who was so wrongly accused. Only then will the evil sleep move more., Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Margaret Passing&lt;br /&gt;
&lt;br /&gt;
Gather us together, like the school children we once were. Then the way to the missing pages can be found. But do not hesitate…restore them to she who was the guardian against their horrors. Then Marysville will sleep again. Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Bridget Roche&lt;br /&gt;
&lt;br /&gt;
Every girl’s soul must be restored placed with all the others. Then the way to the missing pages will be clear. But do not think to hold them for long. They must be returned to she who was their rightful guardian. Do that, and the nightmares and evil in this valley will end. Go to the place to exchange our souls for the pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Matt Possible Challenges====&lt;br /&gt;
&lt;br /&gt;
So, perhaps the RW locations can be tied to, as mentioned, a differently cursed ‘girl’, and so each curse comes from a different sprit realm. Perhaps one physical, one visual, one mental, one illustrative. (Body, Eyes, Mind, Hand) And each spirit is guarded by a challenge and we make them as tied to the story as possible.&lt;br /&gt;
&lt;br /&gt;
So a physical challenge could be-&lt;br /&gt;
-The Red Knot. Someone in the group must grab a blood red cloth, not let go, and tie it into a knot, without releasing their hands, or having their hands in the knot itself. (An old carny challenge, but do-able.) Clues to doing it could be gotten from the girl-sprit or be found in the VW.&lt;br /&gt;
-Defying gravity. Someone in the group must take a jar with a marble and hold it completely upside down for 13 seconds without the marble falling out. &lt;br /&gt;
&lt;br /&gt;
A mental challenge could be:&lt;br /&gt;
-A variant of the Wolf/Goat/Cabbage problem, where people from the group become the wolf, goat etc ….and someone has to bring them across a divide one a time, but in a  way that those left behind do not eat each other.&lt;br /&gt;
&lt;br /&gt;
Other mental problems can be found in the power point I’m also attaching.&lt;br /&gt;
&lt;br /&gt;
A visual problem would be a riddle or a clue which uses the setting and someone will have to figure out the riddle to determine where to ‘look’ , in sequence, to get their symbol.&lt;br /&gt;
&lt;br /&gt;
An illustrative problem could be a variant of the ‘Missing Alien’ problem I do in my presentation, or – in the attached PP, the last problem slide involving a dog, a tree, a twelve foot leash, and a bowl of food 15 feet away…the solution must be drawn.&lt;br /&gt;
&lt;br /&gt;
Some of the above could of course await in the VW. i.e., you get the symbol in the RW (and some story hint) and go to the VW where more awaits when you have done the challenge.&lt;br /&gt;
&lt;br /&gt;
Oh, re: Lots of nice courtyards to use and very hidden fountains – cute&lt;br /&gt;
Great for a visual challenge, following lines of sight, riddles pointing to certain statue, etc…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How to deliver the challenges, a list, Gary====&lt;br /&gt;
&lt;br /&gt;
Useful to have a list of practical ways of delivering puzzles and messages&lt;br /&gt;
&lt;br /&gt;
Virtual World&lt;br /&gt;
# Can click on pictures or objects - a notecard can pop up, it can talk in chat, a sound byte can play&lt;br /&gt;
# Sensors will trigger an action when the avatar walks past. Again sound, chat, or texture change (eg: an image can morph into something else)&lt;br /&gt;
# Ghostly objects can pass through avatars - floating around the area. As they pass through again short sound byte, chat &lt;br /&gt;
Note: For messages from the other side suggest more flexible is a notecard that pops up as we can change later on. So things like where to go, anagrams etc: Picture clues can be revealed images.&lt;br /&gt;
# We could have say one 'mentor' planted avatar who could be a sort of guide inworld, befriend those who look lost...&lt;br /&gt;
&lt;br /&gt;
Real World&lt;br /&gt;
# Want to have some sound that starts in the VW and then they have to find a tree and hear the rest. Sort of the avatar walks past a 'specific' tree outside the venue &amp;quot;My life is split between here and the real tree, and my time on this earth ended when...&amp;quot; - the player then find the real tree and hears the rest of the message (iPod with speakers on a loop on a branch) Continuous.&lt;br /&gt;
# Parts of spell pages left in several locations. Also riddles that point back to virtual world.&lt;br /&gt;
# Still thinking about the cards - can we get the into story?&lt;br /&gt;
# Several framed pictures (pre-prepared will have embedded clues and answers) - perhaps 8 of these using the old images examples around here&lt;br /&gt;
# We have 4 treasure chests to hide around the grounds. They can contain pages or props for the cleansing&lt;br /&gt;
# In the sculpture garden we could plant clues next to specific statues (so a photo in the virtual world points them at the one in the garden)&lt;br /&gt;
# others to come&lt;br /&gt;
&lt;br /&gt;
===Virtual Marylands Progress===&lt;br /&gt;
&lt;br /&gt;
A quick first build (couple of hours) of the New Wing (where LAMP will be hosted). I am building it at 150m or so and the natural cloud base in SL will make the 'Mystic Viewer' seem more ghostly.&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
The build is accurate and being built on top of the scale plan&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
The interior below will be much more detailed with specific items such as ornaments and precise seating.&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_003.jpg]]&lt;br /&gt;
&lt;br /&gt;
The textures are from images taken at the location&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_004.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Additional Story Sources===&lt;br /&gt;
&lt;br /&gt;
Following a trip I made to Marysville there is a lot more to consider - more than the Grammar School at least. First excerpts from a book I bought called 'The High Way to Heaven' (a lot of OCR work here!)&lt;br /&gt;
&lt;br /&gt;
====Chapter 1 Once Upon A Time and all that Gold====&lt;br /&gt;
&lt;br /&gt;
A little comer of heaven really does exist on earth. Here in our village we are surrounded by incredible beauty and&lt;br /&gt;
nature's gifts in abundance. This &amp;quot;heavenly piece&amp;quot; of the ranges brings &amp;quot;heavenly peace&amp;quot; to all who come here.&lt;br /&gt;
As all stories used to begin &amp;quot;Once upon a time&amp;quot; so too this story will begin the same way.&lt;br /&gt;
&amp;quot;Once upon a time&amp;quot; - in our story - the mid 1800s, the lure of gold was very strong in Victoria. Men, women and&lt;br /&gt;
children left their homes, their ships, their mean dwellings to travel vast distances and undergo great hardships, ever&lt;br /&gt;
hopeful of making their fortunes which would enable them to buy land and make a fresh start. My own forebears&lt;br /&gt;
were amongst those who left the problems of Ireland and made the epic journey across the oceans and on up to&lt;br /&gt;
&amp;quot;The Blue Jacket&amp;quot; on the Jordan goldfields.&lt;br /&gt;
&lt;br /&gt;
The full story of gold discoveries in Australia is a most exciting and interesting one and in Victoria particularly&lt;br /&gt;
there remains many remnants of this special, adventurous time in our history. Dotted around our state we find cit-&lt;br /&gt;
ies, towns and small villages which owe their existence to gold.’’&lt;br /&gt;
&lt;br /&gt;
Sometimes that gold was found, not by digging in the hard, rocky ground or by panning in icy streams but many&lt;br /&gt;
enterprising persons made their fortunes by supplying the miners and their families with dry goods, meat, cloth-&lt;br /&gt;
ing and also by catering to the need for warm beds, a good ale or whisky and jovial company. Fodder supplies for&lt;br /&gt;
horses and a competent blacksmith were necessities, not luxuries, for those early fossickers.&lt;br /&gt;
&lt;br /&gt;
Such was the story of Marysville!&lt;br /&gt;
&lt;br /&gt;
As the gold tinds increased at the Woods Point, Gaffneys Creek and Jordan goldtields, it was quickly realized that&lt;br /&gt;
the routes being taken to those spots were too long and difficult to be sustained. Miners either alone or with families&lt;br /&gt;
used to set out from Melbourne, travel along &amp;quot;the Sydney Road&amp;quot; to Broadford or Seymour, then veer east to follow&lt;br /&gt;
the Goulbum River towards Manstield. Mansfield was already well established as a sheep farming area. Here they&lt;br /&gt;
could restock supplies and then head off through the mountains to Jamieson where another thriving settlement&lt;br /&gt;
had sprung up. From Jamieson the journey became steeper and more dangerous with numerous river and creek&lt;br /&gt;
crossings. It was an even longer and more arduous journey to return with a cart or wagon laden with gold and so&lt;br /&gt;
the state government of the time (1860) offered a reward for a short cut and easier route to be found. Explorers,&lt;br /&gt;
fortune hunters and adventurers scurried off in all directions across the mountain range. Some came across from&lt;br /&gt;
Gippsland, via Seaton, others found a way from Warburton, through Reefton. One mother sent her two sons to try&lt;br /&gt;
to tind a way from Beaconstield/Berwick area.&lt;br /&gt;
&lt;br /&gt;
====The Yarra Track====&lt;br /&gt;
&lt;br /&gt;
The route which interests us is the one which came to be known as &amp;quot;The Yarra Track&amp;quot;. This went from Melbourne&lt;br /&gt;
out to Heidelberg and on to Eltham, Kangaroo Ground, Christmas Hills and thence to Yaffa Glen where a stop&lt;br /&gt;
could be made at Gulf Station. From there the track went to an area at the back of where Healesville now stands.&lt;br /&gt;
This camp was called &amp;quot;New Chum&amp;quot; - a phrase used for a person who had come from England, Ireland or Scotland.&lt;br /&gt;
Chum Creek village still exists today and is closely linked to Healesville.&lt;br /&gt;
The next stage passed through the valley where Maroondah Dam is today. Imagine traversing those steep slopes.&lt;br /&gt;
The next stops were in the area known as Glen Watts and two more little stopover villages were bom - Maytown&lt;br /&gt;
and Fernshaw. Neither of these exists anymore as they were in the catchment area of the Maroondah Dam. Fern-&lt;br /&gt;
shaw was a pretty little village. It was nestled amongst the tall trees and graceful ferns from which the name was&lt;br /&gt;
derived. The Watts River provided fresh sparkling water and good fishing. Small hotels offered accommodation&lt;br /&gt;
but not of a very high standard. Straw palliases laid side by side on the floor were the order of the day.&lt;br /&gt;
Early foot travellers left Fernshaw via Morley Track but as heavier traffic began to come through, a wider, drier&lt;br /&gt;
road was surveyed and so the next part of the climb followed the spur or ridge to a spot near where Narbethong&lt;br /&gt;
is now. In those days this spot was called Fishers Creek as a gentleman by the name of Fred Fisher established a&lt;br /&gt;
shanty there and ran a pub.&lt;br /&gt;
&lt;br /&gt;
Sometimes that gold was found, not by digging in the hard, rocky ground or by panning in icy streams but many&lt;br /&gt;
enterprising persons made their fortunes by supplying the miners and their families with dry goods, meat, cloth-&lt;br /&gt;
ing and also by catering to the need for warm beds, a good ale or whisky and jovial company. Fodder supplies for&lt;br /&gt;
horses and a competent blacksmith were necessities, not luxuries, for those early fossickers.&lt;br /&gt;
&lt;br /&gt;
One of the first groups to go through had a very experienced bushman with them. His name was Robley and his&lt;br /&gt;
expertise helped them make their way further up the mountains.&lt;br /&gt;
&lt;br /&gt;
As time passed and more travellers came through, more settlements and shanties sprang up in spots which were&lt;br /&gt;
about a day's ride apart. Belle Elle Creek was the site for a shanty run by the Petty Family. Mount Arnold was yet&lt;br /&gt;
another wayside stop where a small hotel was built.&lt;br /&gt;
&lt;br /&gt;
However, we must remember that such resting places only came along later. Those first explorers had to cut their&lt;br /&gt;
way through virgin bush land, previously unexplored either by aborigines or white settlers. It was a long, steep&lt;br /&gt;
and laborious trek but they were climbing to reach &amp;quot;The Promised Land&amp;quot; - hence the names Jordan and Jericho at&lt;br /&gt;
the end of the line.&lt;br /&gt;
&lt;br /&gt;
The old grammatical from with the apostrophe after the &amp;quot;s&amp;quot; meant belonging to the Blacks - a term which would&lt;br /&gt;
certainly not be used nowadays. However, early maps refer only to Black Spur - perhaps a reference to the darkness&lt;br /&gt;
of the area with its giant trees and ferns.&lt;br /&gt;
&lt;br /&gt;
Yet the story persisted. Many old postcards, tourist books and articles featured the name Blacks'Spur. However,&lt;br /&gt;
in time, in typically Aussie fashion, this was shortened to The Black Spur. We'll never know for sure which name&lt;br /&gt;
is correct.&lt;br /&gt;
&lt;br /&gt;
Nor does it matter much, whatever the spelling. It is still a picturesque roadway and nowadays is considered one&lt;br /&gt;
of the most scenic drives in Victoria. Increased traffic in modern times has led to many problems with landslips.&lt;br /&gt;
On going maintenance is required. However our current day difficulties are nothing compared to the hazards and&lt;br /&gt;
problems experienced by those early intrepid travellers. Many of their stories are recorded in local archival mate-&lt;br /&gt;
rial and make fascinating reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine being bogged with a cart, then having to unload, carry supplies across the mud stretch or creek by hand,&lt;br /&gt;
return, unhitch the horses, take them through, tie them up, trudge back through the mud again, drag or push or pull&lt;br /&gt;
the cart or wagon through the mire, repack, rehitch, move forward only to repeat the exercise further along.&lt;br /&gt;
&lt;br /&gt;
One story is told of a traveller who became bogged and was unable to move as it became darker. He held himself&lt;br /&gt;
up by tying his belt to a tree so that he wouldn't slip and stayed like that all night. Help arrived at daylight. How&lt;br /&gt;
terrifying!&lt;br /&gt;
&lt;br /&gt;
At one time the land at Paradise Plains was mooted as a site for a settlement but without water that was totally&lt;br /&gt;
impractical. A new spot with good fresh water needed to be found.&lt;br /&gt;
&lt;br /&gt;
Down into the valley they explored, possibly out beyond where Granton now stands and along to the low hills&lt;br /&gt;
where the cemetery is situated. The land and valley beckoned. Two permanent courses of crystal clear water fed&lt;br /&gt;
this idyllic spot. Paradise Found!&lt;br /&gt;
&lt;br /&gt;
Early travellers came around on a track to the steep pinch where Kings Road is today and then down a path which&lt;br /&gt;
became known as Pack Road. We'll never know how many early travellers carried their packs along that route but&lt;br /&gt;
because of their courage and determination the site for a new village had been discovered.&lt;br /&gt;
&lt;br /&gt;
====More about the war years====&lt;br /&gt;
&lt;br /&gt;
As in towns all over Australia the men of Marysville heeded the call to arms in both world wars. Our RSL display at the Local History Centre remembers these people and there are many photographs and much memorabilia from those trying times.&lt;br /&gt;
&lt;br /&gt;
The effect of the Second World War was felt here in Marysville in a much more unusual way than elsewhere. Dur-&lt;br /&gt;
ing the early war years 1941-1942 soldiers took over many large premises and sites around Melbourne. Schools&lt;br /&gt;
and Racecourses were acquired to house the soldiers. Amongst those taken over were the School for the Deaf in St&lt;br /&gt;
Kilda Road and Merton Hall (Melbourne Church of England Girls' Grammar) School in South Yarra.&lt;br /&gt;
&lt;br /&gt;
The children of these schools were evacuated to Marysville and were billeted at Marylands, Mary-Lyn, Kooringa, Roseleigh and Mountain Lodge. They had a couple of years there and many staff members and children, now adults,&lt;br /&gt;
have returned to recall their stay and tell their stories. Being removed from home created traumatic experiences&lt;br /&gt;
for parents and children. Some were quite tiny three year olds when they arrived here but older students took great&lt;br /&gt;
care of them.&lt;br /&gt;
&lt;br /&gt;
====The Fire Tragedy====&lt;br /&gt;
&lt;br /&gt;
An account of the Narbethong fires when lives were lost was written by Mrs Olive Oxlee who was the local post-&lt;br /&gt;
mistress. Her story is a valuable part of our society archives.&lt;br /&gt;
Newspaper reports from 1939 are also in our files and make frightening reading. A copy of 1983 &amp;quot;Ash Wednesday&amp;quot;&lt;br /&gt;
is also a sad read and can be viewed at the Local History Centre.&lt;br /&gt;
&lt;br /&gt;
These extracts from newspaper articles may give a little more insight into the horrific 1939 fires.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;January 12 1939 - Victoria's Black Week - the worst series of bush fires on record. As well as the&lt;br /&gt;
tragic loss of life, a tremendous amount of damage has been done in the destruction ofproperty and&lt;br /&gt;
to the valuable timber resources of Victoria. Intensely dry conditions have prevailed during the last&lt;br /&gt;
season. It may be said that over half of Victoria is on fire. One of the finest examples of Australian&lt;br /&gt;
timber is to befound at the worldfamous Cumberland Valley near Marysville ... Although the bushfires&lt;br /&gt;
are threatening this beautiful valley it is hoped it may yet escape as thefire has to burn a considerable&lt;br /&gt;
distance before it is reached....&lt;br /&gt;
On reliable authority the writer has heard of a party of men lying on a timber inill cricket pitch with&lt;br /&gt;
flames encircling them, and a near by tin box which contained bread and butter became so hot that&lt;br /&gt;
the bread was burnt black, yet all the party lived through the intense heat..&amp;quot;&lt;br /&gt;
Mr Don Lovett was one of these men. He told how they ran to the centre of the cricket field, each dug a hole for&lt;br /&gt;
his face and then lay face down in the dirt as the fire raced over them. Don carried the scars of that day till he died.&lt;br /&gt;
He actually spent six weeks in hospital after the ordeal.&lt;br /&gt;
&lt;br /&gt;
Another who remembered with terror and horror those terrible days was Claire Keppel. She was visited by a local&lt;br /&gt;
lady Mrs Pam Ellis as she lay dying. Pam asked her what her most vivid memory was from her long life and Claire&lt;br /&gt;
told how her brothers went off fire fighting in 1939 and were not seen again for over a week. The family at home&lt;br /&gt;
in Buxton did not know if they were alive or dead. The anxiety and fear were deeply etched in her memory.&lt;br /&gt;
&lt;br /&gt;
====Heavenly Location====&lt;br /&gt;
&lt;br /&gt;
The upper falls, only reached after a difficult climb, are called Everard Falls, named for a Victorian politician who&lt;br /&gt;
supported the district. Everard Park at Healesville is also named for him. He promoted the opening up of Mount&lt;br /&gt;
Donna Buang.&lt;br /&gt;
The tirst tourist group travelled to the falls in 1866. We are told in reports that the members of the team wrote&lt;br /&gt;
their names on a piece of paper which was put in a bottle and sealed. This was then tied to the upper branches of&lt;br /&gt;
a tree. A photograph of the occasion records the historic moment, however, we don't know which tree or if it even&lt;br /&gt;
survived!&lt;br /&gt;
&lt;br /&gt;
Marion Miller Knowles wrote of the falls and the Steavenson River in her book Fronds Froin the Black Spur.&lt;br /&gt;
&lt;br /&gt;
'''Steavenson River Marysville'''&lt;br /&gt;
&lt;br /&gt;
Singing, ever singing in the rhythm of a hundred rills&lt;br /&gt;
&lt;br /&gt;
I hear a river calling from out the purple hills&lt;br /&gt;
&lt;br /&gt;
The fairies formed its music of laughter and of tears&lt;br /&gt;
&lt;br /&gt;
And my ear keeps time beside it through the marches of the years&lt;br /&gt;
&lt;br /&gt;
The fern and wattle follow in the tracks of its shining thread&lt;br /&gt;
&lt;br /&gt;
And the silver fish leap upward like light from a starry bed&lt;br /&gt;
&lt;br /&gt;
There as whirr of wings in the silence and a sigh from the wind-swept trees&lt;br /&gt;
&lt;br /&gt;
The deep drawn breath of the joy of life that holds God's mysteries&lt;br /&gt;
&lt;br /&gt;
Dipping, ever dipping, their leaves in its cooling waves&lt;br /&gt;
&lt;br /&gt;
The branches answer tenderly in the only words it craves&lt;br /&gt;
&lt;br /&gt;
And the sunlight flecks its shadowed breast with many a tender smile&lt;br /&gt;
&lt;br /&gt;
Pursuing with its golden shafts for many a joyous mile&lt;br /&gt;
&lt;br /&gt;
Now in the darkened hollows, now o'er the mossy stones&lt;br /&gt;
&lt;br /&gt;
Ever the eltin laughter, ever the sadder tones&lt;br /&gt;
&lt;br /&gt;
Telling of love and longing, of mortal weal and woe&lt;br /&gt;
&lt;br /&gt;
But most of the rose-hued days of youth and the kiss of long ago&lt;br /&gt;
&lt;br /&gt;
Changing, ever changing, are the ways of the world and men&lt;br /&gt;
&lt;br /&gt;
But the hill tops keep their purple romance as now as then&lt;br /&gt;
&lt;br /&gt;
When to a lover's whisper, caressing, low and sweet&lt;br /&gt;
&lt;br /&gt;
The heart of the river answered to the throb of our own heartbeat.&lt;br /&gt;
&lt;br /&gt;
And never a wildflower blossoms, never a leaf is stiffed&lt;br /&gt;
&lt;br /&gt;
But the dear and olden story once more in our ears is heard&lt;br /&gt;
&lt;br /&gt;
And never the ripple of water laughs back to the smile of morn&lt;br /&gt;
&lt;br /&gt;
But a thrill of the sweetest day of love again is newly born&lt;br /&gt;
&lt;br /&gt;
They haunt our path forever the echoes from the range&lt;br /&gt;
&lt;br /&gt;
Where our feet stood in a country divinely fair and strange&lt;br /&gt;
&lt;br /&gt;
Where our spirit woke within us and panted for the goal&lt;br /&gt;
&lt;br /&gt;
That cloud on cloud in glorious hues, love painted for the soul&lt;br /&gt;
&lt;br /&gt;
====The Mystical Sculpture Garden by Gary====&lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno01.jpg]] &lt;br /&gt;
&lt;br /&gt;
On my visit to Marysville discovered the amazing Bruno's Sculpture Garden. I took 123 pictures which we can use as a core part of the game. Thoughts include matching the cards (symbols) to many of the statues. So the card with a real person on is now manifest in this frozen otherworldly state. View the images [http://www.flickr.com/photos/garyhayes/sets/72157603916538588/ here]&lt;br /&gt;
&lt;br /&gt;
I think should now be a central part of the game. The broad area we are in is called The Mystic Mountains' and there are some cool spiritual theme'd locations and one is actually 3 minutes walk (tested!) from the venue. Some of the most amazing, carved out-of-nature, life size sculptures I have seen - 130 of them (12 years of work). Amazing detail in every face/body, a story in each one, at times like being in a game &lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno02.jpg]] &lt;br /&gt;
&lt;br /&gt;
Lots of ideas spring to mind - but next Sunday he will give us exclusive access for the teams, and I told him a little about the game theme. So hasn't given them names or labelled them. The garden is pretty big but a statue at every turn (I can see scenes from Good Bad and Ugly - or something more serene!).&lt;br /&gt;
&lt;br /&gt;
So the Old Forest, combined with witchcraft, freezing time and people - its all coming together ;-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno03.jpg]]&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential VII Couran Cove, Queensland Nov 07 - THE COURAN COVE ENIGMA==&lt;br /&gt;
Created by [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] &amp;amp; [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2007&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
A Mixed-Media, Cross-Reality Game &amp;quot;Couran Cove Enigma&amp;quot; at the start of LAMP VII: Story of the Future Game on South Stradbroke Island Nov 6-12 2007. &amp;quot;Welcome to the Hall of Revelations. It's exactly 1000 years in the future. Couran Cove lies completely under water and there isn't a single sign of life. An ancient stone tablet in the shape of a pyramid lies on the sea bed, engraved with 21 cryptic symbols. What do the symbols reveal about what happened here? And how were the people who lived here responsible for this devastating situation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Purpose===&lt;br /&gt;
&lt;br /&gt;
To demonstrate by doing the following (slightly different goals to the last one):&lt;br /&gt;
*Freeform vs structured play design (eg: how teams may dissolve as tasks become more 'wisdom of the crowds'&lt;br /&gt;
*Game navigation and triggers as in or out of story&lt;br /&gt;
*Team bonding&lt;br /&gt;
*New form of mixed reality and locative play&lt;br /&gt;
*Collaboration play&lt;br /&gt;
*To introduce the story of a place through forensic game play&lt;br /&gt;
*Creative writing, ie constructing a story from fragments and game play itself&lt;br /&gt;
*Role play&lt;br /&gt;
&lt;br /&gt;
===Simple Step-through===&lt;br /&gt;
&lt;br /&gt;
Over arching story -  a message from the future warning of our impending doom, floods, warming. Message from a girl originally kidnapped and taken forward in time by aliens.&lt;br /&gt;
&lt;br /&gt;
(t) together  (s) separate&lt;br /&gt;
&lt;br /&gt;
# RW (t): The year 3000, the eco-catastrophe&lt;br /&gt;
# RW (s): Bike to location - redeem&lt;br /&gt;
# VW (s): Graveyard ancestor - redeem&lt;br /&gt;
# RW (s): Descendent actor - redeem &lt;br /&gt;
# VW (t): Specific team character, artefacts and other characters - redeem&lt;br /&gt;
# VW (t): Major flood (countdown to flood) - get into canoes, all head towards the 'large rune thing'&lt;br /&gt;
# VW (t): A large monolith - reveals something portentious and a cipher for the pyramid matrix&lt;br /&gt;
# RW (t): Back to matrix, use cipher to reveal a message from future leads them to time capsule &lt;br /&gt;
# RW (t): Time capsule contains photo and letter of &amp;quot;The One&amp;quot;, instructions to show card to the barperson&lt;br /&gt;
# RW (t): Go to real barman for drinks and receive final instruction&lt;br /&gt;
# RW (s): Trade cards, create story and pres at dinner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
====STEP 1: INTRODUCTION/TEAMS====&lt;br /&gt;
&lt;br /&gt;
Music plays as Jackie sets the scene:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome to the Hall of Revelations. It's exactly 1000 years in the future. Couran Cove lies completely under water and there isn't a single sign of life. An ancient stone tablet in the shape of a pyramid lies on the sea bed, engraved with 21 cryptic symbols. What do the symbols reveal about what happened here? And how were the people who lived here responsible for this devastating situation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Black screen fades up to pyramid on screen, with a countdown that starts from 60:00.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have been able to obtain this photograph of the tablet and have shown it to a leading archeologist. She has suggested to us that these symbols conceal a cryptic message about the people who lived here in the past. They hold the key to what happened here. &lt;br /&gt;
&lt;br /&gt;
Luckily for us, today is a very special day. A wrinkle in time will allow us to explore Couran Cove during different times to talk to the inhabitants and uncover all 21 symbols. But we have to be quick, the time portal is only open for the next 60 minutes!&lt;br /&gt;
&lt;br /&gt;
You will need to work together in teams to find the 21 symbols and their associated stories to solve the mystery of what happened here. To begin, please take a number and assemble outside&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Participants take a ticket that reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bike Number #&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 2: ENVIRONMENT CARDS====&lt;br /&gt;
&lt;br /&gt;
Participants go outside to the bike area and find four numbered groups of six bikes. Attached to one of the bikes is the inventory bag with the following instructions:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are the XXX team. Each of you needs to choose one of the following roles, and wear the rrelevant role sticker:&lt;br /&gt;
The Navigator - you are in charge of navigation, use the map and lead the way&lt;br /&gt;
The Notary - you are responsible for logging all that you find, use the notepad and pen&lt;br /&gt;
The Communciator - you are the voice of the team, you are responsible for any interactions&lt;br /&gt;
The Collector - you are the keeper of the cards, a very important role&lt;br /&gt;
The Archeologist - you are in charge of digging up treasures, use your torch if it gets dark&lt;br /&gt;
The Treasurer - you are in charge of any gold coins you find, consider wisely how you spend them&lt;br /&gt;
&lt;br /&gt;
Your first task is to make your way to the XXX area and look for an environment card. X marks the spot and remember - cryptic clue here ???&lt;br /&gt;
&lt;br /&gt;
The teams make their way to the relevant area and find their environment card. On the back is a post it that reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The time travel machine is ready to transport you. Return to the Hall of Revelations and look for the time travel machine marked XXX. And hurry! The portal is only open for a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alternative if can't be at the cliff in SL because of barriers:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The time travel machine is ready to transport you. Return to the Hall of Revelations and look for the time travel machine marked XXX. There you will find a foggy cemetery. Find the name of the person on the back of your environment card and click on it. They have something for you. But hurry! The portal is only open for a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 3: SL ANCESTORS====&lt;br /&gt;
&lt;br /&gt;
Participants find their designated computers (time machines) where they are already logged in as one of GH's avatars. They start off on the cliff and clicking on a sentinel gives them the following notecard:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make your way along the cliff path to the cemetery where you will find the grave of the person mentioned on your environment card. He/she has something to tell you. But make haste. The ancient ones don't like to be kept waiting!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The participants find the grave and once they click on the right one, receive the following notecard:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel very connected to this place but my time here was difficult. But my efforts weren't in vain. I have a long lineage and one of my descendents works in the resort. His/her name is XXXX and you will find her/him in the XXX. Go now and ask him/her &amp;quot;relevant question TBD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 4: DESCENDENT ACTORS====&lt;br /&gt;
&lt;br /&gt;
Participants find the descendent and ask them a question about their ancestor. The actor gives them some information, a character card, and some gold coins. &lt;br /&gt;
&lt;br /&gt;
For example: For Jess Noonuckle&lt;br /&gt;
&lt;br /&gt;
“I come from a long line of Goenpul people. My grandmother tells the story that she was the first girl in our family to have all her fingers. My ancestors had the custom of removing two joints of the little fingers of the girls. But it was only the girls. I don’t know why.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He/she instructs them to return to their time machines and look for XXX - he/she lives in the XXX hut, a post it note on the back of the card also reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Return to your time machines and use the canoe to find XXX at the lagoon. His/her real name is XXX and you will find her/him in the XXX hut. Ask him/her about the &amp;quot;relevent question&amp;quot; TBD. But hurry, a storm is fast approaching&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 5: SL AVATARS====&lt;br /&gt;
&lt;br /&gt;
Canoe sign reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right click and select ride&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Participants get into a canoe and paddle over to the huts where they find the relevant character. They chat with the character who tells something strange is happening, strange objects seem to be stripping the land of the stories. He/she tells them to find the nine symbols before all the stories are disappear! They will act as their &amp;quot;spirit guide&amp;quot; and accompany them. (Need to write this as bullet points for each mentor avatar) The real card is &amp;quot;manifested&amp;quot; and handed to the Collector by the mentor. NB Need to put character names in stories***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 6: SL ARTEFACTS====&lt;br /&gt;
&lt;br /&gt;
Participants walk around looking for nine artefacts that produce notecards (character card text). In addition they might click on gold coins which the team mentors must take note of and redeem for real ones. Once all the artefacts have been found the land floods to knee level and the avatar guides tell the team to go to the lodge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 7: FLOOD/MONOLITH====&lt;br /&gt;
&lt;br /&gt;
Participants make their way to the Lodge guided by their mentor avatars. There they encounter a chatbot barman, who makes the following chitchat, referring to the monolith:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who put that bloody great thing there, that's what I want to know&amp;quot;&lt;br /&gt;
&amp;quot;First it didn't rain for 20 years, not it hasn't stopped for 20&amp;quot;&lt;br /&gt;
&amp;quot;A horse, an irish man and a duck walked into a bar and the barman said, what is this, some kind of joke?&amp;quot;&lt;br /&gt;
&amp;quot;Someone tried to climb it once. Didn't get very far. Broke an arm and both legs in the process&amp;quot;&lt;br /&gt;
&amp;quot;Lovely weather, innit&amp;quot;&lt;br /&gt;
&amp;quot;Psst. You know what rain plus hot temps equals, don't ya? Yep, malaria&amp;quot;&lt;br /&gt;
&amp;quot;Dunno what those lights are. Seems to be sucking stuff in. Maybe it's one of those black hole things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flood rises to the level of the canoe and the mentor avatars suggest they take the canoe (if they haven't thought of it themselves). They padde over to the monolith on which is revealed:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is The One. b:d is the key to finding her&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The countdown for the pyramid now is at 0 and the team must assemble in front of the pyramid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 8: PYRAMID UNLOCKING====&lt;br /&gt;
&lt;br /&gt;
Participants stand in front of the pyramid which now has an unlocking ritual written next to it which reads something along the lines of:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In a circle 4 must stand&lt;br /&gt;
&lt;br /&gt;
Men and women holding hands&lt;br /&gt;
&lt;br /&gt;
Around them 8, on the ground&lt;br /&gt;
&lt;br /&gt;
Chant this note RA!, in a round,&lt;br /&gt;
&lt;br /&gt;
Of the remaining 4 place each card&lt;br /&gt;
&lt;br /&gt;
On the reader, and concentrate hard&lt;br /&gt;
&lt;br /&gt;
To see where the archeologists will go&lt;br /&gt;
&lt;br /&gt;
All four to find what she did know&lt;br /&gt;
&lt;br /&gt;
About the disaster that befell us here&lt;br /&gt;
&lt;br /&gt;
Now begin at once, her message is near!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Participants chant etc and bring their cards up to the &amp;quot;card reader&amp;quot; and as they do each symbol unlocks to reveal a letter underneath. Music builds until all the letters are revealed, with an additional note:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The monolith is the key. My message awaits you. Decipher this and send your four to find the time capsule and bring it back here!&amp;quot; Or is this better as a note inside the time capsule? Bring me back to the group etc - it is clear from the chant that the archeologists are supposed to go, not everyone, but we need them to come back. TBD&lt;br /&gt;
&lt;br /&gt;
Here is the code for underneath the pyramid. The phrase is &amp;quot;find me inside the chapel&amp;quot; which skewed from b:d will read as &amp;quot;hkpf og kpukfg  vjg ejcrgn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The layout of the letter on the pyramid will be:&lt;br /&gt;
&lt;br /&gt;
h&lt;br /&gt;
kp&lt;br /&gt;
fog&lt;br /&gt;
kpuk&lt;br /&gt;
fgvjg&lt;br /&gt;
ejcrgn&lt;br /&gt;
&lt;br /&gt;
The teams then crack the code and the archeologists go and look for the time capsule. They bring it back and, hand out the cards and then read out the following:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings, my fair friends. It has been many thousands of moons since I walked amongst you, but I have been watching. Please take heed - the storms are coming, and the blued eyed one are waiting for the right moment. There is one amongst you who can help. Take my card to the barperson and he/she has something for you. But hurry, time is running out!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STEP 9: BARPERSON====&lt;br /&gt;
&lt;br /&gt;
Participants show their &amp;quot;one&amp;quot; cards to the barman and get a round of drinks that includes a kinder surprise instruction that reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Congratulations, you have made it this far! Now you have one more task to do. Sit down with your team and write your story of the Couran Cove Enigma. It must be no more than 3 minutes long and should be in the form of a first person monologue. Use your character cards to help you, and use your gold coins to purchase cards from other teams or to buy props from the props vendor. The only rule - you must use &amp;quot;The One&amp;quot; somewhere in your story. Be creative - the best team wins a prize! You have until dessert to come up with your story and may the best story win!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===COURAN COVE ENIGMA GAME CARDS===&lt;br /&gt;
&lt;br /&gt;
==== ENVIRONMENT CARDS (4) (with name of ancestor for next step italicised)====&lt;br /&gt;
&lt;br /&gt;
Card #1 - Indigenous Team sent to Rainforest&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Gold&lt;br /&gt;
&lt;br /&gt;
Name:  Rainforest&lt;br /&gt;
&lt;br /&gt;
Ancient &lt;br /&gt;
&lt;br /&gt;
“I am rich and plentiful, being home to the Cabbage Palm, Lillipilli, Tree Fern and the Golden Wallaby. My aboriginal friend, Oodgeroo Noonuckle told me that the local people ground fern root into a flour to make a type of damper. Bandicoots, lizards, and echidnas were also eaten by my indigenous friends who lived here in harmony with me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #2 - Pioneer Team sent to Museum&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  Dunes&lt;br /&gt;
&lt;br /&gt;
Ancient&lt;br /&gt;
&lt;br /&gt;
“I am fragile and ever changing, a victim of the salt-laden winds and the ocean. But the biggest impact has been the arrival of the white man. In 1892 the Cambus Wallace, piloted by Captain James Turner, shipwrecked and its load of dynamite exploded. It weakened my narrow spit and led to the devastating breakthrough which occurred four years later”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #3 - Couran Team sent to Eco Lodges&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Bush&lt;br /&gt;
&lt;br /&gt;
Ancient&lt;br /&gt;
&lt;br /&gt;
“Life has been hard for those who try to live amongst me. Some say I am inhospitable but I like to think of myself as resilient. In 1948 after his crops failed for the fifth year in a row Bob Latter gave up 30 years of toil and left. You can see his crumbling house foundations and old Mango trees in the Couran Cove Chapel”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #4 - Tomorrow Team sent to Helipad&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Broadwater&lt;br /&gt;
&lt;br /&gt;
Ancient&lt;br /&gt;
&lt;br /&gt;
“My waters were once abundant in sea life. Eric Bone told us that dugongs, dolphins, loggerhead turtles and humpback whales were plentiful and the inhabitants fished for food. But those days are long gone. Ever since 2070 when They came and stripped us bare”.&lt;br /&gt;
&lt;br /&gt;
==== ACTOR CARDS (4)====&lt;br /&gt;
&lt;br /&gt;
Card #5 - Indigenous Team sent to Female Worker&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Gold&lt;br /&gt;
&lt;br /&gt;
Name:  Jess Noonuckle&lt;br /&gt;
&lt;br /&gt;
1981 - &lt;br /&gt;
&lt;br /&gt;
“I come from a long line of Goenpul people. My grandmother tells the story that she was the first girl in our family to have all her fingers. My ancestors had the custom of removing two joints of the little fingers of the girls. But it was only the girls. I don’t know why.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #6 - Pioneer Team sent to Male Worker&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  David Turner&lt;br /&gt;
&lt;br /&gt;
1977 -&lt;br /&gt;
&lt;br /&gt;
“My Great Great Grandpa was one of four Roman Catholic missionaries who came in 1831 to convert the local aboriginees. He loved it here and stayed on after the others left but by 1847 he wrote to the police, desperate to get out. I don’t know what changed but he had to get out, he was terrified and in fear for his life.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #7- Couran Team sent to Female Worker&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Sam Latter&lt;br /&gt;
&lt;br /&gt;
1975 - &lt;br /&gt;
&lt;br /&gt;
“I haven’t been working here that long but I do know there was a bit of a cover up. It was trapped in the lagoon, a big bloody brute of a thing, and they had to get it out by chasing it on jet skis. Of course no-one talks about it. We don’t want any JAWS type publicity, do we?”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #8 - Tomorrow Team sent to Male Worker&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  TJ Bone&lt;br /&gt;
&lt;br /&gt;
1978 - &lt;br /&gt;
&lt;br /&gt;
“It was only a simple procedure – day surgery and it really doesn’t bother me. The People communicate to me directly through the chip. I can't say too much other than we need to prepare. And soon, they’re going to be here in 2011.”&lt;br /&gt;
&lt;br /&gt;
====SL AVATAR CHARACTER CARDS (4)====&lt;br /&gt;
&lt;br /&gt;
Card #9 - Indigenous Team sent to The Mangrove Hut on the Lagoon Edge&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Gold&lt;br /&gt;
&lt;br /&gt;
Name:  Mannoo&lt;br /&gt;
&lt;br /&gt;
40,000BC - &lt;br /&gt;
&lt;br /&gt;
“I am Mannoo, the ancient protector of all the plants and animals of the Goombumerri tribe. Look for my face in the night sky. I am there watching over all living creatures. Let this be a warning to anyone who doesn’t respect the ways of the ancestors.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #10 - Pioneer Team sent to Circle of Rocks Hut on the Lagoon Edge&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  William Edwardson&lt;br /&gt;
&lt;br /&gt;
1809 - 1872&lt;br /&gt;
&lt;br /&gt;
“My name is William Edwardson. Oysters are so plentiful here we gather them by the schooner loads. We burn them for lime to make cement and mighty fine lime it is too. Some of our builders prefer live oysters as they claim to give the lime more body, but I’m not sure I agree. In any case there are enough oysters here for one man to make a small fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #11 - Couran Team sent to Tropical Forest Hut on the Lagoon&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Athena Tolhurst&lt;br /&gt;
&lt;br /&gt;
1895 - 1977&lt;br /&gt;
&lt;br /&gt;
“My name is Athena Tollhurst and I purchased a small farm block here in Couran in 1924. People around here may know me by my stage name, Athena Palace. That's the name I use when I tour as a magician and healer. I’m famous now for curing people’s ills but the question is whether or not I can cure my own.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #12 - Tomorrow Team sent to Coastal Hut on the Wild Sea&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Miranda Spry&lt;br /&gt;
&lt;br /&gt;
2020 - 2082&lt;br /&gt;
&lt;br /&gt;
“Miranda Spry here. It's 2082 and the Avian Flu has now almost completely decimated the world. Couran Cove is one of the few places where people can live. Being an island helps and with the immense security system we have in place, it means we’ve been able to keep it at bay. But it’s only a matter of time before a carrier sneaks in.”&lt;br /&gt;
&lt;br /&gt;
====ADDITIONAL SL CHARACTER CARDS (9)====&lt;br /&gt;
&lt;br /&gt;
Card #13 - Located on a Tree in the Rainforest&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Gold&lt;br /&gt;
&lt;br /&gt;
Name:  Graham Dillon&lt;br /&gt;
&lt;br /&gt;
1910 - 1983&lt;br /&gt;
&lt;br /&gt;
“I am Graham Dillon, a local elder and I can tell you lots about this place. Many of the trees still show the marks of our people. There’s a forest red gum near Couran that bears the scar where a huge slab of wood was cut out to make one of our canoes”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #14 - Located on Rocks at the Surf Beach&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  Robert Longhurst&lt;br /&gt;
&lt;br /&gt;
1857 - 1935&lt;br /&gt;
&lt;br /&gt;
“My name is Robert Longhurst. The Mystery - now there was a tragedy. She was shipwrecked in 1897 right off the beach here. They had a lifeboat on board but it was locked and no-one had the key. Many lives were lost that night, there were tens of bodies washed up on the sand.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #15 - Located on a Gondola Under the Lagoon&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Bruce Shaw&lt;br /&gt;
&lt;br /&gt;
1951 - &lt;br /&gt;
&lt;br /&gt;
“Bruce Shaw here. In 1980 I asked council for permission to run a funeral business here on Couran. I was proposing to build a vault under the sea and carry mourners across to the island by Gondola. For some reason council denied me permission. They don't appreciate big ideas, our council”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #16 - Located on the Rocks at the Base of the Cliff&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Janie Longhurst&lt;br /&gt;
&lt;br /&gt;
2933 - 3005&lt;br /&gt;
&lt;br /&gt;
“My name is Janie Longhurst. I’ve always been fascinated by rocks, and I guess it was the summer of 2963 when I found the remains. It certainly gave me my fifteen minutes of fame but in some ways I wished I’d never found them. They were obviously trying to protect themselves from some kind of attack. But from who, or what?”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #17 - Located somewhere on the beach&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  Medou Tiki&lt;br /&gt;
&lt;br /&gt;
1847 - 1929&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One day a group of black men arrived on the beach. They were Kanakas, Pacific Islanders kidnapped to work as slaves in the cane fields. They'd escaped and made their way here by canoe. A “nigger hunt” was launched and they put ‘em all in the Nerang Lock-Up. But one of 'em, Medou Tiki managed to get away. I dunno what happened to him”. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #18 - Located in one of the Huts&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Madeline Martin&lt;br /&gt;
&lt;br /&gt;
2058 - 3007&lt;br /&gt;
&lt;br /&gt;
“My name is Madeline Martin and I'm Eloise's mother. We always knew Eloise was special. When she went missing we thought it must have been someone we knew. How else would they be able to break through our security system? But when I saw the NASA pictures I knew it was something entirely different. I wish they’d bring her back. We miss her so much.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #19 - Located on the Water’s Edge Near the Crocodile&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Green&lt;br /&gt;
&lt;br /&gt;
Name:  Rodney Eaton&lt;br /&gt;
&lt;br /&gt;
1925 - 2004&lt;br /&gt;
&lt;br /&gt;
“My name's Rodney Eaton. It was 1963 and the place was over run with feral cattle. The local crocs loved it, they would feed on the calves and they were becoming a real problem as well, especially after they took the Hage boy. So I hunted down all the cattle and the crocs and made a killing selling them for pet food.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #20 - Located On a Dolphin Swimming About&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Red&lt;br /&gt;
&lt;br /&gt;
Name:  Harold Hage&lt;br /&gt;
&lt;br /&gt;
1889 - 1901&lt;br /&gt;
&lt;br /&gt;
“I'm Harold Hage. Dad said there used to be heaps of fish. The old black fella says it’s cause we fish outside the bay. He says his people would wait until the fish were inside the bay so the young fish would learn the way. He also said they also used dolphins to herd the fish into shore. I would have liked to see that!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card #21 - Located Somewhere cool!&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name:  Jennifer Shaw&lt;br /&gt;
&lt;br /&gt;
2080 - 3007&lt;br /&gt;
&lt;br /&gt;
“My name is Jennifer Shaw. Last night I saw the lights again. They were flashing in a circle, about 30 metres above the trees. Dad thinks I’m seeing things, he reckons it’s the sickness making me see weird stuff. But I know it wasn’t a hallucination. I reckon it’s someone come to help.”&lt;br /&gt;
&lt;br /&gt;
==== THE ONE CHARACTER CARD (1 x 4 copies)====&lt;br /&gt;
Card #22 - Located in the Time Capsule in the Chapel&lt;br /&gt;
&lt;br /&gt;
Symbol: TBD&lt;br /&gt;
&lt;br /&gt;
Colour: Blue&lt;br /&gt;
&lt;br /&gt;
Name: Eloise Martin&lt;br /&gt;
&lt;br /&gt;
2088 - &lt;br /&gt;
&lt;br /&gt;
“My name is Eloise Martin but they call me The One. I was taken from my family by the People in 2094. Though I have been treated well I find eternal life tiresome. But the things I have seen - planets born and die, species rise and fall. I have seen the devastating destruction of the human race and I beg you to do something before it is too late. Don’t trust those with Eyes of Blue!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential VI Freycinet, Tasmania May 07 - THE ZANCHETTA BROTHERS==&lt;br /&gt;
Created by [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] &amp;amp; [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2007&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A multi part Italian mystery (similar to the previous on 6 months earlier), quest, mixed reality game which saw participants working together for the first time in an inextricably linked, parallel Second Life plus real life in surrounds around Freycinet Lodge. This included a virtual replica of the lodge itself built by Gary on site. After the usual random puzzle to create the teams we went into a quest for clues and credits (gold coins, codes etc) in both Second Life and a nearby forest so they could continue to part three. The teams talked on walkie talkies as they found locations in Second Life which mirrored hidden clues around the lodge, in the walkways along the coast and the long pier. This finished with an exercise to buy props for a presentation and work together to create a story incorporating as many elements as they could. As many people had been awake since 4am to get flights from other parts of Australia, the game functioned to revitalise people and set the mood for the next five days of the lab. (Catherine Gleeson did film a great edgy, infrared video of this game that lasted about two hours, into the darkness but sadly it was deleted by John Buchanan of Carnegie Mellon during the week!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Virtual_Lodge02.jpg]]&lt;br /&gt;
&lt;br /&gt;
====USER JOURNEY:====&lt;br /&gt;
&lt;br /&gt;
====Level 1 – Introduction====&lt;br /&gt;
Jackie oulined the call to action.&lt;br /&gt;
&lt;br /&gt;
“The Freycinet area has a rich history. Today I’m going to tell you about two Italian brothers who tried to make their fortune here. Their names were Mario and Biagio Zanchetta and in 1933 they applied for a permit to quarry pink granite. For a while their business was successful and the Zanchetta pink granite was highly sought after. If you tour the famous landmarks of Italy you can see examples of the beautiful stone. However October dark night a strange electrical disturbance was recorded in this area and the next day the Zanchettas abruptly closed down their granite business. No-one knows why. Your job today is to work together in teams to explore the Italian Connection to the Freycinet Peninsula and complete the Zanchetta’s mysterious story. To begin, please assemble In Breakout Room #2  where you will be assigned your teams”.&lt;br /&gt;
&lt;br /&gt;
KEY RW=Real World  VW=Virtual World&lt;br /&gt;
&lt;br /&gt;
====Level 1 – Puzzles====&lt;br /&gt;
&lt;br /&gt;
RW: Teams are allocated by puzzle pieces and solve the anagram of the Italian city to find which computer to go to.&lt;br /&gt;
&lt;br /&gt;
Back of the puzzle is text: “We come from a distant city, well known to all. It’s a mixed up kind of place but once you know it, it’s easy to love. Go to the computer with the name of the city“&lt;br /&gt;
&lt;br /&gt;
And one of four city anagrams:&lt;br /&gt;
*Ram Icy Foot (City of Roma)&lt;br /&gt;
*Foamy Tin Coil (City of Milano)&lt;br /&gt;
*Finality Coop (City of Napoli)&lt;br /&gt;
*Yurt Fiction (City of Turin)&lt;br /&gt;
&lt;br /&gt;
====Level 2 – Second Life/Gold Coins====&lt;br /&gt;
&lt;br /&gt;
The teams find the relevant computer and discover they have one avatar in Second Life in a coastal area. &lt;br /&gt;
&lt;br /&gt;
VW: An introduction sentinal directs them on their way through an arch and along a coastal walk across bridges etc:&lt;br /&gt;
&lt;br /&gt;
Once they get to the fourth sentinel they read the following message:&lt;br /&gt;
&lt;br /&gt;
RW: “From here you need to split up. Some of you go to the wooded clearing to find gold coins hidden amongst the trees. Turn left outside this room and walk through the petanque area and along the path to where the Zanchetta grave marker is. Collect as many gold coins as you can in 20 minutes, then come back and join your team. The rest of the group needs to find the resting place of Maria Zanchetta. Be quick – you only have 20 minutes.”&lt;br /&gt;
&lt;br /&gt;
VW: &amp;quot;The Zanchetta Graveyard”&lt;br /&gt;
&lt;br /&gt;
On a 'paper' label on each of the four computer screens is the City Name and the Ancestor Name RIP:&lt;br /&gt;
#Manuela Zanchetta&lt;br /&gt;
#Michelangelo Zanchetta&lt;br /&gt;
#Massimo Zanchetta&lt;br /&gt;
#Maria Zanchetta&lt;br /&gt;
&lt;br /&gt;
[[Image:graves_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
They navigate around a foggy, confused virtual graveyard that they have arrived at in Second Life, looking for their ancestor name and getting another directional clue. This leads them on a long walk around the island to lead them underwater. They open a treasure chest next to a circling shark in Second Life, the directions read: &lt;br /&gt;
&lt;br /&gt;
“CAPO is the nickname I gave Mario – it means Chief. Some of you take this nickname and three of the gold coins to the bar where the bartender has something for you. The rest of you wait underwater for your next instruction”.&lt;br /&gt;
&lt;br /&gt;
====Gatekeeper: Kit from Bartender====&lt;br /&gt;
&lt;br /&gt;
RW: Once they have given the code and gold coins to bartender, he/she gives them a GAME KIT that contains:&lt;br /&gt;
&lt;br /&gt;
Name of the Team in COLOUR code&lt;br /&gt;
&lt;br /&gt;
Torch (1), Set of walkie talkies, Glo necklaces (6), Museli Bars (6)&lt;br /&gt;
&lt;br /&gt;
Instructions that read:&lt;br /&gt;
&lt;br /&gt;
VW: “You are the COLOUR team. Walk up the ramp (In Second Life) into the glass dome and click on the Pink Granite Monolith.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Inventory_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Level 3 – SL/RL Treasure Hunt for Story Fragments====&lt;br /&gt;
&lt;br /&gt;
Clicking on the monolith teleports them to a canyon with another treasure chest in it. Clicking on it reveals the following message&lt;br /&gt;
&lt;br /&gt;
&amp;quot;“Go to the lodge and add up the four pieces of the story to find the three digit number that opens this treasure chest. After you have all four story cards return to the treasure chest. Press chat and  type in the numerical code. Start now, you have 30 minutes to complete this task!”&lt;br /&gt;
&lt;br /&gt;
Hidden around the lodge in Second Life are COLOURED markers that indicate where four COLOURED story cards are hidden in real life. They use the walkie talkies to guide members of your team to the card locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:VIrtual_Lodge01.jpg]]&lt;br /&gt;
&lt;br /&gt;
They don’t yet have the code so make their way to a re-creation of the pier/deck area outside the Lodge. The team on the computer locate the coloured markers in SL and using the walkie talkies direct the team outside to the same spots where a story card is hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:real_Lodge.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RW: The story fragments are parts of a paragraph of four very different stories, in subject and styles. Each one has a number on it and all four stories add up to 739 (treasure chest code). The stories are as follows, each in four line/fragments:&lt;br /&gt;
&lt;br /&gt;
1 – Tragic love&lt;br /&gt;
Biagio had shared everything with his brother but he couldn’t share her. For the first time in their lives they refused to speak to each other. Manuela couldn’t stand the guilt of being the cause of this terrible rift. Mario found her body, her long blonde hair gently waving in the icy current.&lt;br /&gt;
&lt;br /&gt;
2 – Murder&lt;br /&gt;
At 22:14 on the night of October 23rd we received a call from one Mario Zanchetta. When we arrived on the scene, we discovered the body of a 47 year old man, identified as Michelangelo Zanchetta, a granite buyer from France and the Zanchetta’s second cousin. Michelangelo was doing business in the area with another granite supplier but his body was found in the Zanchetta mine. His death is classified as suspicious and Mario and Biagio Zanchetta are now helping us with our investigation.&lt;br /&gt;
&lt;br /&gt;
3 – Aliens&lt;br /&gt;
Dearest Mama, I have terrible news. Biagio has been taken to a psychiatric hospital, suffering from grand delusions. He claims to have been visited by tiny red aliens from a distant planet who have been sent by Uncle Massimo. His electric treatment starts tomorrow and I will write as soon as I know more, your loving son, Mario.&lt;br /&gt;
&lt;br /&gt;
4 – Accident&lt;br /&gt;
The rocks are pink at my house, Mama and Papa dig the rocks out of the ground and sell them.  I like it here but I wish there were other boys to play with, sometimes I get lonely I used to play with my cousin, Maria but she died in the accident. My Uncle and Aunty want to go back to Italy now but Mama says there’s nothing for any of us there.&lt;br /&gt;
&lt;br /&gt;
VW: Once they have entered (by typing in chat to the treasure chest) the right code a notecard pops up:&lt;br /&gt;
&lt;br /&gt;
“Bravo! You’ve done it. Don’t show or tell the other teams! Now take the “code”, to the bartender who will give you your final instruction. Well done, you are very close now!”&lt;br /&gt;
&lt;br /&gt;
Number combinations that add up to 739:&lt;br /&gt;
&lt;br /&gt;
*158 301 150 130&lt;br /&gt;
*76 176 237 250&lt;br /&gt;
*13 100 222 404&lt;br /&gt;
*5 123 125 486&lt;br /&gt;
&lt;br /&gt;
====Gatekeeper: Treasure Chest from Bartender====&lt;br /&gt;
&lt;br /&gt;
RW: Once they have given the password to bartender, he/she gives them a treasure chest that contains:&lt;br /&gt;
&lt;br /&gt;
Three gold coins, Bar chit for a round of drinks, A note – “congratulations, you all deserve a drink!”&lt;br /&gt;
&lt;br /&gt;
Instructions that read:&lt;br /&gt;
&lt;br /&gt;
“Sit down with your team and create the story of what happened to the Zanchetta Brothers. Use your coins to purchase story elements from the props vendor, and if you need more coins, look back out in the clearing. Then, using all the elements of the game - puzzle image, city name, ancestor name, NAME, card story fragments, and props, create the end of the Zanchetta story. Your 3 – 5 minute story will be presented tomorrow morning at 9:00am sharp. Be creative – the best story wins a prize!”&lt;br /&gt;
&lt;br /&gt;
[[Image:Treasure_small_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Level 4 – Story Creation====&lt;br /&gt;
Teams look for gold coins, purchase props (from a table set up with many interesting items, a mentor acts as difficult bartering sales person, each prop has a gold coin value marked on it) and spend half an hour over a drink, and over dinner later, coming up with a 3 minute presentation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Props_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Level 5 – Presentation====&lt;br /&gt;
Team presents stories which are judged by three of the mentors and the best team receives a prize.&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential V Freycinet, Tasmania Oct 06 - THE ITALIAN CONNECTION ==&lt;br /&gt;
Created by Jackie Turnure &amp;amp; [http://www.personalizemedia.com/ Gary Hayes] © 2006&lt;br /&gt;
&lt;br /&gt;
===User Journey: ===&lt;br /&gt;
&lt;br /&gt;
'''Level 1 – Puzzles''' &lt;br /&gt;
Teams are allocated by puzzle pieces and solve the anagram to find which computer to go to.&lt;br /&gt;
&lt;br /&gt;
'''Level 2 – Code Cracking/Coins'''&lt;br /&gt;
Teams read letter then enter second life where they are split in two, half are directed to hunt for gold coins in area with other teams. Others must find the secret code “1892” to get to next level.&lt;br /&gt;
&lt;br /&gt;
'''Level 3 – Treasure Hunt'''&lt;br /&gt;
Teams are given “kit” and directed to one of four rooms that houses a map. Teams split in two and using walkie talkies find a series of cards that give them story fragments and treasure chests that contain the final direction to return to bar.&lt;br /&gt;
&lt;br /&gt;
'''Level 4 – Story Creation'''&lt;br /&gt;
The barman gives each team a drink with directions to create a story utilising all the elements of the game. Teams can purchase story props with gold coins.&lt;br /&gt;
&lt;br /&gt;
'''Level 5 – Presentation'''&lt;br /&gt;
Team presents stories which are voted on and the best one receives a prize.&lt;br /&gt;
&lt;br /&gt;
===Intro:===&lt;br /&gt;
&lt;br /&gt;
“The Freycinet area has a rich history. Today I’m going to tell you about two Italian brothers who tried to make their fortune here. Their names were Mario and Biagio Zanchetta and in 1933 they applied for a permit to quarry pink granite. For a while their business was successful and their granite was used throughout Tasmania and exported to Italy. A photograph of the M. V. Naracoopa (250 tons) used to transport granite is shown in the foyer of this hotel. The Zanchetta pink granite was highly sought after and if you tour the famous landmarks of Italy you can see examples of the beautiful stone. However one night a strange electrical disturbance was recorded in this area and the next day the Zanchettas abruptly closed down their granite business. No-one knows why. Your job today is to work together in teams to explore the Italian Connection to the Freycinet Peninsula and complete the Zanchetta’s mysterious story.”&lt;br /&gt;
&lt;br /&gt;
“To begin, please assemble outside on the deck where you will be assigned your teams”.&lt;br /&gt;
&lt;br /&gt;
===Direction #1: Back of puzzle===&lt;br /&gt;
&lt;br /&gt;
Once they complete and turn over puzzle – The Zanchettas hail from a famous Italian city. It’s a mixed up kind of place. &lt;br /&gt;
&lt;br /&gt;
Anagrams (computer names):&lt;br /&gt;
City of…&lt;br /&gt;
*Ram Icy Foot - Roma	&lt;br /&gt;
*Foamy Tin Coil - Milano&lt;br /&gt;
*Finality Coop - Napoli&lt;br /&gt;
*Yurt Fiction - Turin&lt;br /&gt;
&lt;br /&gt;
Take this message to the breakout rooms to discover more about the famiglia Zanchetta.&lt;br /&gt;
&lt;br /&gt;
===Direction #2: Computer/Second Life===&lt;br /&gt;
&lt;br /&gt;
An envelope message on the computer - &lt;br /&gt;
&lt;br /&gt;
Here you will find the virtual resting place of the&lt;br /&gt;
*Zanchetta’s Great Aunt, Maria Zanchetta. You must traverse this world to find the key to her demise. But be quick – you only have 20 minutes and the first team to finish this task will be rewarded for their effort.&lt;br /&gt;
*Zanchetta’s Grandmother, Manuela Zanchetta. You must traverse this world to find the key to her demise. But be quick – you only have 20 minutes and the first team to finish this task will be rewarded for their effort.&lt;br /&gt;
*Zanchetta’s Great Uncle, Michelangelo Zanchetta. You must traverse this world to find the key to his demise. But be quick – you only have 20 minutes and the first team to finish this task will be rewarded for their effort.&lt;br /&gt;
*Zanchetta’s Grandfather, Massimo Zanchetta. You must traverse this world to find the key to his demise. But be quick – you only have 20 minutes and the first team to finish this task will be rewarded for their effort.&lt;br /&gt;
&lt;br /&gt;
===Directions #3 – In Second Life===&lt;br /&gt;
&lt;br /&gt;
#Benvenuti to the final resting place of the famiglia Zanchetta. To find who you are looking for, make your way to the archway. But please walk lightly on this land. The spirits are weary and do not like to be disturbed.&lt;br /&gt;
#Bravo. Now you must pass through the portal under the divine arch. Follow the path around to the right of the mountain of fire. Make haste, the ancestors are waiting.&lt;br /&gt;
#Fantastico, you have made it this far. Now you must cross the bridge of death. Take care but remember time is of the essence. The ancestors are watching your every move.&lt;br /&gt;
#Auguri, you did it. Now you have reached the point in the quest where the team must break in two. Send two of you to find gold coins in X area. Find as many as you can in 15 minutes and meet back with the team by 6:00pm. The rest of you continue on your ancestral journey. Follow the coastal path to the right around to the Forgotten Forest and the Mists of Time.&lt;br /&gt;
#Attensione. The Mists of Time are here to protect those that rest within. Find the grave of the ancestor you are looking for and click on it. But take care not to click on the wrong grave. The spirits do not take lightly to being awoken before their time.&lt;br /&gt;
#Buongiorno. You have discovered the holy site of my remains. But the key to my death is not found here but in the watery grave where I lost my life. Walk to the sea and turn left. Follow the coastline towards the sun. Tis a long walk so make haste. &lt;br /&gt;
#Bravo. You have done well. Now you must cross the Bridge of Life to where the Lamp Post stands. There you will find a diving board over the water, my secret lies in the treasure chest below. Jump in if you dare, but look out for the cause of my demise. &lt;br /&gt;
#“1892” Auguri, you did it! Take this clue and meet up with your team mates. Give the clue and three of the gold coins to the bar person. She has something for you to help you in the next part of your quest.&lt;br /&gt;
&lt;br /&gt;
===Direction #4: Kit from Bartender===&lt;br /&gt;
&lt;br /&gt;
Once they have given clue and gold coins to bartender - &amp;quot;Here is your game inventory. It contains Health, Communication and Orientation Tools, and a Torch. Take the inventory to room     to find the map and next instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:Inventory_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Direction #5: Map===&lt;br /&gt;
&lt;br /&gt;
Once they have gone to the appropriate room – written above map.&lt;br /&gt;
&lt;br /&gt;
Bravo, you have done well to get this far. Now to your next challenge - hidden on the property are five playing cards each with a fragment of the Zanchetta story. Use this map and the directions to find them and you will be close to completing the quest. Split the team into two - half of the team stay here and direct the other half using the walkie talkies. Collect the cards and report back your findings. But do not remove the map or directions from this location. Start now, you must have completed this task by 6:30!&lt;br /&gt;
&lt;br /&gt;
Walkie talkies:&lt;br /&gt;
*Hold down the function key until the light goes on&lt;br /&gt;
*Only one of you press call button to initiate connection.&lt;br /&gt;
*Press black button on side to speak, leave one second at head and tail for clarity.&lt;br /&gt;
&lt;br /&gt;
Compass:&lt;br /&gt;
*Hold level and wait until it “settles” for accurate reading&lt;br /&gt;
&lt;br /&gt;
Directions x four separate sheets:&lt;br /&gt;
*10 Card – walk three paces etc etc, first half of story fragment, fill in second part&lt;br /&gt;
*Jack Card – walk three paces etc etc, first half of story fragment, fill in second part&lt;br /&gt;
*Queen Card – walk three paces etc etc, first half of story fragment, fill in second part&lt;br /&gt;
*King Card - walk three paces etc etc, first half of story fragment, fill in second part&lt;br /&gt;
*Ace card – record the temperature and look under/dig etc for treasure chest holding the last clue&lt;br /&gt;
&lt;br /&gt;
[[Image:Cards_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16 Story Fragments: - 12 english, 4 italian&lt;br /&gt;
&lt;br /&gt;
#Strands of hair gushed like bubbles // as they grew back on her shaved head.&lt;br /&gt;
#He swallowed thirstily, his mouth caked dry, // his tongue swollen and tender.&lt;br /&gt;
#The beautiful glittering name fell // out of the sky like a blue steel feather.&lt;br /&gt;
#It is not that the girl is unfit, // she is not of this world. &lt;br /&gt;
#Pale grew the lighthouse flame // as I watched the shadows draw away and morning break.&lt;br /&gt;
#One night my father tried to steal me // and sell me to a man with one leg.&lt;br /&gt;
#Tired after a bad night, // Chantal left the hotel.&lt;br /&gt;
#He was gripped by an enormous compassion and decided // to write her one last letter.&lt;br /&gt;
#The rise and fall of wind // made the land seem to move in small shudders.&lt;br /&gt;
#When the tired wings // fold, he mumbled.&lt;br /&gt;
#He called me Jess because that is the name // of the hood which restrains the falcon.&lt;br /&gt;
#She is dressed in // the skin of her people.&lt;br /&gt;
#Il bambino // morto  (the dead baby)&lt;br /&gt;
#Una promessa // rotta (a broken promise)&lt;br /&gt;
#La lettera // persa (the lost letter)&lt;br /&gt;
#La tempesta // enorme (the huge storm)&lt;br /&gt;
&lt;br /&gt;
===Direction #6: Ace Card===&lt;br /&gt;
&lt;br /&gt;
Once they have collected all five cards – &amp;quot;Check in with team for instructions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Direction #7: Treasure Chest ===&lt;br /&gt;
&lt;br /&gt;
Once they have opened treasure chest – &amp;quot;Auguri, you did it! Take the Ace card and these coins to the bartender for your final instruction. You are getting very close now!'&lt;br /&gt;
&lt;br /&gt;
[[Image:Treasure_small_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Direction #8: Drink Bubble ===&lt;br /&gt;
&lt;br /&gt;
Once they have given the coins and last card to the bartender –&lt;br /&gt;
&lt;br /&gt;
The Zanchettas were famous for their pink granite but no-one knows why they suddenly abandoned their highly successful business. Did it have something to do with the strange electrical disturbance that descended upon the peninsula? Was there a horrific family scandal? Or was it something else entirely? Using all the elements of the quest; puzzle image, city name, ancestor, date and card story fragments, create the end of the Zanchetta story. You can use any leftover coins to purchase additional story elements from the props vendor. Your 3 – 5 minute story will be presented tomorrow morning at 9:00am sharp. You have until 7:00pm, be creative – the best story wins a very special prize!&lt;br /&gt;
&lt;br /&gt;
[[Image:Props_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential IV Milson Island Jul 06 - VOICES FROM THE PAST ==&lt;br /&gt;
&lt;br /&gt;
Created by [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] &amp;amp; [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] © 2006&lt;br /&gt;
other title - &amp;quot;The Ghosts of Milson's Island&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Summary: ===&lt;br /&gt;
This 1.5 hour exercise is both an ice breaker and an introduction to the Island's history. The game is designed to immediately get the group thinking about the user journey, stories in games, pitching dramatically, and how to collaborate. Building on historical events, the game is made up of a combination of puzzles, riddles, physical tasks, online research and theatrical presentation. Four teams of 6 will solve, research and create a five minute story that they will perform to the group.&lt;br /&gt;
&lt;br /&gt;
===User Journey: ===&lt;br /&gt;
&lt;br /&gt;
====Step 1 - Intro and Teams ====&lt;br /&gt;
After the initial introduction and presentations, Jackie introduces the exercise, explaining that this Island has a rich history and today's exercise will allow the Island to introduce itself. Each participant will then be given a random envelope that contains four jigsaw puzzle pieces. The puzzle pieces make up part of one of four puzzles, each with a different image (Polar Bear, Zebra, Koala and Lion).The teams are also told that they must incorporate this animal in their final story (just before they present).&lt;br /&gt;
&lt;br /&gt;
The participant must find the other puzzle piece holders and join up with them. They are then directed to the outside tables (marked with the corresponding puzzle icon) where they assemble their puzzles.&lt;br /&gt;
&lt;br /&gt;
====Step 2 - Location Riddle ====&lt;br /&gt;
Each of the four teams will work together to put their puzzle together and then must work out how to turn it over so they can read the riddle on the back. Once they do they read a cryptic poem/riddle that reveals there is a map under the table, a clue that once solved corresponds to one of four locations on the map (wharf, mental asylum, oval, campground) The teams are then directed to split into pairs and each pair must find one of three story &amp;quot;seeds&amp;quot; hidden in their location at one of the three icons.&lt;br /&gt;
&lt;br /&gt;
For example, the ferry wharf team:&lt;br /&gt;
Well done, a difficult test&lt;br /&gt;
Now on to the next stage of this quest.&lt;br /&gt;
A map you will find beneath this table&lt;br /&gt;
On it, four places and only one you must travel.&lt;br /&gt;
Where to go? What to do? Heres the clue&lt;br /&gt;
HER WRY RAFF&lt;br /&gt;
Once there in a box coloured red&lt;br /&gt;
Will be three challenges for body and head&lt;br /&gt;
Break into twos, find fragments of story&lt;br /&gt;
Come back, browse the web, tell us all your journey&lt;br /&gt;
&lt;br /&gt;
The four location anagrams are:&lt;br /&gt;
GO RUMP DANCING - camping ground&lt;br /&gt;
PORK LAVA - oval park&lt;br /&gt;
HER WRY RAFF - Ferry Wharf&lt;br /&gt;
MY LLAMA TUNES - Mental Asylum&lt;br /&gt;
&lt;br /&gt;
[[image:milson00.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Step 3 - Story Seed====&lt;br /&gt;
Each pair goes to one of four locations where they find a red box with instructions inside it. They must accomplish a physical task to get the story seed and at the bottom of each story seed is part of a url that once put together reveals a web address. Following are the 12 locations, physical challenges and story seeds.&lt;br /&gt;
&lt;br /&gt;
'''WHARF''' &lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Message in a Bottle&amp;quot; &lt;br /&gt;
The captain of the HMAS Parramatta has written a note and stuck it in a bottle. It's bobbing offshore. The pair is given a Captain's bag that has fishing wire, a stick, hooks etc etc to use to get the bottle.&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Floating in the water is a message in a bottle. Two of you use this fishing bag to retrieve the message.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “June 9, 1934. Thick fog. At 21:38 the HMAS Parramatta struck the mudflat opposite Milson’s Island and now she’s sinking. The radio is dead and the flares won’t be seen in this weather. After a proud history serving in the Dardanelles and PNG now it comes to this. Please send help. Captain Robert Squires.”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note, jar, fishing wire, fishing net, bag, stick, etc.&lt;br /&gt;
&lt;br /&gt;
[[image:milson02.jpg]]&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Buried Treasure&amp;quot; &lt;br /&gt;
A pirate's diary entry is buried under the sand. The pair is given a pirate's map that tells them 4 steps north turn etc etc to reveal the location where to dig. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Here is a pirate’s map. Two of you follow the steps to retrieve a buried message.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “I ain’t seen none of the gold that was sposed to be buried in this god forsaken place but I have seen a lot of bones. I thinks this was a burial ground for the original inhabitants and their spirits still walk the island. They are not happy to be disturbed so let this be a warning to ye.”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Pirate map, box, diary entry&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Out of the Frying Pan…&amp;quot; &lt;br /&gt;
A prisoner tried to escape by leaping off the barge as he was being transported to the island. Hidden on the wharf is an eyewitness account of what happened to the prisoner (a gruesome shark attack). The pair must locate the note hidden under the wharf railing (tbc).&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A tragedy occurred here. Two of you search the wharf for an eyewitness account.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “I, John McIntyre, do solemnly swear that I witnessed Albert Sneed jump off the arrivals barge into the water off Milsons Island. He was a strong swimmer but before he had swum ten yards a massive shark rose up and bit him in two. The water all around turned red, and I lost my stomach. The guards looked mighty queasy too and warned all us other prisoners to watch our step. Feb 14, 1973. ”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note, drawing pins&lt;br /&gt;
&lt;br /&gt;
'''MENTAL ASYLUM'''&lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;A Crazed Poet&amp;quot; &lt;br /&gt;
A nurse has been murdered by a crazed inmate who declared his undying love to her in a poem that he wrote on a piece of wood and threw out the window. The pair must locate the piece of wood/poem on the outskirts of the asylum. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A spurned lover murdered the object of his desires. Two of you search the perimeter of the building for a message he wrote to her on a piece of wood.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “I hate this place – only you make it bearable, my love. The way you look at me, touch me, I know you feel it too. My desire for you burns never brighter than now. I will have you, sweet Nurse Lorraine, for our destinies are forged in a holy smelter and if I cannot have you then no-one will!”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Piece of wood&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Home Sweet Home&amp;quot; &lt;br /&gt;
A prisoner has left a note to his brother hidden in the caves where he used to sleep near the prison. The pair must find it wedged between two rocks in the cave.  &lt;br /&gt;
&lt;br /&gt;
[[image:milson03.jpg]]&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Prisoners used to sleep in the nearby caves. Two of you search the caves for a hidden letter.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Dear Gary, If you get this then Stevo has done his job and I’m on the other side. I paid him the last of the hash money and he’s promised me a ticket out. He’s a good guy – we’ve been hanging out, sleeping in the caves. The dorms are just too bloody noisy. You know how I am with my sleep. Anyhoo, I’ll be at our spot at 8:00pm on Sunday night. Don’t be late! Tell Mum I’ll see her soon, BH”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Lonely at the Top&amp;quot; &lt;br /&gt;
A doctor working at the rehabilitation hospital stuck a message into a tree before he hung himself. The pair must work out how to get it down using some rope and branches. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: The rehab hospital housed many sad people. Two of you search the tree for why a body was found hanging.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Mum, I’m so sorry. I just can’t do it anymore. The soldiers are suffering and there’s nothing I can do for them. They look at me with hope in their eyes but I can’t perform miracles. I wish I still had my faith, but I don’t. I’m sorry if this pains you. Your loving son, Jack. Dec 21, 1914.”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note, branch/pole.&lt;br /&gt;
&lt;br /&gt;
'''OVAL PARK'''&lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Road to Ruin&amp;quot; &lt;br /&gt;
A prisoner grafitti’d a message on a rock to his sweetheart whilst building the road of rubbish. The pair must locate the rock which is facing the other way, through a clue on the map (near a large tree etc). &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Two of you look for a large rock on the rubbish road and you will find a prisoner’s message to his sweetheart.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Janine – Roses are Red, Violets are Blue, if I get ever get out, I will come and find you. Bitch. How could you do that to me?”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Rock carved with message&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;BBQ Mary&amp;quot; &lt;br /&gt;
A mental asylum patient rumoured to be a witch used to dance around the rubbish fires on the oval. She burned to death when she “accidentally” fell in, but not before burying a chant she used to sing. The pair must locate the chant under one of the three rubbish piles. It is black.&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: Two of you look for a small box under the rubbish piles. It holds the chant of a mental asylum patient accused of being a witch. She dies when she “accidentally” burned to death.&lt;br /&gt;
Story Fragment: “Miss Mary Mack Mack Mack &lt;br /&gt;
all dressed in black black black &lt;br /&gt;
with silver buttons buttons buttons &lt;br /&gt;
all down her back back back &lt;br /&gt;
She asked her mother mother mother &lt;br /&gt;
for fifty cents cents cents &lt;br /&gt;
to see an elephant elephant elephant &lt;br /&gt;
jump over the fence fence fence &lt;br /&gt;
He jumped so high high high &lt;br /&gt;
he reached the sky sky sky &lt;br /&gt;
and didn't come back back back &lt;br /&gt;
til the fourth of July ly ly”&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
Props Needed: Small box, chant&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Breathless&amp;quot; &lt;br /&gt;
A juvenile delinquent wrote a plea for his release and floated it up high in a balloon which got caught in what is now the flying fox. One of the pair must scale the pole, untangle the balloon and zoom down the flying fox. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A juvenile delinquent desperate to get away used a balloon to get his message out. It never made it as it got caught in the flying fox. Two of you retrieve the letter. &lt;br /&gt;
&lt;br /&gt;
[[image:milson01.jpg]]&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Uncle J, you have to get me out of here. I’m going mad. Mum and Dad won’t talk to me no more. You gotta tell them I won’t do anything bad again. I’ll go straight, I’ll get a job. I’d even go back to school. I can’t stay here, that’s all I know. I’ll die if I stay here! You gotta help me! Matt.&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Note, balloon.&lt;br /&gt;
&lt;br /&gt;
'''CAMPING GROUND''' &lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Mixy the rabbit&amp;quot; &lt;br /&gt;
A scientist wrote a report on the myxomatosis testing they were doing on the island but the wind scattered the pages across the campground. The pair must find the pieces and put them together.&lt;br /&gt;
&lt;br /&gt;
Red Box Direction: The island was once a test ground for animal disease. Two of you find the scientists report and discover what the disease was.&lt;br /&gt;
Story Fragment: “It is a dreadful disease that causes immense suffering: affected rabbits can take a fortnight to die and treatment is usually futile, which is why euthanasia is usually recommended. Classic myxomatosis starts with runny eyes and in the very early stages can be confused with other causes of conjunctivitis but in addition, the genitals are also swollen. It rapidly progresses to a severe conjunctivitis which causes blindness and is accompanied by swelling of the head and genital region, plus lumps on the body. Thick pus discharges from the nose and swollen eyes.”&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
Props Needed: Scattered notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;Footy Fever&amp;quot; &lt;br /&gt;
The prisoner footy team that got to the finals used to train at the camp ground. One of the footy players wrote the final score on an old training shirt. The pair must find the shirt and fill in the missing letters so that it makes sense.  &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A football team made up of prisoners played in the Central Coast Group 12 competition. Two of you find one of the teams’ discarded shirts to see what they won.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Milson’s Island Prisoners vs Gosford Eagles. Score: 35 – 28. Second Place Overall. Best and Fairest Award!” &lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Shirt.&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Pet Cemetary&amp;quot; &lt;br /&gt;
A nurse from the mental asylum buried her pet dog in the campground with a small cross and a letter to her dog hidden behind it. The pair must find the grave and recover the letter, using clues on the map. &lt;br /&gt;
&lt;br /&gt;
Red Box Direction: A nurse from the asylum buried her dog in the here. Two of you look for the blue cross to find her message to her pet.&lt;br /&gt;
&lt;br /&gt;
Story Fragment: “Jethro, you were the best friend I ever had. I will treasure our time together and come here every day to see you. I don’t know how I’m going to survive here without you. You were the only sane one here. But don’t worry, I will never love another. Never! Jess.”&lt;br /&gt;
&lt;br /&gt;
Additional: url fragment&lt;br /&gt;
&lt;br /&gt;
Props Needed: Cross, letter, drawing pins.&lt;br /&gt;
&lt;br /&gt;
====Step 4 - Story Research====&lt;br /&gt;
Once the pairs have their story seed they can go to the computer where they combine the url and type it in. They are sent to one of four web pages that contains an obscure image. On the image is a direction to use the image and then combine it with the rest of the six person group to present a five minute story performance. Part of the challenge will be creating the story bridges between their different story seeds.&lt;br /&gt;
&lt;br /&gt;
====Step 5 - Story Performance====&lt;br /&gt;
Each of the four teams creates and presents a five minute story performance (story, scene, poem, song, etc etc), with all members of the group playing some part. Group critiques and discusses.&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential III Perth May 06 - HUNG LONG ==&lt;br /&gt;
Created by [http://www.cross-mediaentertainment.com Christy Dena] and [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2006&lt;br /&gt;
&lt;br /&gt;
====Backstory====&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
The local wineries in the Swan Valley area are battling claims that they use a controversial technique called ‘hung-long’. They’re losing customers and are struggling to keep their wineries. They’ve formed a coalition, RAC (Residents Action Coalition), to team together and battle the spin, which they feel is a conspiracy to close them down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Local Real Estate company, Vino Resorts Pty Ltd, are offering good prices for the wineries who are facing bankruptcy, claiming that they will keep the staff on once taken-over. Vino Resorts have bought a number of wineries in the region, destroying most of the grapes and turning the wineries into resort/conference centres. Swan Valley was the first winery to be “acquired”. &lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_02.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A local journalist, Bob Richards, has been following the story and employs the assistance of the players to go undercover to research RAC and Vino, and supply information to him. He has organised a secret meeting with the teams in one week, at the Swan Valley Oasis centre where he will be filing a story, live to air. During the course of the week, our teams communicate with Bob but they are also contacted by members of RAC and Vino Resorts, both anxious to tell their side of the story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over this week a scientist investigating the supposed hung-long vines is killed, and is revealed to have been working for Vino Resorts. Vino Resorts is also discovered to be connected to a foreign winery, Chateau Blagé. The local wineries are actually hanging their vines long, but the technique is debatable. What is really going on here?&lt;br /&gt;
&lt;br /&gt;
====ROLLOUT====&lt;br /&gt;
&lt;br /&gt;
1.	Wednesday, May 3: email sent to all participants &amp;amp; mentors from Gary Hayes (Director of LAMP)&lt;br /&gt;
CTA to join game. To join, they need to sign the attached petition from RAC and join the fight against the wineries being closed down.&lt;br /&gt;
&lt;br /&gt;
''Dear LAMP participants,''&lt;br /&gt;
&lt;br /&gt;
''As part of your immersion in the latest uses of new media, we’ve designed a game that will commence today. The game, set in the region you’ll be staying at next week, requires you to look at some websites to follow a story that will unfold on Sunday.''&lt;br /&gt;
&lt;br /&gt;
''To join in, you need to sign-up to the petition that will be sent to you shortly from a group with the following email (fight@resactionco.org). Some spam filters may block this email so make sure you check your junk mail filters if you haven’t received an email today.. We strongly encourage you participate in this experience, which won’t take up much time, as it illustrates some of the design techniques we will be discussing next week.''&lt;br /&gt;
&lt;br /&gt;
''So please participate and enjoy the game!''&lt;br /&gt;
&lt;br /&gt;
''Regards, Gary Hayes''&lt;br /&gt;
&lt;br /&gt;
2.	Thursday May 5: email CTA from journalist to supply information&lt;br /&gt;
Journalist, Bob Richards, emails the teams and tells them he has got hold of the petition. He says he’s doing a story on Sunday from Swan Valley and would like to meet with them beforehand. URL to Australia News Online, article on Hung Long debate.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_03.jpg]]&lt;br /&gt;
&lt;br /&gt;
3.	Thursday May 5: Australian National News newsletter email&lt;br /&gt;
Email newsletter announcing that a scientist that was commissioned to investigate claims of hung-long vines at a winery was found murdered last night… URL to media website &amp;amp; article. &lt;br /&gt;
&lt;br /&gt;
4.	Friday May 6: SMS to participants&lt;br /&gt;
A murder has been committed in Swan Valley. &lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_04.jpg]]&lt;br /&gt;
&lt;br /&gt;
5.	Sunday 7th May:&lt;br /&gt;
&lt;br /&gt;
A.	Our teams arrive and in each room is a gift pack including a bottle of sample wine from Chateau Blagé and a welcome note from Vino Resorts. There are seven different kinds of wine (merlot, pinot etc). Depending on the type of wine received, these are our seven groups. Also in the gift package is a map of the resort with one of seven locations marked, and a note from Bob with a code on it. &lt;br /&gt;
&lt;br /&gt;
B.	5:00 The teams convene in the meeting room where Gary does his intro and then they are put into groups. They are then sent on their mission.&lt;br /&gt;
&lt;br /&gt;
C.	At 6:00 the secret meeting is convened in the bar, and TV crew arrives. The teams offer up what they know and debate whether RAC is at fault or Vino/Chateau Blagé, and the rights/wrongs with hung long.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_05.jpg]]&lt;br /&gt;
&lt;br /&gt;
====USER JOURNEY====&lt;br /&gt;
&lt;br /&gt;
=====Level One - Welcome=====&lt;br /&gt;
&lt;br /&gt;
1.	They are given one of seven types of wine (welcome pack)&lt;br /&gt;
&lt;br /&gt;
2.	There is a note from a journalist called Bob asking them to do some sleuthing on one of seven tasks, using the map. (welcome pack)&lt;br /&gt;
&lt;br /&gt;
3.	There is a map that has been marked with one of seven locations (welcome pack)&lt;br /&gt;
&lt;br /&gt;
4.	There is a meeting at 6:00 with the journalist.&lt;br /&gt;
&lt;br /&gt;
5.	A murder has been committed with much controversy around it. Find out what’s happened and reconvene in the bar.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_06.jpg]]&lt;br /&gt;
&lt;br /&gt;
=====Level Two – Treasure Hunt=====&lt;br /&gt;
&lt;br /&gt;
Merlot Group: CHATEAU BLAGE&lt;br /&gt;
This group Merlot Team discovers information about Chateau Blage, a foreign owned conglomerate winery through the Chateau Blage website, POV of courtcases.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Pinot Group:  COURIER&lt;br /&gt;
This group intercepts a courier carrying documents that include a file on RAC, implicating them as violent professional protesters. CTA to Professional Protester site.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_07.jpg]]&lt;br /&gt;
&lt;br /&gt;
Chardonnay Group: FAXES&lt;br /&gt;
This group finds shredded faxes in the recycling paper bins at reception. The faxes are from Vino Properties to key media companies tipping them off about ‘false’ Hung-Long accusations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shiraz Group: PIERRE MOULIN&lt;br /&gt;
This group interviews Pierre Moulin, a visting Winemaker and determine what he knows about Chateau Blage and the mysterious death of the scientist.&lt;br /&gt;
&lt;br /&gt;
Cab Sav Group: SCIENTIST&lt;br /&gt;
This group searches the Scientists room and finds contract &amp;amp; other documents hidden that reveal she was in danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sauvignon Blanc Group: GARDENER&lt;br /&gt;
This group must track down the gardener who is an undercover RAC member. Team will need to SMS Bob to find out how to prove they are RAC members to the gardener and team needs to record their conversation. &lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_08.jpg]]&lt;br /&gt;
&lt;br /&gt;
Sparkling Group: PAVILION&lt;br /&gt;
This group reads the Scientists blog that sends them to the pavilion where a letter by outlines her fear of life from C.B. and the person she thinks is involved.&lt;br /&gt;
&lt;br /&gt;
=====Level Three: Meeting with Bob=====&lt;br /&gt;
&lt;br /&gt;
Groups meet in bar to discuss what they will present to Bob but he calls in and explains he's had a car accident. He charges the group to write the news story based on their findings and present it to the TV crew. It is determined that Chateau Blage created smear campaign then used Vino to buy up ruined wineries, thereby destroying the competition. &lt;br /&gt;
&lt;br /&gt;
They used a corrupt scientist to falsify reports and then RAC found out and killed the scientist. When the TV crew arrives, they present their version of the story to camera.&lt;br /&gt;
&lt;br /&gt;
[[image:Hung_Long_09.jpg]]&lt;br /&gt;
&lt;br /&gt;
==LAMP Residential II Dec 05 - TIME SLICER ==&lt;br /&gt;
&lt;br /&gt;
=== INTRODUCTION ===&lt;br /&gt;
Created by [http://en.wikipedia.org/wiki/User:Garyphayes Gary Hayes] and [http://www.cross-mediaentertainment.com Christy Dena] © 2005 for an ABC TV LAMP residential&lt;br /&gt;
&lt;br /&gt;
=== BACK STORY ===&lt;br /&gt;
The story talks about an experiment that took place at the University to 'relatively' speed time up for the observer, by ‘time-slicing’ – cutting time into segments and getting rid of the ‘boring bits!’ . The story hidden on the itvformats.com site is written in very measured tones, but has an air of paranoia. Johnnie was sworn to secrecy but got caught up in industrial espionage and under the banner of an entertainment, interactive formats site, he was the webmaster passing information about the time slicer to competitors ‘WalMax’ – a company involved in drug trafficking amoungst other things. The WalMax heavies banished Johnnie to Time Sliced hell, he is locked for a lifetime in the AGSM building, a whole life passes in 40 minutes – 6.20 – 7.00pm – he has to be found.&lt;br /&gt;
&lt;br /&gt;
=== WALK THROUGH ===&lt;br /&gt;
All 25 participants (ABC TV professionals) got an sms 2 days before - &amp;quot;You receive a text message – from another dimension, someone is lost in a another time frame, they want you to save them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''“I’m lost in time, there is a window on Sunday when you can save me. You will need this code – REDITV”''&lt;br /&gt;
&lt;br /&gt;
others get REDFORM, REDATS and RED.COM (and various other colour combinations). At the appropriate call to action time (Sunday afternooon at 5.30pm) the participants work out what group they are in by colour and that they need to go to [[http://www.itvformats.com  http://www.itvformats.com]]. Each team is provided with a dedicated computer.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-01.jpg]]&lt;br /&gt;
&lt;br /&gt;
On the website there is a tiny hidden roll over link 'help me'. This links to a tick on screen help text...&lt;br /&gt;
&lt;br /&gt;
[[image:picture-02.jpg]]&lt;br /&gt;
&lt;br /&gt;
:''Great you found the link, you figured it out! Thankyou, thankyou, thankyou! I am stuck in a pocket of time, living life at 1000 times your speed, I am sending this message one letter for every day of my time - and I will die at EST 19.00 on 04/12/2005. You’ve made it here so you definitely are the one(s) that can free me from this time dimension I’m caught in. I don’t have the time (ha!) to tell you all the details, but what I can say is that my name is Johnnie and I used to be the webmaster of this website. I found out about a time-slicer device one day when I was searching through the archives (read the pdf hidden on this page) and…well…ended up lost in time. I’ll tell you how that happened if you save me! To be freed I need the time-slicer device to reverse the process. You need to enter a special code to do this. I cannot trust anyone on the web with this code so I’ve hidden them around a venue in NSW Australia: The Australian Graduate School of Management. I've also created Bob the Bot to issue you with the code. But that comes later. Right now I need you to go to the venue (I hope you’re already there!) and find the paper clues I’ve left in some of the rooms. Since time is running out I need you to go in your teams and find the next clue. I’ve indicated the rooms on a map that is also hidden on this page. Find it now! I’m aging fast!”''&lt;br /&gt;
&lt;br /&gt;
3 - After the message there was both a back story PDF and a map &amp;quot;the map is here link&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:picture-03.jpg]]&lt;br /&gt;
&lt;br /&gt;
4 - The map showed each team where to get a clue. This clue had a code that opened the 'time slicer&lt;br /&gt;
&lt;br /&gt;
[[image:picture-04.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 - Returning to the site they clicked again on the hidden 'time slicer' link - top left. The red team were given BSG for their entry code. This revealed the final panel - which we then put on the screen in the main room&lt;br /&gt;
&lt;br /&gt;
[[image:picture-05.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 - Teams then looked for a hidden telephone number in a picture we printed - the phone number was down the side of a building in a night shot of sydney, very hidden (but all teams got it)&lt;br /&gt;
&lt;br /&gt;
[[image:picture-06.jpg]]&lt;br /&gt;
&lt;br /&gt;
7 - On the other end of the phone was a bot (Christy!) who gave each team (dependent on their colour) a letter.&lt;br /&gt;
8 - Each team returned to the main room and began entering their letters in  the console...all teams needed to get their final letter before the console would reveal the final whereabouts of Johnnie caught in time. You can enter in the word ' alive' into the panel&lt;br /&gt;
&lt;br /&gt;
[[image:picture-07.jpg]]&lt;br /&gt;
&lt;br /&gt;
9 - This revealed a location - the toilet next to the bar. All teams then ran off to look for the protagonist.&lt;br /&gt;
10 - End...&lt;br /&gt;
&lt;br /&gt;
Although the backbone of this was the website - it provided some control, puzzle game play and continuity. As the key elements of hidden links, codewords, hidden locations etc: became a simple methodology for the teams to follow...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LAMP RESIDENTIAL I Oct 05 - &amp;quot;THE LEGEND OF THE AMELIA ROSE&amp;quot; ==&lt;br /&gt;
Created by [http://www.cross-mediaentertainment.com Christy Dena] and [http://www.aftrsmedia.com/rockpool/ Jackie Turnure] © 2005&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Opening Description === &lt;br /&gt;
&lt;br /&gt;
October 9, 1905, Encounter Bay – exactly 100 years ago today! The Whaling Ship, the Amelia Rose, was heading across Encounter Bay towards the point where the Whalers Inn is located. Just off the beach in apparently calm conditions, the ship went down. All 14 members of the crew and Captain William Ackroyd were lost. Shipwrecks were not an uncommon event except for one thing. Not one of the bodies were ever recovered. What happened? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tonight you will be solving the mystery of the Amelia Rose. But you won’t be doing it alone. Take one of these cards and the game begins… &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step One – Team Up === &lt;br /&gt;
&lt;br /&gt;
Each participant randomly takes a piece of playing card from a large bowl. Each piece is a quarter of a playing card. The participant has to work out and find the other three playing cards and this is their team (6 teams of 4). On the back of the card (now put together) is one of six icons. This icon leads them to one of six locations. Each of the six teams of four goes to one of the six locations. Nb These icons will be handwritten on stickers and stuck on the cards/scrolls once we see the location. Locations will be simple icons such as bbq = sausage, tennis court = tennis racket etc etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step Two – Image Scrolls === &lt;br /&gt;
&lt;br /&gt;
At each location is a container holding six scrolls with a sign that says “take one only”. In each location the images are exactly the same. (Nb. There are five images and one line of dialogue to work with). On the bottom of each scroll are five icons, indicating the five other locations where they must look. There is also a stapled or tear off “bar ticket” to be redeemed at the bar. The teams must now go to each of the other locations to find all six scrolls. The images will be provocative and obscure. Images to choose from include a portrait of a young girl, a violin, a large rhinoceros in a museum glass case, a group of men and women in 19th century dress with two women circled, a panel of celtic text (gaelic), a map of portugese shipping routes, a portrait of the Captain and a line of dialogue.&lt;br /&gt;
&lt;br /&gt;
[[image:women.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:Txtfragmt2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:Portrait.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Step Three – The Bar Gatekeeper === &lt;br /&gt;
&lt;br /&gt;
When they have found all the scrolls they go to the bar and redeem their bar tickets. Nb. If they try to go to the bar with less than six bar tickets they will be told they don’t have enough, prompting them to keep looking. Once they hand over all six tickets, the barman will reward them all with a drink and bobbing in one of the drinks is a plastic sphere (a la kinder surprise) with simple instructions inside it.&lt;br /&gt;
&lt;br /&gt;
[[image:drink_icon.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Step Four – Create a Narrative === &lt;br /&gt;
&lt;br /&gt;
The instructions explain that the team must put together the images and text in the order they found them and create a five minute account of what happened to the Amelia Rose and present it to the group the next morning. The most compelling story will win a prize (incentive). Nb. Having the teams tell the story according to the order of the scrolls collected helps illustrate the issue of POE, point-of-entry with cross-works. Mentors/AI can help recall the order the scrolls were found. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step Five – Storytelling === &lt;br /&gt;
&lt;br /&gt;
The next morning each team presents their five minute story to the group. A panel of three mentors judges the stories on a criteria of story strength, innovation, delivery, team work etc. The prizes (Hamlet on the Holodeck) are awarded to the winning team and the other mentors could also give out smaller goofball prizes, eg most bizarre use of the location etc etc. That way everyone is a winner! &lt;br /&gt;
&lt;br /&gt;
We discuss on what they took away from this exercise and how we will build on it over the week. Points to mention: &lt;br /&gt;
&lt;br /&gt;
* How the pathway through a cross-media work affects the experience and perspective of the story&lt;br /&gt;
&lt;br /&gt;
* How stories are co-created by audiences &lt;br /&gt;
&lt;br /&gt;
* How game-play affects immersion &lt;br /&gt;
&lt;br /&gt;
* How motivations &amp;amp; rewards were used &lt;br /&gt;
&lt;br /&gt;
* How non-linear narrative can operate&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=45</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=45"/>
				<updated>2008-04-28T11:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* HOBART ONE DAY EVENT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. &lt;br /&gt;
*A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
====Provisional Schedule====&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*Case study Podcasts, RSS, viral etc: to promote film/tv  &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – REAL THING: Survey results and demo of uploading &lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds. viral&lt;br /&gt;
&lt;br /&gt;
12.00 - EXERCISE or Q/A SESSION&lt;br /&gt;
&lt;br /&gt;
12.15 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St. ARG/viral&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
====DAY ONE====&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DAY TWO====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;br /&gt;
&lt;br /&gt;
===MORNING SURVEY===&lt;br /&gt;
&lt;br /&gt;
Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?&lt;br /&gt;
*Note if you do some things at the same time please write which ones underneath the boxes)&lt;br /&gt;
&lt;br /&gt;
*This would be in a table print out&lt;br /&gt;
#Sleep&lt;br /&gt;
#Eating&lt;br /&gt;
#Travelling&lt;br /&gt;
#Reading/writing email&lt;br /&gt;
#Watching scheduled TV&lt;br /&gt;
#Listening to on-demand music (cd, mp3)&lt;br /&gt;
#Watching on-demand video on TV (DVD/cinema/IQ)&lt;br /&gt;
#Playing console games&lt;br /&gt;
#Listening to live radio&lt;br /&gt;
#Using a social network (Facebook, LinkedIn etc:)&lt;br /&gt;
#Playing Web/Online games&lt;br /&gt;
#Watching video online (eg: YouTube)&lt;br /&gt;
#Shopping online, eCommerce&lt;br /&gt;
#Using Mobile - SMS, talking, games, video etc&lt;br /&gt;
#Contributing online - blogging, comments, photos/video etc&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=44</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=44"/>
				<updated>2008-04-28T11:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Provisional Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
====Provisional Schedule====&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*Case study Podcasts, RSS etc: to promote film/tv  &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – REAL THING: Survey results and demo of uploading &lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds&lt;br /&gt;
&lt;br /&gt;
12.00 - EXERCISE or Q/A SESSION&lt;br /&gt;
&lt;br /&gt;
12.15 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St.&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
====DAY ONE====&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DAY TWO====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;br /&gt;
&lt;br /&gt;
===MORNING SURVEY===&lt;br /&gt;
&lt;br /&gt;
Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?&lt;br /&gt;
*Note if you do some things at the same time please write which ones underneath the boxes)&lt;br /&gt;
&lt;br /&gt;
*This would be in a table print out&lt;br /&gt;
#Sleep&lt;br /&gt;
#Eating&lt;br /&gt;
#Travelling&lt;br /&gt;
#Reading/writing email&lt;br /&gt;
#Watching scheduled TV&lt;br /&gt;
#Listening to on-demand music (cd, mp3)&lt;br /&gt;
#Watching on-demand video on TV (DVD/cinema/IQ)&lt;br /&gt;
#Playing console games&lt;br /&gt;
#Listening to live radio&lt;br /&gt;
#Using a social network (Facebook, LinkedIn etc:)&lt;br /&gt;
#Playing Web/Online games&lt;br /&gt;
#Watching video online (eg: YouTube)&lt;br /&gt;
#Shopping online, eCommerce&lt;br /&gt;
#Using Mobile - SMS, talking, games, video etc&lt;br /&gt;
#Contributing online - blogging, comments, photos/video etc&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=43</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=43"/>
				<updated>2008-04-28T11:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Provisional Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
====Provisional Schedule====&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
Case study Podcasts, RSS etc: to promote film/tv  &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – REAL THING: Survey results and demo of uploading &lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds&lt;br /&gt;
&lt;br /&gt;
12.00 - EXERCISE or Q/A SESSION&lt;br /&gt;
&lt;br /&gt;
12.15 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St.&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
====DAY ONE====&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DAY TWO====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;br /&gt;
&lt;br /&gt;
===MORNING SURVEY===&lt;br /&gt;
&lt;br /&gt;
Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?&lt;br /&gt;
*Note if you do some things at the same time please write which ones underneath the boxes)&lt;br /&gt;
&lt;br /&gt;
*This would be in a table print out&lt;br /&gt;
#Sleep&lt;br /&gt;
#Eating&lt;br /&gt;
#Travelling&lt;br /&gt;
#Reading/writing email&lt;br /&gt;
#Watching scheduled TV&lt;br /&gt;
#Listening to on-demand music (cd, mp3)&lt;br /&gt;
#Watching on-demand video on TV (DVD/cinema/IQ)&lt;br /&gt;
#Playing console games&lt;br /&gt;
#Listening to live radio&lt;br /&gt;
#Using a social network (Facebook, LinkedIn etc:)&lt;br /&gt;
#Playing Web/Online games&lt;br /&gt;
#Watching video online (eg: YouTube)&lt;br /&gt;
#Shopping online, eCommerce&lt;br /&gt;
#Using Mobile - SMS, talking, games, video etc&lt;br /&gt;
#Contributing online - blogging, comments, photos/video etc&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=42</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=42"/>
				<updated>2008-04-28T11:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Provisional Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
====Provisional Schedule====&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds&lt;br /&gt;
&lt;br /&gt;
12.00 - EXERCISE or Q/A SESSION&lt;br /&gt;
&lt;br /&gt;
12.15 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St.&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
====DAY ONE====&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DAY TWO====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;br /&gt;
&lt;br /&gt;
===MORNING SURVEY===&lt;br /&gt;
&lt;br /&gt;
Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?&lt;br /&gt;
*Note if you do some things at the same time please write which ones underneath the boxes)&lt;br /&gt;
&lt;br /&gt;
*This would be in a table print out&lt;br /&gt;
#Sleep&lt;br /&gt;
#Eating&lt;br /&gt;
#Travelling&lt;br /&gt;
#Reading/writing email&lt;br /&gt;
#Watching scheduled TV&lt;br /&gt;
#Listening to on-demand music (cd, mp3)&lt;br /&gt;
#Watching on-demand video on TV (DVD/cinema/IQ)&lt;br /&gt;
#Playing console games&lt;br /&gt;
#Listening to live radio&lt;br /&gt;
#Using a social network (Facebook, LinkedIn etc:)&lt;br /&gt;
#Playing Web/Online games&lt;br /&gt;
#Watching video online (eg: YouTube)&lt;br /&gt;
#Shopping online, eCommerce&lt;br /&gt;
#Using Mobile - SMS, talking, games, video etc&lt;br /&gt;
#Contributing online - blogging, comments, photos/video etc&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=41</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=41"/>
				<updated>2008-04-28T11:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
====Provisional Schedule====&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds&lt;br /&gt;
&lt;br /&gt;
12 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St.&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
====DAY ONE====&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====DAY TWO====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;br /&gt;
&lt;br /&gt;
===MORNING SURVEY===&lt;br /&gt;
&lt;br /&gt;
Consider your media consumption activities spread over a typical week. Roughly on a 24 hour daily basis what would the time spent in the following activities be?&lt;br /&gt;
*Note if you do some things at the same time please write which ones underneath the boxes)&lt;br /&gt;
&lt;br /&gt;
*This would be in a table print out&lt;br /&gt;
#Sleep&lt;br /&gt;
#Eating&lt;br /&gt;
#Travelling&lt;br /&gt;
#Reading/writing email&lt;br /&gt;
#Watching scheduled TV&lt;br /&gt;
#Listening to on-demand music (cd, mp3)&lt;br /&gt;
#Watching on-demand video on TV (DVD/cinema/IQ)&lt;br /&gt;
#Playing console games&lt;br /&gt;
#Listening to live radio&lt;br /&gt;
#Using a social network (Facebook, LinkedIn etc:)&lt;br /&gt;
#Playing Web/Online games&lt;br /&gt;
#Watching video online (eg: YouTube)&lt;br /&gt;
#Shopping online, eCommerce&lt;br /&gt;
#Using Mobile - SMS, talking, games, video etc&lt;br /&gt;
#Contributing online - blogging, comments, photos/video etc&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=40</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=40"/>
				<updated>2008-04-28T11:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
'''Provisional Schedule'''&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*Case study Podcasts, RSS etc: to promote film/tv  &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – LIVE UPLOAD DEMO: &lt;br /&gt;
*Morning survey results and upload, promotion demo&lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds&lt;br /&gt;
&lt;br /&gt;
12 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St.&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
'''DAY ONE'''&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DAY TWO'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=39</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=39"/>
				<updated>2008-04-28T11:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Provisional Schedule&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*Case study Podcasts, RSS etc: to promote film/tv  &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – LIVE UPLOAD DEMO: &lt;br /&gt;
*Morning survey results and upload, promotion demo&lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds&lt;br /&gt;
&lt;br /&gt;
12 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St.&lt;br /&gt;
* Techniques to draw traffic to demo upload&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
'''DAY ONE'''&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DAY TWO'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=38</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=38"/>
				<updated>2008-04-28T11:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===HOBART ONE DAY EVENT===&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Provisional Schedule&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
*Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
*Case study Podcasts, RSS etc: to promote film/tv  &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – REAL THING: Survey results and demo of uploading &lt;br /&gt;
*More on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
*Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
*Signposts that work and how to connect web 2.0 worlds&lt;br /&gt;
&lt;br /&gt;
12 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St.&lt;br /&gt;
* Techniques to draw traffic to THE REAL THING&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the fundamental features of SNs&lt;br /&gt;
*Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: &lt;br /&gt;
*Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
*How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
*Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. &lt;br /&gt;
*Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TWO DAY EVENTS===&lt;br /&gt;
&lt;br /&gt;
'''DAY ONE'''&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DAY TWO'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=37</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=37"/>
				<updated>2008-04-28T11:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HOBART ONE DAY EVENT==&lt;br /&gt;
&lt;br /&gt;
Creating Online Buzz and Growing Communities Hobart - 10-May-2008. A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:&lt;br /&gt;
* Identify the strengths and weaknesses of existing social networks&lt;br /&gt;
* Explore the emerging opportunities of online media to enrich creative projects&lt;br /&gt;
* Evaluate tools and techniques for building online communities&lt;br /&gt;
*Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Provisional Schedule&lt;br /&gt;
&lt;br /&gt;
9.00 – ARRIVAL AND SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS&lt;br /&gt;
&lt;br /&gt;
9.30 – INTRODUCTION TO DAY GH&lt;br /&gt;
Themes of Web 2.0 and 3.0, changing participatory audiences, tools matrix, categories to be investigated by speakers&lt;br /&gt;
&lt;br /&gt;
10 – SELF PUBLISHING Bmoyle&lt;br /&gt;
Case study Podcasts, RSS etc: to promote film/tv  &lt;br /&gt;
&lt;br /&gt;
10.45 MORN TEA&lt;br /&gt;
&lt;br /&gt;
11 – REAL THING: Survey results and demo of uploading &lt;br /&gt;
more on drawing audiences to your content at 12&lt;br /&gt;
&lt;br /&gt;
11.15 – THE RIPPLE EFFECT: CG&lt;br /&gt;
Typical user journeys, across screens, mobile/pc/tv etc: &lt;br /&gt;
Signposts that work and how to connect web 2.0 worlds&lt;br /&gt;
&lt;br /&gt;
12 – THE PORTALS: GH&lt;br /&gt;
* YouTube, Flickr, Trigger St.&lt;br /&gt;
* Techniques to draw traffic to THE REAL THING&lt;br /&gt;
&lt;br /&gt;
13 Lunch&lt;br /&gt;
&lt;br /&gt;
14 ANATOMY OF SOCIAL NETWORKS? LP&lt;br /&gt;
Investigation into the fundamental features of SNs&lt;br /&gt;
Difference between different types of social media sites&lt;br /&gt;
&lt;br /&gt;
15.00 EXERCISE: Around assessment of Social Network, language or components.&lt;br /&gt;
&lt;br /&gt;
15.20 AFT TEA&lt;br /&gt;
&lt;br /&gt;
15.30 PRACTICAL GUIDE: HOW TO USE FACEBOOK FOR PROMOTION&lt;br /&gt;
How to use Facebook to promote your property, create a participatory audience. &lt;br /&gt;
Influencers - how to connect with, Brand evangelists - niche leaders&lt;br /&gt;
Examples of making money, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
&lt;br /&gt;
16.30 – EPILOGUE Q/A. Summary of day and handouts. How is the real thing doing.&lt;br /&gt;
&lt;br /&gt;
17  Close&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TWO DAY EVENTS==&lt;br /&gt;
&lt;br /&gt;
'''DAY ONE'''&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DAY TWO'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=36</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=36"/>
				<updated>2008-04-28T09:35:18Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
[[LAMP OR AFTRS SPECIFIC PAGES]] &lt;br /&gt;
&lt;br /&gt;
Pages to be rationalised&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=35</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=Main_Page&amp;diff=35"/>
				<updated>2008-04-23T07:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LAMP WIKI STORE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MAIN PAGE&lt;br /&gt;
&lt;br /&gt;
Welcome to the LAMP MediaPedia. [http://www.lamp.edu.au Back to main LAMP site]  &lt;br /&gt;
&lt;br /&gt;
Here you will find terms, statistics, quotations and opinion which are predominantly taken from incoming emerging industry news. &lt;br /&gt;
&lt;br /&gt;
You can access the LAMP presentations and seminars podcast by subscribing via the iTunes Store. If you have iTunes installed click here [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=126314230]  And of course please feel free to update or correct entries in the many sections below. &lt;br /&gt;
&lt;br /&gt;
[[COMMUNITIES AND SOCIAL NETWORKS]] &lt;br /&gt;
&lt;br /&gt;
[[GAMES AND SOCIAL VIRTUAL WORLDS]]&lt;br /&gt;
&lt;br /&gt;
[[MARKETING AND ADVERTISING]]&lt;br /&gt;
&lt;br /&gt;
[[DIGITAL DISTRIBUTION TRENDS ANALYSIS AND BUSINESS]] &lt;br /&gt;
&lt;br /&gt;
[[DEVICE PENETRATION FIGURES]] &lt;br /&gt;
&lt;br /&gt;
[[LAMP OR AFTRS SPECIFIC PAGES]] &lt;br /&gt;
&lt;br /&gt;
Pages to be rationalised&lt;br /&gt;
&lt;br /&gt;
[[UPCOMING DIGITAL EVENTS]] &lt;br /&gt;
&lt;br /&gt;
[[EMERGING MEDIA TERMS]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=The_AFTRS_Curse_wiki_page&amp;diff=34</id>
		<title>The AFTRS Curse wiki page</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=The_AFTRS_Curse_wiki_page&amp;diff=34"/>
				<updated>2008-04-23T07:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: Welcome to my Wiki to help locate Christine Back to LAMP Alternate Reality Games  Below you will find information I have gathered from her diaries, word of mouth and from the last few ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my Wiki to help locate Christine Back to [[LAMP Alternate Reality Games]]&lt;br /&gt;
&lt;br /&gt;
Below you will find information I have gathered from her diaries, word of mouth and from the last few days when I was able to enter the school.&lt;br /&gt;
&lt;br /&gt;
I know the people looking at this right now are the new students at AFTRS on a Thursday morning session. Please ignore what you were told to do and help me. We need to get more information about each of the leads below - work in your teams. We need to communicate in real time through this Wiki - so any information you get please, please enter it in the sections below for all of us to share. To add to this page, all you have to do is click the EDIT tab at the top of this page. WE HAVE TO DO THIS NOW and quickly!&lt;br /&gt;
== Messages to and from ROGER NOW! 11.06 am Thursday 9th ==&lt;br /&gt;
&lt;br /&gt;
ROGER: DOES ANYONE WANT TO TELL ME WHAT HAS HAPPENED??? FROM ALL THE INFORMATION BELOW. WE NEED TO WORK FAST!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Can you guys all split up and see if you can find anything from the six locations below? Report back to all of us by filling in the DISCOVERED INFO lines - by clicking EDIT and hopefully we can sort this together...&lt;br /&gt;
&lt;br /&gt;
ROGER: HAS ANYONE FOUND ANYTHING YET???&lt;br /&gt;
&lt;br /&gt;
Purple Team suggests that each group goes to one place. WE ARE  GOING TO INVESTIGATE THE DRAWING OUTSIDE STUDIO 2.&lt;br /&gt;
&lt;br /&gt;
ROGER: YES EACH GROUP DO ONE LOCATION ONLY IF YOU CAN - this will be best. We need to get a move on a work out what is going on. I am so scared, the moment is getting near I hope!&lt;br /&gt;
&lt;br /&gt;
Yellow team? - Roger - do you know the location of Christine's old office?&lt;br /&gt;
&lt;br /&gt;
ROGER: ASK ONE OF THE STAFF THEY SHOULD KNOW. SHE DIDNT TELL ME - NEVER TOLD ME ANYTHING LIKE THAT ;-(&lt;br /&gt;
&lt;br /&gt;
ROGER: ALL! BLACK TEAM HAVE FOUND A MAP. I THINK THIS IS IMPORTANT! WAITING ON INFORMATION...&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT IS AT THE BLOG SITE?? FOUND IN CHRISTINES OFFICE&lt;br /&gt;
&lt;br /&gt;
EVERYONE MEET OUTSIDE THE LIBRARY ASAP BEFORE GOING BACK TO CLASS TO GATHER ALL INFORMATION&amp;amp;amp;gt; WE NEED TO WORK TOGETHER!&lt;br /&gt;
&lt;br /&gt;
ROGER: WHO SAID THIS - YOU NEED TO STAY WITH ME TOO! SOME STAY ON THE WIKI TO KEEP SHARING&lt;br /&gt;
&lt;br /&gt;
ROGER: IT HAS ALL GONE QUIET. HAS ONE OF THE STAFF CAUGHT ONTO THIS AND STOPPED YOU LOOKING? WHO HAS THE MAP OF THE SCHOOL. CHRISTINE KEPT SAYING SHE WAS LOOKING FOR SOMETHING WHEN I SPOKE TO HER?&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT IS THE MAP POINTING AT?&lt;br /&gt;
&lt;br /&gt;
Pink team found a rune stone in Studio 2 - we will take it to Studio 1 with us...&lt;br /&gt;
&lt;br /&gt;
Purple: a big group is in the library - we have map, rune, and have meanings for each rune&lt;br /&gt;
Perhaps it's the spell we have to say to reverse Christine's!&lt;br /&gt;
&lt;br /&gt;
I HOPE EVERYONE GOES TO LIBRARY we now have 3 runes&lt;br /&gt;
&lt;br /&gt;
Roger give us a clue!&lt;br /&gt;
&lt;br /&gt;
'''ROGER: YES I THINK THAT IS WHAT HAPPENED. A SPELL REVERSAL MIGHT BRING HER BACK AND LIFT THE CURSE OFF THE SCHOOL!!!  I HAVE JUST FOUND A DIARY ENTRY CURSECLEANSE.COM&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
ROGER: GREAT WE HAVE FOUND ALL THE RUNES. WHAT DOES IT SAY ON CURSECLEANSE ABOUT INGREDIENTS???&lt;br /&gt;
&lt;br /&gt;
We are now collecting all the ingredients&lt;br /&gt;
mark off as is found&lt;br /&gt;
     &lt;br /&gt;
   * red bowl, water, vinegar, salt&lt;br /&gt;
   * rosemary&lt;br /&gt;
   * red chalk&lt;br /&gt;
   * charm &lt;br /&gt;
     black candle&lt;br /&gt;
     three twigs tied with human hair&lt;br /&gt;
&lt;br /&gt;
go to studio one - smoke machine&lt;br /&gt;
&lt;br /&gt;
WHERE IS THE BOX - it has the twigs and candle - if you have it bring it to studio 1&lt;br /&gt;
&lt;br /&gt;
== Things to investigate ==&lt;br /&gt;
=== TV Dept === I remember Christine did a radio interview in April 20 2005, she said something spooked her on that show? She stored her radio interview archives in TV dept. I think?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE: Apparently the drawing is of the Star of David surrounded by runic symbols. -Black Team&lt;br /&gt;
&lt;br /&gt;
blue team is onto this.&lt;br /&gt;
&lt;br /&gt;
ROGER: COOL TELL US WHAT YOU FIND!! HURRY&lt;br /&gt;
&lt;br /&gt;
Listened to the CD of christine - she said she thought school was haunted! Someone called in and said it was. And then there were strange noises on the CD.&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT KIND OF STRANGE NOISES? INTERESTING THOUGH - HAUNTED? WEIRD?&lt;br /&gt;
&lt;br /&gt;
we heard the cd too. the weird noise was at the end of the piece.sounded like the show was cut off.&lt;br /&gt;
&lt;br /&gt;
HYBRID BLUE/PURPLE: The CD was an interview and all these people were ringing saying that 2005 was supposed to be a year where films got better, but they got worse...&lt;br /&gt;
&lt;br /&gt;
So now the THEORY IS THAT BECAUSE BAD FILMS ARE BEING MADE, AND CHRISTINE DISCOVERED IT, THAT THE GORILLA HAS NOW KIDNAPPED CHRISTINE!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do we need to find runes?  I think that there may be things hidden in the places indicated by the map?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOOK FOR GORILLA!!!&lt;br /&gt;
&lt;br /&gt;
ROGER:WHAT HAS GORILLA GOT TO DO WITH CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
Because Gorilla represents bad storytelling and whenever we were saying crap stuff they'd come out!&lt;br /&gt;
&lt;br /&gt;
ROGER: THANKS BUT THAT ISNT HELPING ME WORK OUT WHAT HAPPENED TO CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM:  WE JUST FOUND CHRISTINE'S CLOTHES WHERE SHE WAS KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
ROGER: NO THE POLICE SAID THERE WAS NO SIGNS OF KIDNAPPING. I THINK SHE WAS INVOLVED IN BLACK MAGIC ON THE EVENING SHE DISAPPEARED&lt;br /&gt;
&lt;br /&gt;
yellow: do her clothes mean anything?&lt;br /&gt;
&lt;br /&gt;
ROGER: I DONT THINK SO&lt;br /&gt;
&lt;br /&gt;
=== Library === Christine said there was a weird book she had found about spells in the AFTRS library, don't know what she found out there?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE: Christine's photo has been removed from the 2005 class photo poster. We checked the student poster in the library. Black group is checking library and security for any relevant information. we will post any relevant info.&lt;br /&gt;
&lt;br /&gt;
ROGER: EXCELLENT WORK!! KEEP POSTING - keep working together&lt;br /&gt;
&lt;br /&gt;
green group here again. black team found a book called 'the encyclopaedia of magical ingredients'. it was reserved for 10/2 for christine. inside were two notes. one saying 'non existent person'and the other was a post it with a list ofingredients. perhaps for a spell.&lt;br /&gt;
&lt;br /&gt;
green group again - page 316 lists four ingredients - mesquite, parsley, white vinegar and rosemary.the first three have question marks, but rosemary is underlined.&lt;br /&gt;
&lt;br /&gt;
ROGER: INGREDIENTS? WHAT WAS SHE TRYING TO INDICATE? ROSEMARY - THAT WAS THE NAME OF HER GRANDMOTHHER I THINK? I KNEW SHE WAS INTO SPELLS - WHAT WAS SHE TRYING TO DO? WHERE IS CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
Purple - Not sure if it relates to the spell ingredients, but we found a nondescript plastic bag filled with an indefinable moist earthy substance in the rear courtyard...?&lt;br /&gt;
&lt;br /&gt;
ROGER: WE HAVE JUST FOUND CURSECLEANSE SITE THAT HAS INGREDIENTS LISTED THERE! CHECK WITH THEM NOW!&lt;br /&gt;
&lt;br /&gt;
=== Janitor's Room === In Christine's diary she said the janitor knew some stuff but that he was being pressured not say anything. Her last diary entry: &amp;amp;amp;quot;I put a letter today for the Janitor in his room, but he was gone the next day? I must do it tonight...&amp;amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
green group has found a letter from christine to the janitor. she is looking for runes hidden around the school.she has specifiedthe symbols she is looking for. can'ttype them here. sorry. green group will continue to investigate...&lt;br /&gt;
&lt;br /&gt;
ROGER: RUNES. I HEARD CHRISTINE TALK ABOUT THOSE BEFORE. WHAT SYMBOLS THOUGH??? ANY OTHER TEAMS HAVE IDEAS??&lt;br /&gt;
&lt;br /&gt;
Pink team: we found runes. And an email addy for Christine&lt;br /&gt;
&lt;br /&gt;
hi there is a star of david with runes around the outside - 6 of them - the symbols i have written down - underneath costumes.&lt;br /&gt;
&lt;br /&gt;
ROGER: SO THERE ARE 6 SYMBOLS? WHAT HAVE THESE GOT TO DO WITH ANYTHING? THE OTHER GROUP SAID THERE WERE SYMBOLS IN THE SPELL BOOK? UNDERNEATH COSTUMES?&lt;br /&gt;
&lt;br /&gt;
Yellow: Her and her mates wanted to  put a spell/curse on the school..yep over and out 4 now...&lt;br /&gt;
&lt;br /&gt;
Green: has anybody got a key or index to the runes? We have Christine's letter to the janitor with six symbols circled but we don't know how to translate?&lt;br /&gt;
&lt;br /&gt;
ROGER: THESE SYMBOLS ARE IMPORTANT - HAVE THERE BEEN ANY OTHER REFERENCES TO SPELL SITES ? I KNOW SHE WAS REALLY INTO THIS SORT OF STUFF?&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM: we have found some spell sites, and we are going to go and check it out!       www.sunnyway.com/runes/taro.html&lt;br /&gt;
&lt;br /&gt;
=== Around Studio 2 === Another student said Christine was seen drawing, late one night on the floor outside studio 2 near props area ?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
&lt;br /&gt;
there is some freaky stuff going on. we are scared to the bone.  yellow team has found a weird symbol at studio 2. what does this mean&lt;br /&gt;
&lt;br /&gt;
purple team has found chalked on the floor a star of david / pentagram in pink with a series of rune symbols around it - Tim from another team says this means black magic???&lt;br /&gt;
&lt;br /&gt;
We found the chalk drawing of a 6-pointed star in a circle with runic symbols on the floor under a costume rack.&lt;br /&gt;
&lt;br /&gt;
We're in the library looking at a book which might explain it. - The star is a sign of supernatural protection - Purple team.&lt;br /&gt;
&lt;br /&gt;
ROGER: PINK TEAM HAVE JUST REPORTED FROM THE COSTUME RACK? ARE YOU WORKING TOGETHER ON THIS? THANKS FOR LOOKING THOUGH&lt;br /&gt;
&lt;br /&gt;
Pink team have found a rune stone in Studio 2.&lt;br /&gt;
&lt;br /&gt;
=== Malcolm's Office === Although I think she was being paranoid she said Malcolm - the Director of the school - was covering up something. From her diary: &amp;amp;amp;quot;Malcolm has written things about me in a file, I saw it once in the student centre but then they then hid it in Malcolms office. What's going on?&amp;amp;amp;quot;. See if you can speak to Malcolm about this! - as if he would talk to you ;-)&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
&lt;br /&gt;
malcolm said she was an odd girl - retro hippy. didnt fit in. she lost interest and didn't turn up to classes, she was seen around the school filming and she had a thing for conspiracy theories - green group over and out for now. p.s. in the photo on the websiteshe was wearing a pentagram pendant around her neck.&lt;br /&gt;
&lt;br /&gt;
ROGER: SHE WAS NOT ODD - SHE WAS LOVELY, MY PARTNER. I HATE STAFF AT AFTRS THEY KEPT ME OUT OF THE SCHOOL TO FIND OUT WHAT HAPPENED. PENTAGRAM, SURE IT WASNT A HEXAGRAM?&lt;br /&gt;
&lt;br /&gt;
=== Christine's Old Office === &lt;br /&gt;
The last real clue I have was that Christine said she was doing something big that final evening - there must be evident in her old office. What did she do, I am so worried, the night she disappeared. If only I/we could get into her old office to find out...&lt;br /&gt;
&lt;br /&gt;
Black Team here. We were in Christine's Office and found a box. Inside the box were candles, garden twine, photos, cd, head wreath, incense, runes- letter saying janitor knows something -http://aftrssucks.blogspot.com. ,a statue of a cat and guy and a film of beyond the glass ceiling. Team is going to follow map. Will keep you posted- Black Team&lt;br /&gt;
&lt;br /&gt;
ROGER: SHARE WHAT IS ON THE MAP WITH US ALL! NOW!&lt;br /&gt;
&lt;br /&gt;
The map is of Aftrs. There was a pentacle star drawn on top of the map and with the map were two photos. Apparently paople are following the map. Haven't heard anything yet. WIll let you know. On the blog we found a plan to destroy AFTRS. The plan will be executed within one month. Apparently there are staff also involved in the plan. Tried to join blog to discover insider info but we were rejected- very sad. &lt;br /&gt;
pink team: we checked out the website - there seems to be a plan to revenge students who were rejected by AFTRS - they plan a black magic hex against the school...&lt;br /&gt;
&lt;br /&gt;
ROGER: EXCELLENT PINK TEAM. SO WHAT HAS THIS TO DO WITH CHRISTINE???&lt;br /&gt;
&lt;br /&gt;
It was a Hex agram NOT a Pentagram...&lt;br /&gt;
&lt;br /&gt;
Pink team:  We found out who the other students mentioned on the website that may be in on the revenge plan.  Peter Crombie. A 2nd year editing student. He's being interviewed&lt;br /&gt;
&lt;br /&gt;
Ed came back said the map lead to six points in the school. The middle of studio one were there is a smoke machine, One in each court yard, one in corridor next to studio two, one in canteen and one in the composition room.-black Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGER: AHHA. THIS MUST BE WHAT THE LIST IN HER DIARY - REFERS TO LOCATIONS&lt;br /&gt;
E COURTYARD BLACK LIGHT&lt;br /&gt;
F COURTYARD UMBRELLA?&lt;br /&gt;
CANTEEN POOL HIGH&lt;br /&gt;
&lt;br /&gt;
AND: STUDIO 1 - BIG DOORS?&lt;br /&gt;
STUDIO 2 - DOOR TOP&lt;br /&gt;
COMP STUDIO - SECURITY??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGER: HAS ANYONE FOUND THESE SYMBOLS YET?&lt;br /&gt;
&lt;br /&gt;
Black Team has gone to investigate. Has anyone heard if there was any information from Peter Crombie? We also can't find the janitor. Has anyone spoken to the janitor? also a mask has been found in the foyer underneath it, it states &amp;amp;amp;quot;the unheard&amp;amp;amp;quot; There is speculation that we need to find the symbol that breaks the curse of bad drama. We have to counteract the bad curse that reverses the spell. Mesquite, parsely, white vinegar, rosemary.  A rune was just found in the composition room. There must be more runes in the other rooms. Has anyone found anything?-Black Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM: we have found a rune above the pool table in the canteen. it is the F shape one called 'fehu'. we are going to check out the editing courtyard&lt;br /&gt;
&lt;br /&gt;
BLACK TEAM: Just heard that all the runes have been found except for the last one in studio two.&lt;br /&gt;
&lt;br /&gt;
BLACKTEAM: Will look at cursecleanse.com. apparently studebts want to meet at the canteen which they are calling the centre of spiritual vertices. Does everyone plan to meet here to collate evidence? Will stay here to keep Roger posted.&lt;br /&gt;
&lt;br /&gt;
ROGER: I HAVE JUST BEEN TO CURSECLEANSE AND IT SAYS THE LEFT OR UPPER LEFT POINT???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Messages to and from ROGER NOW! 11.06 am Thursday 9th ==&lt;br /&gt;
&lt;br /&gt;
ROGER: DOES ANYONE WANT TO TELL ME WHAT HAS HAPPENED??? FROM ALL THE INFORMATION BELOW. WE NEED TO WORK FAST!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Can you guys all split up and see if you can find anything from the six locations below? Report back to all of us by filling in the DISCOVERED INFO lines - by clicking EDIT and hopefully we can sort this together...&lt;br /&gt;
&lt;br /&gt;
ROGER: HAS ANYONE FOUND ANYTHING YET???&lt;br /&gt;
&lt;br /&gt;
Purple Team suggests that each group goes to one place. WE ARE  GOING TO INVESTIGATE THE DRAWING OUTSIDE STUDIO 2.&lt;br /&gt;
&lt;br /&gt;
ROGER: YES EACH GROUP DO ONE LOCATION ONLY IF YOU CAN - this will be best. We need to get a move on a work out what is going on. I am so scared, the moment is getting near I hope!&lt;br /&gt;
&lt;br /&gt;
Yellow team? - Roger - do you know the location of Christine's old office?&lt;br /&gt;
&lt;br /&gt;
ROGER: ASK ONE OF THE STAFF THEY SHOULD KNOW. SHE DIDNT TELL ME - NEVER TOLD ME ANYTHING LIKE THAT ;-(&lt;br /&gt;
&lt;br /&gt;
ROGER: ALL! BLACK TEAM HAVE FOUND A MAP. I THINK THIS IS IMPORTANT! WAITING ON INFORMATION...&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT IS AT THE BLOG SITE?? FOUND IN CHRISTINES OFFICE&lt;br /&gt;
&lt;br /&gt;
EVERYONE MEET OUTSIDE THE LIBRARY ASAP BEFORE GOING BACK TO CLASS TO GATHER ALL INFORMATION&amp;amp;gt; WE NEED TO WORK TOGETHER!&lt;br /&gt;
&lt;br /&gt;
ROGER: WHO SAID THIS - YOU NEED TO STAY WITH ME TOO! SOME STAY ON THE WIKI TO KEEP SHARING&lt;br /&gt;
&lt;br /&gt;
ROGER: IT HAS ALL GONE QUIET. HAS ONE OF THE STAFF CAUGHT ONTO THIS AND STOPPED YOU LOOKING? WHO HAS THE MAP OF THE SCHOOL. CHRISTINE KEPT SAYING SHE WAS LOOKING FOR SOMETHING WHEN I SPOKE TO HER?&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT IS THE MAP POINTING AT?&lt;br /&gt;
&lt;br /&gt;
Pink team found a rune stone in Studio 2 - we will take it to Studio 1 with us...&lt;br /&gt;
&lt;br /&gt;
Purple: a big group is in the library - we have map, rune, and have meanings for each rune&lt;br /&gt;
Perhaps it's the spell we have to say to reverse Christine's!&lt;br /&gt;
&lt;br /&gt;
I HOPE EVERYONE GOES TO LIBRARY we now have 3 runes&lt;br /&gt;
&lt;br /&gt;
Roger give us a clue!&lt;br /&gt;
&lt;br /&gt;
'''ROGER: YES I THINK THAT IS WHAT HAPPENED. A SPELL REVERSAL MIGHT BRING HER BACK AND LIFT THE CURSE OFF THE SCHOOL!!!  I HAVE JUST FOUND A DIARY ENTRY CURSECLEANSE.COM&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
ROGER: GREAT WE HAVE FOUND ALL THE RUNES. WHAT DOES IT SAY ON CURSECLEANSE ABOUT INGREDIENTS???&lt;br /&gt;
&lt;br /&gt;
We are now collecting all the ingredients&lt;br /&gt;
mark off as is found&lt;br /&gt;
     &lt;br /&gt;
   * red bowl, water, vinegar, salt&lt;br /&gt;
   * rosemary&lt;br /&gt;
   * red chalk&lt;br /&gt;
   * charm &lt;br /&gt;
     black candle&lt;br /&gt;
     three twigs tied with human hair&lt;br /&gt;
&lt;br /&gt;
go to studio one - smoke machine&lt;br /&gt;
&lt;br /&gt;
WHERE IS THE BOX - it has the twigs and candle - if you have it bring it to studio 1&lt;br /&gt;
&lt;br /&gt;
== Things to investigate ==&lt;br /&gt;
=== TV Dept === I remember Christine did a radio interview in April 20 2005, she said something spooked her on that show? She stored her radio interview archives in TV dept. I think?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE: Apparently the drawing is of the Star of David surrounded by runic symbols. -Black Team&lt;br /&gt;
&lt;br /&gt;
blue team is onto this.&lt;br /&gt;
&lt;br /&gt;
ROGER: COOL TELL US WHAT YOU FIND!! HURRY&lt;br /&gt;
&lt;br /&gt;
Listened to the CD of christine - she said she thought school was haunted! Someone called in and said it was. And then there were strange noises on the CD.&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT KIND OF STRANGE NOISES? INTERESTING THOUGH - HAUNTED? WEIRD?&lt;br /&gt;
&lt;br /&gt;
we heard the cd too. the weird noise was at the end of the piece.sounded like the show was cut off.&lt;br /&gt;
&lt;br /&gt;
HYBRID BLUE/PURPLE: The CD was an interview and all these people were ringing saying that 2005 was supposed to be a year where films got better, but they got worse...&lt;br /&gt;
&lt;br /&gt;
So now the THEORY IS THAT BECAUSE BAD FILMS ARE BEING MADE, AND CHRISTINE DISCOVERED IT, THAT THE GORILLA HAS NOW KIDNAPPED CHRISTINE!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do we need to find runes?  I think that there may be things hidden in the places indicated by the map?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOOK FOR GORILLA!!!&lt;br /&gt;
&lt;br /&gt;
ROGER:WHAT HAS GORILLA GOT TO DO WITH CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
Because Gorilla represents bad storytelling and whenever we were saying crap stuff they'd come out!&lt;br /&gt;
&lt;br /&gt;
ROGER: THANKS BUT THAT ISNT HELPING ME WORK OUT WHAT HAPPENED TO CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM:  WE JUST FOUND CHRISTINE'S CLOTHES WHERE SHE WAS KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
ROGER: NO THE POLICE SAID THERE WAS NO SIGNS OF KIDNAPPING. I THINK SHE WAS INVOLVED IN BLACK MAGIC ON THE EVENING SHE DISAPPEARED&lt;br /&gt;
&lt;br /&gt;
yellow: do her clothes mean anything?&lt;br /&gt;
&lt;br /&gt;
ROGER: I DONT THINK SO&lt;br /&gt;
&lt;br /&gt;
=== Library === Christine said there was a weird book she had found about spells in the AFTRS library, don't know what she found out there?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE: Christine's photo has been removed from the 2005 class photo poster. We checked the student poster in the library. Black group is checking library and security for any relevant information. we will post any relevant info.&lt;br /&gt;
&lt;br /&gt;
ROGER: EXCELLENT WORK!! KEEP POSTING - keep working together&lt;br /&gt;
&lt;br /&gt;
green group here again. black team found a book called 'the encyclopaedia of magical ingredients'. it was reserved for 10/2 for christine. inside were two notes. one saying 'non existent person'and the other was a post it with a list ofingredients. perhaps for a spell.&lt;br /&gt;
&lt;br /&gt;
green group again - page 316 lists four ingredients - mesquite, parsley, white vinegar and rosemary.the first three have question marks, but rosemary is underlined.&lt;br /&gt;
&lt;br /&gt;
ROGER: INGREDIENTS? WHAT WAS SHE TRYING TO INDICATE? ROSEMARY - THAT WAS THE NAME OF HER GRANDMOTHHER I THINK? I KNEW SHE WAS INTO SPELLS - WHAT WAS SHE TRYING TO DO? WHERE IS CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
Purple - Not sure if it relates to the spell ingredients, but we found a nondescript plastic bag filled with an indefinable moist earthy substance in the rear courtyard...?&lt;br /&gt;
&lt;br /&gt;
ROGER: WE HAVE JUST FOUND CURSECLEANSE SITE THAT HAS INGREDIENTS LISTED THERE! CHECK WITH THEM NOW!&lt;br /&gt;
&lt;br /&gt;
=== Janitor's Room === In Christine's diary she said the janitor knew some stuff but that he was being pressured not say anything. Her last diary entry: &amp;amp;quot;I put a letter today for the Janitor in his room, but he was gone the next day? I must do it tonight...&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
green group has found a letter from christine to the janitor. she is looking for runes hidden around the school.she has specifiedthe symbols she is looking for. can'ttype them here. sorry. green group will continue to investigate...&lt;br /&gt;
&lt;br /&gt;
ROGER: RUNES. I HEARD CHRISTINE TALK ABOUT THOSE BEFORE. WHAT SYMBOLS THOUGH??? ANY OTHER TEAMS HAVE IDEAS??&lt;br /&gt;
&lt;br /&gt;
Pink team: we found runes. And an email addy for Christine&lt;br /&gt;
&lt;br /&gt;
hi there is a star of david with runes around the outside - 6 of them - the symbols i have written down - underneath costumes.&lt;br /&gt;
&lt;br /&gt;
ROGER: SO THERE ARE 6 SYMBOLS? WHAT HAVE THESE GOT TO DO WITH ANYTHING? THE OTHER GROUP SAID THERE WERE SYMBOLS IN THE SPELL BOOK? UNDERNEATH COSTUMES?&lt;br /&gt;
&lt;br /&gt;
Yellow: Her and her mates wanted to  put a spell/curse on the school..yep over and out 4 now...&lt;br /&gt;
&lt;br /&gt;
Green: has anybody got a key or index to the runes? We have Christine's letter to the janitor with six symbols circled but we don't know how to translate?&lt;br /&gt;
&lt;br /&gt;
ROGER: THESE SYMBOLS ARE IMPORTANT - HAVE THERE BEEN ANY OTHER REFERENCES TO SPELL SITES ? I KNOW SHE WAS REALLY INTO THIS SORT OF STUFF?&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM: we have found some spell sites, and we are going to go and check it out!       www.sunnyway.com/runes/taro.html&lt;br /&gt;
&lt;br /&gt;
=== Around Studio 2 === Another student said Christine was seen drawing, late one night on the floor outside studio 2 near props area ?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
&lt;br /&gt;
there is some freaky stuff going on. we are scared to the bone.  yellow team has found a weird symbol at studio 2. what does this mean&lt;br /&gt;
&lt;br /&gt;
purple team has found chalked on the floor a star of david / pentagram in pink with a series of rune symbols around it - Tim from another team says this means black magic???&lt;br /&gt;
&lt;br /&gt;
We found the chalk drawing of a 6-pointed star in a circle with runic symbols on the floor under a costume rack.&lt;br /&gt;
&lt;br /&gt;
We're in the library looking at a book which might explain it. - The star is a sign of supernatural protection - Purple team.&lt;br /&gt;
&lt;br /&gt;
ROGER: PINK TEAM HAVE JUST REPORTED FROM THE COSTUME RACK? ARE YOU WORKING TOGETHER ON THIS? THANKS FOR LOOKING THOUGH&lt;br /&gt;
&lt;br /&gt;
Pink team have found a rune stone in Studio 2.&lt;br /&gt;
&lt;br /&gt;
=== Malcolm's Office === Although I think she was being paranoid she said Malcolm - the Director of the school - was covering up something. From her diary: &amp;amp;quot;Malcolm has written things about me in a file, I saw it once in the student centre but then they then hid it in Malcolms office. What's going on?&amp;amp;quot;. See if you can speak to Malcolm about this! - as if he would talk to you ;-)&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
&lt;br /&gt;
malcolm said she was an odd girl - retro hippy. didnt fit in. she lost interest and didn't turn up to classes, she was seen around the school filming and she had a thing for conspiracy theories - green group over and out for now. p.s. in the photo on the websiteshe was wearing a pentagram pendant around her neck.&lt;br /&gt;
&lt;br /&gt;
ROGER: SHE WAS NOT ODD - SHE WAS LOVELY, MY PARTNER. I HATE STAFF AT AFTRS THEY KEPT ME OUT OF THE SCHOOL TO FIND OUT WHAT HAPPENED. PENTAGRAM, SURE IT WASNT A HEXAGRAM?&lt;br /&gt;
&lt;br /&gt;
=== Christine's Old Office === &lt;br /&gt;
The last real clue I have was that Christine said she was doing something big that final evening - there must be evident in her old office. What did she do, I am so worried, the night she disappeared. If only I/we could get into her old office to find out...&lt;br /&gt;
&lt;br /&gt;
Black Team here. We were in Christine's Office and found a box. Inside the box were candles, garden twine, photos, cd, head wreath, incense, runes- letter saying janitor knows something -http://aftrssucks.blogspot.com. ,a statue of a cat and guy and a film of beyond the glass ceiling. Team is going to follow map. Will keep you posted- Black Team&lt;br /&gt;
&lt;br /&gt;
ROGER: SHARE WHAT IS ON THE MAP WITH US ALL! NOW!&lt;br /&gt;
&lt;br /&gt;
The map is of Aftrs. There was a pentacle star drawn on top of the map and with the map were two photos. Apparently paople are following the map. Haven't heard anything yet. WIll let you know. On the blog we found a plan to destroy AFTRS. The plan will be executed within one month. Apparently there are staff also involved in the plan. Tried to join blog to discover insider info but we were rejected- very sad. &lt;br /&gt;
pink team: we checked out the website - there seems to be a plan to revenge students who were rejected by AFTRS - they plan a black magic hex against the school...&lt;br /&gt;
&lt;br /&gt;
ROGER: EXCELLENT PINK TEAM. SO WHAT HAS THIS TO DO WITH CHRISTINE???&lt;br /&gt;
&lt;br /&gt;
It was a Hex agram NOT a Pentagram...&lt;br /&gt;
&lt;br /&gt;
Pink team:  We found out who the other students mentioned on the website that may be in on the revenge plan.  Peter Crombie. A 2nd year editing student. He's being interviewed&lt;br /&gt;
&lt;br /&gt;
Ed came back said the map lead to six points in the school. The middle of studio one were there is a smoke machine, One in each court yard, one in corridor next to studio two, one in canteen and one in the composition room.-black Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGER: AHHA. THIS MUST BE WHAT THE LIST IN HER DIARY - REFERS TO LOCATIONS&lt;br /&gt;
E COURTYARD BLACK LIGHT&lt;br /&gt;
F COURTYARD UMBRELLA?&lt;br /&gt;
CANTEEN POOL HIGH&lt;br /&gt;
&lt;br /&gt;
AND: STUDIO 1 - BIG DOORS?&lt;br /&gt;
STUDIO 2 - DOOR TOP&lt;br /&gt;
COMP STUDIO - SECURITY??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGER: HAS ANYONE FOUND THESE SYMBOLS YET?&lt;br /&gt;
&lt;br /&gt;
Black Team has gone to investigate. Has anyone heard if there was any information from Peter Crombie? We also can't find the janitor. Has anyone spoken to the janitor? also a mask has been found in the foyer underneath it, it states &amp;amp;quot;the unheard&amp;amp;quot; There is speculation that we need to find the symbol that breaks the curse of bad drama. We have to counteract the bad curse that reverses the spell. Mesquite, parsely, white vinegar, rosemary.  A rune was just found in the composition room. There must be more runes in the other rooms. Has anyone found anything?-Black Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM: we have found a rune above the pool table in the canteen. it is the F shape one called 'fehu'. we are going to check out the editing courtyard&lt;br /&gt;
&lt;br /&gt;
BLACK TEAM: Just heard that all the runes have been found except for the last one in studio two.&lt;br /&gt;
&lt;br /&gt;
BLACKTEAM: Will look at cursecleanse.com. apparently studebts want to meet at the canteen which they are calling the centre of spiritual vertices. Does everyone plan to meet here to collate evidence? Will stay here to keep Roger posted.&lt;br /&gt;
&lt;br /&gt;
ROGER: I HAVE JUST BEEN TO CURSECLEANSE AND IT SAYS THE LEFT OR UPPER LEFT POINT???&lt;br /&gt;
&lt;br /&gt;
== Messages to and from ROGER NOW! 11.06 am Thursday 9th ==&lt;br /&gt;
&lt;br /&gt;
ROGER: DOES ANYONE WANT TO TELL ME WHAT HAS HAPPENED??? FROM ALL THE INFORMATION BELOW. WE NEED TO WORK FAST!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Can you guys all split up and see if you can find anything from the six locations below? Report back to all of us by filling in the DISCOVERED INFO lines - by clicking EDIT and hopefully we can sort this together...&lt;br /&gt;
&lt;br /&gt;
ROGER: HAS ANYONE FOUND ANYTHING YET???&lt;br /&gt;
&lt;br /&gt;
Purple Team suggests that each group goes to one place. WE ARE  GOING TO INVESTIGATE THE DRAWING OUTSIDE STUDIO 2.&lt;br /&gt;
&lt;br /&gt;
ROGER: YES EACH GROUP DO ONE LOCATION ONLY IF YOU CAN - this will be best. We need to get a move on a work out what is going on. I am so scared, the moment is getting near I hope!&lt;br /&gt;
&lt;br /&gt;
Yellow team? - Roger - do you know the location of Christine's old office?&lt;br /&gt;
&lt;br /&gt;
ROGER: ASK ONE OF THE STAFF THEY SHOULD KNOW. SHE DIDNT TELL ME - NEVER TOLD ME ANYTHING LIKE THAT ;-(&lt;br /&gt;
&lt;br /&gt;
ROGER: ALL! BLACK TEAM HAVE FOUND A MAP. I THINK THIS IS IMPORTANT! WAITING ON INFORMATION...&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT IS AT THE BLOG SITE?? FOUND IN CHRISTINES OFFICE&lt;br /&gt;
&lt;br /&gt;
EVERYONE MEET OUTSIDE THE LIBRARY ASAP BEFORE GOING BACK TO CLASS TO GATHER ALL INFORMATION&amp;amp;gt; WE NEED TO WORK TOGETHER!&lt;br /&gt;
&lt;br /&gt;
ROGER: WHO SAID THIS - YOU NEED TO STAY WITH ME TOO! SOME STAY ON THE WIKI TO KEEP SHARING&lt;br /&gt;
&lt;br /&gt;
ROGER: IT HAS ALL GONE QUIET. HAS ONE OF THE STAFF CAUGHT ONTO THIS AND STOPPED YOU LOOKING? WHO HAS THE MAP OF THE SCHOOL. CHRISTINE KEPT SAYING SHE WAS LOOKING FOR SOMETHING WHEN I SPOKE TO HER?&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT IS THE MAP POINTING AT?&lt;br /&gt;
&lt;br /&gt;
Pink team found a rune stone in Studio 2 - we will take it to Studio 1 with us...&lt;br /&gt;
&lt;br /&gt;
Purple: a big group is in the library - we have map, rune, and have meanings for each rune&lt;br /&gt;
Perhaps it's the spell we have to say to reverse Christine's!&lt;br /&gt;
&lt;br /&gt;
I HOPE EVERYONE GOES TO LIBRARY we now have 3 runes&lt;br /&gt;
&lt;br /&gt;
Roger give us a clue!&lt;br /&gt;
&lt;br /&gt;
'''ROGER: YES I THINK THAT IS WHAT HAPPENED. A SPELL REVERSAL MIGHT BRING HER BACK AND LIFT THE CURSE OFF THE SCHOOL!!!  I HAVE JUST FOUND A DIARY ENTRY CURSECLEANSE.COM&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
ROGER: GREAT WE HAVE FOUND ALL THE RUNES. WHAT DOES IT SAY ON CURSECLEANSE ABOUT INGREDIENTS???&lt;br /&gt;
&lt;br /&gt;
We are now collecting all the ingredients&lt;br /&gt;
mark off as is found&lt;br /&gt;
     &lt;br /&gt;
   * red bowl, water, vinegar, salt&lt;br /&gt;
   * rosemary&lt;br /&gt;
   * red chalk&lt;br /&gt;
   * charm &lt;br /&gt;
     black candle&lt;br /&gt;
     three twigs tied with human hair&lt;br /&gt;
&lt;br /&gt;
go to studio one - smoke machine&lt;br /&gt;
&lt;br /&gt;
WHERE IS THE BOX - it has the twigs and candle - if you have it bring it to studio 1&lt;br /&gt;
&lt;br /&gt;
== Things to investigate ==&lt;br /&gt;
=== TV Dept === I remember Christine did a radio interview in April 20 2005, she said something spooked her on that show? She stored her radio interview archives in TV dept. I think?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE: Apparently the drawing is of the Star of David surrounded by runic symbols. -Black Team&lt;br /&gt;
&lt;br /&gt;
blue team is onto this.&lt;br /&gt;
&lt;br /&gt;
ROGER: COOL TELL US WHAT YOU FIND!! HURRY&lt;br /&gt;
&lt;br /&gt;
Listened to the CD of christine - she said she thought school was haunted! Someone called in and said it was. And then there were strange noises on the CD.&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT KIND OF STRANGE NOISES? INTERESTING THOUGH - HAUNTED? WEIRD?&lt;br /&gt;
&lt;br /&gt;
we heard the cd too. the weird noise was at the end of the piece.sounded like the show was cut off.&lt;br /&gt;
&lt;br /&gt;
HYBRID BLUE/PURPLE: The CD was an interview and all these people were ringing saying that 2005 was supposed to be a year where films got better, but they got worse...&lt;br /&gt;
&lt;br /&gt;
So now the THEORY IS THAT BECAUSE BAD FILMS ARE BEING MADE, AND CHRISTINE DISCOVERED IT, THAT THE GORILLA HAS NOW KIDNAPPED CHRISTINE!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do we need to find runes?  I think that there may be things hidden in the places indicated by the map?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOOK FOR GORILLA!!!&lt;br /&gt;
&lt;br /&gt;
ROGER:WHAT HAS GORILLA GOT TO DO WITH CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
Because Gorilla represents bad storytelling and whenever we were saying crap stuff they'd come out!&lt;br /&gt;
&lt;br /&gt;
ROGER: THANKS BUT THAT ISNT HELPING ME WORK OUT WHAT HAPPENED TO CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM:  WE JUST FOUND CHRISTINE'S CLOTHES WHERE SHE WAS KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
ROGER: NO THE POLICE SAID THERE WAS NO SIGNS OF KIDNAPPING. I THINK SHE WAS INVOLVED IN BLACK MAGIC ON THE EVENING SHE DISAPPEARED&lt;br /&gt;
&lt;br /&gt;
yellow: do her clothes mean anything?&lt;br /&gt;
&lt;br /&gt;
ROGER: I DONT THINK SO&lt;br /&gt;
&lt;br /&gt;
=== Library === Christine said there was a weird book she had found about spells in the AFTRS library, don't know what she found out there?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE: Christine's photo has been removed from the 2005 class photo poster. We checked the student poster in the library. Black group is checking library and security for any relevant information. we will post any relevant info.&lt;br /&gt;
&lt;br /&gt;
ROGER: EXCELLENT WORK!! KEEP POSTING - keep working together&lt;br /&gt;
&lt;br /&gt;
green group here again. black team found a book called 'the encyclopaedia of magical ingredients'. it was reserved for 10/2 for christine. inside were two notes. one saying 'non existent person'and the other was a post it with a list ofingredients. perhaps for a spell.&lt;br /&gt;
&lt;br /&gt;
green group again - page 316 lists four ingredients - mesquite, parsley, white vinegar and rosemary.the first three have question marks, but rosemary is underlined.&lt;br /&gt;
&lt;br /&gt;
ROGER: INGREDIENTS? WHAT WAS SHE TRYING TO INDICATE? ROSEMARY - THAT WAS THE NAME OF HER GRANDMOTHHER I THINK? I KNEW SHE WAS INTO SPELLS - WHAT WAS SHE TRYING TO DO? WHERE IS CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
Purple - Not sure if it relates to the spell ingredients, but we found a nondescript plastic bag filled with an indefinable moist earthy substance in the rear courtyard...?&lt;br /&gt;
&lt;br /&gt;
ROGER: WE HAVE JUST FOUND CURSECLEANSE SITE THAT HAS INGREDIENTS LISTED THERE! CHECK WITH THEM NOW!&lt;br /&gt;
&lt;br /&gt;
=== Janitor's Room === In Christine's diary she said the janitor knew some stuff but that he was being pressured not say anything. Her last diary entry: &amp;amp;quot;I put a letter today for the Janitor in his room, but he was gone the next day? I must do it tonight...&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
green group has found a letter from christine to the janitor. she is looking for runes hidden around the school.she has specifiedthe symbols she is looking for. can'ttype them here. sorry. green group will continue to investigate...&lt;br /&gt;
&lt;br /&gt;
ROGER: RUNES. I HEARD CHRISTINE TALK ABOUT THOSE BEFORE. WHAT SYMBOLS THOUGH??? ANY OTHER TEAMS HAVE IDEAS??&lt;br /&gt;
&lt;br /&gt;
Pink team: we found runes. And an email addy for Christine&lt;br /&gt;
&lt;br /&gt;
hi there is a star of david with runes around the outside - 6 of them - the symbols i have written down - underneath costumes.&lt;br /&gt;
&lt;br /&gt;
ROGER: SO THERE ARE 6 SYMBOLS? WHAT HAVE THESE GOT TO DO WITH ANYTHING? THE OTHER GROUP SAID THERE WERE SYMBOLS IN THE SPELL BOOK? UNDERNEATH COSTUMES?&lt;br /&gt;
&lt;br /&gt;
Yellow: Her and her mates wanted to  put a spell/curse on the school..yep over and out 4 now...&lt;br /&gt;
&lt;br /&gt;
Green: has anybody got a key or index to the runes? We have Christine's letter to the janitor with six symbols circled but we don't know how to translate?&lt;br /&gt;
&lt;br /&gt;
ROGER: THESE SYMBOLS ARE IMPORTANT - HAVE THERE BEEN ANY OTHER REFERENCES TO SPELL SITES ? I KNOW SHE WAS REALLY INTO THIS SORT OF STUFF?&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM: we have found some spell sites, and we are going to go and check it out!       www.sunnyway.com/runes/taro.html&lt;br /&gt;
&lt;br /&gt;
=== Around Studio 2 === Another student said Christine was seen drawing, late one night on the floor outside studio 2 near props area ?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
&lt;br /&gt;
there is some freaky stuff going on. we are scared to the bone.  yellow team has found a weird symbol at studio 2. what does this mean&lt;br /&gt;
&lt;br /&gt;
purple team has found chalked on the floor a star of david / pentagram in pink with a series of rune symbols around it - Tim from another team says this means black magic???&lt;br /&gt;
&lt;br /&gt;
We found the chalk drawing of a 6-pointed star in a circle with runic symbols on the floor under a costume rack.&lt;br /&gt;
&lt;br /&gt;
We're in the library looking at a book which might explain it. - The star is a sign of supernatural protection - Purple team.&lt;br /&gt;
&lt;br /&gt;
ROGER: PINK TEAM HAVE JUST REPORTED FROM THE COSTUME RACK? ARE YOU WORKING TOGETHER ON THIS? THANKS FOR LOOKING THOUGH&lt;br /&gt;
&lt;br /&gt;
Pink team have found a rune stone in Studio 2.&lt;br /&gt;
&lt;br /&gt;
=== Malcolm's Office === Although I think she was being paranoid she said Malcolm - the Director of the school - was covering up something. From her diary: &amp;amp;quot;Malcolm has written things about me in a file, I saw it once in the student centre but then they then hid it in Malcolms office. What's going on?&amp;amp;quot;. See if you can speak to Malcolm about this! - as if he would talk to you ;-)&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
&lt;br /&gt;
malcolm said she was an odd girl - retro hippy. didnt fit in. she lost interest and didn't turn up to classes, she was seen around the school filming and she had a thing for conspiracy theories - green group over and out for now. p.s. in the photo on the websiteshe was wearing a pentagram pendant around her neck.&lt;br /&gt;
&lt;br /&gt;
ROGER: SHE WAS NOT ODD - SHE WAS LOVELY, MY PARTNER. I HATE STAFF AT AFTRS THEY KEPT ME OUT OF THE SCHOOL TO FIND OUT WHAT HAPPENED. PENTAGRAM, SURE IT WASNT A HEXAGRAM?&lt;br /&gt;
&lt;br /&gt;
=== Christine's Old Office === &lt;br /&gt;
The last real clue I have was that Christine said she was doing something big that final evening - there must be evident in her old office. What did she do, I am so worried, the night she disappeared. If only I/we could get into her old office to find out...&lt;br /&gt;
&lt;br /&gt;
Black Team here. We were in Christine's Office and found a box. Inside the box were candles, garden twine, photos, cd, head wreath, incense, runes- letter saying janitor knows something -http://aftrssucks.blogspot.com. ,a statue of a cat and guy and a film of beyond the glass ceiling. Team is going to follow map. Will keep you posted- Black Team&lt;br /&gt;
&lt;br /&gt;
ROGER: SHARE WHAT IS ON THE MAP WITH US ALL! NOW!&lt;br /&gt;
&lt;br /&gt;
The map is of Aftrs. There was a pentacle star drawn on top of the map and with the map were two photos. Apparently paople are following the map. Haven't heard anything yet. WIll let you know. On the blog we found a plan to destroy AFTRS. The plan will be executed within one month. Apparently there are staff also involved in the plan. Tried to join blog to discover insider info but we were rejected- very sad. &lt;br /&gt;
pink team: we checked out the website - there seems to be a plan to revenge students who were rejected by AFTRS - they plan a black magic hex against the school...&lt;br /&gt;
&lt;br /&gt;
ROGER: EXCELLENT PINK TEAM. SO WHAT HAS THIS TO DO WITH CHRISTINE???&lt;br /&gt;
&lt;br /&gt;
It was a Hex agram NOT a Pentagram...&lt;br /&gt;
&lt;br /&gt;
Pink team:  We found out who the other students mentioned on the website that may be in on the revenge plan.  Peter Crombie. A 2nd year editing student. He's being interviewed&lt;br /&gt;
&lt;br /&gt;
Ed came back said the map lead to six points in the school. The middle of studio one were there is a smoke machine, One in each court yard, one in corridor next to studio two, one in canteen and one in the composition room.-black Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGER: AHHA. THIS MUST BE WHAT THE LIST IN HER DIARY - REFERS TO LOCATIONS&lt;br /&gt;
E COURTYARD BLACK LIGHT&lt;br /&gt;
F COURTYARD UMBRELLA?&lt;br /&gt;
CANTEEN POOL HIGH&lt;br /&gt;
&lt;br /&gt;
AND: STUDIO 1 - BIG DOORS?&lt;br /&gt;
STUDIO 2 - DOOR TOP&lt;br /&gt;
COMP STUDIO - SECURITY??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGER: HAS ANYONE FOUND THESE SYMBOLS YET?&lt;br /&gt;
&lt;br /&gt;
Black Team has gone to investigate. Has anyone heard if there was any information from Peter Crombie? We also can't find the janitor. Has anyone spoken to the janitor? also a mask has been found in the foyer underneath it, it states &amp;amp;quot;the unheard&amp;amp;quot; There is speculation that we need to find the symbol that breaks the curse of bad drama. We have to counteract the bad curse that reverses the spell. Mesquite, parsely, white vinegar, rosemary.  A rune was just found in the composition room. There must be more runes in the other rooms. Has anyone found anything?-Black Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM: we have found a rune above the pool table in the canteen. it is the F shape one called 'fehu'. we are going to check out the editing courtyard&lt;br /&gt;
&lt;br /&gt;
BLACK TEAM: Just heard that all the runes have been found except for the last one in studio two.&lt;br /&gt;
&lt;br /&gt;
BLACKTEAM: Will look at cursecleanse.com. apparently studebts want to meet at the canteen which they are calling the centre of spiritual vertices. Does everyone plan to meet here to collate evidence? Will stay here to keep Roger posted.&lt;br /&gt;
&lt;br /&gt;
ROGER: I HAVE JUST BEEN TO CURSECLEANSE AND IT SAYS THE LEFT OR UPPER LEFT POINT???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Messages to and from ROGER NOW! 11.06 am Thursday 9th ==&lt;br /&gt;
&lt;br /&gt;
ROGER: DOES ANYONE WANT TO TELL ME WHAT HAS HAPPENED??? FROM ALL THE INFORMATION BELOW. WE NEED TO WORK FAST!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Can you guys all split up and see if you can find anything from the six locations below? Report back to all of us by filling in the DISCOVERED INFO lines - by clicking EDIT and hopefully we can sort this together...&lt;br /&gt;
&lt;br /&gt;
ROGER: HAS ANYONE FOUND ANYTHING YET???&lt;br /&gt;
&lt;br /&gt;
Purple Team suggests that each group goes to one place. WE ARE  GOING TO INVESTIGATE THE DRAWING OUTSIDE STUDIO 2.&lt;br /&gt;
&lt;br /&gt;
ROGER: YES EACH GROUP DO ONE LOCATION ONLY IF YOU CAN - this will be best. We need to get a move on a work out what is going on. I am so scared, the moment is getting near I hope!&lt;br /&gt;
&lt;br /&gt;
Yellow team? - Roger - do you know the location of Christine's old office?&lt;br /&gt;
&lt;br /&gt;
ROGER: ASK ONE OF THE STAFF THEY SHOULD KNOW. SHE DIDNT TELL ME - NEVER TOLD ME ANYTHING LIKE THAT ;-(&lt;br /&gt;
&lt;br /&gt;
ROGER: ALL! BLACK TEAM HAVE FOUND A MAP. I THINK THIS IS IMPORTANT! WAITING ON INFORMATION...&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT IS AT THE BLOG SITE?? FOUND IN CHRISTINES OFFICE&lt;br /&gt;
&lt;br /&gt;
EVERYONE MEET OUTSIDE THE LIBRARY ASAP BEFORE GOING BACK TO CLASS TO GATHER ALL INFORMATION&amp;gt; WE NEED TO WORK TOGETHER!&lt;br /&gt;
&lt;br /&gt;
ROGER: WHO SAID THIS - YOU NEED TO STAY WITH ME TOO! SOME STAY ON THE WIKI TO KEEP SHARING&lt;br /&gt;
&lt;br /&gt;
ROGER: IT HAS ALL GONE QUIET. HAS ONE OF THE STAFF CAUGHT ONTO THIS AND STOPPED YOU LOOKING? WHO HAS THE MAP OF THE SCHOOL. CHRISTINE KEPT SAYING SHE WAS LOOKING FOR SOMETHING WHEN I SPOKE TO HER?&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT IS THE MAP POINTING AT?&lt;br /&gt;
&lt;br /&gt;
Pink team found a rune stone in Studio 2 - we will take it to Studio 1 with us...&lt;br /&gt;
&lt;br /&gt;
Purple: a big group is in the library - we have map, rune, and have meanings for each rune&lt;br /&gt;
Perhaps it's the spell we have to say to reverse Christine's!&lt;br /&gt;
&lt;br /&gt;
I HOPE EVERYONE GOES TO LIBRARY we now have 3 runes&lt;br /&gt;
&lt;br /&gt;
Roger give us a clue!&lt;br /&gt;
&lt;br /&gt;
'''ROGER: YES I THINK THAT IS WHAT HAPPENED. A SPELL REVERSAL MIGHT BRING HER BACK AND LIFT THE CURSE OFF THE SCHOOL!!!  I HAVE JUST FOUND A DIARY ENTRY CURSECLEANSE.COM&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
ROGER: GREAT WE HAVE FOUND ALL THE RUNES. WHAT DOES IT SAY ON CURSECLEANSE ABOUT INGREDIENTS???&lt;br /&gt;
&lt;br /&gt;
We are now collecting all the ingredients&lt;br /&gt;
mark off as is found&lt;br /&gt;
     &lt;br /&gt;
   * red bowl, water, vinegar, salt&lt;br /&gt;
   * rosemary&lt;br /&gt;
   * red chalk&lt;br /&gt;
   * charm &lt;br /&gt;
     black candle&lt;br /&gt;
     three twigs tied with human hair&lt;br /&gt;
&lt;br /&gt;
go to studio one - smoke machine&lt;br /&gt;
&lt;br /&gt;
WHERE IS THE BOX - it has the twigs and candle - if you have it bring it to studio 1&lt;br /&gt;
&lt;br /&gt;
== Things to investigate ==&lt;br /&gt;
=== TV Dept === I remember Christine did a radio interview in April 20 2005, she said something spooked her on that show? She stored her radio interview archives in TV dept. I think?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE: Apparently the drawing is of the Star of David surrounded by runic symbols. -Black Team&lt;br /&gt;
&lt;br /&gt;
blue team is onto this.&lt;br /&gt;
&lt;br /&gt;
ROGER: COOL TELL US WHAT YOU FIND!! HURRY&lt;br /&gt;
&lt;br /&gt;
Listened to the CD of christine - she said she thought school was haunted! Someone called in and said it was. And then there were strange noises on the CD.&lt;br /&gt;
&lt;br /&gt;
ROGER: WHAT KIND OF STRANGE NOISES? INTERESTING THOUGH - HAUNTED? WEIRD?&lt;br /&gt;
&lt;br /&gt;
we heard the cd too. the weird noise was at the end of the piece.sounded like the show was cut off.&lt;br /&gt;
&lt;br /&gt;
HYBRID BLUE/PURPLE: The CD was an interview and all these people were ringing saying that 2005 was supposed to be a year where films got better, but they got worse...&lt;br /&gt;
&lt;br /&gt;
So now the THEORY IS THAT BECAUSE BAD FILMS ARE BEING MADE, AND CHRISTINE DISCOVERED IT, THAT THE GORILLA HAS NOW KIDNAPPED CHRISTINE!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do we need to find runes?  I think that there may be things hidden in the places indicated by the map?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOOK FOR GORILLA!!!&lt;br /&gt;
&lt;br /&gt;
ROGER:WHAT HAS GORILLA GOT TO DO WITH CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
Because Gorilla represents bad storytelling and whenever we were saying crap stuff they'd come out!&lt;br /&gt;
&lt;br /&gt;
ROGER: THANKS BUT THAT ISNT HELPING ME WORK OUT WHAT HAPPENED TO CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM:  WE JUST FOUND CHRISTINE'S CLOTHES WHERE SHE WAS KIDNAPPED!&lt;br /&gt;
&lt;br /&gt;
ROGER: NO THE POLICE SAID THERE WAS NO SIGNS OF KIDNAPPING. I THINK SHE WAS INVOLVED IN BLACK MAGIC ON THE EVENING SHE DISAPPEARED&lt;br /&gt;
&lt;br /&gt;
yellow: do her clothes mean anything?&lt;br /&gt;
&lt;br /&gt;
ROGER: I DONT THINK SO&lt;br /&gt;
&lt;br /&gt;
=== Library === Christine said there was a weird book she had found about spells in the AFTRS library, don't know what she found out there?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE: Christine's photo has been removed from the 2005 class photo poster. We checked the student poster in the library. Black group is checking library and security for any relevant information. we will post any relevant info.&lt;br /&gt;
&lt;br /&gt;
ROGER: EXCELLENT WORK!! KEEP POSTING - keep working together&lt;br /&gt;
&lt;br /&gt;
green group here again. black team found a book called 'the encyclopaedia of magical ingredients'. it was reserved for 10/2 for christine. inside were two notes. one saying 'non existent person'and the other was a post it with a list ofingredients. perhaps for a spell.&lt;br /&gt;
&lt;br /&gt;
green group again - page 316 lists four ingredients - mesquite, parsley, white vinegar and rosemary.the first three have question marks, but rosemary is underlined.&lt;br /&gt;
&lt;br /&gt;
ROGER: INGREDIENTS? WHAT WAS SHE TRYING TO INDICATE? ROSEMARY - THAT WAS THE NAME OF HER GRANDMOTHHER I THINK? I KNEW SHE WAS INTO SPELLS - WHAT WAS SHE TRYING TO DO? WHERE IS CHRISTINE?&lt;br /&gt;
&lt;br /&gt;
Purple - Not sure if it relates to the spell ingredients, but we found a nondescript plastic bag filled with an indefinable moist earthy substance in the rear courtyard...?&lt;br /&gt;
&lt;br /&gt;
ROGER: WE HAVE JUST FOUND CURSECLEANSE SITE THAT HAS INGREDIENTS LISTED THERE! CHECK WITH THEM NOW!&lt;br /&gt;
&lt;br /&gt;
=== Janitor's Room === In Christine's diary she said the janitor knew some stuff but that he was being pressured not say anything. Her last diary entry: &amp;quot;I put a letter today for the Janitor in his room, but he was gone the next day? I must do it tonight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
green group has found a letter from christine to the janitor. she is looking for runes hidden around the school.she has specifiedthe symbols she is looking for. can'ttype them here. sorry. green group will continue to investigate...&lt;br /&gt;
&lt;br /&gt;
ROGER: RUNES. I HEARD CHRISTINE TALK ABOUT THOSE BEFORE. WHAT SYMBOLS THOUGH??? ANY OTHER TEAMS HAVE IDEAS??&lt;br /&gt;
&lt;br /&gt;
Pink team: we found runes. And an email addy for Christine&lt;br /&gt;
&lt;br /&gt;
hi there is a star of david with runes around the outside - 6 of them - the symbols i have written down - underneath costumes.&lt;br /&gt;
&lt;br /&gt;
ROGER: SO THERE ARE 6 SYMBOLS? WHAT HAVE THESE GOT TO DO WITH ANYTHING? THE OTHER GROUP SAID THERE WERE SYMBOLS IN THE SPELL BOOK? UNDERNEATH COSTUMES?&lt;br /&gt;
&lt;br /&gt;
Yellow: Her and her mates wanted to  put a spell/curse on the school..yep over and out 4 now...&lt;br /&gt;
&lt;br /&gt;
Green: has anybody got a key or index to the runes? We have Christine's letter to the janitor with six symbols circled but we don't know how to translate?&lt;br /&gt;
&lt;br /&gt;
ROGER: THESE SYMBOLS ARE IMPORTANT - HAVE THERE BEEN ANY OTHER REFERENCES TO SPELL SITES ? I KNOW SHE WAS REALLY INTO THIS SORT OF STUFF?&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM: we have found some spell sites, and we are going to go and check it out!       www.sunnyway.com/runes/taro.html&lt;br /&gt;
&lt;br /&gt;
=== Around Studio 2 === Another student said Christine was seen drawing, late one night on the floor outside studio 2 near props area ?&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
&lt;br /&gt;
there is some freaky stuff going on. we are scared to the bone.  yellow team has found a weird symbol at studio 2. what does this mean&lt;br /&gt;
&lt;br /&gt;
purple team has found chalked on the floor a star of david / pentagram in pink with a series of rune symbols around it - Tim from another team says this means black magic???&lt;br /&gt;
&lt;br /&gt;
We found the chalk drawing of a 6-pointed star in a circle with runic symbols on the floor under a costume rack.&lt;br /&gt;
&lt;br /&gt;
We're in the library looking at a book which might explain it. - The star is a sign of supernatural protection - Purple team.&lt;br /&gt;
&lt;br /&gt;
ROGER: PINK TEAM HAVE JUST REPORTED FROM THE COSTUME RACK? ARE YOU WORKING TOGETHER ON THIS? THANKS FOR LOOKING THOUGH&lt;br /&gt;
&lt;br /&gt;
Pink team have found a rune stone in Studio 2.&lt;br /&gt;
&lt;br /&gt;
=== Malcolm's Office === Although I think she was being paranoid she said Malcolm - the Director of the school - was covering up something. From her diary: &amp;quot;Malcolm has written things about me in a file, I saw it once in the student centre but then they then hid it in Malcolms office. What's going on?&amp;quot;. See if you can speak to Malcolm about this! - as if he would talk to you ;-)&lt;br /&gt;
&lt;br /&gt;
ADD DISCOVERED INFORMATION HERE:&lt;br /&gt;
&lt;br /&gt;
malcolm said she was an odd girl - retro hippy. didnt fit in. she lost interest and didn't turn up to classes, she was seen around the school filming and she had a thing for conspiracy theories - green group over and out for now. p.s. in the photo on the websiteshe was wearing a pentagram pendant around her neck.&lt;br /&gt;
&lt;br /&gt;
ROGER: SHE WAS NOT ODD - SHE WAS LOVELY, MY PARTNER. I HATE STAFF AT AFTRS THEY KEPT ME OUT OF THE SCHOOL TO FIND OUT WHAT HAPPENED. PENTAGRAM, SURE IT WASNT A HEXAGRAM?&lt;br /&gt;
&lt;br /&gt;
=== Christine's Old Office === &lt;br /&gt;
The last real clue I have was that Christine said she was doing something big that final evening - there must be evident in her old office. What did she do, I am so worried, the night she disappeared. If only I/we could get into her old office to find out...&lt;br /&gt;
&lt;br /&gt;
Black Team here. We were in Christine's Office and found a box. Inside the box were candles, garden twine, photos, cd, head wreath, incense, runes- letter saying janitor knows something -http://aftrssucks.blogspot.com. ,a statue of a cat and guy and a film of beyond the glass ceiling. Team is going to follow map. Will keep you posted- Black Team&lt;br /&gt;
&lt;br /&gt;
ROGER: SHARE WHAT IS ON THE MAP WITH US ALL! NOW!&lt;br /&gt;
&lt;br /&gt;
The map is of Aftrs. There was a pentacle star drawn on top of the map and with the map were two photos. Apparently paople are following the map. Haven't heard anything yet. WIll let you know. On the blog we found a plan to destroy AFTRS. The plan will be executed within one month. Apparently there are staff also involved in the plan. Tried to join blog to discover insider info but we were rejected- very sad. &lt;br /&gt;
pink team: we checked out the website - there seems to be a plan to revenge students who were rejected by AFTRS - they plan a black magic hex against the school...&lt;br /&gt;
&lt;br /&gt;
ROGER: EXCELLENT PINK TEAM. SO WHAT HAS THIS TO DO WITH CHRISTINE???&lt;br /&gt;
&lt;br /&gt;
It was a Hex agram NOT a Pentagram...&lt;br /&gt;
&lt;br /&gt;
Pink team:  We found out who the other students mentioned on the website that may be in on the revenge plan.  Peter Crombie. A 2nd year editing student. He's being interviewed&lt;br /&gt;
&lt;br /&gt;
Ed came back said the map lead to six points in the school. The middle of studio one were there is a smoke machine, One in each court yard, one in corridor next to studio two, one in canteen and one in the composition room.-black Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGER: AHHA. THIS MUST BE WHAT THE LIST IN HER DIARY - REFERS TO LOCATIONS&lt;br /&gt;
E COURTYARD BLACK LIGHT&lt;br /&gt;
F COURTYARD UMBRELLA?&lt;br /&gt;
CANTEEN POOL HIGH&lt;br /&gt;
&lt;br /&gt;
AND: STUDIO 1 - BIG DOORS?&lt;br /&gt;
STUDIO 2 - DOOR TOP&lt;br /&gt;
COMP STUDIO - SECURITY??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROGER: HAS ANYONE FOUND THESE SYMBOLS YET?&lt;br /&gt;
&lt;br /&gt;
Black Team has gone to investigate. Has anyone heard if there was any information from Peter Crombie? We also can't find the janitor. Has anyone spoken to the janitor? also a mask has been found in the foyer underneath it, it states &amp;quot;the unheard&amp;quot; There is speculation that we need to find the symbol that breaks the curse of bad drama. We have to counteract the bad curse that reverses the spell. Mesquite, parsely, white vinegar, rosemary.  A rune was just found in the composition room. There must be more runes in the other rooms. Has anyone found anything?-Black Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YELLOW TEAM: we have found a rune above the pool table in the canteen. it is the F shape one called 'fehu'. we are going to check out the editing courtyard&lt;br /&gt;
&lt;br /&gt;
BLACK TEAM: Just heard that all the runes have been found except for the last one in studio two.&lt;br /&gt;
&lt;br /&gt;
BLACKTEAM: Will look at cursecleanse.com. apparently studebts want to meet at the canteen which they are calling the centre of spiritual vertices. Does everyone plan to meet here to collate evidence? Will stay here to keep Roger posted.&lt;br /&gt;
&lt;br /&gt;
ROGER: I HAVE JUST BEEN TO CURSECLEANSE AND IT SAYS THE LEFT OR UPPER LEFT POINT???&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=TECHNICAL_GLOSSARY&amp;diff=33</id>
		<title>TECHNICAL GLOSSARY</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=TECHNICAL_GLOSSARY&amp;diff=33"/>
				<updated>2008-04-23T07:08:01Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: ===Bluetooth=== The new wireless standard for connecting cameras, PDAs, laptops, computers and cell phones.  Uses very high frequency radio waves.  Bluetooth provides up to720 Kbps data tr...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bluetooth===&lt;br /&gt;
The new wireless standard for connecting cameras, PDAs, laptops, computers and cell phones.  Uses very high frequency radio waves.  Bluetooth provides up to720 Kbps data transfer within a range of 10meters and up to 100 meters with a power boost.  Unlike IrDA, which requires that devices be aimed at each other (line of sight), Bluetooth uses omni directional radio waves that can transmit through walls and other non-metal barriers.  If tere is interference from oher devices, the transmission does not stop, but its speed is downgraded.  The name Bluetooth comes from King Harald Blatan (Bluetooth) of Denmark.  In the 10th Century, he began the Christianise the country.  Ericsson was the first to develop this specification.&lt;br /&gt;
&lt;br /&gt;
===CG===&lt;br /&gt;
a) Short for &amp;quot;Computer Generated&amp;quot; and usually refers to special effects shots.  If someone says, &amp;quot;The background was all CG.&amp;quot; it means that the background image was done in a computer.&lt;br /&gt;
&lt;br /&gt;
b) Acronym for Computer Graphics&lt;br /&gt;
&lt;br /&gt;
c) Acronym for Character Generator&lt;br /&gt;
&lt;br /&gt;
===CGI===&lt;br /&gt;
a) Common Gateway Interface - An interface creation scripting program that allows you to make WWW pages on the fly, based on information from various types of fill-in forms, checkboxes and text input forms, etc.&lt;br /&gt;
&lt;br /&gt;
b) Abbreviation for Computer Graphic Imagery or Computer Generated Imagery and simply means that an image was produced using a computer.&lt;br /&gt;
&lt;br /&gt;
===Codec===&lt;br /&gt;
a) Coder-Decoder - Hardware or software that converts analog sound, speech or video to digital code and vice versa (analog to digital - digital to analog). Codecs must faithfully reproduce the original signal, but they must also compress the binary code to the smallest number of bits possible in order to transmit faster. As network bandwidth increases, so does the demand for more audio and video, so compression is always an issue. Codecs can be software or hardware. Software codecs are installed into audio and video editing programs as well as media players that download audio and video over the Web. Software codecs rely entirely on the PC for processing. Hardware codecs are specialized chips built into digital telephones and videoconferencing stations to maximize performance. Although hardware codecs are faster than software routines, faster desktop machines are increasingly enabling software codecs to perform quite adequately.&lt;br /&gt;
&lt;br /&gt;
b) Compressor - Decompressor Hardware or software that compresses digital data into a smaller binary format than the original. This function is built into the audio and video codec in definition above, thus, a true compressor/decompressor is supposed to refer to codecs that perform only compression and possibly encryption, but not analog to digital and digital to analog conversion. Some popular codecs for computer video include MPEG, Indeo, Cinepak, QuickTime and Video for Windows.&lt;br /&gt;
&lt;br /&gt;
===Compositing===&lt;br /&gt;
Simultaneous multi-layering and design for moving pictures. Modern video designs often use many techniques together, such as painting, retouching, rotoscoping, keying/matting, digital effects and color correction as well as multi-layering to create complex animations and opticals for promotions, title sequences and commercials as well as in program content. Besides the creative element there are other important applications for compositing equipment such as image repair, glass painting and wire removal- especially in motion pictures. The quality of the finished work, and therefore the equipment, can be crucial especially where seamless results are demanded. For example, adding a foreground convincingly over a background - placing an actor into a scene -without any tell-tale blue edges or other signs that the scene is composed. The better the compositing results are supposed to be, the higher the system requirements. High-end applications require 8 or 10 bit signal processing to maintain the quality throughout various generations and to ensure high-quality chroma keys. The quality of a compositing system also depends on the number of layers, i.e. focal planes that can be simultaneously processed and on how fast the composition can be rendered. Sometimes also called &amp;quot;vertical editing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Compression (video)===&lt;br /&gt;
The process of reducing the bandwidth or data rate of a video stream. The analogue broadcast standards used today, PAL, NTSC and SECAM are, in fact, compression systems which reduce the data content of their original RGB sources. Digital compression systems analyze their picture sources to find and remove redundancy both within and between picture frames. The techniques were primarily developed for digital data transmission but have been adopted as a means of reducing transmission bandwidths and storage requirements on disks and VTRs. A number of compression techniques are in regular use, these include ETSI, JPEG, Motion JPEG, DV,MPEG-1, MPEG-2 and MPEG-4. Where different techniques are used in the same stream, problems can occur and picture quality can suffer more than if the same method is used throughout. The MPEG-2 family of compression schemes which was designed for program transmission is also being targeted for studio applications via &amp;quot;StudioMPEG&amp;quot;. While there is much debate, and new technologies continue to be developed, it remains true that the best compressed results are produced from the highest quality source pictures. Poor inputs do not compress well. Noise, which may be interpreted as important picture detail, is the enemy of compression.&lt;br /&gt;
&lt;br /&gt;
===Computer Animation===&lt;br /&gt;
Use of computers to create animations. There are a few different ways to make computer animations. One is 3D animation. One way to create computer animations is to create objects and then render them. This method produces perfect and three-dimensional looking animations. Another way to create computer animation is to use standard computer painting tools and to paint single frames and composite them. These can later be either saved as a movie file or output to video. One last method of making computer animations is to use transitions and other special effects like morphing to modify existing images and video.&lt;br /&gt;
&lt;br /&gt;
===Computer Graphics===&lt;br /&gt;
Any types of images created using any kind of computer. There is a vast amount of types of images a computer can create. Also, there are just as many ways of creating those images. Images created by computers can be very simple, such as lines and circles, or extremely complex such as fractals and complicated rendered animations.&lt;br /&gt;
&lt;br /&gt;
===DivX===&lt;br /&gt;
a) DivX is MPEG-4 based video compression technology that can shrink digital video to sizes small enough to be transported over the Internet, while maintaining high visual quality. MPEG-4 is a new standard of video compression that is both high quality and low bit rate. They are usually only a fraction (around 15%) of the size of a standard DVD, even at 640x480 resolutions, making them the best home video format thus far. They only take half the time to encode, and yet at the same time is smaller in size thanMPEG-1 - due to their incredible compression technology - some have even called MPEG-4the &amp;quot;MP3 of the video world&amp;quot;. Quality ranges from net-streaming quality to DVD and better.&lt;br /&gt;
&lt;br /&gt;
b) Digital Video EXpress Originally, a DVD rental system that was rolled out in June of 1998 and taken off the market one year later due to lack of sales. A joint venture of83Circuit City and a Los Angeles entertainment law firm, Divx used special discs and a special DVD machine that played Divx movies and regular DVD movies. Consumers paid a rental charge for the Divx disc, which lasted for two days after the first viewing. Additional playing time or unlimited use could be purchased by credit card via the modem in the Divx player, or the disc was thrown away. One of the problems with the system was thatthe Divx disc was registered to the specific machine that sent in the registration and could not be played on other Divx players. All remaining Divx discs could not be upgraded to unlimited use, but could be viewed until June 30, 2001.&lt;br /&gt;
&lt;br /&gt;
c) A copy of the DVD copy protection decryption algorithm that was lifted from a media player and passed around hacker sites. The Divx name was used in honor of a &amp;quot;defunct&amp;quot; system.&lt;br /&gt;
&lt;br /&gt;
===GB===&lt;br /&gt;
a) GigaByte (GB) One billion bytes (technically 1,073,741,824 bytes). &lt;br /&gt;
&lt;br /&gt;
b) Giga-Bit (Gb) One billion bits (technically 1,073,741,824 bits). Lower case &amp;quot;b&amp;quot; for bit and &amp;quot;B&amp;quot; for byte are not always followed and often misprinted. Thus, Gb may refer to gigabyte. &lt;br /&gt;
&lt;br /&gt;
Gbps - A measurement of data transfer capacity on a computer. Gigabits per-second.&lt;br /&gt;
&lt;br /&gt;
===Megapixel===&lt;br /&gt;
CCD resolution of one million pixels. Digicams are commonly rated by Megapixels. The higher geometric pixel resolution of these sensors produces higher quality digital photographic images. You multiply the horizontal resolution by the vertical resolution to get the total pixel count - 1280 x 960pixels = 1 Megapixel; 1600 x 1200 pixels = 2Megapixels; 2048 x 1536 pixels = 3 Megapixels&lt;br /&gt;
&lt;br /&gt;
===Metadata===&lt;br /&gt;
Data about data. Data about the video and audio but not the video or audio themselves. This is important for labeling and finding data - either in a &amp;quot;live&amp;quot; data stream or an archive. Within the studio and in transmission digital technology allows far more information to be added. Some believe metadata will revolutionize every aspect of production and distribution. Metadata existed long before digital networks, video time code and film frame numbers are but two examples.&lt;br /&gt;
&lt;br /&gt;
===Metafile===&lt;br /&gt;
A file containing information that describes or specifies another file. It generally refers to graphics files that can hold vector drawings and bitmaps. For example, Windows Metafiles (WMFs) and Enhanced Metafiles (EMFs) can store pictures in vector graphics and bitmap formats as well as text. A Computer Graphics Metafile (CGM) also stores both types of graphics.&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
a) Detail. In digital video and audio, the number of bits (four, eight, 10, 12,etc.) determines the resolution of the digital signal. Four bits yields a resolution of one in16. Eight bits yields a resolution of one in 256. Ten bits yields a resolution of one in 1,024. Eight bits is the minimum acceptable for broadcast television.&lt;br /&gt;
&lt;br /&gt;
b) A measure of the finest detail that can be seen, or resolved, in a reproduced image. While influenced by the number of pixels in an image (for high definition approximately 2,000 x 1,000,broadcast NTSC TV 720 x 487, broadcast PAL TV 720 x 576), note that the pixel numbers do not define ultimate resolution but merely the resolution of that part of the equipment. The quality of lenses, display tubes, film process and film scanners, etc., used to produce the image on the screen must all be taken into account. This is why alive broadcast of the Olympic Games looks better than a broadcast recorded and played off of VHS, while all are NTSC or PAL.&lt;br /&gt;
&lt;br /&gt;
===Sampling===&lt;br /&gt;
Process by which an analog signal is measured, often millions of times per second for video, in order to convert the analog signal to digital. The official sampling standard for standard definition television is 223ITU-R 601. For TV pictures eight or 10 bits are normally used; for sound, 16 or 20-bitsare common, and 24-bits are being introduced. The ITU-R 601 standard defines the sampling of video components based on 13.5MHz, and AES/EBU defines sampling of 44.1and 48 kHz for audio.&lt;br /&gt;
&lt;br /&gt;
===Scaling===&lt;br /&gt;
a) Scaling is the act of changing the resolution of an image. For example, scaling a 640 x 480 image by one-half results in a320 x 240 image. Scaling by 2x results in an image that is 1280 x 960. There are many different methods for image scaling, and some &amp;quot;look&amp;quot; better than others. In general, though, the better the algorithm &amp;quot;looks&amp;quot;, the more expensive it is to implement.&lt;br /&gt;
&lt;br /&gt;
b) Analog video signals have to be scaled prior to digitizing in an ADC so that the full amplitude of the signal makes best use of the available levels in the digital system. The ITU-RBT.601 digital coding standard specifies, when using 8 bits, black to be set at level 16and white at 235. The same range of values is ascribed should RGB be used. Computer systems tend to operate with a different scaling black set to level 0 and white at 255. For color they usually use RGB from 0-255.Clearly, going between computers and TV requires processing to change color space and scaling.&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
Sending live or on-demand video or audio broadcast over the Internet. Popular streaming video formats include RealVideo, QuickTime and WMV.&lt;br /&gt;
&lt;br /&gt;
===Streaming Video===&lt;br /&gt;
A one-way video transmission over a data network. It is widely used on the Web as well as private intranets to deliver video on demand or a video broadcast. Unlike movie files (MPG, AVI, etc.) that are played after they are downloaded, streaming video is played within a few seconds of requesting it, and the data is not stored permanently in the computer. Watching momentary blips in a video are annoying, and the only way to compensate for that over an erratic network such as the Internet is to get extra data in before you start. In streaming video, both the client and server cooperate for uninterrupted motion. The client side buffers a few seconds of video data before it starts sending it to the screen and speakers and tries to keep ahead of itself throughout the streaming session. If the streaming video is broadcast live, then some might consider edit &amp;quot;real-time video.&amp;quot; However, real-time means no delays, and there is a built-in delay in streaming video.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=THE_NEW_FOREST&amp;diff=32</id>
		<title>THE NEW FOREST</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=THE_NEW_FOREST&amp;diff=32"/>
				<updated>2008-04-23T07:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: ==LAMP Residential VIII Marysville, Victoria feb 08 - THE NEW FOREST== Ongoing story and game dev by Gary Hayes with Matt Costello  Image:old_marylands01.jpg  ===1 Introduction and Bac...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==LAMP Residential VIII Marysville, Victoria feb 08 - THE NEW FOREST==&lt;br /&gt;
Ongoing story and game dev by Gary Hayes with Matt Costello&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands01.jpg]]&lt;br /&gt;
&lt;br /&gt;
===1 Introduction and Backstory - In Development ===&lt;br /&gt;
&lt;br /&gt;
A Mixed-Media, Cross-Reality Game &amp;quot;The New Forest&amp;quot; is set in Marylands, a large old house and grounds hidden from time in the 'Mystic Mountains', part of the heavily forested Yarra Range and Great Dividing Range, Victoria, Australia. The story begins with one of the first settlers in 1875 Mary Baxter who was banned from England as a teenager for witchcraft and forced into the mountains by a nervous Melbourne Major (she was suspected of starting the Fire of London). Mary protested her innocence but, as in the frenzy of all such witch hunts, to no avail.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mary_Baxter.jpg]]&lt;br /&gt;
&lt;br /&gt;
''Image of Mary Baxter aged 23 in 1895 (actually Emily Ada Sparke from 1895 (taken in the town) the second wife of Thomas Barton one of the first settlers of Marysville)''&lt;br /&gt;
&lt;br /&gt;
Soon there were rumors in the valleys -- already steeed in superstition that blended the legends of the Aboriginal Dreamtime with the more gothic fears of the Europeans -- that Mary had  brought her White Witch Coven practices to the area. Someone said that had they had even seen her carrying an infamous ancient spell book known as 'Old Forest' (a rough translation from the Slovakian) itself a copy of a papyrus manuscript that predated the birth of Christ. This had come into Mary's possession when she was in Eastern Europe, on a family trip in 1882 (aged 10) - an old lady in a decrepit hotel insisted the family look after it for her. &lt;br /&gt;
&lt;br /&gt;
To the man who spotted the book. Soon after making the charge, that man disappeared returning home one night from a local Inn.&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands02.jpg]]&lt;br /&gt;
&lt;br /&gt;
After years of taunting the locals, who soon grew to fear and respect Mary, she died in very suspicious circumstances when the fires of 1939 surrounded Maryland's House just before the Second World war. The supposed book vanished with her. There was actual incriminating evidence, documented by the locals, who claimed that she was casting grand spells that were partly causing global unrest, of course nonsense. &lt;br /&gt;
&lt;br /&gt;
But that nonsense was seemingly supported by images and maps, pictures of historical figures and places of the time, now covered with arcane symbols and words from no language known to anyone. &lt;br /&gt;
&lt;br /&gt;
During the war Maryland's was used by Melbourne Girl's Grammar school as an evacuation centre. Their arrival was deeply troubling. Missing their parents, the place had very dirty living standards and very dubious characters in the local area and some of the reject teaching staff. The girls soon bonded together in the face of weird teachers and the odd, superstitious locals. They soon realized they might be in greater danger here than in their former homes. The social fabric of the once prim and proper school broke down when one of the girls discovered the book 'Old Forest' hidden in the grounds scrubland.  Some of this book was in an English, but many pages were filled with disturbing images and words that themselves made gooseflesh rise on the arm. Worlds like ‘Ry’leh…Soggoth…Fhtagn’. &lt;br /&gt;
&lt;br /&gt;
[[Image:marylands_first_school.jpg]]&lt;br /&gt;
&lt;br /&gt;
There was a fight for ownership and one evening the books pages were ripped out as the girls fought for it. After this they broke into groups which became tribes, each with particular spell pages. Soon each ‘tribe’ of girls began to have vivid dreams, seemingly explaining and instructing them in the power of their pages.&lt;br /&gt;
&lt;br /&gt;
One group had power of distant communication, one of travel across time, one had curses to hex people and places and the final group had a set of spells to morph and change things. The rest of the hundreds of spells, including many of the antidote spells, were torn to shreds in the chaos and buried later in different places in the grounds by one of the caretakers who discovered the mess in one of the dorms late that same night. He feared for the house being known as a Coven, but he feared even more the repercussions of destroying such powerful pages.&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands03.jpg]]&lt;br /&gt;
&lt;br /&gt;
Each of the girl tribes was transformed from a clique of young girls into something stranger, now driven, each with an acknowledged leader, each tribe with its rank of followers,,,,The tribes set about doing endless supernatural experiments, trying to contact parents in the war, putting curses on dastardly teachers and so on. Any attempt to do ‘good’ resulted in even more terrible things occurring. In the end, the tribes submitted to this, recognizing that the power they had was indeed dark. &lt;br /&gt;
&lt;br /&gt;
Things deteriorated into pure anarchy as each tribe moved to take control and their frustrations spilled over into mystic fights against each other. Over several weeks, girls were banished into the future (only to communicate through paintings on the wall), some were made dumb and had to write their communication on cards, others turned into plants and statues, and in desperation one tribe placed a large curse on the entire grounds and building. Over several weeks the place became silent in the day, but unlivable in the evenings, as countless invisible portals to some other evil universe opened.  No one could sleep due to the endless visitations, strange smells, lights, creaking walls and muffled screaming. &lt;br /&gt;
&lt;br /&gt;
When finally nervous authroties arrived to investigate the strange orrcurances at Maryville, the school children were eventually discovered by the teachers and authorities as being, not victims of what was happenibg, but the cause of the breakdown. Many were missing or deranged. The original pages were confiscated and burnt and the ashes all taken to a new temporary school nearer to Melbourne. &lt;br /&gt;
&lt;br /&gt;
As to those who attempted to destroy the tribes’ pages, nothing in known. But the locals say each and everyone came to terrible and grisly ends. &lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands06.jpg]]&lt;br /&gt;
&lt;br /&gt;
But the legacy remains. The ill doings of that time, several mysterious murders and scandalous events have occurred since, quickly laid to blame for either the pages buried, or even the ashes—since some say the cursed book can never really be destroyed, at least in a conventional way.&lt;br /&gt;
&lt;br /&gt;
If it’s ever to end, something more than mere buuning will be needed if anyone should ever rest in this valley in peace, to have dreamless nights free of the horror. The terrified locals know that only when the truth is  found can the curses uncovered and reversed?&lt;br /&gt;
&lt;br /&gt;
As time has shown us, there never seems to be a shortage of those who seem to think…they can end a centuries old curse and stop evil. &lt;br /&gt;
&lt;br /&gt;
And for them, Maryville awaits.&lt;br /&gt;
&lt;br /&gt;
===Very simple, non-story, user walkthrough===&lt;br /&gt;
&lt;br /&gt;
#Enigmatic intro&lt;br /&gt;
#Everyone chooses a slip of paper (spell book like) - each with a different girls name on. The goal find your card only - work out what happened here. Stay in teams.&lt;br /&gt;
#This puts them into 4 teams. Communication, Curses, Changelings and Time Travellers&lt;br /&gt;
#One slip of paper (per team) has a puzzle on back which leads to a location&lt;br /&gt;
#At this location is the 'soul card' of the girl (4 cards).&lt;br /&gt;
#On the back of this card something that directs them to second life room&lt;br /&gt;
#Walking around a virtual house in second life the stumble across other puzzles and clues&lt;br /&gt;
#These clues lead them back and forth to physical locations where they find another 12 cards (3 per team)&lt;br /&gt;
#On one of the cards a clue that points them to a picture of a girl (framed) in the house, with embedded phone number&lt;br /&gt;
#Calling this number another reveal. To go to the sculpture garden, find two more girls, frozen.&lt;br /&gt;
#At the sculpture garden they find the last two cards next to specific statues&lt;br /&gt;
#They post their teams 6 'souls' cards in a mystical post box. &lt;br /&gt;
#This reveals (sound, paper from sky) a last puzzle that points them to the buried/hidden treasure chests&lt;br /&gt;
#Each team finds their own treasure chest. In here shreds of pages, and tbd bridge to final ceremony&lt;br /&gt;
&lt;br /&gt;
=== The Cards ===&lt;br /&gt;
&lt;br /&gt;
Team slips - Four different location puzzles to take them to their first card 1-4&lt;br /&gt;
&lt;br /&gt;
#Cards - all willl have a picture of a girl on the front, a symbol and on the back a short narrative&lt;br /&gt;
#Cards 1-4 - Four girls who discovered the MystiScope (a device to see the parallel universe) - so something like &amp;quot;secretly I spent many hours in Haycroft 1 and used my scope to uncover all that was happening around me, as it was happening. The majesty, terror and power of it all&amp;quot; &lt;br /&gt;
#Cards 5-13 - Found cards around the grounds. So 8 short backstories, again voices from the past. Bits about Mary the witch, the pages, the curse etc&lt;br /&gt;
#Cards 14-17 - A card that talks about being able to communicate with those 'behind the curtain' - it mentions find my photograph, I will hide a telephone number to call&lt;br /&gt;
#- tel: diversion. A short script to now guide the teams to the Sculpture Garden. This will be a live call&lt;br /&gt;
#Cards 18-24 - Two sets of cards. One will be about how to remove the curse, one about being frozen in time.&lt;br /&gt;
&lt;br /&gt;
But thoughts on the card collecting gameplay - each card having to be earnt. From a team perspective they all work together to find the cards (representing the living souls of the 'parallel universe' kids)&lt;br /&gt;
&lt;br /&gt;
===The Teams and Name Sequence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Kronons' Time Traveller Spell Clic&lt;br /&gt;
#Ruth Gould - in croquet leads to SL room&lt;br /&gt;
#Lucy Ross - Backstory about fire&lt;br /&gt;
#Louise Gould - Backstory about pages&lt;br /&gt;
#Janet Frecheville - picture in SL and house&lt;br /&gt;
#Maria Chester - turned into first statue&lt;br /&gt;
#Mary Jane Yates - second statue&lt;br /&gt;
&lt;br /&gt;
The 'Mercs' Communicate across distance and time spell clic&lt;br /&gt;
#Marlene Fiske - &lt;br /&gt;
#Mary Davis - back story about tribes and screaming&lt;br /&gt;
#Ruth Creer - back story about Mary Baxter history&lt;br /&gt;
#Mary Hossick - picture in SL and house&lt;br /&gt;
#Clara Sparke - first statue&lt;br /&gt;
#Bridget Roche - second statue&lt;br /&gt;
&lt;br /&gt;
The 'Gorgons' Change things and people spell clic &lt;br /&gt;
#Mary Kenealy&lt;br /&gt;
#Annie Gould - bs about book&lt;br /&gt;
#Marlene Halliday - bs about tribes fighting&lt;br /&gt;
#Rosemary Wright - picture frame&lt;br /&gt;
#Alice Dix - 1st statue&lt;br /&gt;
#Margaret Passing - 2nd statue&lt;br /&gt;
&lt;br /&gt;
The 'Ravens' clic who had the hex powers, long time curses&lt;br /&gt;
#Olive Oxlee&lt;br /&gt;
#Marjorie Cromie - bs about teachers and dark words&lt;br /&gt;
#Jean Dolan - about the book and Mary Baxter&lt;br /&gt;
#Helen Jennings - picture frame girl&lt;br /&gt;
#Alice Hodson - 1st statue&lt;br /&gt;
#Emma Walker - 2nd statue&lt;br /&gt;
&lt;br /&gt;
===Writing on the back of the cards===&lt;br /&gt;
&lt;br /&gt;
'''GAME PART A&lt;br /&gt;
Four cards found after the opening puzzle sheets put together - Matt and I will actually do a puzzle on the back before we tear them up'''&lt;br /&gt;
&lt;br /&gt;
Olive Oxlee &lt;br /&gt;
&lt;br /&gt;
I held the pages, and then, in that darkest room of the school the first Croft of Hay, I could see someplace else. Not this world, but something shadowy, teasing in the way it reached out to me. A window to a place of wonders!&lt;br /&gt;
&lt;br /&gt;
Lucy Ross&lt;br /&gt;
&lt;br /&gt;
In the darkened first Croft of Hay room, as I looked at the images of the pages, I felt a breeze; gooseflesh rose on my arms, and I could see all my friends! We were there together, but it was different somehow, and then, just before that image faded , I saw others circling from the outside. I just knew I wanted to see more.&lt;br /&gt;
&lt;br /&gt;
Mary Kenealy&lt;br /&gt;
&lt;br /&gt;
I didn't tell anyone. But I went to the dark room  the first Croft of Hay, where we hid the torn pages from the book. And suddenly the room became filled with a dark light. I could see the other girls then, even myself, in this other world. Where was it…what did it mean? I had to know more.&lt;br /&gt;
&lt;br /&gt;
Marlene Fiske&lt;br /&gt;
&lt;br /&gt;
Some of the girls were too scared to enter that room the first Croft of Hay. Not me. I walked in and shut the door, alone with the strange pages with the confusing words and images. I closed my eyes. And I saw things, a world like our world but different. But suddenly I felt dizzy, my head spinning. And though I did not tell the others, I felt so scared.&lt;br /&gt;
 &lt;br /&gt;
'''GAME PART B - In haycroft 1 the computers have a simply team label with the note, four souls to find...&lt;br /&gt;
Here they are wondering around second life and it delivers to all teams 3 locations after they do inworld puzzles or stumble across clues. In these two locations are 4 cards each. One location is a picture frame and two are in the grounds close by.'''&lt;br /&gt;
&lt;br /&gt;
Jean Dolan&lt;br /&gt;
&lt;br /&gt;
The others teased me, saying I was scared of her, the one they called the witch from so long ago. But she was real, Mary was real—and then the pages of her book let me see a world where no one would ever tease me again! No one would….dare!&lt;br /&gt;
&lt;br /&gt;
Ruth Gould&lt;br /&gt;
&lt;br /&gt;
One girl said that Mary Baxter was her name, the one they called a witch….they said she had started the Fire of London, and they drove out of Melbourne up to these lonely hills. And they say she started practicing her witchery right here, and the valley was never the same again.&lt;br /&gt;
&lt;br /&gt;
Annie Gould&lt;br /&gt;
&lt;br /&gt;
Such silly girls…that’s what I thought. Simon, the crazy-eyed caretaker told us that this old book, with its twisted images of an Old Forest, was her secret. That inside that book…could be found the source of her power. But we were young and foolish, and the truth was something no own could ever imagine! And one day Simon disappeared never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Ruth Creer&lt;br /&gt;
&lt;br /&gt;
Mary died. Or so they say. No one saw it happen…nobody saw how the flames began that eventually circled the house and finally consumed her. The townspeople thought she was creating the terrors about to engulf the world. They say…she died in that supposedly accidental fire. But did she?&lt;br /&gt;
&lt;br /&gt;
'''NEXT FOUR'''&lt;br /&gt;
&lt;br /&gt;
Marjorie Cromie&lt;br /&gt;
&lt;br /&gt;
We girls had once been together, holding each other close with so many strange teachers and people surrounding our school. But then…one of us found her old book. It was real! There were words in English, frightening words…but also words we had never heard before… Ry’leh…Soggoth…Fhtagn! And once we heard those words, we could not forget them&lt;br /&gt;
&lt;br /&gt;
Louise Gould&lt;br /&gt;
&lt;br /&gt;
I remember the fight, all of the girls fighting over this old book, the pages tearing, ripped out, flying through the air like the dry dead leaves of fall. Some gathered the pages up and hid. And then, for all of us, that's when the dreams came, the nightmare voices that started to explain thing.&lt;br /&gt;
&lt;br /&gt;
Marlene Halliday&lt;br /&gt;
&lt;br /&gt;
We used to be one, all of us standing together. But now, each small group, holding their tattered pages close, became like enemies. And when we found that our pages could show us how to do things, amazing things. We became giddy with the amazing and wonderful  powers. Some could speak across great distances, like a whisper in your ear. Others could move from place to place like the wind. But the group that could curse others, damning them to pain and fear…yes, they soon became the most feared of us. Even the teachers became terrified, knowing who really ran the school now.&lt;br /&gt;
&lt;br /&gt;
Mary Davis&lt;br /&gt;
&lt;br /&gt;
I remember the screams. At night, girls from the different groups, like tribes, waking up, howling, And some of us knew that we didn't really control these things, these powers. They controlled us. So when the town’s authorities surprised us at night, taking the pages form the ancient book and burning them, many of us prayed that they would succeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''GAME PART C - The Phone Call and Frame - THESE ARE THE ONES LINKED TO THE PICTURE FRAMES (THE CLUE TO GO LOOKING FOR THE PICTURE AND THE TEAM LINKED TO THAT WILL BE IN SECOND LIFE  AND THEN ONTO THE STATUES. THESE CARDS''' &lt;br /&gt;
&lt;br /&gt;
NOTE: These clues will be embedded in Second Life - the text on the back of the card will just echo that. The phone conversation itself will deliver most gameplay detail including the final ceremony. &lt;br /&gt;
&lt;br /&gt;
Helen Jennings&lt;br /&gt;
&lt;br /&gt;
Fire is nothing to this other world. But I can help those who reach out to us. So simple….this is my image, of who I once was. Call the number I hide here and I can tell if you really intend to end this…and what you must do. &lt;br /&gt;
&lt;br /&gt;
Janet Frecheville&lt;br /&gt;
&lt;br /&gt;
My picture—who I used tot be—you have found. And found, you can, yes, speak to me though you will not believe how very far away I am. You must call for I will tell you how to end this curse on all of us.&lt;br /&gt;
&lt;br /&gt;
Rosemary Wright &lt;br /&gt;
&lt;br /&gt;
You have found my image, you have spoken with me. I told you to enter the frozen garden. But you did so at your own risk. Look not too long at any of these figures.&lt;br /&gt;
&lt;br /&gt;
Mary Hossick &lt;br /&gt;
&lt;br /&gt;
My image, who I once was, must be found. Then you can speak to me by a simple call. I will tell you what you need to know, what your world  must know. Just be sure you have the first four images before entering the cursed world of the frozen  garden.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
GAME PART D - THE FROZEN GARDEN&lt;br /&gt;
The phone call would have sent them to the Bruno Sculpture Garden. The first card will be behind the hidden statue also in the Black and White image. The first four are more about back story BUT contain a clue to the last card behind 4 final statues as added below'''&lt;br /&gt;
&lt;br /&gt;
Alice Hodson&lt;br /&gt;
&lt;br /&gt;
They say the fire that consumed the school was an accident. But you know that isn't the truth., And now, it falls to you to remove the curse on this place. My best friend joined me here, her limbs turned into serpents...&lt;br /&gt;
&lt;br /&gt;
Maria Chester&lt;br /&gt;
&lt;br /&gt;
Never forget…this began with Mary, it will end with Mary, the real Mary. And when the curse is removed from this garden, when my spirit and all the girls spirits are free, that shall be revealed. My dearest friends soul turned into an old lady with a hat, her grandson beneath her &lt;br /&gt;
&lt;br /&gt;
Alice Dix&lt;br /&gt;
&lt;br /&gt;
The pages were brunt; but what matters that to an evil that crosses the universe to touch our world? But that opening can be closed if you remove the curse on me, on the others, on this garden of horrors. I don't want my best friend spending an eternity trapped in her snail shell.&lt;br /&gt;
&lt;br /&gt;
Clara Sparke&lt;br /&gt;
&lt;br /&gt;
If this is to end, if Marysville is ever to sleep in peace, mere burning will not be enough. Only if the curse is reversed, will the evil end. And to do that just look into your heart at what has happened, and all the frozen ones here will be freed. Where is my best friend, musical she was, frozen in time player her long green flute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''BEHIND THE FINAL STATUES'''&lt;br /&gt;
&lt;br /&gt;
Emma Walker&lt;br /&gt;
&lt;br /&gt;
The one who free this valley will place our souls together; we will be as one, as we were before the book was found. And when the missing pages are found, they too must be restored to she who how was their guardian. Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Mary Jane Yates &lt;br /&gt;
&lt;br /&gt;
Each girl, each image…must be placed together, as we once were. And only then will the missing pages be found. Then the must be restored to the guardian, she who was so wrongly accused. Only then will the evil sleep move more., Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Margaret Passing&lt;br /&gt;
&lt;br /&gt;
Gather us together, like the school children we once were. Then the way to the missing pages can be found. But do not hesitate…restore them to she who was the guardian against their horrors. Then Marysville will sleep again. Go to the place to exchange our souls for the pages.&lt;br /&gt;
&lt;br /&gt;
Bridget Roche&lt;br /&gt;
&lt;br /&gt;
Every girl’s soul must be restored placed with all the others. Then the way to the missing pages will be clear. But do not think to hold them for long. They must be returned to she who was their rightful guardian. Do that, and the nightmares and evil in this valley will end. Go to the place to exchange our souls for the pages.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Practical to do list based on the structure===&lt;br /&gt;
&lt;br /&gt;
#Four pictures of four girls to be put in frames and an embedded mobile number. (perhaps the same number, but when called the girl asks the caller who they want to speak to. Need this to properly tell them which statues to find)&lt;br /&gt;
#Write an opening set-up script&lt;br /&gt;
#Creation of 24 cards. So each a girls picture and name. On the back parts of the back story above - some talk about the spell book, some about the fire, some about teachers and so on. On cards 5 and 6 in each team more specific thread about a bigger curse, and bit about Mary the main witch. &lt;br /&gt;
#Choose 8 statues and assign two per team to two cards. &lt;br /&gt;
#Create three sets of puzzles in virtual world as per Matts below so one physical, one visual, one mental, one illustrative. (Body, Eyes, Mind, Hand). Clues that take them to physical locations to find the cards. Could make the inworld puzzles, chat based, so they have to work out a puzzle then chat the answer, to get to the physical location clue. &lt;br /&gt;
#Create the first 24 girl name slips. 4 of them will have a challenge to get the first location.&lt;br /&gt;
#Create a final ceremony on curse cleanse site or found manuscript&lt;br /&gt;
#Print some fake spell pages, rip them up, place in treasure chests&lt;br /&gt;
#Small chests are being packed and sent on Tuesday before&lt;br /&gt;
#Create mystical post box to put girls souls in...&lt;br /&gt;
#One clue will be a sound clip that starts in VW and ends in RW - so 1 voice overs, one para of back story. Someone with girls voice...quick dirty recordings with lots of reverb! Need to take 1 iPod with battery speakers to place in a tree - looped playback with final part of sentence with back story on.&lt;br /&gt;
&lt;br /&gt;
===On-going running order and dev of game play===&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands05.jpg]]&lt;br /&gt;
&lt;br /&gt;
RW = Real World VW= Virtual World&lt;br /&gt;
&lt;br /&gt;
# A taste of the back story. Read out - the set up. &lt;br /&gt;
## Perhaps do it as two/three person presentation, someone with the local myths, whereas I could have done the ‘research’ at the esteemed Arkham University (or perhaps Miskatonic U.) before flying to Oz.&lt;br /&gt;
# A random allocation of teams. Teams based on the original girl tribes. So each person draws out of a hat - a slip of paper with a name on and a team (4 teams, 5 or 6 girls). One name in each team has a single line to allow them to track down the first 'soul card'. The overall team goal is &amp;quot;find out what happened to your named girl in your team, 6 of them? In doing so you will discover something much more sinister - which you will share with the rest of us later. But you must work in your team - eg: Communication, The Changers, The Teleporters etc:&lt;br /&gt;
##Set up gives hints about story things but leave core info to be ‘discovered’ such as: Mary’s book, the book ripped apart, the spells and powers, the ‘orrible fate of the girls.&lt;br /&gt;
# RW - A first physical quest based on 1st cryptic clue, to get one girls story for each team. This will be a physical card placed in a location so 4 puzzles lead to 4 locations. When they find this first card it has written on the back something along the lines of &amp;quot;Be smart, move quickly, I see you have access to MystiScopes, go to your ROOM X and use the MystiScope to uncover the wrong doings&amp;quot;. They go to Haycroft room 1 and choose a machine with their team name on. &lt;br /&gt;
##Second Life is a way of letting the spirit world interact with ours, both good and bad spirits. (Though nobody knows this yet…) - This could be setup as a 'machine that sees the parallel reality' - a sort of MystiScope TM ;-)&lt;br /&gt;
# VW - Returning to 4 pre-assigned machines they walk around the virtual grounds looking for something. In the virtual space there will be 10 plus puzzles that all link back to more locations so they can find more cards. Each team in the end need to have all 6 girl cards before the conclusion. Cards 2,3 and 4 are based on searching the virtual space and then going to a location to get their card (3 areas therefore have 4 team cards - we will trust each team will leave the other teams card alone!). The 5th and 6th cards are in the Sculpture Garden (see below)&lt;br /&gt;
&lt;br /&gt;
[[Image:old_marylands04.jpg]]&lt;br /&gt;
&lt;br /&gt;
# RW - One of the 2,3 or 4th cards will have a clue that says &amp;quot;You need 4 cards before you go to the Frozen Garden. But there is a photograph of me in the old part of the building. Hidden in there is a number only you can call and I will tell you about the Frozen Garden&amp;quot;. Each team calls that number to talk to the girl trapped in the house 'who wants to come home'. This girl mentions something about a curse, and needing to break it. She tells them about Bruno's Garden, where many girls are hidden. The girl on the phone tells them about two of her friends - &amp;quot;Susan was turned into a goat holding a beer glass and Gemma a Eagles Spirit. Don't believe Bruno, he is a Wizard and keeps the secret safe&amp;quot;&lt;br /&gt;
# RW - So after much going between RW and VW getting another 3 cards, they can then go to the Frozen Garden for numbers 5 and 6 AS a team. &lt;br /&gt;
# On both of the cards placed near the statues it says - &amp;quot;return with all the girls soul cards to the MystiScope Hall and perform the Cleansing - (to be worked out)&amp;quot; - but when they start the ceremony a part says &amp;quot;Take the fragments of pages and hold them to the sky&amp;quot; - of course a 'what pages emanates'. The reveal of where the treasure chests are to be revealed.&lt;br /&gt;
##If based on the suggested story-secret, it could involve something as simple as locking the pages away together and restoring Mary’s reputation (a gravestone, a marker, flowers, a poem composed in her honor, etc?)&lt;br /&gt;
&lt;br /&gt;
All for now. To incorporate some props for rituals etc: and a few more artifacts. At some point in the structure the existing fake websites Gary set up will be modified and used - Curse Cleanse and Australia News Online&lt;br /&gt;
http://cursecleanse.com/build_australia.html&lt;br /&gt;
http://www.australiannewsonline.com/454454523h345uh_article.html&lt;br /&gt;
&lt;br /&gt;
General Note:&lt;br /&gt;
If so, checking whether the back and forth a number of times would work within the time frame would be good. (Hour and a half alloted?) - yes the distance between VW room and grounds is 20 seconds walk. The longer one to the sculpture garden needs to be handled more precisely as it is 3 mins but if teams are chatting might be longer.&lt;br /&gt;
&lt;br /&gt;
If not, then there could be RW (a number of experiences and challenges that led to other RW locations, etc), then into VW where it points to instructions as to how to end the curse and also reveal the ‘truth’. Back to VW for a pay-off (and a ‘cleansed’ VW Maryville.&lt;br /&gt;
&lt;br /&gt;
The panorama I took below shows the conference wing on the left, the restaurant and bridge linking middle and main building reception and public rooms on right. A super high rez 10 000 pixel wide image is [http://www.lamp.edu.au/media/Marylands_Pan_Big.jpg here]&lt;br /&gt;
&lt;br /&gt;
[[Image:Marylands_Pan.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Matt - RW/VW Challenges:====&lt;br /&gt;
&lt;br /&gt;
So, perhaps the RW locations can be tied to, as mentioned, a differently cursed ‘girl’, and so each curse comes from a different sprit realm. Perhaps one physical, one visual, one mental, one illustrative. (Body, Eyes, Mind, Hand) And each spirit is guarded by a challenge and we make them as tied to the story as possible.&lt;br /&gt;
&lt;br /&gt;
So a physical challenge could be-&lt;br /&gt;
-The Red Knot. Someone in the group must grab a blood red cloth, not let go, and tie it into a knot, without releasing their hands, or having their hands in the knot itself. (An old carny challenge, but do-able.) Clues to doing it could be gotten from the girl-sprit or be found in the VW.&lt;br /&gt;
-Defying gravity. Someone in the group must take a jar with a marble and hold it completely upside down for 13 seconds without the marble falling out. &lt;br /&gt;
&lt;br /&gt;
A mental challenge could be:&lt;br /&gt;
-A variant of the Wolf/Goat/Cabbage problem, where people from the group become the wolf, goat etc ….and someone has to bring them across a divide one a time, but in a  way that those left behind do not eat each other.&lt;br /&gt;
&lt;br /&gt;
Other mental problems can be found in the power point I’m also attaching.&lt;br /&gt;
&lt;br /&gt;
A visual problem would be a riddle or a clue which uses the setting and someone will have to figure out the riddle to determine where to ‘look’ , in sequence, to get their symbol.&lt;br /&gt;
&lt;br /&gt;
An illustrative problem could be a variant of the ‘Missing Alien’ problem I do in my presentation, or – in the attached PP, the last problem slide involving a dog, a tree, a twelve foot leash, and a bowl of food 15 feet away…the solution must be drawn.&lt;br /&gt;
&lt;br /&gt;
Some of the above could of course await in the VW. i.e., you get the symbol in the RW (and some story hint) and go to the VW where more awaits when you have done the challenge.&lt;br /&gt;
&lt;br /&gt;
Oh, re: Lots of nice courtyards to use and very hidden fountains – cute&lt;br /&gt;
Great for a visual challenge, following lines of sight, riddles pointing to certain statue, etc…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How to deliver the challenges, a list, Gary====&lt;br /&gt;
&lt;br /&gt;
Useful to have a list of practical ways of delivering puzzles and messages&lt;br /&gt;
&lt;br /&gt;
Virtual World&lt;br /&gt;
# Can click on pictures or objects - a notecard can pop up, it can talk in chat, a sound byte can play&lt;br /&gt;
# Sensors will trigger an action when the avatar walks past. Again sound, chat, or texture change (eg: an image can morph into something else)&lt;br /&gt;
# Ghostly objects can pass through avatars - floating around the area. As they pass through again short sound byte, chat &lt;br /&gt;
Note: For messages from the other side suggest more flexible is a notecard that pops up as we can change later on. So things like where to go, anagrams etc: Picture clues can be revealed images.&lt;br /&gt;
# We could have say one 'mentor' planted avatar who could be a sort of guide inworld, befriend those who look lost...&lt;br /&gt;
&lt;br /&gt;
Real World&lt;br /&gt;
# Want to have some sound that starts in the VW and then they have to find a tree and hear the rest. Sort of the avatar walks past a 'specific' tree outside the venue &amp;quot;My life is split between here and the real tree, and my time on this earth ended when...&amp;quot; - the player then find the real tree and hears the rest of the message (iPod with speakers on a loop on a branch) Continuous.&lt;br /&gt;
# Parts of spell pages left in several locations. Also riddles that point back to virtual world.&lt;br /&gt;
# Still thinking about the cards - can we get the into story?&lt;br /&gt;
# Several framed pictures (pre-prepared will have embedded clues and answers) - perhaps 8 of these using the old images examples around here&lt;br /&gt;
# We have 4 treasure chests to hide around the grounds. They can contain pages or props for the cleansing&lt;br /&gt;
# In the sculpture garden we could plant clues next to specific statues (so a photo in the virtual world points them at the one in the garden)&lt;br /&gt;
# others to come&lt;br /&gt;
&lt;br /&gt;
===Virtual Marylands Progress===&lt;br /&gt;
&lt;br /&gt;
A quick first build (couple of hours) of the New Wing (where LAMP will be hosted). I am building it at 150m or so and the natural cloud base in SL will make the 'Mystic Viewer' seem more ghostly.&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
The build is accurate and being built on top of the scale plan&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
The interior below will be much more detailed with specific items such as ornaments and precise seating.&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_003.jpg]]&lt;br /&gt;
&lt;br /&gt;
The textures are from images taken at the location&lt;br /&gt;
&lt;br /&gt;
[[Image:vmarylands_004.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Additional Story Sources===&lt;br /&gt;
&lt;br /&gt;
Following a trip I made to Marysville there is a lot more to consider - more than the Grammar School at least. First excerpts from a book I bought called 'The High Way to Heaven' (a lot of OCR work here!)&lt;br /&gt;
&lt;br /&gt;
====Chapter 1 Once Upon A Time and all that Gold====&lt;br /&gt;
&lt;br /&gt;
A little comer of heaven really does exist on earth. Here in our village we are surrounded by incredible beauty and&lt;br /&gt;
nature's gifts in abundance. This &amp;quot;heavenly piece&amp;quot; of the ranges brings &amp;quot;heavenly peace&amp;quot; to all who come here.&lt;br /&gt;
As all stories used to begin &amp;quot;Once upon a time&amp;quot; so too this story will begin the same way.&lt;br /&gt;
&amp;quot;Once upon a time&amp;quot; - in our story - the mid 1800s, the lure of gold was very strong in Victoria. Men, women and&lt;br /&gt;
children left their homes, their ships, their mean dwellings to travel vast distances and undergo great hardships, ever&lt;br /&gt;
hopeful of making their fortunes which would enable them to buy land and make a fresh start. My own forebears&lt;br /&gt;
were amongst those who left the problems of Ireland and made the epic journey across the oceans and on up to&lt;br /&gt;
&amp;quot;The Blue Jacket&amp;quot; on the Jordan goldfields.&lt;br /&gt;
&lt;br /&gt;
The full story of gold discoveries in Australia is a most exciting and interesting one and in Victoria particularly&lt;br /&gt;
there remains many remnants of this special, adventurous time in our history. Dotted around our state we find cit-&lt;br /&gt;
ies, towns and small villages which owe their existence to gold.’’&lt;br /&gt;
&lt;br /&gt;
Sometimes that gold was found, not by digging in the hard, rocky ground or by panning in icy streams but many&lt;br /&gt;
enterprising persons made their fortunes by supplying the miners and their families with dry goods, meat, cloth-&lt;br /&gt;
ing and also by catering to the need for warm beds, a good ale or whisky and jovial company. Fodder supplies for&lt;br /&gt;
horses and a competent blacksmith were necessities, not luxuries, for those early fossickers.&lt;br /&gt;
&lt;br /&gt;
Such was the story of Marysville!&lt;br /&gt;
&lt;br /&gt;
As the gold tinds increased at the Woods Point, Gaffneys Creek and Jordan goldtields, it was quickly realized that&lt;br /&gt;
the routes being taken to those spots were too long and difficult to be sustained. Miners either alone or with families&lt;br /&gt;
used to set out from Melbourne, travel along &amp;quot;the Sydney Road&amp;quot; to Broadford or Seymour, then veer east to follow&lt;br /&gt;
the Goulbum River towards Manstield. Mansfield was already well established as a sheep farming area. Here they&lt;br /&gt;
could restock supplies and then head off through the mountains to Jamieson where another thriving settlement&lt;br /&gt;
had sprung up. From Jamieson the journey became steeper and more dangerous with numerous river and creek&lt;br /&gt;
crossings. It was an even longer and more arduous journey to return with a cart or wagon laden with gold and so&lt;br /&gt;
the state government of the time (1860) offered a reward for a short cut and easier route to be found. Explorers,&lt;br /&gt;
fortune hunters and adventurers scurried off in all directions across the mountain range. Some came across from&lt;br /&gt;
Gippsland, via Seaton, others found a way from Warburton, through Reefton. One mother sent her two sons to try&lt;br /&gt;
to tind a way from Beaconstield/Berwick area.&lt;br /&gt;
&lt;br /&gt;
====The Yarra Track====&lt;br /&gt;
&lt;br /&gt;
The route which interests us is the one which came to be known as &amp;quot;The Yarra Track&amp;quot;. This went from Melbourne&lt;br /&gt;
out to Heidelberg and on to Eltham, Kangaroo Ground, Christmas Hills and thence to Yaffa Glen where a stop&lt;br /&gt;
could be made at Gulf Station. From there the track went to an area at the back of where Healesville now stands.&lt;br /&gt;
This camp was called &amp;quot;New Chum&amp;quot; - a phrase used for a person who had come from England, Ireland or Scotland.&lt;br /&gt;
Chum Creek village still exists today and is closely linked to Healesville.&lt;br /&gt;
The next stage passed through the valley where Maroondah Dam is today. Imagine traversing those steep slopes.&lt;br /&gt;
The next stops were in the area known as Glen Watts and two more little stopover villages were bom - Maytown&lt;br /&gt;
and Fernshaw. Neither of these exists anymore as they were in the catchment area of the Maroondah Dam. Fern-&lt;br /&gt;
shaw was a pretty little village. It was nestled amongst the tall trees and graceful ferns from which the name was&lt;br /&gt;
derived. The Watts River provided fresh sparkling water and good fishing. Small hotels offered accommodation&lt;br /&gt;
but not of a very high standard. Straw palliases laid side by side on the floor were the order of the day.&lt;br /&gt;
Early foot travellers left Fernshaw via Morley Track but as heavier traffic began to come through, a wider, drier&lt;br /&gt;
road was surveyed and so the next part of the climb followed the spur or ridge to a spot near where Narbethong&lt;br /&gt;
is now. In those days this spot was called Fishers Creek as a gentleman by the name of Fred Fisher established a&lt;br /&gt;
shanty there and ran a pub.&lt;br /&gt;
&lt;br /&gt;
Sometimes that gold was found, not by digging in the hard, rocky ground or by panning in icy streams but many&lt;br /&gt;
enterprising persons made their fortunes by supplying the miners and their families with dry goods, meat, cloth-&lt;br /&gt;
ing and also by catering to the need for warm beds, a good ale or whisky and jovial company. Fodder supplies for&lt;br /&gt;
horses and a competent blacksmith were necessities, not luxuries, for those early fossickers.&lt;br /&gt;
&lt;br /&gt;
One of the first groups to go through had a very experienced bushman with them. His name was Robley and his&lt;br /&gt;
expertise helped them make their way further up the mountains.&lt;br /&gt;
&lt;br /&gt;
As time passed and more travellers came through, more settlements and shanties sprang up in spots which were&lt;br /&gt;
about a day's ride apart. Belle Elle Creek was the site for a shanty run by the Petty Family. Mount Arnold was yet&lt;br /&gt;
another wayside stop where a small hotel was built.&lt;br /&gt;
&lt;br /&gt;
However, we must remember that such resting places only came along later. Those first explorers had to cut their&lt;br /&gt;
way through virgin bush land, previously unexplored either by aborigines or white settlers. It was a long, steep&lt;br /&gt;
and laborious trek but they were climbing to reach &amp;quot;The Promised Land&amp;quot; - hence the names Jordan and Jericho at&lt;br /&gt;
the end of the line.&lt;br /&gt;
&lt;br /&gt;
The old grammatical from with the apostrophe after the &amp;quot;s&amp;quot; meant belonging to the Blacks - a term which would&lt;br /&gt;
certainly not be used nowadays. However, early maps refer only to Black Spur - perhaps a reference to the darkness&lt;br /&gt;
of the area with its giant trees and ferns.&lt;br /&gt;
&lt;br /&gt;
Yet the story persisted. Many old postcards, tourist books and articles featured the name Blacks'Spur. However,&lt;br /&gt;
in time, in typically Aussie fashion, this was shortened to The Black Spur. We'll never know for sure which name&lt;br /&gt;
is correct.&lt;br /&gt;
&lt;br /&gt;
Nor does it matter much, whatever the spelling. It is still a picturesque roadway and nowadays is considered one&lt;br /&gt;
of the most scenic drives in Victoria. Increased traffic in modern times has led to many problems with landslips.&lt;br /&gt;
On going maintenance is required. However our current day difficulties are nothing compared to the hazards and&lt;br /&gt;
problems experienced by those early intrepid travellers. Many of their stories are recorded in local archival mate-&lt;br /&gt;
rial and make fascinating reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine being bogged with a cart, then having to unload, carry supplies across the mud stretch or creek by hand,&lt;br /&gt;
return, unhitch the horses, take them through, tie them up, trudge back through the mud again, drag or push or pull&lt;br /&gt;
the cart or wagon through the mire, repack, rehitch, move forward only to repeat the exercise further along.&lt;br /&gt;
&lt;br /&gt;
One story is told of a traveller who became bogged and was unable to move as it became darker. He held himself&lt;br /&gt;
up by tying his belt to a tree so that he wouldn't slip and stayed like that all night. Help arrived at daylight. How&lt;br /&gt;
terrifying!&lt;br /&gt;
&lt;br /&gt;
At one time the land at Paradise Plains was mooted as a site for a settlement but without water that was totally&lt;br /&gt;
impractical. A new spot with good fresh water needed to be found.&lt;br /&gt;
&lt;br /&gt;
Down into the valley they explored, possibly out beyond where Granton now stands and along to the low hills&lt;br /&gt;
where the cemetery is situated. The land and valley beckoned. Two permanent courses of crystal clear water fed&lt;br /&gt;
this idyllic spot. Paradise Found!&lt;br /&gt;
&lt;br /&gt;
Early travellers came around on a track to the steep pinch where Kings Road is today and then down a path which&lt;br /&gt;
became known as Pack Road. We'll never know how many early travellers carried their packs along that route but&lt;br /&gt;
because of their courage and determination the site for a new village had been discovered.&lt;br /&gt;
&lt;br /&gt;
====More about the war years====&lt;br /&gt;
&lt;br /&gt;
As in towns all over Australia the men of Marysville heeded the call to arms in both world wars. Our RSL display at the Local History Centre remembers these people and there are many photographs and much memorabilia from those trying times.&lt;br /&gt;
&lt;br /&gt;
The effect of the Second World War was felt here in Marysville in a much more unusual way than elsewhere. Dur-&lt;br /&gt;
ing the early war years 1941-1942 soldiers took over many large premises and sites around Melbourne. Schools&lt;br /&gt;
and Racecourses were acquired to house the soldiers. Amongst those taken over were the School for the Deaf in St&lt;br /&gt;
Kilda Road and Merton Hall (Melbourne Church of England Girls' Grammar) School in South Yarra.&lt;br /&gt;
&lt;br /&gt;
The children of these schools were evacuated to Marysville and were billeted at Marylands, Mary-Lyn, Kooringa, Roseleigh and Mountain Lodge. They had a couple of years there and many staff members and children, now adults,&lt;br /&gt;
have returned to recall their stay and tell their stories. Being removed from home created traumatic experiences&lt;br /&gt;
for parents and children. Some were quite tiny three year olds when they arrived here but older students took great&lt;br /&gt;
care of them.&lt;br /&gt;
&lt;br /&gt;
====The Fire Tragedy====&lt;br /&gt;
&lt;br /&gt;
An account of the Narbethong fires when lives were lost was written by Mrs Olive Oxlee who was the local post-&lt;br /&gt;
mistress. Her story is a valuable part of our society archives.&lt;br /&gt;
Newspaper reports from 1939 are also in our files and make frightening reading. A copy of 1983 &amp;quot;Ash Wednesday&amp;quot;&lt;br /&gt;
is also a sad read and can be viewed at the Local History Centre.&lt;br /&gt;
&lt;br /&gt;
These extracts from newspaper articles may give a little more insight into the horrific 1939 fires.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;January 12 1939 - Victoria's Black Week - the worst series of bush fires on record. As well as the&lt;br /&gt;
tragic loss of life, a tremendous amount of damage has been done in the destruction ofproperty and&lt;br /&gt;
to the valuable timber resources of Victoria. Intensely dry conditions have prevailed during the last&lt;br /&gt;
season. It may be said that over half of Victoria is on fire. One of the finest examples of Australian&lt;br /&gt;
timber is to befound at the worldfamous Cumberland Valley near Marysville ... Although the bushfires&lt;br /&gt;
are threatening this beautiful valley it is hoped it may yet escape as thefire has to burn a considerable&lt;br /&gt;
distance before it is reached....&lt;br /&gt;
On reliable authority the writer has heard of a party of men lying on a timber inill cricket pitch with&lt;br /&gt;
flames encircling them, and a near by tin box which contained bread and butter became so hot that&lt;br /&gt;
the bread was burnt black, yet all the party lived through the intense heat..&amp;quot;&lt;br /&gt;
Mr Don Lovett was one of these men. He told how they ran to the centre of the cricket field, each dug a hole for&lt;br /&gt;
his face and then lay face down in the dirt as the fire raced over them. Don carried the scars of that day till he died.&lt;br /&gt;
He actually spent six weeks in hospital after the ordeal.&lt;br /&gt;
&lt;br /&gt;
Another who remembered with terror and horror those terrible days was Claire Keppel. She was visited by a local&lt;br /&gt;
lady Mrs Pam Ellis as she lay dying. Pam asked her what her most vivid memory was from her long life and Claire&lt;br /&gt;
told how her brothers went off fire fighting in 1939 and were not seen again for over a week. The family at home&lt;br /&gt;
in Buxton did not know if they were alive or dead. The anxiety and fear were deeply etched in her memory.&lt;br /&gt;
&lt;br /&gt;
====Heavenly Location====&lt;br /&gt;
&lt;br /&gt;
The upper falls, only reached after a difficult climb, are called Everard Falls, named for a Victorian politician who&lt;br /&gt;
supported the district. Everard Park at Healesville is also named for him. He promoted the opening up of Mount&lt;br /&gt;
Donna Buang.&lt;br /&gt;
The tirst tourist group travelled to the falls in 1866. We are told in reports that the members of the team wrote&lt;br /&gt;
their names on a piece of paper which was put in a bottle and sealed. This was then tied to the upper branches of&lt;br /&gt;
a tree. A photograph of the occasion records the historic moment, however, we don't know which tree or if it even&lt;br /&gt;
survived!&lt;br /&gt;
&lt;br /&gt;
Marion Miller Knowles wrote of the falls and the Steavenson River in her book Fronds Froin the Black Spur.&lt;br /&gt;
&lt;br /&gt;
'''Steavenson River Marysville'''&lt;br /&gt;
&lt;br /&gt;
Singing, ever singing in the rhythm of a hundred rills&lt;br /&gt;
&lt;br /&gt;
I hear a river calling from out the purple hills&lt;br /&gt;
&lt;br /&gt;
The fairies formed its music of laughter and of tears&lt;br /&gt;
&lt;br /&gt;
And my ear keeps time beside it through the marches of the years&lt;br /&gt;
&lt;br /&gt;
The fern and wattle follow in the tracks of its shining thread&lt;br /&gt;
&lt;br /&gt;
And the silver fish leap upward like light from a starry bed&lt;br /&gt;
&lt;br /&gt;
There as whirr of wings in the silence and a sigh from the wind-swept trees&lt;br /&gt;
&lt;br /&gt;
The deep drawn breath of the joy of life that holds God's mysteries&lt;br /&gt;
&lt;br /&gt;
Dipping, ever dipping, their leaves in its cooling waves&lt;br /&gt;
&lt;br /&gt;
The branches answer tenderly in the only words it craves&lt;br /&gt;
&lt;br /&gt;
And the sunlight flecks its shadowed breast with many a tender smile&lt;br /&gt;
&lt;br /&gt;
Pursuing with its golden shafts for many a joyous mile&lt;br /&gt;
&lt;br /&gt;
Now in the darkened hollows, now o'er the mossy stones&lt;br /&gt;
&lt;br /&gt;
Ever the eltin laughter, ever the sadder tones&lt;br /&gt;
&lt;br /&gt;
Telling of love and longing, of mortal weal and woe&lt;br /&gt;
&lt;br /&gt;
But most of the rose-hued days of youth and the kiss of long ago&lt;br /&gt;
&lt;br /&gt;
Changing, ever changing, are the ways of the world and men&lt;br /&gt;
&lt;br /&gt;
But the hill tops keep their purple romance as now as then&lt;br /&gt;
&lt;br /&gt;
When to a lover's whisper, caressing, low and sweet&lt;br /&gt;
&lt;br /&gt;
The heart of the river answered to the throb of our own heartbeat.&lt;br /&gt;
&lt;br /&gt;
And never a wildflower blossoms, never a leaf is stiffed&lt;br /&gt;
&lt;br /&gt;
But the dear and olden story once more in our ears is heard&lt;br /&gt;
&lt;br /&gt;
And never the ripple of water laughs back to the smile of morn&lt;br /&gt;
&lt;br /&gt;
But a thrill of the sweetest day of love again is newly born&lt;br /&gt;
&lt;br /&gt;
They haunt our path forever the echoes from the range&lt;br /&gt;
&lt;br /&gt;
Where our feet stood in a country divinely fair and strange&lt;br /&gt;
&lt;br /&gt;
Where our spirit woke within us and panted for the goal&lt;br /&gt;
&lt;br /&gt;
That cloud on cloud in glorious hues, love painted for the soul&lt;br /&gt;
&lt;br /&gt;
====The Mystical Sculpture Garden====&lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno01.jpg]] &lt;br /&gt;
&lt;br /&gt;
On my visit to Marysville discovered the amazing Bruno's Sculpture Garden. I took 123 pictures which we can use as a core part of the game. Thoughts include matching the cards (symbols) to many of the statues. So the card with a real person on is now manifest in this frozen otherworldly state. View the images [http://www.flickr.com/photos/garyhayes/sets/72157603916538588/ here]&lt;br /&gt;
&lt;br /&gt;
I think should now be a central part of the game. The broad area we are in is called The Mystic Mountains' and there are some cool spiritual theme'd locations and one is actually 3 minutes walk (tested!) from the venue. I just spent 45 minutes with the creator and owner of Bruno's Art and Sculpture Garden. Some of the most amazing, carved out-of-nature, life size sculptures I have seen - 130 of them (12 years of work). Amazing detail in every face/body, a story in each one, at times like being in a game &lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno02.jpg]] &lt;br /&gt;
&lt;br /&gt;
Lots of ideas spring to mind - but next Sunday he will give us exclusive access for the teams, and I told him a little about the game theme - he is also willing to play act if we push him...Bruno said himself that he likes people to make their own stories up around them ;-) So hasn't given them names or labelled them. The garden is pretty big but a statue at every turn (I can see scenes from Good Bad and Ugly - or something more serene!).&lt;br /&gt;
&lt;br /&gt;
So the New Forest, combined with witchcraft, freezing time and people - its all coming together ;-) (oh and Ducks too)&lt;br /&gt;
&lt;br /&gt;
[[Image:Bruno03.jpg]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_VIII_MARYLANDS&amp;diff=31</id>
		<title>LAMP VIII MARYLANDS</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_VIII_MARYLANDS&amp;diff=31"/>
				<updated>2008-04-23T07:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: This is the provisional schedule and guardian mentor allocations for the Eighth LAMP residential at Marysville, Victoria 24-29 Feb 2008.  Print instructions:  # Start on Sunday dont includ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the provisional schedule and guardian mentor allocations for the Eighth LAMP residential at Marysville, Victoria 24-29 Feb 2008.&lt;br /&gt;
&lt;br /&gt;
Print instructions: &lt;br /&gt;
# Start on Sunday dont include Sat or guardian mentors section - include the room codes at the bottom of each day.&lt;br /&gt;
# PRINT A3 (3 copies). Three copies of each day, 6 days so 18 sheets total. This to put up in 2 places in the main room. NOTE: Use the full line with the time on NOT the sub line - so cut the descriptions.&lt;br /&gt;
# A4 (approx 24). Each participant will get a schedule. Compress the days onto three double sided if possible. NOTE Use the full line with the time on NOT the sub line - again no descriptions.&lt;br /&gt;
# A4 (approx 10). Each mentor will get the full schedule as below with the description line INCLUDED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCHEDULE==&lt;br /&gt;
&lt;br /&gt;
codes&lt;br /&gt;
* -p = plenary, main room&lt;br /&gt;
* -b = team breakout spaces or other place to meet&lt;br /&gt;
* -d = dining area&lt;br /&gt;
&lt;br /&gt;
===SATURDAY 23 Feb===&lt;br /&gt;
&lt;br /&gt;
*12.00 - FORWARD TEAM ARRIVALS&lt;br /&gt;
**Gary, Brett and Matt as forward team arrival, breakouts, game and main presentations set-up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SUNDAY 24 Feb===&lt;br /&gt;
&lt;br /&gt;
'''TEAMWORK'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - GAME PREP: &lt;br /&gt;
**Gary &amp;amp; Matt final game prep&lt;br /&gt;
*1.00 - CHECK-IN -**All teams and mentors arrive &lt;br /&gt;
*1.15 - LUNCH &lt;br /&gt;
*2.30 - INTRODUCTION &amp;amp; ORIENTATION - p: Gary Hayes &amp;amp; Peter Giles&lt;br /&gt;
**Formal introductions to the week. Folders, schedule, attitudinal, expectations, outcomes etc:&lt;br /&gt;
*3.00 - PROJECTS AND TEAM INTRODUCTIONS - p: Moderator Gary&lt;br /&gt;
**Each team presents who they are, what they expect and their idea. Only 5 minutes each, including short intro to each team member.&lt;br /&gt;
*3.50-Afternoon Tea&lt;br /&gt;
*4.00 - '''MENTOR WHATS COOL''' -p: Mod: Gary&lt;br /&gt;
**Each mentor has just 5 minutes to show or talk about their Case Study later OR something they find inspiring. This is to set a tone of innovation and also to introduce an aspect of each mentor. &lt;br /&gt;
*4.45 - EXERCISE/GAME: Intro Matt Costello &amp;amp; Gary - p.&lt;br /&gt;
**To develop awareness of compelling game-play as Mixed-Media, Cross-Reality. Combined with a unique, distributed narrative quest and story creation.&lt;br /&gt;
*6.30 - DINNER - d:&lt;br /&gt;
*7.15 - GAME PRESENTATION -d: Mod Matt. &lt;br /&gt;
**Before dessert presentations of game stories by each 'group' sitting in their random teams.&lt;br /&gt;
*8.00 - SOCIAL FREE&lt;br /&gt;
*11.00 - Sleep!&lt;br /&gt;
&lt;br /&gt;
===MONDAY 25 Feb===&lt;br /&gt;
&lt;br /&gt;
'''AUDIENCE (Who, what, when, why, how are they?)'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - GAME SHARE -p: Mod Matt/Gary. &lt;br /&gt;
**Review of game and key messages for all projects&lt;br /&gt;
*9.15 - FINAL WEEK ORIENTATION -p: Gary &lt;br /&gt;
**How the week works, adviser allocations, schedule review and review of day to come.&lt;br /&gt;
*9.30 - '''PRESENTATION 1''' -p: '''Laurel Papworth - Casting your Social Net.'''&lt;br /&gt;
*10.00 - MENTOR SESSION 1 (guardian) - b: &lt;br /&gt;
**Projects Teams get settled into their own spaces. Consider previous presentation (25m). Guardian mentors join their team and set goals and identify challenges for the week (45m)&lt;br /&gt;
*11.10 - MORNING TEA &lt;br /&gt;
*11.30 - '''PRESENTATION 2''' -p: '''Jennifer Wilson - Mobile Engagement'''&lt;br /&gt;
*12.00 - MENTOR SESSION 2 -b: &lt;br /&gt;
**Consider previous presentation (35m). Projects Teams select the first of four mentors they want this week for this session. (50m) &lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - '''PRESENTATION 3''' -p: '''Andrew Apostola and Peter Giles - Working Services'''&lt;br /&gt;
*2.35 - MENTOR SESSION 3 -b: &lt;br /&gt;
**Consider previous presentation (30m). Projects Teams select the second of four mentors they want this week for this session. (50m) &lt;br /&gt;
*4.00 - AFTERNOON TEA &amp;amp; EXERCISE -p: Matt/Arse. '''The Art of Invention'''&lt;br /&gt;
**Coming up with innovative or inventive ideas. &lt;br /&gt;
*4.30 - '''PRESENTATION 4''' -p: '''Jim Shomos - Reinventing the Rules'''&lt;br /&gt;
*5.00 - MENTOR SESSION 4 (guardian) -b: Reflection time &lt;br /&gt;
** Plus after 45 mins a 15 minute pre dinner meet with guardian mentor to see how they are doing and identify issues.&lt;br /&gt;
*6.00 - DINNER:&lt;br /&gt;
*7.00 - MENTOR MEETING (bar): &lt;br /&gt;
**Short one hour 'bar' meet with all mentors to identify issues. Free-form non structured. Gary collates issues.&lt;br /&gt;
*8.00 - FREE SOCIAL &lt;br /&gt;
**All free for activities.&lt;br /&gt;
&lt;br /&gt;
===TUESDAY 26 Feb===&lt;br /&gt;
&lt;br /&gt;
'''TELLING STORIES'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - DAY INTRODUCTION -p: &amp;quot;How are we doing?&amp;quot; &lt;br /&gt;
**Short recap of outcomes and review of day to come.&lt;br /&gt;
*9.10 - '''PRESENTATION 5''' -p: '''Matt Costello - The Architecture of Story and Play''' &lt;br /&gt;
*9.40 - MENTOR SESSION 5 b: Plus Design Track 1&lt;br /&gt;
**Consider previous presentations (30m). Projects Teams now meet the third of four mentors selected on the second day they want this week for this session. (50m)&lt;br /&gt;
**Parallel track begins (45m) with the mentoring (tbd) Catherine Gleeson will start to lead a design thread for designers from each team - CG +8&lt;br /&gt;
*11.00 - TEA AND EXERCISE -p: Cross-Fertilizers R-Us!. &lt;br /&gt;
**Each team will pitch cool ideas that have come from today so far cross-reviewed by rotating alternate teams discuss in front of rest of group how the others project could be made more engaging. 5m each&lt;br /&gt;
*11.40 - '''PRESENTATION 6''' -p: '''Gary Hayes - Immersion and Story Environments'''&lt;br /&gt;
*12.00 - MENTOR SESSION 6 -b: Design Track 2&lt;br /&gt;
**Consider previous presentations (35m). Projects Teams select the fourth of four mentors they want this week for this session. (50m)&lt;br /&gt;
**Parallel track continues (45m) (tbd) Catherine Gleeson will continue a design thread for designers from each team - CG +8 &lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - '''PRESENTATION 7''' -p: '''Catherine Gleeson - Enchanting Design'''&lt;br /&gt;
*2.20 - '''PRESENTATION 8''' -p: '''Arse - Getting Back to Basics'''&lt;br /&gt;
*2.40 - MENTOR SESSION 7 (guardian) -b: Design Track Final&lt;br /&gt;
**Consider previous presentations (30m). Projects Teams now start to consider their proposition particularly the USP, the Jewell, what makes it special with Guardian mentors. (50m) &lt;br /&gt;
**Parallel final session (45m) (tbd) Catherine Gleeson will finish the design thread for designers from each team - CG +8&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.10 - '''THE ART OF PITCHING:''' -p: Matt/JS&lt;br /&gt;
**Mentors various to present pitching/communication styles&lt;br /&gt;
*4.40 - EXERCISE -p: '''Pass the pitch.''' &lt;br /&gt;
**Each team will be briefed by another one who will then pitch it back to the larger group for them. This brings out nuggets of gold that the team who owns it often don't see. 5m each. With mentor feedback.&lt;br /&gt;
*5.15 - MENTOR SESSION 8 (guardian) -b: Reflection time for each group&lt;br /&gt;
**After 45 mins a 15 minute pre dinner meet with guardian mentor to see how they are doing and identify issues.&lt;br /&gt;
*6.15 -MENTOR MEETING: &lt;br /&gt;
**A 'bar' meet with all mentors to go through each teams issues structured. Terese or another collate. &lt;br /&gt;
*6.30 SOCIAL FOR ALL: Stevenson Falls - Walk, Sunset Drinks and Mobile Food&lt;br /&gt;
&lt;br /&gt;
===WEDNESDAY 27 Feb===&lt;br /&gt;
&lt;br /&gt;
'''FOCUS'''&lt;br /&gt;
*7.00 - ACTIVITY FOR ALL: Morning Tai-Chi &amp;amp; Finding the Magic A (meet at Plenary)&lt;br /&gt;
*8.00 - BREAKFAST&lt;br /&gt;
*9.00 - EXERCISE: '''Finding the Magic B''' &lt;br /&gt;
**A short exercise in communicating what excites and what is special both in the project itself but also in presenting it.&lt;br /&gt;
*9.45 - PRODUCTION RECAP: &amp;quot;How are we doing?&amp;quot; &lt;br /&gt;
**Short recap of outcomes and review of day to come. Focus on shifting into proof of concept mode, thinking design, assets, USP, communicating the idea. All mentors to chip in and all discussion about getting an idea across&lt;br /&gt;
*10.00 - MENTOR SESSION 9 (guardian) -b: The build schedule&lt;br /&gt;
** Identify what assets need preparing and storyboard the presentation.&lt;br /&gt;
*10.45 - MORNING TEA (p) Developers arrive Matt Smith and Matt Daniels: &lt;br /&gt;
**Arse becomes a dedicated developer and Gary and Catherine to also be key developers.&lt;br /&gt;
*11.15 - '''PRESENTATION''' -p: Rapid 'Proof-of-Concept' Tools &amp;amp; Design Show&lt;br /&gt;
**An overview from a range of presenters (CG,GH,AE and others) of rapid prototyping tools flash, director, NWN, Second Life, various machinima, keynote, powerpoint and web 2.0 open source tools available. Also introduction to mentors skills - each mentor who is able and willing to help with the build phases. &lt;br /&gt;
*12.00 - PRODUCTION -b: Storyboarding. &lt;br /&gt;
**Teams to continue planning storyboard, focus on achievable, ready for briefs to developers Matt Smith, Daniels, Arse and mentors (doing specific builds eg: virtual spaces). First meeting with developers, Arse to brief new arrivals.&lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - PRODUCTION -b: Briefing. With guardian mentors&lt;br /&gt;
**Teams will brief all acting as developers and allocate resources. Guardian will act as production manager if not themselves acting as specialised developer.&lt;br /&gt;
*3.00 - PRODUCTION -b: Technical begins&lt;br /&gt;
**Also mentors each hear a practice pitch from another team?&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.20 - PRODUCTION -b: Technical continues &lt;br /&gt;
*6.30 - DINNER&lt;br /&gt;
*7.00 - MENTOR MEETING: A short look at any production issues.&lt;br /&gt;
&lt;br /&gt;
===THURSDAY 28 Feb===&lt;br /&gt;
&lt;br /&gt;
'''ENGAGE'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - INTRODUCTIONS -p: Overview and issues of day. &lt;br /&gt;
**Managing production. Pitch rehearsal scheduling etc:&lt;br /&gt;
*9.30 - PRODUCTION -b: Technical continues&lt;br /&gt;
*11.00 - MORNING TEA&lt;br /&gt;
*11.30 - PRODUCTION -b: Technical continues&lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - PRODUCTION -b: Technical continues&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.30 - PRESENTATIONS -p: First batch of technical rehearsals&lt;br /&gt;
** Re-tweaking and suggestions for delivery given.&lt;br /&gt;
*6.30- DINNER: BBQ ON LAWN&lt;br /&gt;
*8.00 - PRESENTATIONS -p: Second batch of technical rehearsals&lt;br /&gt;
**Re-tweaking and suggestions for delivery given. Main space also technical refined during this period.&lt;br /&gt;
*10.00 - CUT-OFF: Technical production finished. &lt;br /&gt;
**Break down of break-out spaces (packed and centralised) plus break down of peripheral areas such as games. All booked equipment in. &lt;br /&gt;
&lt;br /&gt;
===FRIDAY 29 Feb===&lt;br /&gt;
&lt;br /&gt;
'''COMMUNICATE'''&lt;br /&gt;
&lt;br /&gt;
*7.00 - DRESS REHEARSALS -p: throughout the morning&lt;br /&gt;
**Breakfast on fly. Includes final set-up of main space.&lt;br /&gt;
*11.00 - VIPs ARRIVE&lt;br /&gt;
*11:00 - TEA&lt;br /&gt;
*11.30 - FINAL PRESENTATIONS INTRO -p: &lt;br /&gt;
**Introduction to the Presentations. Gary (LAMP), Peter (AFTRS) and Tim (S NZ).&lt;br /&gt;
*11.45 - FINAL PRESENTATIONS -p: Four presentations&lt;br /&gt;
**10 mins each, 15 total incl qa&lt;br /&gt;
*12.45 - COMFORT BREAK&lt;br /&gt;
*1.00-  FINAL PRESENTATIONS -p: Three presentations&lt;br /&gt;
*1.45 - LUNCH -HAYCRAFT LOUNGE:&lt;br /&gt;
*2.45 - VIP FEEDBACK -p:&lt;br /&gt;
*3.45 - Afternoon Tea &lt;br /&gt;
*4.15 - DAY VIPs LEAVE. PARTICIPANT FEEDBACK CIRCLE AND OFFICIAL CLOSE. Include 10 mins for Particpants to fill out evaluation forms.  &lt;br /&gt;
*5.15 - BREAKDOWN:&lt;br /&gt;
**All participants and mentors help put equipment away&lt;br /&gt;
*6.15 - TEAMS OWN TIME &lt;br /&gt;
**LAMP equipment readied for shipping&lt;br /&gt;
*7.00-  DINNER: Networking with remaining VIPs&lt;br /&gt;
*8.30 - FINAL SOCIAL:&lt;br /&gt;
&lt;br /&gt;
===SATURDAY 1 March===&lt;br /&gt;
&lt;br /&gt;
*9.30 - CHECKOUT 1: Minibus&lt;br /&gt;
**Gary, Matt, Brett and Peter leave for Melbourne and seminar&lt;br /&gt;
*10.40- Morning Tea&lt;br /&gt;
*11-CHECKOUT-**Final checkout for rest of participants and mentors&lt;br /&gt;
11.15 -Board main bus&lt;br /&gt;
&lt;br /&gt;
==GUARDIAN MENTORS (note FIRST draft provisional) ==&lt;br /&gt;
&lt;br /&gt;
* MATT COSTELLO: Aftershock NZ - “When disaster strikes, will we pull together or will we fall apart?”&lt;br /&gt;
* LAUREL PAPWORTH: Virtual Roadside Memorials SA - Community for collective healing and remembrance and co-created documentary.&lt;br /&gt;
* ANDREW APOSTOLA: Sea Patrol 2 (Chn 9) NSW - An interactive, cross-media platform, user-generated hub.&lt;br /&gt;
* JENNIFER WILSON &amp;amp; PETER GILES: Master Raindrop Cross-Media World NSW - Not just a drop in the ocean.&lt;br /&gt;
* CATHERINE GLEESON: Podscape NZ - Social virtual world networking where ‘Your in the Band’, a revolutionary new way to interact with friends and strangers alike.&lt;br /&gt;
* JIM SHOMOS: Portable Ghosts NZ - The best way to solve ghost mysteries is to have ghosts helping you!&lt;br /&gt;
* ARSE: Catalyst (ABC) NSW - Science that Excites and makes a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*************************&lt;br /&gt;
&lt;br /&gt;
==OPERATIONS SCHEDULE - by Rachael==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Grace Barnett-Manager &lt;br /&gt;
*Kirstie Ferguson-Conference Coordinator&lt;br /&gt;
*Tracey-IT Person&lt;br /&gt;
&lt;br /&gt;
*Ph 03 5963 3204&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
codes&lt;br /&gt;
* -p = plenary, main room&lt;br /&gt;
* -b = team breakout spaces or other place to meet&lt;br /&gt;
* -d = dining area&lt;br /&gt;
&lt;br /&gt;
===THURSDAY 21 FEB===&lt;br /&gt;
&lt;br /&gt;
Cargo arrives at Marylands. Will be stored in Ferndale 3 and Tyrone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SATURDAY 23 Feb===&lt;br /&gt;
*GARY: Sydney	Melbourne	Air	Sat 23/02/08	0800	0930	QF415&lt;br /&gt;
*BRETT: Sydney	Melbourne	Air	Sat 23/02/08	0800	0930	QF415&lt;br /&gt;
*MATT COSTELLO: LOS ANGELES, CA (LAX)  MELBOURNE, AUSTRALIA (MEL) AIR	Thur, Feb 21. Departs: 11:15pm - Thur, Feb 21	Arrives: 9:30am - Sat, Feb 23	QANTAS AIRWAYS, QF 0094&lt;br /&gt;
&lt;br /&gt;
'''Gary and Brett pick up Minibus from Europcar.Reservation number EAKFQ2. Then find Matt Costello. All three head to Marylands in the Minibus. 11 partitions arrive at Marylands throughout the day.'''&lt;br /&gt;
&lt;br /&gt;
*12.00 - FORWARD TEAM ARRIVALS AT MARYLANDS&lt;br /&gt;
**Gary, Brett and Matt as forward team arrival, breakouts, game and main presentations set-up. '''We have access to Kitchener Room immediately and Haycraft 1 keys given around 7.30pm.''' &lt;br /&gt;
&lt;br /&gt;
*1-2pm LUNCH&lt;br /&gt;
*4pm - AFTERNOON TEA&lt;br /&gt;
*6.30pm - DINNER&lt;br /&gt;
&lt;br /&gt;
===SUNDAY 24 Feb===&lt;br /&gt;
&lt;br /&gt;
'''TEAMWORK'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - GAME PREP: &lt;br /&gt;
**Gary &amp;amp; Matt final game prep&lt;br /&gt;
'''*10am-mentors and partipants meet at Travellers Information Service at Tullamarine International Airport.''' &lt;br /&gt;
'''*10.15am-Boarding of LAMP coach'''&lt;br /&gt;
'''*10.30am LAMP coach departs Melbourne Tullamarine Airport for Marylands.'''&lt;br /&gt;
'''*11am -Redgum room becomes available.'''&lt;br /&gt;
'''*11.15am -Ferndales 1, 2 and 3 become available.'''&lt;br /&gt;
&lt;br /&gt;
'''*12.45pm- Haycraft 2 becomes available. Setup team shifts gear from Haycraft 1 to 2 for Introduction.'''&lt;br /&gt;
&lt;br /&gt;
'''*1.00 - CHECK-IN AND LUNCH:''' &lt;br /&gt;
*All teams and mentors arrive &lt;br /&gt;
*2.30 - INTRODUCTION &amp;amp; ORIENTATION - p: Gary Hayes &amp;amp; Peter Giles&lt;br /&gt;
**Formal introductions to the week. Folders, schedule, attitudinal, expectations, outcomes etc:&lt;br /&gt;
*3.00 - PROJECTS AND TEAM INTRODUCTIONS - p: Moderator Gary&lt;br /&gt;
**Each team presents who they are, what they expect and their idea. Only 5 minutes each, including short intro to each team member.&lt;br /&gt;
*3.50-Afternoon Tea&lt;br /&gt;
*4.00 - '''MENTOR WHATS COOL''' -p: Mod: Gary&lt;br /&gt;
**Each mentor has just 5 minutes to show or talk about their Case Study later OR something they find inspiring. This is to set a tone of innovation and also to introduce an aspect of each mentor. &lt;br /&gt;
*4.45 - EXERCISE/GAME: Intro Matt Costello &amp;amp; Gary - p.&lt;br /&gt;
**To develop awareness of compelling game-play as Mixed-Media, Cross-Reality. Combined with a unique, distributed narrative quest and story creation.&lt;br /&gt;
BAR: Complimentary drink&lt;br /&gt;
*6.30 - DINNER - d:&lt;br /&gt;
*7.15 - GAME PRESENTATION -d: Mod Matt. &lt;br /&gt;
**Before dessert presentations of game stories by each 'group' sitting in their random teams.&lt;br /&gt;
*8.00 - SOCIAL FREE&lt;br /&gt;
*11.00 - Sleep!&lt;br /&gt;
&lt;br /&gt;
===MONDAY 25 Feb===&lt;br /&gt;
&lt;br /&gt;
'''AUDIENCE (Who, what, when, why, how are they?)'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - GAME SHARE -p: Mod Matt/Gary. &lt;br /&gt;
**Review of game and key messages for all projects&lt;br /&gt;
*9.15 - FINAL WEEK ORIENTATION -p: Gary &lt;br /&gt;
**How the week works, adviser allocations, schedule review and review of day to come.&lt;br /&gt;
*9.30 - '''PRESENTATION 1''' -p: '''Laurel Papworth - Casting your Social Net.'''&lt;br /&gt;
*10.00 - MENTOR SESSION 1 (guardian) - b: &lt;br /&gt;
**Projects Teams get settled into their own spaces. Consider previous presentation (25m). Guardian mentors join their team and set goals and identify challenges for the week (45m)&lt;br /&gt;
*11.10 - MORNING TEA &lt;br /&gt;
*11.30 - '''PRESENTATION 2''' -p: '''Jennifer Wilson - Mobile Engagement'''&lt;br /&gt;
*12.00 - MENTOR SESSION 2 -b: &lt;br /&gt;
**Consider previous presentation (35m). Projects Teams select the first of four mentors they want this week for this session. (50m) &lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - '''PRESENTATION 3''' -p: '''Andrew Apostola and Peter Giles - Working Services'''&lt;br /&gt;
*2.35 - MENTOR SESSION 3 -b: &lt;br /&gt;
**Consider previous presentation (30m). Projects Teams select the second of four mentors they want this week for this session. (50m) &lt;br /&gt;
*4.00 - AFTERNOON TEA &amp;amp; EXERCISE -p: Matt/Arse. '''The Art of Invention'''&lt;br /&gt;
**Coming up with innovative or inventive ideas. &lt;br /&gt;
*4.30 - '''PRESENTATION 4''' -p: '''Jim Shomos - Reinventing the Rules'''&lt;br /&gt;
*5.00 - MENTOR SESSION 4 (guardian) -b: Reflection time &lt;br /&gt;
** Plus after 45 mins a 15 minute pre dinner meet with guardian mentor to see how they are doing and identify issues.&lt;br /&gt;
*6.00 - DINNER:&lt;br /&gt;
*7.00 - MENTOR MEETING (bar): &lt;br /&gt;
**Short one hour 'bar' meet with all mentors to identify issues. Free-form non structured. Gary collates issues.&lt;br /&gt;
*8.00 - FREE SOCIAL &lt;br /&gt;
**All free for activities.&lt;br /&gt;
&lt;br /&gt;
===TUESDAY 26 Feb===&lt;br /&gt;
&lt;br /&gt;
'''TELLING STORIES'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - DAY INTRODUCTION -p: &amp;quot;How are we doing?&amp;quot; &lt;br /&gt;
**Short recap of outcomes and review of day to come.&lt;br /&gt;
*9.10 - '''PRESENTATION 5''' -p: '''Matt Costello - The Architecture of Story and Play''' &lt;br /&gt;
*9.40 - MENTOR SESSION 5 b: Plus Design Track 1&lt;br /&gt;
**Consider previous presentations (30m). Projects Teams now meet the third of four mentors selected on the second day they want this week for this session. (50m)&lt;br /&gt;
**Parallel track begins (45m) with the mentoring (tbd) Catherine Gleeson will start to lead a design thread for designers from each team - CG +8&lt;br /&gt;
*11.00 - TEA AND EXERCISE -p: Cross-Fertilizers R-Us!. &lt;br /&gt;
**Each team will pitch cool ideas that have come from today so far cross-reviewed by rotating alternate teams discuss in front of rest of group how the others project could be made more engaging. 5m each&lt;br /&gt;
*11.40 - '''PRESENTATION 6''' -p: '''Gary Hayes - Immersion and Story Environments'''&lt;br /&gt;
*12.00 - MENTOR SESSION 6 -b: Design Track 2&lt;br /&gt;
**Consider previous presentations (35m). Projects Teams select the fourth of four mentors they want this week for this session. (50m)&lt;br /&gt;
**Parallel track continues (45m) (tbd) Catherine Gleeson will continue a design thread for designers from each team - CG +8 &lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - '''PRESENTATION 7''' -p: '''Catherine Gleeson - Enchanting Design'''&lt;br /&gt;
*2.20 - '''PRESENTATION 8''' -p: '''Arse - Getting Back to Basics'''&lt;br /&gt;
*2.40 - MENTOR SESSION 7 (guardian) -b: Design Track Final&lt;br /&gt;
**Consider previous presentations (30m). Projects Teams now start to consider their proposition particularly the USP, the Jewell, what makes it special with Guardian mentors. (50m) &lt;br /&gt;
**Parallel final session (45m) (tbd) Catherine Gleeson will finish the design thread for designers from each team - CG +8&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.10 - '''THE ART OF PITCHING:''' -p: Matt/JS&lt;br /&gt;
**Mentors various to present pitching/communication styles&lt;br /&gt;
*4.40 - EXERCISE -p: '''Pass the pitch.''' &lt;br /&gt;
**Each team will be briefed by another one who will then pitch it back to the larger group for them. This brings out nuggets of gold that the team who owns it often don't see. 5m each. With mentor feedback.&lt;br /&gt;
*5.15 - MENTOR SESSION 8 (guardian) -b: Reflection time for each group&lt;br /&gt;
**After 45 mins a 15 minute pre dinner meet with guardian mentor to see how they are doing and identify issues.&lt;br /&gt;
*6.15 -MENTOR MEETING: &lt;br /&gt;
**A 'bar' meet with all mentors to go through each teams issues structured. Terese or another collate. &lt;br /&gt;
'''*6.30 SOCIAL FOR ALL: Stevenson Falls - Walk, Sunset Drinks and Mobile Food'''&lt;br /&gt;
&lt;br /&gt;
===WEDNESDAY 27 Feb===&lt;br /&gt;
&lt;br /&gt;
'''FOCUS'''&lt;br /&gt;
*7.00 - ACTIVITY FOR ALL: Morning Tai-Chi &amp;amp; Finding the Magic A (meet at Plenary)&lt;br /&gt;
'''*7.45am or earlier- Brett leave Marylands in minibus to airport to pick up developers.'''&lt;br /&gt;
*8.00 - BREAKFAST&lt;br /&gt;
*9.00 - EXERCISE: '''Finding the Magic B''' &lt;br /&gt;
**A short exercise in communicating what excites and what is special both in the project itself but also in presenting it.&lt;br /&gt;
'''*9.30-Developers fly in to Melbourne.''' &lt;br /&gt;
'''**Matt Smith 0400 326 966. Syd	Virgin	 DJ816	Wed 27/2/08 0800 0930.''' &lt;br /&gt;
'''**Matt Daniels 0439 739 332. Hobart	Jetstar	JQ700	Wed 27/2/08 0825 0935.'''&lt;br /&gt;
'''Brett pickup in minibus on Arrival Drive at International Terminal at 10.15am.''' '''Brett Robertson-0421 563 788.'''&lt;br /&gt;
*9.45 - PRODUCTION RECAP: &amp;quot;How are we doing?&amp;quot; &lt;br /&gt;
**Short recap of outcomes and review of day to come. Focus on shifting into proof of concept mode, thinking design, assets, USP, communicating the idea. All mentors to chip in and all discussion about getting an idea across&lt;br /&gt;
*10.00 - MENTOR SESSION 9 (guardian) -b: The build schedule&lt;br /&gt;
** Identify what assets need preparing and storyboard the presentation.&lt;br /&gt;
*10.45 - MORNING TEA (p) &lt;br /&gt;
*11.15 - '''PRESENTATION''' -p: Rapid 'Proof-of-Concept' Tools &amp;amp; Design Show&lt;br /&gt;
**An overview from a range of presenters (CG,GH,AE and others) of rapid prototyping tools flash, director, NWN, Second Life, various machinima, keynote, powerpoint and web 2.0 open source tools available. Also introduction to mentors skills - each mentor who is able and willing to help with the build phases. &lt;br /&gt;
*12.00 - PRODUCTION -b: Storyboarding. &lt;br /&gt;
'''*12.30 - Developers arrive Matt Smith and Matt Daniels'''&lt;br /&gt;
**Arse becomes a dedicated developer and Gary and Catherine to also be key developers.&lt;br /&gt;
**Teams to continue planning storyboard, focus on achievable, ready for briefs to developers Matt Smith, Daniels, Arse and mentors (doing specific builds eg: virtual spaces). First meeting with developers, Arse to brief new arrivals.&lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - PRODUCTION -b: Briefing. With guardian mentors&lt;br /&gt;
**Teams will brief all acting as developers and allocate resources. Guardian will act as production manager if not themselves acting as specialised developer.&lt;br /&gt;
*3.00 - PRODUCTION -b: Technical begins&lt;br /&gt;
**Also mentors each hear a practice pitch from another team?&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.20 - PRODUCTION -b: Technical continues &lt;br /&gt;
*6.30 - DINNER&lt;br /&gt;
*7.00 - MENTOR MEETING: A short look at any production issues.&lt;br /&gt;
&lt;br /&gt;
===THURSDAY 28 Feb===&lt;br /&gt;
&lt;br /&gt;
'''ENGAGE'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - INTRODUCTIONS -p: Overview and issues of day. &lt;br /&gt;
**Managing production. Pitch rehearsal scheduling etc:&lt;br /&gt;
*9.30 - PRODUCTION -b: Technical continues&lt;br /&gt;
*11.00 - MORNING TEA&lt;br /&gt;
*11.30 - PRODUCTION -b: Technical continues&lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - PRODUCTION -b: Technical continues&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.30 - PRESENTATIONS -p: First batch of technical rehearsals&lt;br /&gt;
** Re-tweaking and suggestions for delivery given.&lt;br /&gt;
'''*6.30- DINNER: BBQ ON LAWN'''&lt;br /&gt;
*8.00 - PRESENTATIONS -p: Second batch of technical rehearsals&lt;br /&gt;
**Re-tweaking and suggestions for delivery given. Main space also technical refined during this period.&lt;br /&gt;
*10.00 - CUT-OFF: Technical production finished. &lt;br /&gt;
'''**Break down of break-out spaces (packed and centralised) plus break down of peripheral areas such as games. All booked equipment in.'''&lt;br /&gt;
&lt;br /&gt;
===FRIDAY 29 Feb===&lt;br /&gt;
&lt;br /&gt;
'''COMMUNICATE'''&lt;br /&gt;
&lt;br /&gt;
*7.00 - DRESS REHEARSALS -p: throughout the morning&lt;br /&gt;
**Breakfast on fly. Includes final set-up of main space.&lt;br /&gt;
'''*7.50am VIP Shepard -Kieran Dionysus 0431 253 1588 arrives at VIP CBD pick up spot Vibe Savoy''' '''Hotel.''' &lt;br /&gt;
*'''8am coach picks up VIPs from CBD Vibe Savoy. 8.15 depart.'''*8.45 coach picks up VIPs from '''Airport. 9am depart. Kieran cabs back to AFTRS Melb office, coach travels to Marylands.''' &lt;br /&gt;
*10.45-11.00 - VIPs ARRIVE&lt;br /&gt;
*11:00 - MORNING TEA&lt;br /&gt;
*11.30 - FINAL PRESENTATIONS INTRO -p: &lt;br /&gt;
**Introduction to the Presentations. Gary (LAMP), Peter (AFTRS) and Tim (S NZ).&lt;br /&gt;
*11.45 - FINAL PRESENTATIONS -p: Four presentations&lt;br /&gt;
**10 mins each, 15 total incl qa&lt;br /&gt;
*12.45 - COMFORT BREAK&lt;br /&gt;
*1.00-  FINAL PRESENTATIONS -p: Three presentations&lt;br /&gt;
*1.45 - BUFFET LUNCH -HAYCRAFT LOUNGE:&lt;br /&gt;
*2.45 - VIP FEEDBACK -p:&lt;br /&gt;
*3.45 - Afternoon Tea &lt;br /&gt;
'''*4.15 - DAY VIPs board TAXIVAN to MELB CBD.''' PARTICIPANT FEEDBACK CIRCLE AND OFFICIAL CLOSE. Include 10 mins for Particpants to fill out evaluation forms. &lt;br /&gt;
*5.15 - BREAKDOWN:&lt;br /&gt;
'''**All participants and mentors help put equipment away'''&lt;br /&gt;
*6.15 - TEAMS OWN TIME &lt;br /&gt;
'''**LAMP equipment readied for shipping'''&lt;br /&gt;
*7.00-  DINNER: HAYCRAFT LOUNGE? Networking with remaining VIPs&lt;br /&gt;
*8.30 - FINAL SOCIAL:&lt;br /&gt;
&lt;br /&gt;
===SATURDAY 1 March===&lt;br /&gt;
&lt;br /&gt;
*9.30 - CHECKOUT 1: Minibus&lt;br /&gt;
'''**Gary, Matt, Brett , Therese? and Peter leave for Melbourne and seminar. Brett drops Gary''' '''Peter Matt Therese at airport who catch a cab to seminar. Brett returns minibus '''to''' '''Europcar at Melb Tullamarine airport.''' ''' &lt;br /&gt;
*10.40- Morning Tea at Marylands&lt;br /&gt;
*11-CHECKOUT-**Final checkout for rest of participants and mentors&lt;br /&gt;
'''11.15 -Board main bus, drivers depart.'''&lt;br /&gt;
'''11.30-Main bus departs. Arrives airport at 1.30-45, Arrives CBD 2-2.15'''&lt;br /&gt;
&lt;br /&gt;
Advised to book domestic flights from 3pm, International from 5pm &lt;br /&gt;
&lt;br /&gt;
*Brett: Melbourne-Sydney	Air Sat 1/03/08	 1300	1420	QF434&lt;br /&gt;
*Gary: Melbourne-Sydney	Air Sat 1/03/08	 2000	2120	QF490&lt;br /&gt;
*Peter: Melbourne-Sydney	Air Sat 1/03/08	 2000	2120	QF490&lt;br /&gt;
*Rachael: Melbourne-Sydney AirSat 1/03/08 1500	1620	QF442&lt;br /&gt;
*Catherine: MelbourneSydneyAirSat 1/03/08 1500	1620	QF442&lt;br /&gt;
&lt;br /&gt;
===SUNDAY 2 MARCH===&lt;br /&gt;
&lt;br /&gt;
MATT COSTELLO: MELBOURNE-SYDNEY AIR Sun, Mar 2 Departs: 9:30am Arrives: 10:50am QANTAS AIRWAYS, QF 0420&lt;br /&gt;
&lt;br /&gt;
===ROOM ALLOCATION===&lt;br /&gt;
*Portable Ghosts NZ  - FERNDALE 1. Jim&lt;br /&gt;
*Catalyst (ABC) NSW - FERNDALE 2. Arse&lt;br /&gt;
*Aftershock NZ - REDGUM. Matt&lt;br /&gt;
*Virtual Roadside Memorials SA - FERNDALE 3. Laurel&lt;br /&gt;
*Sea Patrol 2 (Chn 9) NSW - KITCHENER. Andrew&lt;br /&gt;
*Master Raindrop NSW - HAYCRAFT 1 - Jennifer, Peter&lt;br /&gt;
*Podscape - HAYCRAFT 1 - Catherine&lt;br /&gt;
&lt;br /&gt;
[[image:Maryland_plan01.jpg]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_VII_Schedule&amp;diff=30</id>
		<title>LAMP VII Schedule</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_VII_Schedule&amp;diff=30"/>
				<updated>2008-04-23T07:05:05Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: This is the provisional schedule and guardian mentor allocations for the Seventh LAMP residential and Story of the Future part two.   ==SCHEDULE==  ===TUESDAY 6th Nov===  *12.00 - Gary Jac...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the provisional schedule and guardian mentor allocations for the Seventh LAMP residential and Story of the Future part two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCHEDULE==&lt;br /&gt;
&lt;br /&gt;
===TUESDAY 6th Nov===&lt;br /&gt;
&lt;br /&gt;
*12.00 - Gary Jackie as forward team arrival, breakouts, game and main presentations set-up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEDNESDAY 7th Nov===&lt;br /&gt;
&lt;br /&gt;
'''INNOVATE'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - Gary &amp;amp; Jackie final game prep&lt;br /&gt;
*1.00 - CHECK-IN AND LUNCH: Quick lunch and check in at Couran Terminal for all teams and mentors&lt;br /&gt;
*2.30 - ARRIVAL: All teams and other mentors arrive at Eco Resort. Brief island orientation&lt;br /&gt;
*2.45 - INTRODUCTION &amp;amp; ORIENTATION - p: Gary, Therese, Peter - Formal introductions to the week. Folders, schedule, attitudinal, expectations, outcomes etc:&lt;br /&gt;
*3.15 - PROJECTS AND TEAM INTRODUCTIONS - p: Mod GH&lt;br /&gt;
**Each team presents who they are, what they expect and their idea. Only 5 minutes each, including short intro to each team member.&lt;br /&gt;
*4.00 - MENTOR WHATS COOL -p: Mod GH&lt;br /&gt;
**Each mentor has just 5 minutes to show or talk about their Case Study later OR something they find inspiring. This is to set a tone of innovation and also to introduce an aspect of each mentor. &lt;br /&gt;
*4.45 - EXERCISE/GAME: Intro JT/GH - p.&lt;br /&gt;
**To develop awareness of compelling game-play as Mixed-Media, Cross-Reality . Combined with a unique, distributed narrative quest and story creation.&lt;br /&gt;
*6.30 - DINNER&lt;br /&gt;
*7.15 - PRESENTATION (dinner area): Mod JT. Before dessert presentations of game stories by each 'group' sitting in their random teams.&lt;br /&gt;
*8.00 - Bar and free networking&lt;br /&gt;
*11.00 - Sleep!&lt;br /&gt;
&lt;br /&gt;
===THURSDAY 8th Nov===&lt;br /&gt;
&lt;br /&gt;
'''IMMERSE'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - SHARE -p: Mod JT. Review of game and messages for all projects&lt;br /&gt;
*9.15 - ORIENTATION -p: How the week works, adviser allocations, schedule review and review of day to come.&lt;br /&gt;
*9.30 - PRESENTATION 1 -p: '''Peter Giles''' (+ Gary), A range of key New Media Business Models to consider during the week. Sheet of all given out.&lt;br /&gt;
*10.00 - MENTOR SESSION 1 (guardian) - b: &lt;br /&gt;
**Projects Teams get settled into their own spaces. Consider previous presentation (15m). Guardian mentors join their team and set goals and identify challenges for the week (45m)&lt;br /&gt;
*11.00 - MORNING TEA &lt;br /&gt;
*11.25 - PRESENTATION 2 -p: '''Matt Costello''' International guest, case studies and talk &amp;quot;Developing Story and Gameplay: &lt;br /&gt;
*12.00 - MENTOR SESSION 2 -b: &lt;br /&gt;
**Consider previous presentation (35m). Projects Teams select the first of four mentors they want this week for this session. (50m) &lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - PRESENTATION 3/4 -p: 15 minute case studies (+5 qa)&lt;br /&gt;
**'''Jennifer Wilson''' &amp;quot;Social Engagement, Conversations Across Platforms&amp;quot;&lt;br /&gt;
**'''John Banks''' &amp;quot;Developing Social Networks in Online Games&amp;quot;&lt;br /&gt;
*2.40 - MENTOR SESSION 3 -b: &lt;br /&gt;
**Consider previous presentations (30m). Projects Teams select the second of four mentors they want this week for this session. (50m) &lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.20 - EXERCISE -p: Cross-Fertilizers R-Us!. &lt;br /&gt;
**Each team will pitch cool ideas that have come from today so far cross-reviewed by rotating alternate teams discuss in front of rest of group how the others project could be made more engaging. 5m each&lt;br /&gt;
*5.00 - MENTOR SESSION 4 (guardian) -b: Reflection time for each group, and after 45 mins a 15 minute pre dinner meet with guardian mentor to see how they are doing and identify issues.&lt;br /&gt;
*6.00 - DINNER:&lt;br /&gt;
*7.00 - MENTOR MEETING (bar): Short one hour 'bar' meet with all mentors to identify issues. Free-form non structured. Terese or another collates issues.&lt;br /&gt;
*8.00 - SOCIAL: All free for activities.&lt;br /&gt;
&lt;br /&gt;
===FRIDAY 9th Nov===&lt;br /&gt;
&lt;br /&gt;
'''INSPIRE'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - INTRODUCTIONS -p: &amp;quot;How are we doing?&amp;quot; Short recap of outcomes and review of day to come.&lt;br /&gt;
*9.10 - PRESENTATIONS 5/6 -p: 15 minute case studies (+5 qa)&lt;br /&gt;
**'''Marissa Cooke''' &amp;quot;Extended Reality&amp;quot;&lt;br /&gt;
**'''Andrew Apostola''' &amp;quot;Engagement with community, audience and platforms in broadband and mobile environments&amp;quot; &amp;quot;&lt;br /&gt;
*9.40 - MENTOR SESSION 5 b: &lt;br /&gt;
**Consider previous presentations (35m). Projects Teams now meet the third of four mentors selected on the second day they want this week for this session. (50m)&lt;br /&gt;
**Parallel track begins (45m) with the mentoring (tbd) Catherine Gleeson will start to lead a design thread for designers from each team - CG +8&lt;br /&gt;
*11.00 - MORNING TEA&lt;br /&gt;
*11.30 - PRESENTATION 7/8 -p: 15 minute case studies (+5 qa)&lt;br /&gt;
**'''Gary Hayes''' &amp;quot;Creating Story Environments, TV &amp;amp; Virtual Worlds, Mixed-Media, Cross-Reality&amp;quot;&lt;br /&gt;
**'''Arse''' &amp;quot;The Hive - Seeding Collective Thought. A Case Study of Beethoven's Hair&amp;quot;&lt;br /&gt;
*12.00 - MENTOR SESSION 6 -b: &lt;br /&gt;
**Consider previous presentations (35m). Projects Teams select the fourth of four mentors they want this week for this session. (50m)&lt;br /&gt;
**Parallel track continues (45m) (tbd) Catherine Gleeson will continue a design thread for designers from each team - CG +8 &lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - PRESENTATION 9/10 -p: 15 minute case studies (+5 qa)&lt;br /&gt;
**'''Catherine Gleeson''' &amp;quot;Designing the Future&amp;quot; includes some feedback on design parallel thread running&lt;br /&gt;
**'''Jackie Turnure''' &amp;quot;The Jewel in the Crown: Pitching the User Journey&amp;quot;&lt;br /&gt;
*2.40 - MENTOR SESSION 7 (guardian) -b: &lt;br /&gt;
**Consider previous presentations (30m). Projects Teams now start to consider their proposition particularly the USP, the Jewell, what makes it special with Guardian mentors. (50m) &lt;br /&gt;
**Parallel final session (45m) (tbd) Catherine Gleeson will finish the design thread for designers from each team - CG +8&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.15 - EXERCISE -p: Pass the pitch. &lt;br /&gt;
**Each team will be briefed by another one who will then pitch it back to the larger group for them. This brings out nuggets of gold that the team who owns it often don't see. 5m each&lt;br /&gt;
*5.00 - MENTOR SESSION 8 (guardian) -b: Reflection time for each group, and after 45 mins a 15 minute pre dinner meet with guardian mentor to see how they are doing and identify issues.&lt;br /&gt;
*6.00 - DINNER:&lt;br /&gt;
*6.45 - MENTOR MEETING: A 'bar' meet with all mentors to go through each teams issues structured. Terese or another collate.&lt;br /&gt;
*7.30 - ACTIVITY ALL: Nocturnal walk.&lt;br /&gt;
&lt;br /&gt;
===SATURDAY 10th Nov===&lt;br /&gt;
&lt;br /&gt;
'''IDENTIFY'''&lt;br /&gt;
&lt;br /&gt;
SURF CLUB&lt;br /&gt;
*7.30 - EVENT: Some shared morning activity to wake brains up!&lt;br /&gt;
*8.30 - BREAKFAST&lt;br /&gt;
*9.00 - LOOK AT ME: A short exercise in ways to grab peoples attention both in the project itself but also in presenting it.&lt;br /&gt;
*9.30 - PRODUCTION RECAP: &amp;quot;How are we doing?&amp;quot; Short recap of outcomes and review of day to come. &lt;br /&gt;
**Focus on shifting into proof of concept mode, thinking design, assets, USP, communicating the idea (JT to do a 10 minute recap of pitching the user journey). All mentors to chip in and all discussion about getting an idea across&lt;br /&gt;
*10.00 - MENTOR SESSION 9 (guardian) -b: Each team will plan their build schedule, identify what assets need preparing and storyboard the presentation.&lt;br /&gt;
&lt;br /&gt;
OLYMPIC ROOM&lt;br /&gt;
*10.45 - CYCLE BACK AND MORNING TEA (p) (Developers arrive Matt Smith and Matt Daniels: Arse becomes a dedicated developer and Gary and Catherine to also be key developers).&lt;br /&gt;
*11.15 - PRESENTATION -p: Tools&lt;br /&gt;
**An overview from a range of presenters (CG,GH,AE and others) of rapid prototyping tools flash, director, NWN, Second Life, various machinima, keynote, powerpoint and web 2.0 open source tools available. Also introduction to mentors skills - each mentor who is able and willing to help with the build phases. &lt;br /&gt;
*12.00 - PRODUCTION -b: Storyboarding. Teams to continue planning storyboard, focus on achievable, ready for briefs to developers Matt Smith, Daniels, Arse and mentors (doing specific builds eg: virtual spaces). First meeting with developers, Arse to brief new arrivals.&lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - PRODUCTION -b: Briefing. With guardians, teams will brief all acting as developers and allocate resources. Guardian will act as production manager if not themselves acting as specialised developer.&lt;br /&gt;
*3.00 - PRODUCTION -b: Technical begins and mentors each hear a practice pitch from another team?&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.20 - PRODUCTION -b: Technical continues &lt;br /&gt;
*6.00 - DINNER:&lt;br /&gt;
*7.00 - MENTOR MEETING: A short look at any production issues.&lt;br /&gt;
*7.30 - SOCIAL EVENT: TBD&lt;br /&gt;
&lt;br /&gt;
===SUNDAY 11th Nov===&lt;br /&gt;
&lt;br /&gt;
'''ENGAGE'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - INTRODUCTIONS -p: Overview of day. Managing production. Pitch rehearsal scheduling etc:&lt;br /&gt;
*9.30 - PRODUCTION -b: Technical continues&lt;br /&gt;
*11.00 - MORNING TEA&lt;br /&gt;
*11.30 - PRODUCTION -b: Technical continues&lt;br /&gt;
*1.15 - LUNCH:&lt;br /&gt;
*2.00 - PRODUCTION -b: Technical continues&lt;br /&gt;
*4.00 - AFTERNOON TEA: &lt;br /&gt;
*4.30 - PRESENTATIONS -p: First batch of technical rehearsals, re-tweaking and suggestions for delivery given.&lt;br /&gt;
*7.00 - DINNER&lt;br /&gt;
*8.00 - PRESENTATIONS -p: Second batch of technical rehearsals, re-tweaking and suggestions for delivery given.&lt;br /&gt;
*10.00 - CUT-OFF: Technical production finished.&lt;br /&gt;
&lt;br /&gt;
===MONDAY 12th Nov===&lt;br /&gt;
&lt;br /&gt;
'''COMMUNICATE'''&lt;br /&gt;
&lt;br /&gt;
*9.00 - DRESS REHEARSALS -p: throughout the morning and last minute technical tweaks. Also LAMP kit packed up and break out rooms broken down. (detail tbd at site)&lt;br /&gt;
*1.00 - VIPs arrive&lt;br /&gt;
*1.30 - Lunch&lt;br /&gt;
*2.20 - FINAL PRESENTATIONS -p: Introduction to the Presentations. Gary,Therese and Peter&lt;br /&gt;
*2.30 - FINAL PRESENTATIONS -p: First four presentations (10 mins each plus 20 total for qa)&lt;br /&gt;
*3.30 - Short comfort break&lt;br /&gt;
*3.40 - FINAL PRESENTATIONS -p: Second four presentations (10 mins each plus 20 total for qa)&lt;br /&gt;
*4.40 - Networking Break&lt;br /&gt;
*5.10 - VISITOR FEEDBACK -p: VIP feedback&lt;br /&gt;
*6.00 - 1/2 hr eval with participants (told to do evals overnight), VIPs networking&lt;br /&gt;
*6.30 - Cocktail reception with all VIPs&lt;br /&gt;
*7.00 - Day vistors depart&lt;br /&gt;
*7.00 - CHAPEL DINNER: Final night dinner in Tropical Chapel Venue&lt;br /&gt;
&lt;br /&gt;
===TUESDAY 13th Nov===&lt;br /&gt;
&lt;br /&gt;
*9.00 - EVALUATION COLLECTION: Collect full eval sheets&lt;br /&gt;
*10.00 - CHECKOUTT: Final checkout and transfers to airports or SPAA. Timings to be advised&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GUARDIAN MENTORS (note FIRST draft provisional) ==&lt;br /&gt;
&lt;br /&gt;
*MARISSA COOKE - Random Thoughts On Existence and Other Drama: – QLD A story about poetry, secret admirers, stalking, art adventures, life, love and every word is true.&lt;br /&gt;
*JOHN BANKS - What if Shakespeare: – VIC/NSW What if you are Macbeth? What if you are Macbeth in Iraq? What if you are Macbeth in Iraq in 2007?&lt;br /&gt;
*JENNIFER WILSON - Corroboree: – VIC Alice in Wonderland meets Noah’s Ark: A journey through the wild habitats of the globe that begins in the palm of your hand and inspires you to act!&lt;br /&gt;
*JACKIE TURNURE - Camp Kilmore: – VIC Where everybody knows something but nobody knows everything. An interactive cross-media thriller that invites teens to choose which characters to follow in order to discover the clues and unravel the mysteries behind Camp Kilmore.&lt;br /&gt;
*GARY HAYES - The 13th Samaritan: – NSW Vengence. Consequence. Your virtual journey.&lt;br /&gt;
*ANDREW APOSTOLA - REDBACK: – NSW Seven celebrities heading to a secret summit. An outback pub. Environmental espionage on a corporate scale.&lt;br /&gt;
*ARSE - Detective Dale: – TAS Crime/conspiracy. An interactive detective series for crime buffs, interactive puzzlers and 25-49 year olds. It’s Kath &amp;amp; Kim meets the X-files.&lt;br /&gt;
*MATT COSTELLO - MACHINE: – TAS Building a better world, one person at a time. Are you controlling the great machine, or just playing your part?&lt;br /&gt;
&lt;br /&gt;
==MENTOR BIO EXAMPLE FOR SHEET==&lt;br /&gt;
&lt;br /&gt;
To aid the teams in choosing the mentors and from previous experience of them having the bios and still not knowing who or what they did how about something standardised e.g: quickly done as an example to get all mentors to do, especially relevant projects and skills&lt;br /&gt;
&lt;br /&gt;
'''Gary Hayes - Creator, Producer and Designer of Advanced TV, Virtual Worlds and Cross-Media Service Design Specialist'''&lt;br /&gt;
&lt;br /&gt;
'''Short Bio'''&lt;br /&gt;
*Gary Hayes is currently the Director of the Australian Laboratory for Advanced Media Production, LAMP and Head of Virtual Worlds for the UK based Project Factory. LAMP is an initiative to invigorate the Australian media industry and nurture people and projects across social networks, virtual worlds, games, cross-media and mixed reality. It has a range of blogs and its own Wikipedia cited wiki. The Project Factory create virtual world presences and Story Environments and Gary is responsible for major brand deployments such as recent Telstra BigPond, ABC, Tourism Victoria and educational spaces such as AFTRS and Thursday's Fictions. The Format Factory develop Mixed Reality Formats especially TV and Virtual Hybrid experiences. Gary was previously Senior Development Producer and Manager at BBC New Media from 1995-04 creating many of the interactive and advanced TV firsts, service navigation as well as specialising in personalisation and inhabited worlds - followed by an 18 month stint as Advanced TV Producer based in Santa Barbara. He is also a multi-instrumentalist, composer, singer and amazing photographer - real and virtual!&lt;br /&gt;
'''Brief Relevant Projects'''&lt;br /&gt;
*2006/7 - Second Life, Produced, Designed, Built Virtual Worlds for - Telstra BigPond 11 islands, ABC TV, Tourism Victora Virtual Melbourne, Thursday's Fictions and several cross-reality areas including AFTRS Islands&lt;br /&gt;
*2005 - Director and key mentor across 54 projects through LAMP. Deep knowledge of all areas of mixed-media, cross-reality.&lt;br /&gt;
*2004/5 - Broadband and on-demand TV. Line Produced Showtimes L Word PVR service, consultant/designer on CBS and NBC LAX and Law and Order segmented on-demand shows&lt;br /&gt;
*2000 - 2004 - Senior producer/manager and designer on BBC Interactive TV services. Including the first broadcast interactive 'BBCi' and first true on-demand X-Creatures. Also conceived and directed key interactive TV outings 'Top of the Pops', 'Walking with Beasts', 'Travel Show' and approx. five others. Strategic thinking on global broadcaster evolution to on-demand.&lt;br /&gt;
*1997 - 2000 - Senior producer on global cross-media navigators, the first BBC Live Internet Documentary (Central Asia), Early Virtual Worlds, Web streaming and producer/designer on landmark 'experience' projects including A State Apart (POV on N Ireland) and Bach (immersive world of JS Bach).&lt;br /&gt;
Presented all over the world - keynotes ranging from personalization futures, cross-media storytelling, business in virtual worlds and advanced television.&lt;br /&gt;
'''Rapid Prototyping Skills'''&lt;br /&gt;
*3D worlds - Build quick 'look feel' mockups in 3D worlds including Second Life and Never Winter Nights plus machinima. Also SketchUp and Google Earth.&lt;br /&gt;
*Music - Compose given good brief from orch through techno and intermediate sound design. Logic/reason/live etc:&lt;br /&gt;
*Web 2.0 - Setup quick wordpress blogs, wikis, forums, podcasts, standard websites IF function is needed for demo&lt;br /&gt;
*Rich Media - Fluent director user for mockups of video portals or advanced TV demos. &lt;br /&gt;
*Graphics/editing - Photoshop, Final Cut, Video Conversion, AfterEffects.&lt;br /&gt;
*Voice Overs - Can do decent doco style English voice overs and if pushed some English characters ;-)&lt;br /&gt;
'''Top 10 Resources'''??&lt;br /&gt;
*Mentor's recommended links, resources, favouite tools, books etc:&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_SOF&amp;diff=29</id>
		<title>LAMP SOF</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_SOF&amp;diff=29"/>
				<updated>2008-04-23T07:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: '''LAMP: STORY OF THE FUTURE RESIDENTIAL APPLICATION (collaborative wiki)'''  '''Introduction'''  We are now accepting applications for the LAMP: Story of the Future Residential Lab. We we...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''LAMP: STORY OF THE FUTURE RESIDENTIAL APPLICATION (collaborative wiki)'''&lt;br /&gt;
&lt;br /&gt;
'''Introduction'''&lt;br /&gt;
&lt;br /&gt;
We are now accepting applications for the LAMP: Story of the Future Residential Lab. We welcome project submissions from writers and collaborative project teams and all areas of the media industry. &lt;br /&gt;
&lt;br /&gt;
Presented by LAMP, the Literature Board of the Australia Council for the Arts and AFTRS, The LAMP: Story of the Future Residential Lab is a unique opportunity to evolve your project for broadband, mobile devices, advanced television, games consoles, multi user virtual environments and beyond. &lt;br /&gt;
&lt;br /&gt;
It is an intensive lab where teams and mentors work together for 5 days to produce a new media service and present it to industry VIP visitors on the final day. We hope you will find the process illuminating and informative and that the real-world focus for your ideas will be transformed. &lt;br /&gt;
&lt;br /&gt;
Please carefully review the selection criteria, which will help you understand the types of projects that are important to us. Please read the details below and download the application, which must be returned no later than Thursday April 5, 2007. &lt;br /&gt;
Eight project teams will be selected by late-April.&lt;br /&gt;
&lt;br /&gt;
'''Costs, dates and location'''&lt;br /&gt;
&lt;br /&gt;
The lab will take place from 20-26 May 2007. The location will be confirmed in the coming weeks and will most likely be the beautiful resort of Freycinet in Tasmania. Participating teams will be required to pay for transport to and from the residential venue and $100 admin fee per member. Accommodation, meals, mentoring (10 mentors/presenters), technical equipment, build developers, invited speakers and special events are all included as part of your attendance. &lt;br /&gt;
&lt;br /&gt;
A number of travel scholarships will be available to assist successful teams with significant travel costs (ie from non-eastern states or regional areas). &lt;br /&gt;
&lt;br /&gt;
'''Application process'''&lt;br /&gt;
&lt;br /&gt;
Please submit your application both via email and via post(signed version) by Thursday April 5, 2007 to:&lt;br /&gt;
&lt;br /&gt;
*Attention: Project Officer &lt;br /&gt;
*LAMP&lt;br /&gt;
*AFTRS&lt;br /&gt;
*PO Box 126, North Ryde NSW 2113 &lt;br /&gt;
&lt;br /&gt;
and Email to: lamp@aftrs.edu.au&lt;br /&gt;
&lt;br /&gt;
All submissions will be reviewed by the LAMP team and a panel of external mentors . 8 projects will be selected and successful applicants will be advised around mid-April. Please note that depending on the number and calibre of submissions received during this application process, a second LAMP: Story of the Futue Residential Lab may take place later in 2007. If selected you may be carried over and must commit to a carry over date if you accept. &lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
Teams should consist of a maximum of 3 people, in the following categories:&lt;br /&gt;
*1 - Writer - also doubling as exec prod, producer, director etc&lt;br /&gt;
*2 - Designer - broadcast, brand, visual identity (It is obligatory to come with a visual designer for the build phase)&lt;br /&gt;
*3 - Other craft - editor, writer, talent, sound, DOP etc:&lt;br /&gt;
&lt;br /&gt;
A range of Industry VIPs will be invited to the final day presentations of prototypes and proof of concepts. Teams can also designate stakeholders they wish to invite to the presentation day. Visiting stakeholders will be cover their own expenses.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
&lt;br /&gt;
Each team will have access to an Apple iMac computer complete with full Adobe, Macromedia &amp;amp; Apple production suites. Wireless internet access will be provided. PC laptops and a range of mobile devices, gaming and presentation equipment will also be available.&lt;br /&gt;
&lt;br /&gt;
'''Projects will be assessed on:'''&lt;br /&gt;
&lt;br /&gt;
*	Level of innovation of project&lt;br /&gt;
*	Narrative depth &amp;amp; strength of storyworld&lt;br /&gt;
*	Suitability of project for cross-platform deployment: particularly its TV 2.0 (participatory TV formats), new global broadband cross-media services, virtual worlds, 3G mobile and multi-user games.&lt;br /&gt;
*	Appropriate audience interaction and level of involvement&lt;br /&gt;
*	Potential for social networking and user-generated content / user contribution&lt;br /&gt;
*	Market focus &amp;amp; audience reach&lt;br /&gt;
&lt;br /&gt;
'''Applicants must satisfy the following eligibility criteria:'''&lt;br /&gt;
&lt;br /&gt;
*	You have a demonstrated ability in narrative, performance or poetics or demonstrated some element of linear or interactive writing in the past&lt;br /&gt;
*	You can write passionately about an interactive or cross-platform service that you have worked on or enjoyed as a user&lt;br /&gt;
*	You have not previously been on a LAMP residential (as a creative team lead)&lt;br /&gt;
*	You have demonstrated a willingness to assemble a creative team for the project. (NB: those who can not get a team together will not be discriminated against in the selection process and if the project submission is strong and warrants inclusion in the lab we will endeavour to match-make writers with team members such as designers)&lt;br /&gt;
*	Your team members are allocated specific roles and have some history of working together&lt;br /&gt;
*	You demonstrate potential to benefit from the LAMP process, i.e. that your project submission is open, expansive and shows room for growth and evolution&lt;br /&gt;
*	You agree to commit to carrying over your submission to a later residential lab date in the event that your project is accepted&lt;br /&gt;
*	After the workshop and before potential selection you are able to dedicate your own time to writing and development of the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't forget the submission deadline is '''5 APRIL 2007'''&lt;br /&gt;
&lt;br /&gt;
'''Previous labs'''&lt;br /&gt;
&lt;br /&gt;
* Oct 2006 lab was held on Freycinet Lodge,Tasmania. To see the projects developed during this lab click here.&lt;br /&gt;
* July 2006 lab was held on Milson Island, Sydney. To see the projects developed during this lab click here.&lt;br /&gt;
* May 2006 lab was held in the Swan River Valley near Perth. To see the projects developed during this lab click here.&lt;br /&gt;
* Dec 2005 ABC residential LAMP lab in Sydney was held on Dec 4-9 2005. Click here to see these projects&lt;br /&gt;
* Oct 2005 residential was held at the Whalers Inn Resort in South Australia. To see the projects developed during this lab click here.&lt;br /&gt;
&lt;br /&gt;
'''Application overview'''&lt;br /&gt;
&lt;br /&gt;
All applications should include the following info about your project. We recommend you look at the examples on the application form to help you deliver a strong application&lt;br /&gt;
&lt;br /&gt;
*Title - self explanatory&lt;br /&gt;
*Tagline - a one line pitch statement about the interactive service (could we put the word (project) or (property) in brackets after service here just for the first time we use it? ) &lt;br /&gt;
*Status - enhancement to existing property or totally new service&lt;br /&gt;
*Genre - the traditional genre that the service falls in&lt;br /&gt;
*Target audience - describe who this service is aimed at&lt;br /&gt;
*Linear element - if this is an existing property a few short lines about the linear component. For a new property, what will be core linear element/s if any?&lt;br /&gt;
*Treatment, why interactive? - This is obviously the most important part of the application. Describe the service from a user experience perspective and what the core interactive element/s are. Detail the how, why, when and where as well as the key calls to action. Also include any business models that are enabled by the service along with the main components of participation and reward.&lt;br /&gt;
*Target platforms - list on which old and new platforms the service will exist&lt;br /&gt;
*Timescale - detail when you believe the service can be delivered&lt;br /&gt;
*Team - who will be on the team that comes to LAMP? List their name, company and title. NB: Also provide a short 100 word max. biog of each member as an addendum to the application&lt;br /&gt;
*LAB goals - Describe what you would like to explore at the LAMP residential.&lt;br /&gt;
*Stakeholders &amp;amp; distribution - who will the prototype be demonstrated to on completion and what are likely real world deployment possibilities?&lt;br /&gt;
*Supporting digital material - we welcome segments of video, stills, branding graphics or interactive flow diagrams to illustrate your application&lt;br /&gt;
*Travel assistance - please include details of your request. A number of travel scholarships will be available to assist successful teams with significant travel costs (ie from non-eastern states or regional areas).  &lt;br /&gt;
&lt;br /&gt;
'''Signature of interest and legal status'''&lt;br /&gt;
&lt;br /&gt;
The undersigned do hereby agree that if selected onto the LAMP:Story of the Future Lab that:&lt;br /&gt;
* We will commit the designated full team to participating for the full duration of the residential at the dates set-out on this application&lt;br /&gt;
* Understand that we own full rights to the prototype unless co-production agreements with AFTRS or the Literature Board of the Australia Council for the Arts take place as a result of LAMP: Story of the Future participation&lt;br /&gt;
* We have the rights to use any assets we bring to prototype the service&lt;br /&gt;
* We acknowledge and agree that the LAMP: Story of the Future residential will be a collaborative exercise and the participants will all benefit from a free flow and exchange of ideas and information and whether we make a contribution to another prototype or receive the benefit of a contribution to our prototype the original owner of the contribution shall be entitled to use that contribution exclusively as originator unless a written agreement is otherwise entered into between the contributor and the recipient.&lt;br /&gt;
* AFTRS, LAMP and The Literature Board of the Australia Council are allowed to demonstrate the prototype internally and, on a case-by-case basis, at industry events and within other organisations and to refer to and present the prototype for the purpose of the promotion and publicity of AFTRS, LAMP and The Literature Board of the Australia Council on all media throughout the world including the Internet.&lt;br /&gt;
* We will agree in principle to sign the CDA at least 2 weeks prior to entering the residential Lab&lt;br /&gt;
* We acknowledge and agree that the LAMP together with all material comprised therein including without limitation the LAMP Format is an AFTRS initiative and that all right, title and interest including copyright, designs, ideas and information pertaining to the Workshop and the Format are exclusive and confidential to AFTRS and may not be used or disclosed by us.&lt;br /&gt;
* We release and indemnify and hold harmless AFTRS and The Literature Board of the Australia Council from all or any liability or claim in respect to the prototype and or the LAMP: Story of the Future residential.&lt;br /&gt;
* We will pay for our own flights, except in the case where we are awarded a travel scholarship, and will pay an administration fee of $100 per team member. All meals and accommodation will be provided.&lt;br /&gt;
* AFTRS, LAMP and The Literature Board of the Australia Council are allowed to show the finished prototype at public events and to publicise it in association with AFTRS, the LAMP Project and the Story of the Future Project on all media throughout the world including the Internet.&lt;br /&gt;
&lt;br /&gt;
Where for reasons of commercial confidentiality the public disclosure of the prototype will be prejudicial to&lt;br /&gt;
its exploitation you must notify AFTRS and The Literature Board of the Australia Council no less than 7 days after the end of the residential to hold back on any public disclosure of the prototype. Upon receipt of such notice AFTRS and The Literature Board of the Australia Council will not publicly disclose the confidentially prejudicial information about the prototype until you notify AFTRS in writing that the prejudice by public disclosure has ceased or 12 months has elapsed since the end of the residential whichever is the sooner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SIGNED  _________________________________ PRINT _________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMPANY   _______________________________  DATE  ________________&lt;br /&gt;
&lt;br /&gt;
POSTAL ADDRESS ________________________________________________&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
MOBILE PHONE NUMBER ___________________________________________&lt;br /&gt;
&lt;br /&gt;
PAYMENT OPTIONS for $100 admin fee for each team member (payable on offer of acceptance)&lt;br /&gt;
&lt;br /&gt;
Cheque: payable to Australian Film Television Radio School or&lt;br /&gt;
&lt;br /&gt;
Credit Card: Bankcard / Mastercard / Visa&lt;br /&gt;
&lt;br /&gt;
Card Number: _ /_ /_ /_ / _ /_ /_ /_ / _ /_ /_ /_ / _ /_ /_ /_ / Expiry Date: _ /_ / _ /_ /&lt;br /&gt;
&lt;br /&gt;
Cardholder……………………………………………….…………….….…..&lt;br /&gt;
&lt;br /&gt;
Signature…………………………………………………………………..…..&lt;br /&gt;
&lt;br /&gt;
Legal notice:&lt;br /&gt;
AFTRS and The Literature Board of the Australia Council reserve the right to change at any time without notice any information purporting to application procedure.&lt;br /&gt;
AFTRS and The Literature Board of the Australia Council accept no liability for any loss or damage a person suffers because that person directly or indirectly relied on any information contained on the LAMP web site or application form.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=28</id>
		<title>LAMP INSIGHT SEMINAR SHEET</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_INSIGHT_SEMINAR_SHEET&amp;diff=28"/>
				<updated>2008-04-23T07:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: '''DAY ONE'''  - Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage,   9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being develo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''DAY ONE'''&lt;br /&gt;
&lt;br /&gt;
- Web 2.0 eye candy...2nd projector. We Feel Fine, DigLabs, Seesmic, Pangea Day, Collage, &lt;br /&gt;
&lt;br /&gt;
9.30 - SURVEY, WHY DO YOU DO WHAT YOU DO &amp;amp; YOUR MEDIA HABITS (survey being developed below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.00 - INTRODUCTION OVERVIEW&lt;br /&gt;
*Talk about both days&lt;br /&gt;
*Why is important? What is web 1.0 and web 2.0? Audiences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 - MATRIX OF TOOLS&lt;br /&gt;
*Different purposes for the tools&lt;br /&gt;
*a Creation b Filtering c Transient Conversation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.45 - REAL THING PART ONE - live upload and promotion, and show how to get also - TubeMogul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.00 Morning tea &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.15 THE RIPPLE EFFECT - CG&lt;br /&gt;
*Typical user journeys - Ripple, Platforms - screens, user journeys, mobile to pc etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 OTHER VIRAL CASE STUDIES - Viral Techniques. PG/AA/GH ??&lt;br /&gt;
*Trojan Horse, Sleeper Effect. eg: 405 The Movie, Laurel SA video, JibJab, BigAd, ARG also - Blair Witch, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.15 - REAL THING PART TWO - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.30 - EXERCISE - &amp;quot;CREATE A VIRUS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.45 - 1.45 PM &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.45 - PRESENT YOUR VIRUS...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.15 - SELF PUBLISHING - guests Bruce &amp;amp; others plus AFTRS mob...&lt;br /&gt;
*Podcast, Vod cast, RSS, blog, few to few, many to many, &lt;br /&gt;
*An Aspect of the REAL THING here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.00 EXERCISE - ONOMIES LP&lt;br /&gt;
*Importance of content tagging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.15 PORTALS  PG/GH&lt;br /&gt;
*YouTube, Flickr, Trigger St. &lt;br /&gt;
* Have a look at THE REAL THINGS progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.00 FINDABILITY - signposts to your content, RSS - LP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.10- 5.00 - SOCIAL NETWORK PRIMER&lt;br /&gt;
*Influencers - how to connect with, Brand evangelists - niche leaders. Blogsearch.google&lt;br /&gt;
*Generational stuff, fish and water, &lt;br /&gt;
*Engaging with social networks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DAY TWO'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.30 Intro to the day LP - Acquisition and Retention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9.45 Case Study Guest Speakers - RedBubble in Melb, Habbo in Sydney&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10.30 WHAT ARE AND WHY GET INVOLVED IN SOCIAL NETWORKS? LP&lt;br /&gt;
*Investigation into the purposes of social networks&lt;br /&gt;
*Difference between a nice community vs personal social network&lt;br /&gt;
*Making money tips, rev streams, loss leader, brand awareness, viral etc:&lt;br /&gt;
*Creating spaces for connections&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.30 WHAT GRABS YOU? &amp;amp; TEA&lt;br /&gt;
*Exercise on community call to action - rating sites, messages etc:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11.45 WHAT GRABBED YOU? LP&lt;br /&gt;
*Feedback from the rating exercise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12.00 ACQUISITION - LP&lt;br /&gt;
*Talk on how to draw them in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.00 Lunch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFTERNOON THEME - RETENTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.00 EXERCISE - MANAGING THE BASTARDS LP&lt;br /&gt;
*Laurels Yes/No exercise - &lt;br /&gt;
*Role playing difficult community members or psychographic breakdowns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.30 MODERATION &amp;amp; MANAGEMENT LP&lt;br /&gt;
*Code of conduct &lt;br /&gt;
*Sub-forums&lt;br /&gt;
*Discipline techniques&lt;br /&gt;
*Self support&lt;br /&gt;
8Good and bad examples: Eg: Fat Cow Motel ABC, Pond/SL, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.30 HOW TO KEEP THEM THERE - LP&lt;br /&gt;
*Events, rituals, tribes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00 END&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_WPD_FRIDAY_COURSE&amp;diff=27</id>
		<title>LAMP WPD FRIDAY COURSE</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_WPD_FRIDAY_COURSE&amp;diff=27"/>
				<updated>2008-04-23T07:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: '''WRITING FOR NEW MEDIA FRIDAYS'''  A collaborative page to develop the LAMP Friday curriculum days for writers, producers and directors. Also including production days with digital media...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''WRITING FOR NEW MEDIA FRIDAYS'''&lt;br /&gt;
&lt;br /&gt;
A collaborative page to develop the LAMP Friday curriculum days for writers, producers and directors. Also including production days with digital media, cinematographers and sound and CD students.&lt;br /&gt;
'''&lt;br /&gt;
THREE BLOCKS'''&lt;br /&gt;
&lt;br /&gt;
#The Storyworld. Seven weeks. Cross-Media Project/Game working in conjunction with the development of the MA TV slate. Proposals will be pitched to TV industry writers and producers.&lt;br /&gt;
#The Virtual Story. Eight Weeks. Production of four machinima short films using story dev tools and collaborative production techniques. Project brief will limit number of cast and locations for manageability. Completed films will be submitted to the NY Machinima festival. &lt;br /&gt;
#The Story in the Game. Eleven Weeks. Game design project and attachment with 'technical' focused edu. Designing a strong narrative based game with a view to producing a design bible and a real world pitch using supporting sketch boards and detailed style boards. Pitch to Game industry execs/creatives.&lt;br /&gt;
&lt;br /&gt;
'''ASSESSMENT'''&lt;br /&gt;
*Assignment for each block&lt;br /&gt;
*Attachment client report&lt;br /&gt;
*Project diary/blog&lt;br /&gt;
*Self evaluation report&lt;br /&gt;
*In class participation&lt;br /&gt;
*Attendance and professional conduct&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DETAILED WEEK BY WEEK BREAKDOWN'''&lt;br /&gt;
&lt;br /&gt;
START OF BLOCK 1 - &amp;quot;The Storyworld&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Wk 1''', May 4 - Introduction to the whole course and the three blocks. Small workshop in ideas development. Homework - students must research example of cross media extension of TV show and bring idea for the MATV show to present next session. Writers/Producers&lt;br /&gt;
*May 11 - No class (casting)&lt;br /&gt;
*'''Wk 2''', May 18 - Students present their ideas. Tony Walsh here to present. Writers/Producers &lt;br /&gt;
*May 25 - No class (LAMP)&lt;br /&gt;
*'''Wk 3''', June 1 - Project development. Writers/Producers&lt;br /&gt;
*'''Wk 4''', June 8 - Project development. Writers/Producers&lt;br /&gt;
*'''Wk 5''', June 15 Present ideas to group and get feedback from Directors. Mini LAMP with next week to produce visual presentation and pitch. Writers/Producers/Directors&lt;br /&gt;
*'''Wk 6''', June 22 - Prepare presentation and pitch. Writers/Producers&lt;br /&gt;
*'''Wk 7''', June 29 - Presentation to TV Industry Producers and feedback. Writers/Producers&lt;br /&gt;
&lt;br /&gt;
END OF BLOCK 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*July 6 - No class (hols)&lt;br /&gt;
*July 13 - No class (hols)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
START OF BLOCK 2 - &amp;quot;The Virtual Story&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''Wk 8''', July 20 - Introduction to the block and demo of various machinima films and game tools to make them. Homework - students must research example of machinima to present next session. Writers/Producers/Directors&lt;br /&gt;
*'''Wk 9''', July 27 - Students present machinima examples and are given brief on Virtual Story project. Master class with ??? Prepare script for shoot next two weeks. Writers/Producers&lt;br /&gt;
*'''Wk 10''', Aug 3 - Project Development and Shoots. Writers/Producers/Directors&lt;br /&gt;
*'''Wk 11''', Aug 10 - Project Development and Shoots. Writers/Producers/Directors&lt;br /&gt;
*'''Wk 12''', Aug 17 - Project Production. Sound seminar? Writers/Producers&lt;br /&gt;
*'''Wk 13''', Aug 24 - Project Production. Music seminar? Writers/Producers&lt;br /&gt;
*'''Wk 14''', Aug 31 - Project Post Production. Voice overs/pickups and final edit? Writers/Producers&lt;br /&gt;
*'''Wk 15''', Sep 7 - Machinima Film Presentation to School and Industry Types, followed by submission to NY Machinima Fest. Writers/Producers&lt;br /&gt;
&lt;br /&gt;
END OF BLOCK 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
START OF BLOCK 3 - &amp;quot;The Story in the Game&amp;quot;&lt;br /&gt;
*'''Wk 16''', Sep 14 - Introduction to the block and demo of various games. Homework - students must research example of a game to present next session. Writers&lt;br /&gt;
*'''Wk 17''', Sep 21 - Students present game examples and are given brief on Game Design project. Master class with John Buchanan or other industry type??? Writers&lt;br /&gt;
*'''Wk 18''', Sep 28 - Project Development. Other crafts involved? Writers&lt;br /&gt;
*'''Wk 19''', Oct 5 - Project Development. Other crafts involved? Writers&lt;br /&gt;
*'''Wk 20''', Oct 12 - Project Development. Other crafts involved? Writers&lt;br /&gt;
*'''Wk 21''', Oct 19 - Project Development. Other crafts involved? Writers&lt;br /&gt;
*'''Wk 22''', Oct 26 - Project Development. Other crafts involved? Writers&lt;br /&gt;
*'''Wk 23''', Nov 2 - Project Development. Other crafts involved? Writers&lt;br /&gt;
*'''Wk 24''', Nov 9 - Project Development. Other crafts involved? Writers&lt;br /&gt;
*'''Wk 25''', Nov 16 - Project Development. Other crafts involved? Writers&lt;br /&gt;
*'''Wk 26''', Nov 23 - Final presentation to Game Industry Types and final assessment. Writers&lt;br /&gt;
&lt;br /&gt;
END OF BLOCK 3&lt;br /&gt;
&lt;br /&gt;
'''END OF COURSE'''&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=LAMP_FORMATS&amp;diff=26</id>
		<title>LAMP FORMATS</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=LAMP_FORMATS&amp;diff=26"/>
				<updated>2008-04-23T07:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: ==EMERGING MEDIA FORMATS==  This is a collaborative page to develop and fine tune the eight formats for the LAMP:SOF workshops.  Please edit as you see fit.  ===Revised Program:===  9.30 -...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==EMERGING MEDIA FORMATS==&lt;br /&gt;
&lt;br /&gt;
This is a collaborative page to develop and fine tune the eight formats for the LAMP:SOF workshops.&lt;br /&gt;
&lt;br /&gt;
Please edit as you see fit.&lt;br /&gt;
&lt;br /&gt;
===Revised Program:===&lt;br /&gt;
&lt;br /&gt;
9.30 - 9:45	Welcome	Peter Giles and Josie Emery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9:45 - 10:15	Exciting New Markets and Opportunities	&lt;br /&gt;
&lt;br /&gt;
Gary Hayes gives a brief overview of the general landscape.&lt;br /&gt;
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&lt;br /&gt;
10:15 - 10:45 Game Story&lt;br /&gt;
&lt;br /&gt;
Jackie covering a) TLC and b) Indigo Prophesy plus 5 min Q&amp;amp;A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10:45 - 11:15 Distributed Story &lt;br /&gt;
&lt;br /&gt;
Marissa a) Fat Cow Motel b) UGC driven ARG tba plus 5 min Q&amp;amp;A&lt;br /&gt;
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&lt;br /&gt;
11.15 - 11.30	Morning Tea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11:30 - 12:00 Story World &lt;br /&gt;
&lt;br /&gt;
Gary a) MMORPG, directed RPGame b) Story environment for UGC Role play etc plus 5 min Q&amp;amp;A&lt;br /&gt;
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&lt;br /&gt;
12:00 - 12:30 Collaborative Story &lt;br /&gt;
&lt;br /&gt;
Peter a) Parallel Collaboration - PS Trixi, L Word Script, Forget the Rules b) Story seed/episodic collaboration, audience - Lonely Girl plus 5 min Q&amp;amp;A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12:30 - 12.55 Stories Meets Formats: Speed Dating Exercise&lt;br /&gt;
&lt;br /&gt;
Participants pick a 3 x 5 card which puts them in one of eight groups of six. These groups are either one of 4 stories (classic novels or films) or one of the four story formats(as above). Format groups sit at long tables and story groups sit opposite. In pairs, students discuss the potential of the marriage between the format and the story for 5 minutes, then story groups rotate.&lt;br /&gt;
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&lt;br /&gt;
12:55 - 1:10  Brief for next steps and pitch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1:10 - 2:00	Lunch	50 minute Working Lunch. Over lunch, participants meet in original 8 groups, share their findings, decide on a format/story match and prepare a pitch.&lt;br /&gt;
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2:00 - 2.30	Speed Dating Pitches and Feedback with all mentors&lt;br /&gt;
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&lt;br /&gt;
2.30 - 3:00	Growing Your Story: Idea Selection	&lt;br /&gt;
&lt;br /&gt;
Participants meet in original groups of six and share their ideas, voting and choosing one to develop. Mentors circulate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3:00 - 3:45	Growing Your Story: Idea Development&lt;br /&gt;
	&lt;br /&gt;
Participants work in original groups of five and develop their ideas further and their pitches. Mentors circulate.&lt;br /&gt;
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&lt;br /&gt;
3.45 - 4:00	Afternoon Tea	Working break, continues through pitch prep.&lt;br /&gt;
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&lt;br /&gt;
4.00 - 4.30	Ideas Pitches and Feedback with all mentors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.30 - 5.00	Next Steps&lt;br /&gt;
	&lt;br /&gt;
Gary Hayes and Peter Giles present on what can be achieved the LAMP residential and beyond. Q &amp;amp; A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.00		Finish&lt;br /&gt;
&lt;br /&gt;
===Format Presentations:===&lt;br /&gt;
&lt;br /&gt;
#What is it? Brief definition, mediums involved, audience&lt;br /&gt;
#How does it work? User journey demonstrated from call to action&lt;br /&gt;
#How does narrative work? Story structure, turning points, suspense, climax&lt;br /&gt;
#What are the components? 4 or 5 key elements/organs including tools&lt;br /&gt;
&lt;br /&gt;
===Notes and To Do===&lt;br /&gt;
&lt;br /&gt;
#Put stories and formats on 3 x 5 cards with title on front and description on back (use for group assignation)&lt;br /&gt;
#Format signs on stands on tables&lt;br /&gt;
#Brief the speed dating by Gary and Jackie demonstrating/roleplaying example of pair collaboration&lt;br /&gt;
#Ensure that formats take ownership and don't do hybrids&lt;br /&gt;
#Story teams must start afresh and each table&lt;br /&gt;
#Suggest putting speed dating brief on overhead projector to look at throughout exercise&lt;br /&gt;
#Also could put pitch hints up on projector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Four Stories===&lt;br /&gt;
&lt;br /&gt;
#Dracula&lt;br /&gt;
#The Magic Pudding&lt;br /&gt;
#Mad Max&lt;br /&gt;
#Clueless&lt;br /&gt;
&lt;br /&gt;
===EIGHT FORMATS ===&lt;br /&gt;
&lt;br /&gt;
===Collaborative Story (PG)===&lt;br /&gt;
&lt;br /&gt;
====Web 2.0 - Free Hugs Campaign, Lonelygirl15 and Georgiana Molloy====&lt;br /&gt;
&lt;br /&gt;
#What is it? &lt;br /&gt;
- Second generation of web services or Web 2.0 are two way meaning that they are conversations not broadcasts&lt;br /&gt;
- Blogs, Wikis, RSS Feeds, podcasts, vodcasts are central &lt;br /&gt;
- Subscriptions to content,  highlighting most recent updates,  dynamic sites which feature user generated content (UGC) &lt;br /&gt;
- Concept of 'mass intelligence' that is harnessed to collaboratively create content, resources and solve problems&lt;br /&gt;
- Audience/users - younger 18 - 35 demographic who overwhelmingly trust blogs over traditional print media&lt;br /&gt;
&lt;br /&gt;
#How does it work? User journey demonstrated from call to action&lt;br /&gt;
Good examples are the peer review elements of TriggerSt, the economic elements of CurrentTV and of course the vanity publishing aspects of YouTube.&lt;br /&gt;
The user can subscribe to a service or 'feed' and is alerted when updates become available. In this way content can be personalised and delivered. Users are also given the opportunity to comment in text, audio or video form so build up a constellation of content around a meme. Content can also be tagged by users so that they can be found in particular ways - this is called a 'folksonomy' and indicates a viral, popular way of classifying and hierarchising information.&lt;br /&gt;
&lt;br /&gt;
#How does narrative work? Story structure, turning points, suspense, climax&lt;br /&gt;
Stories are character driven and rely on 1st person techniques, eg confessional. Different points of view can be given through other characters but communication is almost always one on one and direct to camera. Therefore characters need to be three dimensional and totally believable as they are carrying the story. In addition, they need to be completely authentic, in the case of LonelyGirl15, any suggestion she is not real discredits the entire story.&lt;br /&gt;
&lt;br /&gt;
In terms of story structure, they are by their very nature episodic and build drama over a series of posts. In the case of Lonelygirl15 there is a parallel story structure where the same events are described from the points of view of different characters. &lt;br /&gt;
&lt;br /&gt;
Free Hugs is a simple template which has been imitated and proliferated around the world - it is an example of a strong 'meme' or idea that proliferates or virally builds through the system.&lt;br /&gt;
&lt;br /&gt;
#A popular appeal to key human values and personal engagement&lt;br /&gt;
#An idea that ties in with current events or high rated search terms&lt;br /&gt;
#Want to know more? Opinions, dialogue and diverse knowledge around a subject area&lt;br /&gt;
#Want to connect with other audience members? Community building tools around themed media&lt;br /&gt;
#Want to be heard? an opportunity to publish your views in a two way discussion &lt;br /&gt;
#Want to be findable? Aggregating user generated content is a good way to do this&lt;br /&gt;
&lt;br /&gt;
====Story and Mash-up.  New media (pre-rendered and UGC)====&lt;br /&gt;
#What is it? &lt;br /&gt;
Interactive resource that allows the user to navigate through a story or theme and engages them to play, extending their experience with the property. DVD and CD ROM, broadband web and IPTV mediums. Favours older demographic and consumers of traditional TV and film, although with the rapid growth of online mash-up &amp;quot;engines&amp;quot;, the form may now begin to attract younger audiences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#How does it work? &lt;br /&gt;
An extension of a linear media property providing more background materials, assets and resources for users to explore and learn more. After navigating and becoming familiar with the assets, users are given a challenge and offered the chance to re-structure the assets according to their personal preferences. The &amp;quot;Call to Action&amp;quot; (CTA) may take the form of an invitation to engage in the following activities: re-create/re-edit the material as an individual, re-edit/re-create from a pool of assets in collaboration with an online community, create material (from scratch) in response to the media property either as an individual or as a member of an online community. For example Rolf de Heer's &amp;quot;Ten Canoes&amp;quot; website (a small subset of a much larger project including a feature film), invites people to create their own poster or edit their own &amp;quot;film&amp;quot; from a series of clips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#How does narrative work? Story structure, turning points, suspense, climax&lt;br /&gt;
Providing meaning through juxtaposition of a variety of points of view, story is much less sacred here. An initial navigation and exploration of the resources leads to more advanced features where users can put their own stamp on the material eg: re-shuffle a sequence of video and audio to &amp;quot;re-create&amp;quot; a story. By being reedited stories can be completely changed (eg edits of John Wayne movies to Brokeback-esque gay cowboy trailers). The strongest examples will still have a solid narrative but the meaning comes from the alteration, ie it is the ability to customise the content and repurpose it that is the driving force rather than serving a fixed story premise.&lt;br /&gt;
&lt;br /&gt;
* the &amp;quot;audience&amp;quot; is invited to '''&amp;quot;Lean-Forward&amp;quot;''' rather than '''&amp;quot;Lean-Back&amp;quot;''' - people move from '''observing''' to '''doing''' for example: in the LAMP project &amp;quot;4th World&amp;quot; the &amp;quot;audience&amp;quot; is invited to travel around a virtual music festival including spaces such as the Main Stage, Backstage and the &amp;quot;Merch&amp;quot; tent. It's only when they discover the &amp;quot;mash-up tent&amp;quot; however, that they truly transition from exploring to doing and participating. Even though the audio loops and samples are pre-made, there is enough flexibility via the interactivity and content to allow people the feeling of &amp;quot;creating&amp;quot; their own unique compositions. The vocals are subtle spoken-word tracks which often contain a compelling socio-political message. &lt;br /&gt;
* the act of &amp;quot;creation&amp;quot; enables a personalised experience&lt;br /&gt;
* encourages a natural urge to play and explore in a mediated space&lt;br /&gt;
* when people are &amp;quot;playing&amp;quot;, they are often at their most open and able to absorb and contribute to multi-layered meaning - they are learning and knowledge-building in an informal more spontaneous fashion&lt;br /&gt;
* &amp;quot;re-editing&amp;quot; material, even at the simplest level is a gratifying experience and encourages an emotional investment in the story(s)&lt;br /&gt;
* the &amp;quot;mash-up&amp;quot; form assumes a natural curiosity and intelligence in its &amp;quot;audience&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key components&lt;br /&gt;
#A fixed asset pool of content arranged thematically or in logical order ie: video footage, images, audio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Tools which allow users to navigate and explore the content. These may be custom-built for the property or may be openly available on the web. &lt;br /&gt;
&lt;br /&gt;
Some examples of freely available online tools: [http://www.jumpcut.com Jumpcut], [http://www.vsocial.com/video/?d=66237 vSocial], [http://www.motionbox.com/ motionbox], [http://www.vuvox.com vuvox],  [http://scrapblog.com/ scrapblog]. One of the earliest tools available was [http://www.documentary-art.net/ filmator]&amp;quot;...devoted to visual artists , musicians, documentary-makers and uses Web 2.0 technology to enable creators to produce Filmations...Filmations are compiled using sound, pictures, videos, Flash Films and the Title Generator tool...Filmmakers can create and distribute films online using one site.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
#Additional tools and challenges to keep an audience engaged with content: widgets (ie: Google images, e-bay, YouTube etc.), which may be used to add &amp;quot;real-time&amp;quot; and &amp;quot;real-life&amp;quot; veracity to a story world. Online engines which allow users/audiences to mix and match themes against &amp;quot;real-world&amp;quot; data eg: '''&amp;quot;MoveTrack'''&amp;quot; using Google Maps. When you visit the site, your iTunes library appears on the left side of the screen. On the right side of the screen, you see the Google Maps application. Once your library has fully loaded, you enter a starting and ending address and see your route populate on the map. Then, you drag and drop songs from your library into the route you've created. Once you've populated your route with songs, save your MoveTrack so that it's sent to your iTunes library as a playlist. Sync your iPod (or burn a CD), hop in your car and push play at your starting landmark. You are now listening to your MoveTrack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other egs that do this - [Long Journeys Young Lives, Dog and Cat News, Inconvenient Truth? Rolf De Heer's [http://www.tencanoes.com.au/tencanoes Ten Canoes], &lt;br /&gt;
&lt;br /&gt;
Examples from LAMP of activist type services&lt;br /&gt;
&lt;br /&gt;
*Ministry of Truth&lt;br /&gt;
*4th World&lt;br /&gt;
*Global Youth Futures&lt;br /&gt;
*Scorched&lt;br /&gt;
*Your House is Killing You&lt;br /&gt;
*Jared Reckons&lt;br /&gt;
*Georgiana Molloy&lt;br /&gt;
&lt;br /&gt;
===Distributed Story (MC)===&lt;br /&gt;
&lt;br /&gt;
====Cross Media Storytelling - TBA====&lt;br /&gt;
&lt;br /&gt;
Fat Cow Motel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Alternate Reality Game (ARG)====&lt;br /&gt;
&lt;br /&gt;
#What is it? An interactive narrative that uses the real world as a platform, often involving multiple media and game elements. The form is typified by intense player involvement with a story that takes place in real-time and evolves according to participants' responses, and characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and often work together with a community to analyze the story and coordinate real-life and online activities. ARGs generally use multiple media (such as telephones, email, and mail) but rely on the Internet as the central binding medium.&lt;br /&gt;
&lt;br /&gt;
#How does it work? &lt;br /&gt;
A hook or rabbit hole in ARG parlance, grabs the audience and pulls them into the story. They are given a quest that may at first seem like a smaller quest but is quickly revealed to be much bigger and more complex. A signature of ARGs seems to be the false summit. Players are given many dead ends, detours, and turning points that provide strong story structure. The goal or climax is often a real world event. For example:&lt;br /&gt;
&lt;br /&gt;
The Beast, which ran for twelve weeks in the spring and early summer of 2001, was set in the year 2142, fifty years after the events chronicled in A.I. There were three overlapping entry points to the game, or &amp;quot;rabbit holes&amp;quot;. First, some trailers and posters for A.I. had a credit for Jeanine Salla as Sentient Machine Therapist hidden among the credits for Spielberg and the actors. Second, one of the trailers encoded a telephone number in markings on the promotional text; if a player called this number and followed the given instructions he/she eventually received an email stating in part that &amp;quot;Jeanine is the key&amp;quot; and that &amp;quot;you've seen her name before.&amp;quot; Third, an A.I. promotional poster sent to some technology and entertainment media outlets had a very simple code stating &amp;quot;Evan Chan was murdered. Jeanine is the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Each rabbit hole led to questions about Jeanine Salla, especially since one would not expect a film made in 2001 to require the services of a robotherapist. Googling Jeanine brought up several web pages set in the fictional world of the game such as the homepage of Salla's employer, Bangalore World University. Reading Salla's bio page, the player encountered a link to the personal page of Salla's granddaughter, Laia Salla, as well as Jeanine's phone number. Following these clues leads the player to the homepage of Evan and Nancy Chan, family friends of the Sallas. Jeanine's phone message revealed that Evan recently died in an alleged boating accident on his A.I.-enhanced boat, the Cloudmaker. From the beginning some question the official story of Evan's death. For instance, on Laia's web page memorial to Evan she writes &amp;quot;He was a superb swimmer. He was a wonderful sailor. He died on the boat who loved him within sight of land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point the player joins the investigation into Evan's death. Over the course of the three months the Beast went on, it incorporated thirty diverse in-game websites, from the Anti-Robot Militia to the Coalition for Robot Freedom; from an architectural magazine to a sleep clinic, and from the coroner's office to a hat store. As the game progressed, the players came across additional mysteries, such as who is killing A.I.-enhanced houses, the location of the sexbot with whom Evan had an affair, and malfunctions in the weather-control system. By the end of the twelve weeks, players had also had live phone conversations with a game character and participated in Anti-Robot Militia rallies in New York, Chicago, and Los Angeles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#How does narrative work? &lt;br /&gt;
&lt;br /&gt;
'''Storytelling as archaeology.''' Instead of presenting a chronologically unified, coherent narrative, the designers scatter pieces of the story across the Internet and other media, allowing players to reassemble it, supply connective tissue and determine what it means. &lt;br /&gt;
&lt;br /&gt;
'''Platformless narrative.''' The story is not bound to a single medium, but exists independently and uses whatever media is available &lt;br /&gt;
&lt;br /&gt;
'''Designing for a hive mind.''' While it might be possible to follow the game individually, the design is directed at a collective of players that share information and solutions almost instantly, and incorporates individuals possessing almost every conceivable area of expertise. While the game might initially attract a small group of participants, as they came across new challenges, they reach out and draw in others with the knowledge they needed to overcome the obstacles.&lt;br /&gt;
&lt;br /&gt;
'''A whisper is sometimes louder than a shout.''' Rather than openly promoting the game and trying to attract participation by &amp;quot;pushing&amp;quot; it toward potential players, the designers attempt to &amp;quot;pull&amp;quot; players to the story by engaging in over-the-top secrecy (e.g. Microsoft did not acknowledge any connection between the company or the movie and the game, the game did not acknowledge any connection to Microsoft or A.I., the identities of the designers were a closely-guarded secret even from other Microsoft employees, etc.), having elements of the game &amp;quot;warn&amp;quot; players away from them, and eschewing traditional marketing channels. Designers did not communicate about the game with players or press while it was in play. &lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;this is not a game&amp;quot; (TINAG) aesthetic.''' The game itself does not acknowledge that it is a game. It does not have an acknowledged ruleset for players; as in real-life, they determine the &amp;quot;rules&amp;quot; either through trial and error or by setting their own boundaries. The narrative presents a fully-realized world: any phone number or email address that is mentioned actually works, and any website acknowledged actually exists. The game takes place in real-time and is not replayable. Characters function like real people, not game pieces, respond authentically, and are controlled by real people, not by computer AI. Some events involve meetings or live phone calls between players and actors. &lt;br /&gt;
&lt;br /&gt;
'''Real life as a medium.''' The game uses players' lives as a platform. Players are not required to build a character or role-play being someone other than themselves. They might unexpectedly overcome a challenge for the community simply because of the real-life knowledge and background they possess. Participants are constantly on the lookout for clues embedded in everyday life. &lt;br /&gt;
&lt;br /&gt;
'''Collaborative storytelling.''' While the puppetmasters controll most of the story, they incorporate player content and respond to players' actions, analysis and speculation by adapting the narrative and intentionally left &amp;quot;white space&amp;quot; for the players to fill in. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#What are the components?&lt;br /&gt;
*A complex story, usually a mystery or conspiracy to be solved, distributed as fragments&lt;br /&gt;
*Multiple ways to enter the story and a clear goal articulated for the players&lt;br /&gt;
*Registration for players to be contacted via email, sms etc and opportunites to confer with other players, forums etc&lt;br /&gt;
*Multiple mediums including real world meeting places, events and clues&lt;br /&gt;
*&amp;quot;White spaces&amp;quot; or open areas of the narrative for the players to fill in and/or determine&lt;br /&gt;
&lt;br /&gt;
===Story World (GH)===&lt;br /&gt;
&lt;br /&gt;
====Virtual Communities for Children(Habo Hotel, Runescape, Nickelodeon, others?)====&lt;br /&gt;
#What is it? MMO, a 3D-esque online space where kids can meet friends, chat, roleplay, purchase clothes, customise their avatar, their own space, buy goods, trade and share. Online broadband sites for children aged from as young as three.&lt;br /&gt;
#How does it work? Kids are alerted to the site through a favourite TV show or channel, through toys, or word of mouth. They can register for free but their involvement is limited. If they pay a subscription they are able to own more and have more access within the world. Depending on the site kids can become part of quests and role playing games, or can simply use the site as a character driven chat room.&lt;br /&gt;
#How does narrative work? Here the narrative is primarily in the context - the world and the characters, relationships and back story that is the set up for the interaction. In a site like Nickelodeon the story is very strong in the kids' understanding of the brand, eg kids only have to hear the My Little Pony theme song and they immediately engage in a way of role playing (complete with american accents) that is integral to the narrative of that brand. In that case, stories around sharing, making friends, helping each other etc. However because there is not fixed narrative the kids are free to become the authors and the actors in the stories that play out. Generally they will follow what they already know of the brand stories at least in terms of direction and then start to branch out. The degree of how much game is in the space will also determine the level of narrative structure. In terms of building the drama, an overall quest gives the players a motivation or reason to be there but there needs to be enough freedom for them to do this autonomously. In many cases the goal is simply to have more stuff, meet with friends, or progress through levels of skill and achievement. Rhythm and pacing is an interesting issue here, with a game like WOW the release of new areas and quests help build the players suspense and anticipation and makes the game feel less static.&lt;br /&gt;
#What are the components? &lt;br /&gt;
#A 3D or 3D-like online world&lt;br /&gt;
#Customisable characters and sets&lt;br /&gt;
#Ability to communicate live with other players&lt;br /&gt;
#Possible role playing elements such as guilds, quests etc&lt;br /&gt;
#Real world bleed through forums, trading cards, toys etc.&lt;br /&gt;
&lt;br /&gt;
====Immersive Shared Online Worlds====&lt;br /&gt;
&lt;br /&gt;
'''What is it? Brief definition, mediums involved, audience'''&lt;br /&gt;
&lt;br /&gt;
*These are best thought of as customisable or non game-specific online 3D communities. &lt;br /&gt;
*Often called MUVE's they include services like Second Life, There, ActiveWorlds, Sims Online and even traditional MMOs such as Neverwinter Nights which is customisable. &lt;br /&gt;
*Modern MUVEs allow for thousands of simultaneous users to interact across a persistent virtual world. &lt;br /&gt;
*The audience demographic is very broad across age and gender with an average age of 32. &lt;br /&gt;
*The worlds often have 'real life' paradigms that drive them - money, sex, education, creativity and so on.&lt;br /&gt;
*The big attraction for brands and creative producers is accessible tools that make building the world rapid and cost effective.&lt;br /&gt;
*The immersion goes from 'residents' seeing MUVEs as 3D chat rooms at one end to complete alternate and parallel dimensions at the other.&lt;br /&gt;
&lt;br /&gt;
'''How does it work? User journey demonstrated from call to action'''&lt;br /&gt;
&lt;br /&gt;
We could consider these worlds as tools to create an unlimited range of sub-cultures or branded, mini worlds. This makes them ideal for story world development and more importantly a way to draw users into an immersive environment that has far more impact than most other forms of media. Examples within the now nearly 4 million registrant strong Second Life to include Darfur, NOAA, Dublin, Amsterdam, City of Lost Angels, Midian City, Navora, Sigil, Star Trek, Star Wars, Crimson Empire, Myst/Uru as well as a few corporate branded spaces.&lt;br /&gt;
&lt;br /&gt;
The way users are drawn into persistant virtual worlds, the call to actions and sequence of events:&lt;br /&gt;
#Initially the pull is curiousity, media hype or peer pressure&lt;br /&gt;
#Once inworld there is a significant learning curve and this investment is hard to throw away after a certain point&lt;br /&gt;
#Like any social network once you have connected with old friends, made new friends or joined interest groups you become 'obliged' to reenter on a regular basis. &lt;br /&gt;
#Once exploring if you become aware of the 'event horizon' and unlimited play, an element of the 'service is bigger then you' becomes a draw. Something to 'lose' yourself in, escapism.&lt;br /&gt;
#You then may become aware of the visual or auditory detail, beauty or personality of the place. It is a place worthy of your time to inhabit.&lt;br /&gt;
#As you go deeper you discover 'niche' areas. Role play worlds within worlds, specialist groups behavioural or interest. &lt;br /&gt;
#The worlds within worlds element becomes the entertainment replacement on top of the basic inhabitation of the main virtual world. Today you role play, tomorrow you educate yourself, the day after you go dancing and so on.&lt;br /&gt;
#You start to become part of regular social events and like 'the local pub' it may become your regular place to communicate with a global group of people.&lt;br /&gt;
#Then you may get the urge to personalise the experience by creating your own world within the service. This is total commitment and keeps you locked in as you invest both time and money creating 'your' ideal space.&lt;br /&gt;
&lt;br /&gt;
'''How does narrative work? Story structure, turning points, suspense, climax&lt;br /&gt;
&lt;br /&gt;
*Virtual worlds combine traditional role playing with the added element of real world cross-over. &lt;br /&gt;
*Those inhabiting avatars are playing with the complexity of real world ethics/morales/story brought into a new space so there is often a tension with many story elements playing against a well rooted real life context.&lt;br /&gt;
*The story becomes less the story within the role play and more the story of the interaction. Ie the story of the experience, in much the same way someone tells a travel story. &amp;quot;Today I was in world and this happened...&amp;quot; Also interesting to look at stories within the story, the stories we tell of RL in the Virtual context and how this type of storytelling is almost a sub genre of the story of the interaction. Except here is it is the flip of the travel story, it is RL being told to VL.&lt;br /&gt;
*Also interesting is the split between those that role play a different persona, vs those who play themselves, but perhaps emphasise a different part of themselves. How they describe themselves changes the way they interact and how fictional it is for them. Ie is this real or is this fiction? Or is it both?&lt;br /&gt;
*Story structure is completely determined by the degree of story in the world. If it is a roleplay space like Firefly in SL, is their a quest for the evening/week/month/year? Does the story build over time with outside elements being introduced to steer the story in certain directions? Or is it simply a free for all? &lt;br /&gt;
*Narrative Need: Just as in traditional literature, film and tv, different audiences have different narrative needs. Some need a very straightforward story spoon fed to them, others prefer a more David Lynch or abstract experience where they get to determine the narrative meaning. That continuum would certainly play out here with some participants wanting more structured play whilst others want simply to be.&lt;br /&gt;
*From a story perspective it varies as above - immersion goes from 'residents' seeing MUVEs as 3D chat rooms at one end to complete alternate and parallel dimensions at the other. So the story is real life brought in through their alternate identity/s - which creates an interesting paradox immediately. A penguin talking about their hard day at the office or a muscular 6 foot man discussing their state of pregnancy in real life and so on. &lt;br /&gt;
*For those that keep their 'avatorial' identity separate then they are continually role playing. They have committed to a character which is not their own and although unscripted, for those who only know their avatars a significant character is in place. Each 'next' meeting therefore has a built in narrative continuance.&lt;br /&gt;
*The pure role play is when the above already shifted character takes on a 3rd role. Playing a pre-defined role within a specially created sub-environment and improvising to a pre-set story. Eg: Here are a few character definitions from Midian City:&lt;br /&gt;
**SHADOW STALKERS - Much darker in desire and intent are this loose knit group of psychologically insane individuals who choose a very different approach to the hunt. The Stalkers do not play games with their prey like the Hounds. They wait in the shadows, and are behind every corner, under every fire escape. They are patient, they are determined, and when they spot a favored prey, they pounce, grab, and drag it into the darkness with them. What happens after that is often unspeakable, even within the city itself.&lt;br /&gt;
**CATWALKERS - A blip in the human genetic code has given birth to these half cat half human anomalies. Seldom seen on the streets, these &amp;quot;CATWALKERS&amp;quot; can be found perched high above the city on the many catwalks, upon which they are forever roaming, watching, and waiting for a chance to pounce. They love to toy with their prey. Fun loving kittens, easily amused, they just as readily squash those things that come to bore them. They are jokers and night creatures and just love to play, just like the cats they resemble.&lt;br /&gt;
**GUTTER RATS - Scamper Run Climb and Hide: the Gutter Rat way of life.  A varied lot of homeless teens who know all too well that there is safety in numbers. They've learned the hard way never to trust or fall for soft smiles and offerings of candy from the smiling perverts of the alleys.This streetwise gang knows better than most the quickest paths through the tangled city streets and the twisted sewers beneath. And so, they are often used as go betweens and carriers.                                                                                                     &lt;br /&gt;
&lt;br /&gt;
'''What are the components? 4 or 5 key elements/organs including tools &lt;br /&gt;
&lt;br /&gt;
The ingredients of a 'branded or purpose driven' space in a virtual world are:&lt;br /&gt;
&lt;br /&gt;
*LOTS TO EXPLORE. A compelling, immersive 3D space with lots to explore, learn and be active within&lt;br /&gt;
*PLACE TO CALL HOME. Where individuals have a place to feel at home with a like-minded community and part of the evolution of the sub-world.&lt;br /&gt;
*STAYS THE SAME. Persistance of place and story that slowly evolves based on user input. And you are compelled (as in any good soapy) to return as often as you can to keep up with developments.&lt;br /&gt;
*IT IS ‘DETAILED’. The most popular areas of virtual worlds are the organic ones, with faults but with real complexity and richness in a) design, look and feel and b) back-story development. The story world architects, like any game, need to be key role players and provide freshness.&lt;br /&gt;
*ROLE-PLAY. Give your mini-world defined roles for people to play, simulations that people can adopt and grow.&lt;br /&gt;
*THE PLACE IS SPECIAL. The space must be special, not a clone of other areas by developing an environmental identity and personality.&lt;br /&gt;
&lt;br /&gt;
===Game Story (JT)===&lt;br /&gt;
&lt;br /&gt;
====Interactive Video====&lt;br /&gt;
&lt;br /&gt;
====Adventure Game(Indigo Prophecy)====&lt;br /&gt;
#What is it? Action adventure game which is a hybrid of adventure game (puzzles and clues) with action game (combat and physical skills), in a quest based single player game, usually with one POV. Usually PC and/or console games for majority male audience but increasingly female audience.&lt;br /&gt;
#How does it work? Player registers, picks a level and then is pulled into a cinematic sequence that sets up the story and the central quest that the player must undertake. A training program helps orient the player and gain the necessary skills to play the game. Player then proceeds through a series of scenes, locations, levels and can not move forward until completing the mini quest in each level. In this sense the game is &amp;quot;on rails&amp;quot;. The game is over when the player has achieved the goal of the game and completed the quest.&lt;br /&gt;
#How does narrative work? Structured like any good drama, a dramatic question propels the narrative, characters have arcs, turning points add twists and turns, throwing the player in new directions and there are subplots, backstories a climax and a resolution. Narratively, the biggest challenge lies with losing the dramatic impact of a scene or moment when the player must play it repeatedly in order to get &amp;quot;through&amp;quot;, resulting in the player becoming less interested in the narrative at that point and more focussed on the game play.&lt;br /&gt;
#What are the components? &lt;br /&gt;
*Complex character who is struggling with something&lt;br /&gt;
*An incident that send the character on a journey&lt;br /&gt;
*A compelling world that the character/player then traverses&lt;br /&gt;
*Puzzles and combat situations the player must solve/win in order to progress&lt;br /&gt;
*A climax that is emotionally fullfilling and satisfying from a game play perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FOUR FORMATS FOR SOF CLINIC ===&lt;br /&gt;
&lt;br /&gt;
Four presentations 30 mins each. Two strong example user journeys and 5 min q/a plus all the other stuff. Continuum authored to non-authored - do a graphic for the presentations&lt;br /&gt;
&lt;br /&gt;
==== Game Story =====&lt;br /&gt;
Jackie covering a) TLC and b) Indigo Prophesy + extras&lt;br /&gt;
&lt;br /&gt;
==== Distributed Story ====&lt;br /&gt;
&lt;br /&gt;
Marissa a) Fat Cow Motel b) UGC driven ARG tba&lt;br /&gt;
&lt;br /&gt;
==== Story World ====&lt;br /&gt;
&lt;br /&gt;
Gary  a) MMORPG, directed RPGame b) Story environment for UGC Role play etc&lt;br /&gt;
&lt;br /&gt;
==== Collaborative Story ====&lt;br /&gt;
&lt;br /&gt;
Peter Giles&lt;br /&gt;
What is it?&lt;br /&gt;
&lt;br /&gt;
Story creation in collaboration with an audience&lt;br /&gt;
&lt;br /&gt;
a) Parallel Collaboration - Forget the Rules &lt;br /&gt;
• Producer invites audience input in parallel with creative process&lt;br /&gt;
&lt;br /&gt;
• Clear invitation to respond and defined ‘rules’ eg. voting&lt;br /&gt;
&lt;br /&gt;
• The reward of having an impact on the storyline&lt;br /&gt;
&lt;br /&gt;
• Mediums can include broadband, mobile, IPTV, SMS&lt;br /&gt;
&lt;br /&gt;
• Audiences: 18 - 35 demographic, active audience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
b) Story seed/episodic collaboration, audience - Lonelygirl15&lt;br /&gt;
&lt;br /&gt;
• Producer seeds the elements of the story &lt;br /&gt;
&lt;br /&gt;
• Invitation to respond, comment or contribute&lt;br /&gt;
&lt;br /&gt;
• Constellation of user generated content around story seeds&lt;br /&gt;
&lt;br /&gt;
• Web 2.0 basis and potential of ‘mass intelligence’&lt;br /&gt;
&lt;br /&gt;
• Mediums: broadband web or mobile&lt;br /&gt;
&lt;br /&gt;
• Audiences: 18 - 35 demographic, social networking aspects weighted to female audience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How does it work? &lt;br /&gt;
&lt;br /&gt;
The audience are invited to collaborate by contributing to the creative process in some way. In the case of Forget the Rules, audiences are invited to vote on 'what comes next' or to send in song lyrics or artwork that will feature in the show. The reward for the audience is to see their contribution incorporated into the story - or the influence of their vote reflected in story outcomes. In more freeform episodic collaboration the audience is given the opportunity to comment in text form or through a vlog building up a constellation of content around a particular clip, 'feed' or channel of content. Content is also classified by the users through a tag system - referred to as a 'folksonomy' and indicates a viral, popular way of classifying and hierarchising information. &lt;br /&gt;
&lt;br /&gt;
How does narrative work? &lt;br /&gt;
&lt;br /&gt;
Stories are character driven and rely on 1st person techniques, eg confessional. Different points of view can be given through other characters but communication is almost always one on one and direct to camera. Therefore characters need to be three dimensional and totally believable as they are carrying the story. In addition, they need to be completely authentic, in the case of LonelyGirl15, any suggestion she is not real discredits the entire story. &lt;br /&gt;
&lt;br /&gt;
In terms of story structure, they are by their very nature episodic and build drama over a series of posts. In the case of Lonelygirl15 there is a parallel story structure where the same events are described from the points of view of different characters. &lt;br /&gt;
&lt;br /&gt;
What are the components?&lt;br /&gt;
&lt;br /&gt;
Parallel Collaboration - Forget the Rules&lt;br /&gt;
&lt;br /&gt;
• Defined choices for audience - multiple choice voting&lt;br /&gt;
&lt;br /&gt;
• Topicality: fast turn-around production &lt;br /&gt;
&lt;br /&gt;
• Distribution on mobile, TV and broadband platforms&lt;br /&gt;
&lt;br /&gt;
• Inclusion of audience created elements eg. song lyrics, art&lt;br /&gt;
&lt;br /&gt;
• Narrative short form drama with fast moving stories&lt;br /&gt;
&lt;br /&gt;
• clearly defined ‘windows’ for audience input&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Story Seed/Episodic Collaboration - Lonelygirl15&lt;br /&gt;
&lt;br /&gt;
• Building on confessional vlog format&lt;br /&gt;
&lt;br /&gt;
• Single character confessional mode to camera&lt;br /&gt;
&lt;br /&gt;
• Questions of trust and authenticity central&lt;br /&gt;
&lt;br /&gt;
• Freedom for audience to contribute wide range of content&lt;br /&gt;
&lt;br /&gt;
• Conversations between audience members&lt;br /&gt;
&lt;br /&gt;
• Viral distribution to global audience base &lt;br /&gt;
&lt;br /&gt;
• Beginnings of new story structures&lt;br /&gt;
&lt;br /&gt;
• Episodic structure of posts, contrasting points of view&lt;br /&gt;
&lt;br /&gt;
• Short form drama as story seeds to draw audience content&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall&lt;br /&gt;
&lt;br /&gt;
• An invitation to the audience to contribute to the creative process&lt;br /&gt;
&lt;br /&gt;
• Harnessing human drive to create&lt;br /&gt;
&lt;br /&gt;
• Call to action, inviting response and input&lt;br /&gt;
&lt;br /&gt;
• Reward of being seen or heard&lt;br /&gt;
&lt;br /&gt;
• Web 2.0 encourages social networking of audience&lt;br /&gt;
&lt;br /&gt;
• Two way content encouraging conversations &lt;br /&gt;
&lt;br /&gt;
• Popular appeal to human values and personal engagement&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>http://storylabs.us/lamp/wiki/index.php?title=DIGI_GRAD_CERT_2008&amp;diff=25</id>
		<title>DIGI GRAD CERT 2008</title>
		<link rel="alternate" type="text/html" href="http://storylabs.us/lamp/wiki/index.php?title=DIGI_GRAD_CERT_2008&amp;diff=25"/>
				<updated>2008-04-23T07:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: New page: ===GRAD CERT NUMBERED TITLES===  #Motion Graphics and Emerging Media Design #Cross-Media Production #3D Animation #Virtual World Production #Games Craft - Scenario (Level Design) and Game ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===GRAD CERT NUMBERED TITLES===&lt;br /&gt;
&lt;br /&gt;
#Motion Graphics and Emerging Media Design&lt;br /&gt;
#Cross-Media Production&lt;br /&gt;
#3D Animation&lt;br /&gt;
#Virtual World Production&lt;br /&gt;
#Games Craft - Scenario (Level Design) and Game Play&lt;br /&gt;
&lt;br /&gt;
===SCHOOL WIDE FOUNDATIONAL MODULES===&lt;br /&gt;
&lt;br /&gt;
*Thinking the Screen (Screen Studies) 4cp; &lt;br /&gt;
*Storytelling with Sound and Image 6cp; &lt;br /&gt;
*Media Economics or Sole Trader/IP, 1cp; &lt;br /&gt;
*Art of Creative Editing, 1cp;  &lt;br /&gt;
*Mentored Project, 5cp.&lt;br /&gt;
&lt;br /&gt;
===MODULES COMMON ACROSS DIGI GRAD CERTS===&lt;br /&gt;
&lt;br /&gt;
*Usability, interaction design and Information Architecture&lt;br /&gt;
*Social audience behaviour and research&lt;br /&gt;
*Project Specification, Prototyping and Planning&lt;br /&gt;
*Scripting the interaction - dramatic structure vs play&lt;br /&gt;
&lt;br /&gt;
===MODULES OFFERED AS ELECTIVES TO OTHER SPECIALISATIONS===&lt;br /&gt;
*Games Studies&lt;br /&gt;
*Game Sound Design &lt;br /&gt;
*Music for Games&lt;br /&gt;
*Game Production Design Techniques&lt;br /&gt;
*Environment Design&lt;br /&gt;
*Games and Virtual World Business&lt;br /&gt;
&lt;br /&gt;
===MODULES COMMON TO SOME OF DIGI GRAD CERTS===&lt;br /&gt;
&lt;br /&gt;
Numbers refer to list in Grad Cert Titles above&lt;br /&gt;
*Games Studies 4,5&lt;br /&gt;
*Writing for Immersive Interactivity 2,3,4,5&lt;br /&gt;
*Design Basics 1,2&lt;br /&gt;
*Titles and Motion Graphics 1&lt;br /&gt;
*Portal Production Tools 1,2,4&lt;br /&gt;
*Rich Media Tools 1,2&lt;br /&gt;
*Advanced Media Tools 2,4&lt;br /&gt;
*Cross-Media Business 2,4&lt;br /&gt;
*Technical Production Bible Cross-Media 1,2,4&lt;br /&gt;
*Web 2.0 Techniques 1,2,4&lt;br /&gt;
*Game Production Design Techniques 4,5&lt;br /&gt;
*Environment Design 4,5&lt;br /&gt;
*Games and Virtual World Business 4,5&lt;br /&gt;
*Mixed Reality Techniques 4,5&lt;br /&gt;
*MMO Techniques 4,5&lt;br /&gt;
*Project Development 4,5&lt;br /&gt;
&lt;br /&gt;
===MOTION GRAPHICS AND EMERGING MEDIA DESIGN GRAD CERT MODULES===&lt;br /&gt;
&lt;br /&gt;
(Proposed modules - these differ from current syllabus)&lt;br /&gt;
&lt;br /&gt;
*Digital Design Basics&lt;br /&gt;
PHOTOSHOP / ILLUSTRATOR / INTRO TO FINAL CUT STUDIO / WORKFLOWS / PRODUCTION SCHEDULING&lt;br /&gt;
*Delivering for Digital Media&lt;br /&gt;
UNDERSTANDING DELIVERABLES / MORE FINAL CUT STUDIO / COMPRESSOR / DVD AUTHORING&lt;br /&gt;
*Type for the Screen&lt;br /&gt;
HISTORY OF TYPE / LETTERFORMS / SCREEN LEGIBILITY / ANIMATING TYPE IN AFTER EFFECTS / TITLE TOOLS IN FINAL CUT STUDIO&lt;br /&gt;
*Motion Graphics&lt;br /&gt;
HISTORY OF MOTION GRAPHICS / BASIC PRINCIPLES OF ANIMATION AND EDITING / MAKING GRAPHICS FOR TV / AFTER EFFECTS&lt;br /&gt;
*Usability, Interaction Design and Information Architecture&lt;br /&gt;
HISTORY OF NON LINEAR MEDIA / THEORIES OF INTERACTION / CROSS MEDIA PRODUCTION / FLASH&lt;br /&gt;
*Industry Brief A&lt;br /&gt;
LINEAR IDENT OR INTERSTITIAL&lt;br /&gt;
*Industry Brief B&lt;br /&gt;
CROSS MEDIA / NON LINEAR / IPTV INTERFACE&lt;br /&gt;
*Collaboration with other departments&lt;br /&gt;
FILM TITLE / CROSS MEDIA PROPOSAL / TV GRAPHICS PACKAGE&lt;br /&gt;
*Media Business Planning - (or equivalent)&lt;br /&gt;
*Screen Studies&lt;br /&gt;
&lt;br /&gt;
===MULTI-DISCIPLINARY PROJECTS COMBINING DIGI GRAD CERTS AND OTHER DISCIPLINES===&lt;br /&gt;
&lt;br /&gt;
*Cinematic Project - Working with editing and cinematography to use a games engine to create a trailer based cinematic and an interstitial cinematic as part of the gameplay&lt;br /&gt;
*A network game collaboration with Sound, Production Design and Level Design &lt;br /&gt;
*A casual game collaboration with emerging media design GCs and all Games Craft GCs&lt;br /&gt;
*A social network portal project combining Virtual World and Cross-Media GCs&lt;br /&gt;
&lt;br /&gt;
===DEVELOPMENT CHARTS===&lt;br /&gt;
&lt;br /&gt;
[[image:digi_gc01.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:digi_gc02.jpg]]&lt;br /&gt;
&lt;br /&gt;
===RESEARCH===&lt;br /&gt;
&lt;br /&gt;
====Game Education around the world====&lt;br /&gt;
&lt;br /&gt;
A quick roundup of other game-related courses around the world.&lt;br /&gt;
&lt;br /&gt;
'''Carnegie Mellon – Entertainment technology center.'''&lt;br /&gt;
&lt;br /&gt;
The course is geared around collaborative groups of technical and artistic specialists. No-one is considered to need be across both. All projects are collaborative between these types. It is a two-year course, mostly devoted to focussed group project work. The curriculum breakdown is:&lt;br /&gt;
&lt;br /&gt;
Semester 1&lt;br /&gt;
*Fundumentals of Entertainment Technology&lt;br /&gt;
*Building Virtual worlds&lt;br /&gt;
*improvisational acting&lt;br /&gt;
*the visual story&lt;br /&gt;
&lt;br /&gt;
suggested electives include;&lt;br /&gt;
*game design&lt;br /&gt;
*maya&lt;br /&gt;
*art across media&lt;br /&gt;
*improvisational acting (again)&lt;br /&gt;
&lt;br /&gt;
Semester 2 to 4 	&lt;br /&gt;
*interdisciplinary projects&lt;br /&gt;
&lt;br /&gt;
The projects themselves seem varied - prototype games, virtual worlds and even animatronics.&lt;br /&gt;
&lt;br /&gt;
The school also creates industry-focussed projects for graduate students, such as a project this year to create a game for the Independent Games Festival, as well as producing commissioned works for real clients (as diverse as other educational institutions and Northrop-Grumman), of which there are several running at any one time.&lt;br /&gt;
&lt;br /&gt;
The facility has similar hardware/software to AFTRS, as well as a machine shop.&lt;br /&gt;
&lt;br /&gt;
Overall, the emphasis seems to be on project-led team-building (reminiscent of LAMP) with real-world outcomes in the form of product. The courses at all times reinforces the idea of specialisation in creative and technical areas – to ‘do together what they cannot do alone.’&lt;br /&gt;
&lt;br /&gt;
The course uses a game prototyping environment that is a combination of python scripting and a 3D open-source engine called Panda, which is essentially a C++ graphics library, but with Python bindings which allow communication within a Python script. The emphasis is on rapid turnaround, but Panda seems to have very sophisticated modules allowing for most modern real-time graphics techniques. It does require a high level of coding expertise.&lt;br /&gt;
&lt;br /&gt;
http://www.panda3d.org/&lt;br /&gt;
&lt;br /&gt;
At a more basic level, they've also developed an in-house scripting teaching aid called Alice, designed to teach the fundamental principles behind object oriented coding.&lt;br /&gt;
&lt;br /&gt;
http://www.alice.org/&lt;br /&gt;
&lt;br /&gt;
'''IT university of Copenhagen'''&lt;br /&gt;
&lt;br /&gt;
Has a dedicated Masters in Media Technology and Games. It’s more regimented in structure, but also makes the distinction between Design and Analysis, and Technology. There are some cross-disciplinary opportunities, but the ultimate assumption is that students will specialize in one or the other.&lt;br /&gt;
&lt;br /&gt;
'''Cerro Coso College in California'''&lt;br /&gt;
&lt;br /&gt;
Delivers all it’s content online. It seems completely geared towards the design aspects of game production. Asset creation, animation, interface etc. There doesn’t seem to be any attention to technical concepts such as scripting, game engine design etc. It seems designed to provide cannon fodder.&lt;br /&gt;
&lt;br /&gt;
'''Art Institute of California in San Francisco'''&lt;br /&gt;
&lt;br /&gt;
Offers several specialized game-related courses, once again split across creative and technical areas. The Bsc of Game Art and Design concentrates on visual design and asset creation, whereas the Bsc in Visual and Game Programming concentrates on the technical. It is a 3 year bachelor course. Considered among top 5 gaming degrees.&lt;br /&gt;
&lt;br /&gt;
'''DigiPen Institute of Technology in Vancouver'''&lt;br /&gt;
&lt;br /&gt;
Created from a collaboration between an animation company looking for recruits and Nintendo. Offers degree programs in technical and creative areas. Organized along traditional bachelor degree lines, there is more emphasis placed on structured learning as opposed to collaborative project work.&lt;br /&gt;
&lt;br /&gt;
'''Full Sail in Orlando'''&lt;br /&gt;
&lt;br /&gt;
Apparently one of the top 5 gaming degree programs in the US . Very hip-looking program. The Game development program run over 21 months is very hard-core technical, and looks outstanding. The Digital Arts and design is a comprehensive overview of all things design. It looks a little scatter-gun, though. There seems little opportunity for true-cross disciplinary projects, as well.&lt;br /&gt;
'''&lt;br /&gt;
Gnomon school of VFX in California'''&lt;br /&gt;
&lt;br /&gt;
Mainly concerned with VFX and animation, there are limited options for specific game-related subjects, mostly covering asset creation, with no subjects available for scripting or game design.&lt;br /&gt;
'''&lt;br /&gt;
University of Abertay Dundee in the UK'''&lt;br /&gt;
&lt;br /&gt;
Offers a four-year Bsc in Computer Games Technology. It’s run along traditional University lines, with highly technical courses (no real creative asset creation). Little opportunity for cross-disciplinary teamwork.&lt;br /&gt;
&lt;br /&gt;
 	&lt;br /&gt;
'''QUT Bachelor of Games and Interactive Entertainment'''&lt;br /&gt;
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http://www.newit.qut.edu.au/interactive/&lt;br /&gt;
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Website information doesn't indicate course duration. &lt;br /&gt;
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Professional recognition of this course is being sought from the Australian Computer Society (ACS) [http://www.acs.org.au/]&lt;br /&gt;
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According to the Career Outcomes - Graduates can pursue opportunities as a games or digital media programmer, game developer, simulation designer or developer, industry entrepreneur, animator, film and television special effects developer, quality assurance tester, games/digital media reviewer, sound designer, mobile entertainment and communications developer, web developer or digital product strategist.&lt;br /&gt;
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Areas of study include: Animation &amp;amp; Computational Arts, Digital Media, Game Design and Software Technologies.&lt;br /&gt;
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====Cross Media production notes and research worldwide====&lt;br /&gt;
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'''IPE''' &lt;br /&gt;
'''Research Centre in Interactivity, Personalization and Experience at Bournemouth University'''&lt;br /&gt;
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Overall areas of focus are:&lt;br /&gt;
* The Centre for Excellence in Media Practice/IPE collaboration: Viable relational tools: development of software incorporating the functionality of wikis, bibliographies, and folksonomies and pedagogical user-based research&lt;br /&gt;
* Children’s experience of online culture: exploration, censorship and the taboo&lt;br /&gt;
* Critical perspectives on consumption in computer-mediated communication&lt;br /&gt;
* Performativity: the user as performer; blurred boundaries of producer/author and user/reader/viewer&lt;br /&gt;
* The creation and experience of interactive, non-linear and multimodal narratives&lt;br /&gt;
* Blogging, subjectivity and citizen journalism&lt;br /&gt;
* Blogging as a tool for learning: the student experience&lt;br /&gt;
* Locative/Pervasive media: usability and the sociological aspects of mobile technologies&lt;br /&gt;
* Intercultural design: corruption, purity and cultural ‘fuzziness’&lt;br /&gt;
* Anarchism: the intersection between interactive art and biotechnology&lt;br /&gt;
* Online multiplayer gaming: relations between theorist/designer/coder/player/player/coder/designer/theorist&lt;br /&gt;
* Continuing techno-divides: access, knowledge exchange and elitism&lt;br /&gt;
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IPE offers PhD's (and scholarships) in the following areas:&lt;br /&gt;
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*PhD in Cross-Platform Media &lt;br /&gt;
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*Networked Practices: Changing methodologies for interactive experience [&lt;br /&gt;
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*Personalization and Experience &lt;br /&gt;
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Courses seem quite theory based but also contain possibility of practically-based research.&lt;br /&gt;
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&amp;quot;IPE seeks to establish collaborative interdisciplinary networks that diminish the perceived divide between the theory, production and experience of interactive, personalised, collaborative and increasingly mobile media forms&amp;quot;&lt;br /&gt;
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'''REFERENCE BOOK: Cross-Media Service Delivery''' &lt;br /&gt;
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Publication date may seem eons ago (2003) but the cross-disciplinary principles could be a solid foundation for teaching the basic principles of business concerns, services, platforms and delivery to audiences/participants&lt;br /&gt;
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'''REFERENCE BOOK: E-Content: Technologies and Perspectives for the European Market''' &lt;br /&gt;
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Published in 2005, this book examines (among other things), the quality of content created for a burgeoning market and a myriad of distribution platforms. A sage reminder to producers of every variety not to be blinded by technology at the expense of innovation and quality. Valuable also, in terms of providing an overview of European E-Content initiatives. Not just for the European market - students of Grad Cert courses at AFTRS could learn from this too. &lt;br /&gt;
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'''Koln 2007 | Europa - Information Society'''&lt;br /&gt;
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Interesting to see some of the thinking that may underpin the way we experience future Media in a practical sense. While a lot of it is theoretical and technical, most of it is familiar nonetheless. More interesting and useful are the networks associated with each area of &amp;quot;enquiry&amp;quot;, where various individuals and entities get to state their &amp;quot;needs&amp;quot; for research partnership and pose as yet unanswered questions.&lt;br /&gt;
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==== How should we generally showcase games to the school population? ====&lt;br /&gt;
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This is not an insignificant question.&lt;br /&gt;
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I'm gathering a collection of titles for our library. I've listed the ones I've sourced already below.&lt;br /&gt;
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The question now is, what games can and ''should'' we be showcasing?&lt;br /&gt;
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Titles so far:&lt;br /&gt;
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PS3&lt;br /&gt;
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Oblivion&lt;br /&gt;
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XBOX 360&lt;br /&gt;
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Gears of War&lt;br /&gt;
Call of Duty 3&lt;br /&gt;
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PS2&lt;br /&gt;
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Ico&lt;br /&gt;
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Shadow of the Colossus&lt;br /&gt;
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God of War&lt;br /&gt;
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Indigo Prophesy (aka Fahrenheit)&lt;br /&gt;
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Okami&lt;br /&gt;
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I think we should also have;&lt;br /&gt;
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Half-Life 2 for PC&lt;br /&gt;
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I'm trying for a healthy mixture of current 'box office' titles as well as hopefully ones with genuine artistic merit.&lt;br /&gt;
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Please list any other games you think might be useful!&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

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